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Microsoft

Microsoft Plans Boldest Games Bet Since Activision Deal, Changing How 'Call of Duty' Is Sold (wsj.com) 49

Microsoft plans a major shakeup of its videogame sales strategy by releasing the coming installment of Call of Duty to its subscription service instead of the longtime, lucrative approach of only selling it a la carte. WSJ: The plans, which mark the biggest change to Microsoft's gaming division since it closed the $75 billion takeover of Activision Blizzard, are expected to be announced at the company's annual Xbox showcase next month, according to people familiar with the matter. Call of Duty is one of the most successful entertainment properties ever, generating over $30 billion in lifetime revenue. Activision, which makes it, has long released new editions annually, selling about 25 million copies on average, selling for around $70 each in recent years.

Before the Microsoft deal last year, Activision was reluctant to fully embrace subscription-based models for a game that still attracts a premium price. Microsoft's subscription service, Game Pass, costs $9.99 to $16.99 a month, and provides access to hundreds of games from Microsoft and dozens of other companies.

Microsoft

'Microsoft's Quest For Short-Term $$$ is Doing Long-Term Damage To Windows, Surface, Xbox, and Beyond' (windowscentral.com) 65

In an op-ed on Windows Central, the site's co-managing editor Jez Corden laments Microsoft's "short-sighted" decision-making and "inconsistent" investment in its products and services, which he argues has led to a loss of trust among customers and missed opportunities in the tech industry. Despite Microsoft's advancements in AI and cloud computing, the company has made "baffling" decisions such as shutting down Windows Phone, under-investing in Xbox, and canceling promising Surface products.

The author argues that Microsoft's lack of commitment to security, customer support, and long-term quality has "damaged" its reputation and hindered its potential for growth. Examples include recent hacking scandals, poor customer service experiences, and the aggressive promotion of Microsoft Edge at the expense of user choice. The author also expresses concern over Microsoft's handling of the Xbox brand, particularly the decision to release exclusive games on PlayStation, which could undermine the reasons for customers to choose Xbox. The op-ed concludes that while Microsoft has the potential to be a leader in the tech industry, its pattern of short-sighted decisions and failure to learn from past mistakes has led to a growing sense of doubt among its customers and observers.
XBox (Games)

Microsoft Is Launching a Mobile Game Store (geekwire.com) 31

During a Bloomberg event today, Xbox president Sarah Bond said the company plans to launch a mobile gaming store to rival Apple and Google. "According to Bond, the as-yet-unnamed store will launch in July on web browsers, rather than a designated app, with Microsoft's recently-acquired Candy Crush Saga serving as a day-one tentpole franchise," reports GeekWire. From the report: Microsoft's entry into the mobile gaming market -- the most lucrative arm of the games industry -- has been anticipated, particularly since the company's recent $69 billion acquisition of California-based mega-developer Activision Blizzard King. In November, Xbox head Phil Spencer that the company was "talking to other partners" to potentially launch a mobile store.

The move sets the stage for a new competition between Microsoft and both Google and Apple, since most mobile games are sold and downloaded through their respective app stores. Bond told Bloomberg that the new Microsoft mobile store "goes truly across devices -- where who you are, your library, your identity, your rewards travel with you versus being locked to a single ecosystem."

Microsoft

Microsoft's Xbox Is Planning More Cuts After Studio Closings (bloomberg.com) 21

The sudden closure of several video-game studios at Microsoft's Xbox division was the result of a widespread cost-cutting initiative that still isn't finished. From a report: This week, Xbox began offering voluntary severance agreements to producers, quality assurance testers and other staff at ZeniMax, which it purchased in 2020 for $7.5 billion, according to people familiar with the company's plans. Others across the Xbox organization have been told that more cuts are on the way. Employees were shocked by the unexpected shuttering Tuesday of three Xbox subsidiaries and the absorption of a fourth. The closures included Tokyo-based Tango Gameworks, which last year released the critically acclaimed action game Hi-Fi Rush. Tango was in the process of pitching a sequel, said the people, who asked not to be identified discussing nonpublic information.

During a town hall with ZeniMax staff on Wednesday morning, Xbox president Matt Booty praised Hi-Fi Rush but did not specify why the company had shut down the development studio behind it, according to three people who were in attendance. Speaking about the closures more broadly, Booty said that the company's studios had been spread too thin -- like "peanut butter on bread" -- and that leaders across the division had felt understaffed. They decided to close these studios to free up resources elsewhere, he said. Booty added that the shutdown of subsidiary Arkane Austin, the longtime developer of games such as Prey, was not connected to the performance of its new multiplayer game, Redfall, a critical and commercial flop.

XBox (Games)

Microsoft Shuts Down Arkane Austin, Tango Gameworks, and More in Devastating Cuts at Bethesda (ign.com) 44

Wesley Yin-Poole, reporting for IGN: Microsoft has closed a number of Bethesda studios, including Redfall maker Arkane Austin, Hi-Fi Rush and The Evil Within developer Tango Gameworks, and more in devastating cuts at Bethesda, IGN can confirm. Alpha Dog Studios, maker of mobile game Mighty Doom, will also close. Roundhouse Games will be absorbed by The Elder Scrolls Online developer ZeniMax Online Studios.

On Redfall, the disastrous vampire co-op game will now not receive promised updates as Microsoft has ended all development on the game. Microsoft said Redfall will remain online to play, and it will provide a "make-good" offer for those who bought the Hero DLC. In an email to staff sent by Matt Booty, head of Xbox Game Studios, Microsoft blamed the cuts on a "reprioritization of titles and resources."

XBox (Games)

Xbox Console Sales Are Tanking As Microsoft Brings Games To PS5 (kotaku.com) 25

In its third-quarter earnings call on Thursday, Microsoft reported a 30% drop in Xbox console sales, after reporting a 30% drop last April. "It blamed the nosedive on a 'lower volume of consoles sold' during the start of 2024," reports Kotaku. From the report: In February, Grand Theft Auto VI parent company Take-Two claimed in a presentation to investors that there were roughly 77 million "gen 9" consoles in people's homes. It didn't take fans long to do the math and speculate that Microsoft had only sold around 25 million Xbox Series X/S consoles to-date. That puts it ahead of the GameCube but behind the Nintendo 64, at least for now. Given the results this quarter as well, it doesn't seem like Game Pass and Starfield have moved the needle much. Maybe that will change once Call of Duty, which Microsoft acquired last fall along with the rest of Activision Blizzard, finally makes its way to Game Pass. Diablo IV only just arrived on the Netflix-like subscription platform this month. But given the fact that the fate of Xbox Series X/S appears to be locked in at this point, it's easy to see why Microsoft is looking at other places it can put its games.

Sea of Thieves, the last of four games in this initial volley to come to PS5, dominated the PlayStation Store's top sellers list last week on pre-orders alone. CEO Satya Nadella specifically called this out during a call with investors, noting that Microsoft had more games in the top 25 best sellers on PS5 than any other publisher. "We are committed to meeting players where they are by bringing great games to more people on more devices," he said. If players there continue to flock to the live-service pirate sim, it's not hard to imagine Microsoft bringing another batch of its first-party exclusives to the rival platform. Whether that means more recent blockbusters like Starfield or the upcoming Indiana Jones game will someday make the journey remains to be seen.

Operating Systems

Meta Opens Quest Operating System To Third-Party Device Makers (reuters.com) 9

Similar to the way Google makes its mobile OS Android open source, Meta announced it is opening up its Quest headset's operating system to rival device makers. Reuters reports: The move will allow partner companies to build their headsets using Meta Horizon OS, a rebranded operating system that brings capabilities like gesture recognition, passthrough, scene understanding and spatial anchors to the devices that run on it, the company said in a blog post. The social media company said partners Asus and Lenovo would use the operating system to build devices tailored for particular activities. Meta is also using it to make a limited edition version of the Quest headset "inspired by" Microsoft's Xbox gaming console, according to the company's statement. [...]

In a video posted on Zuckerberg's Instagram account, he previewed examples of specialized headsets partners might make: a lightweight device with sweat-wicking materials for exercise, an immersive high-resolution one for entertainment and another equipped with sensation-inducing haptics for gaming. Meta said in its blog post that ASUS' Republic of Gamers is developing a gaming headset and Lenovo is working on an MR device for productivity, learning, and entertainment using the Horizon OS. Zuckerberg said it may take a few years for these devices to launch. [...] Meta said the Meta Horizon OS includes Horizon Store, renamed from Quest Store, to download apps and experiences. The platform will work with a mobile companion app now called Meta Horizon app.
While Google is reportedly working on an Android platform for VR and MR devices, Meta has called on Google to bring the Play Store to Quest, saying: "Because we don't restrict users to titles from our own app store, there are multiple ways to access great content on Meta Horizon OS, including popular gaming services like Xbox Game Pass Ultimate, or through Steam Link or our Air Link system for wirelessly streaming PC software to headsets. And we encourage the Google Play 2D app store to come to Meta Horizon OS, where it can operate with the same economic model it does on other platforms."

"Should Google bring the Play Store to Horizon OS, Meta says Google would be able to operate it on the 'same economic model' as it does on Android," notes 9to5Google. "In theory, that could actually represent a better payout for developers compared to what's been reported for Meta's store, but Meta does specifically say '2D app store,' implying VR/XR apps wouldn't be in the Play Store on Horizon OS."
Facebook

Meta Opens Quest OS To Third Parties, Including ASUS and Lenovo (engadget.com) 27

In a huge move for the mixed reality industry, Meta announced today that it's opening the Quest's operating system to third-party companies, allowing them to build headsets of their own. From a report: Think of it like moving the Quest's ecosystem from an Apple model, where one company builds both the hardware and software, to more of a hardware free-for-all like Android. The Quest OS is being rebranded to "Meta Horizon OS," and at this point it seems to have found two early adopters. ASUS's Republic of Gamers (ROG) brand is working on a new "performance gaming" headsets, while Lenovo is working on devices for "productivity, learning and entertainment." (Don't forget, Lenovo also built the poorly-received Oculus Rift S.)

As part of the news, Meta says it's also working on a limited-edition Xbox "inspired" Quest headset. (Microsoft and Meta also worked together recently to bring Xbox cloud gaming to the Quest.) Meta is also calling on Google to bring over the Google Play 2D app store to Meta Horizon OS. And, in an effort to bring more content to the Horizon ecosystem, software developed through the Quest App Lab will be featured in the Horizon Store. The company is also developing a new spatial framework to let mobile developers created mixed reality apps.

XBox (Games)

Xbox Moving 'Full Speed Ahead' on Next Gen Console (windowscentral.com) 41

Microsoft is moving "full speed ahead" on its next generation console, an internal email from Xbox president Sarah Bond has revealed. From a report: The email, obtained by Windows Central and verified to be genuine by Microsoft, also announced the formation of a game preservation team at Xbox. "We are moving full speed ahead on our next generation hardware, focused on delivering the biggest technological leap ever in a generation," Bond said, reiterating comments made in February when the console's existence was officially announced. No further information was shared regarding the hardware itself, nor when fans might be able to buy it, but documents leaked in 2023 suggested Microsoft plans to release the next Xbox in 2028. Regardless, with Microsoft seemingly making its development a priority, it will likely be available sooner rather than later.

Alongside it looking to the future, Xbox also appears committed to the past and present. "We have formed a new team dedicated to game preservation, important to all of us at Xbox and the industry itself," Bond said in the email. "We are building on our strong history of delivering backwards compatibility to our players, and we remain committed to bringing forward the amazing library of Xbox games for future generations of players to enjoy."

Advertising

Roku's New HDMI Tech Could Show Ads When You Pause Your Game (kotaku.com) 119

An anonymous reader quotes a report from Kotaku: A new patent recently filed by TV and streaming device manufacturer Roku hints toward a possible future where televisions could display ads when you pause a movie or game. For Roku, the time in which the TV is on but users aren't doing anything is valuable. The company has started leasing out ad space in its popular Roku City screensaver -- which appears when your TV is idle -- to companies like McDonald's and movies like Barbie. As tech newsletter Lowpass points out, Roku finds this idle time and its screensaver so valuable that it forbids app developers from overriding the screensaver with their own. But, if you plug in an Xbox or DVD player into the HDMI port on a Roku TV, you bypass the company's screensaver and other ads. And so, Roku has been figuring out a way to not let that happen.

As reported by Lowpass on April 4, Roku recently filed a patent for a technology that would let it inject ads into third-party content -- like an Xbox game or Netflix movie -- using an HDMI connection. The patent describes a situation where you are playing a video game and hit pause to go check your phone or grab some food. At this point, Roku would identify that you have paused the content and display a relevant ad until you unpaused the game. Roku's tech isn't designed to randomly inject ads as you are playing a game or watching a movie, it knows that would be going too far and anger people. Instead, the patent suggests several ways that Roku could spot when your TV is paused, like comparing frames, to make sure the user has actually paused the content. Roku might also use the HDMI's audio feed to search for extended moments of silence. The company also proposes using HDMI CEC -- a protocol designed to help devices communicate better -- to figure out when you pause and unpause content. Similarly, Roku's patent explains that it will use various methods to detect what people are playing or watching and try to display relevant ads. So if it sees you have an Xbox plugged in, it might try to serve you ads that it thinks an Xbox owner would be interested in.

AI

Microsoft is Working on an Xbox AI Chatbot (theverge.com) 11

Microsoft is currently testing a new AI-powered Xbox chatbot that can be used to automate support tasks. From a report: Sources familiar with Microsoft's plans tell The Verge that the software giant has been testing an "embodied AI character" that animates when responding to Xbox support queries. I understand this Xbox AI chatbot is part of a larger effort inside Microsoft to apply AI to its Xbox platform and services.

The Xbox AI chatbot is connected to Microsoft's support documents for the Xbox network and ecosystem, and can respond to questions and even process game refunds from Microsoft's support website. "This agent can help you with your Xbox support questions," reads a description of the Xbox chatbot internally at Microsoft. Microsoft expanded the testing pool for its Xbox chatbot more broadly in recent days, suggesting that this prototype "Xbox Support Virtual Agent" may one day handle support queries for all Xbox customers. Microsoft confirmed the existence of its chatbot to The Verge.

Games

Russia Is Making Its Own Gaming Consoles (gamerant.com) 161

Vladimir Putin has ordered Russia's government to explore the development of a series of homegrown consoles to compete with PlayStation and Xbox. Game Rant reports: Russia has taken issue with Western games and developers in recent years, leading the country to threaten the banning of certain titles like Apex Legends and The Last of Us Part 2. This is due to what the Russian government perceives as pro-LGBTQ messaging, which it openly opposes. In February, Russia's Organization for Developing the Video Game Industry (RVI) laid out a long-term plan that ended with the creation of a fully capable gaming console in 2026-2027. It seems that the Russian government may be attempting to follow through with this plan.

Following a meeting on the economic development of Kaliningrad, Putin requested government officials to research the requirements for domestic production of stationary and portable gaming consoles. The Russian president also ordered the planning of an appropriate operating system and cloud system for the consoles. The deadline for these plans is set for June 15, 2024, and Russia's prime minister was designated as the official overseeing these tasks. A Kremlin spokesperson confirmed that the orders intend to develop Russia's homegrown gaming industry.

XBox (Games)

Phil Spencer Wants Epic Games Store and Others On Xbox Consoles (polygon.com) 49

Chris Plante reports via Polygon: Phil Spencer doesn't just want Xbox games on other consoles. He wants other video game retailers on Xbox, too. In an interview with Microsoft's CEO of Gaming during the annual Game Developers Conference, Spencer told Polygon about the ways he'd like to break down the walled gardens that have historically limited players to making purchases through the first-party stores tied to each console. Or, in layperson terms, why you should be able to buy games from other stores on Xbox -- not just the official storefront. Spencer mentioned his frustrations with closed ecosystems, so we asked for clarity. Could he really see a future where stores like Itch.io and Epic Games Store existed on Xbox? Was it just a matter of figuring out mountains of paperwork to get there? "Yes," said Spencer. "[Consider] our history as the Windows company. Nobody would blink twice if I said, 'Hey, when you're using a PC, you get to decide the type of experience you have [by picking where to buy games]. There's real value in that." Spencer believes console players would benefit from that freedom too -- and so would console makers like Microsoft.

Spencer explained how, in the past, console makers would typically subsidize the cost of expensive hardware, knowing that a portion of every dollar spent on games for the platform over the years would eventually make it back to the console maker. Then, in time, the console maker would recoup the subsidy -- and hopefully more. But, Spencer said, "Moore's Law has slowed down. The price of the components of a console aren't coming down as fast as they have in previous generations." Worse, he explained, the console market isn't growing, with more gamers moving to PC and handheld options. Now, the notion of subsidizing a console -- and forcing players to purchase games through the official storefront to help recoup costs -- might not make sense. The walls meant to lock people into consoles might be motivating them to stay out.

"[Subsidizing hardware] becomes more challenging in today's world," Spencer said. "And I will say, and this may seem too altruistic, I don't know that it's growing the industry. So I think, what are the barriers? What are the things that create friction in today's world for creators and players? And how can we be part of opening up that model?" The answer, in part, is scrapping exclusivity on more and more Xbox games. Spencer explained that the game experience is hindered when it matters what consoles we play on or what shops sell us our games. As an example, he pointed to Sea of Thieves. A player, he explained, shouldn't have to worry about what hardware they or their friends own. They should just know if their friends have and want to play Sea of Thieves. Now, Spencer said, "if I want to play on a gaming PC, then I feel like I'm more a continuous part of a gaming ecosystem as a whole. As opposed to [on console], my gaming is kind of sharded -- to use a gaming term -- based on these different closed ecosystems that I have to play across."

XBox (Games)

Xbox Cloud Gaming Now Has Mouse and Keyboard Support In Select Games 30

Tom Warren reports via The Verge: Microsoft is starting to preview mouse and keyboard support for Xbox Cloud Gaming today. Xbox Insiders will be able to start playing with their mouse and keyboard in Edge, Chrome, or the Xbox app on Windows PCs, nearly two years after Microsoft announced it was preparing to add mouse and keyboard support to its Xbox Cloud Gaming (xCloud) service. Not every game will be supported during the preview, but there's a large selection, including Fortnite, Sea of Thieves, and Halo Infinite. Microsoft warns that some games will display controller UI elements briefly before adapting to mouse and keyboard input after you start interacting with the game.

If you're interested in trying games with mouse and keyboard in the browser version of Xbox Cloud Gaming, then you'll need to be in full-screen mode, according to Microsoft. This is so the game can correctly capture your pointer as input. If you want to exit out of mouse and keyboard mode and use an Xbox controller instead, there's an ALT+F9 shortcut to do so.
The full list of supported games include: Fortnite (browser only), ARK Survival Evolved, Sea of Thieves, Grounded, Halo Infinite, Atomic Heart, Sniper Elite 5, Deep Rock Galactic, High on Life, Zombie Army 4 Dead War, Gears Tactics, Pentiment, Doom 64, and Age of Empires 2.
Businesses

Former Activision CEO Bobby Kotick Considering Buying TikTok (nytimes.com) 42

According to the Wall Street Journal (paywalled), former Activision CEO Bobby Kotick is reportedly considering buying TikTok. PCMag reports: Kotick floated the idea at a dinner at an Allen & Co. conference earlier this week with a group of potential partners, including OpenAI CEO Sam Altman, the Journal says. Kotick left Activision in late December after more than 30 years following the approval of the Microsoft merger and a tumultuous period that included a damaging discrimination lawsuit. And while he got a hefty golden parachute, it's probably not enough to buy TikTok, so he'll need partners with deep pockets. The report comes amid a vote in the House that would require TikTok to be sold or banned in the United States.
AMD

AMD Stops Certifying Monitors, TVs Under 144 Hz For FreeSync (arstechnica.com) 49

An anonymous reader quotes a report from Ars Technica: AMD announced this week that it has ceased FreeSync certification for monitors or TVs whose maximum refresh rates are under 144 Hz. Previously, FreeSync monitors and TVs could have refresh rates as low as 60 Hz, allowing for screens with lower price tags and ones not targeted at serious gaming to carry the variable refresh-rate technology. AMD also boosted the refresh-rate requirements for its higher AdaptiveSync tiers, FreeSync Premium and FreeSync Premium Pro, from 120 Hz to 200 Hz.

Here are the new minimum refresh-rate requirements for FreeSync, which haven't changed for laptops. AMD will continue supporting already-certified FreeSync displays even if they don't meet the above requirements. Interestingly, AMD's minimum refresh-rate requirements for TVs goes beyond 120 Hz, which many premium TVs max out at currently, due to the current-generation Xbox and PlayStation supporting max refresh rates of 120 frames per second (FPS). Announcing the changes this week in a blog post, Oguzhan Andic, AMD FreeSync and Radeon product marketing manager, claimed that the changes were necessary, noting that 60 Hz is no longer "considered great for gaming." Andic wrote that the majority of gaming monitors are 144 Hz or higher, compared to in 2015, when FreeSync debuted, and even 120 Hz was "a rarity."

XBox (Games)

Microsoft's Gaming CEO Says Xbox Won't Go All-Digital Just Yet (pcmag.com) 78

It's no surprise that the broader tech industry has largely moved away from physical disks to digital subscription-based models. But Microsoft's Gaming CEO Phil Spencer says Xbox isn't trying to do away with disks just yet -- even though making disk slots could become challenging in the future. From a report: "Our strategy does not hinge on people moving all-digital," Spencer said in a recent interview with Game File. "Getting rid of physical, that's not a strategic thing for us." While Spencer implied that disk slots have become somewhat old-school at this point, Xbox consoles will continue to offer both disk-compatible and diskless options if gamers still want to choose. Xbox hasn't confirmed yet whether the previously leaked diskless Xbox refresh of the Series X console is still coming, though.

"Gaming consoles themselves have kind of become the last consumer electronic device that has a drive," Spencer conceded, calling it a "real issue." Because so few manufacturers are still making physical disk slots, it's possible making consoles with them could become cost prohibitive in the future. "When you think about cogs that we're going to go put in a console -- and as you have fewer suppliers and fewer buyers -- the cost of the drive does have an impact," Spencer said.

Microsoft

Phil Spencer Wants Sony and Nintendo Games on Xbox, But Says He Doesn't Expect It (videogameschronicle.com) 19

Microsoft announced this week that four of Xbox's previously-exclusive games are going cross-platform to PlayStation and Switch. Xbox head Phil Spencer says in a new interview that he'd like to see Sony and Nintendo bring their games to Xbox -- but that he isn't holding his breath. From a report: In an interview for journalist Stephen Totilo's Game File newsletter, Spencer said the decision to bring four Xbox games to other consoles wasn't intended to make its rivals follow suit. "This is not for me, like, some kind of bartering system," Spencer explained. "We're doing it for the better of Xbox's business." Despite this, Spencer said he would of course welcome other consoles' games on Xbox, and noted that it would be beneficial for multiplayer games in particular, where building a large online community is important for a game's lifespan.

"I will say, when I look at a game like Helldivers 2 -- and it's a great game, kudos to the team shipping on PC and PlayStation -- I'm not exactly sure who it helps in the industry by not being on Xbox," he said. "If you try to twist yourself to say, like, somehow that benefited somebody somewhere. But I get it. There's a legacy in console gaming that we're going to benefit by shipping games and not putting them on other places. We do the same thing." Spencer also noted that Helldivers 2 -- which Sony released on PlayStation and PC on the same day -- is doing well on the latter. "I will say shipping more games in more places and making them more accessible to more people is a good part of the gaming business," he said.
Further reading: Phil Spencer Puts Apple's Money Where His Mouth Is.
Microsoft

Microsoft Teases Next-Gen Xbox With 'Largest Technical Leap', New 'Unique' Hardware (theverge.com) 51

Tom Warren reports via The Verge: Microsoft is teasing the potential for unique Xbox hardware in the future and a powerful next-gen console. Four previously exclusive Xbox games are officially coming to the PS5 and Nintendo Switch soon, and Microsoft wants to reassure Xbox fans that it's still very much invested in the future of its platform and hardware. In an official Xbox podcast today, Xbox president Sarah Bond teased that Microsoft will deliver 'the largest technical leap' with the next-generation Xbox: "We've got more to come. There's some exciting stuff coming out in hardware that we're going to share this holiday. We're also invested in the next-generation roadmap. What we're really focused on there is delivering the largest technical leap you will have ever seen in a hardware generation, which makes it better for players and better for creators and the visions that they're building."

Speaking to The Verge, Microsoft Gaming CEO Phil Spencer went a step further, teasing that the Xbox hardware teams are thinking about building different kinds of hardware. "I'm very proud of the work that the hardware team is doing, not only for this year, but also into the future," says Spencer. "[We're] really thinking about creating hardware that sells to gamers because of the unique aspects of the hardware. It's kind of an unleashing of the creative capability of our hardware team that I'm really excited about."

Perhaps that unique hardware is an Xbox handheld. "We see a lot of opportunity in different types of devices, and will share specifics on our future hardware plans as soon as we are ready," says Microsoft in an Xbox blog post today.

XBox (Games)

Xbox Boss Tells Employees Microsoft Has No Plans To Stop Making Consoles (ign.com) 97

Amid increasing speculation about the future of Xbox, its exclusives, and even its status as a hardware manufacturer, Phil Spencer reportedly told employees last week that it has no plans to stop making consoles. From a report: Reporter Shannon Liao said in her weekly Substack industry newsletter that Spencer moved to reassure staff during an all-hands meeting on Tuesday. "The company held an internal Tuesday townhall where Spencer told employees that there were no plans to stop making consoles, and that Xboxes would continue to be part of a strategy that involves multiple kinds of devices," Liao reported.

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