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Ask John Smedley About Star Wars Galaxies
from the galaxy-far-far-away dept.
John Smedley: I was going to send you a Word doc, then remembered this was going to /. Including the text here.
Q: In your own words, would you like to lay out exactly what the scope of this overhaul will involve?
John Smedley:
There are two primary elements at the heart of this redesign: the
re-focusing of Star Wars Galaxies's profession system and the
introduction of what we're calling "Fast-Action Combat."
We are taking the 30+ professions and focusing them down to 9 "Iconic Professions." After the changes go live, when a player goes to start a new character in the game, they will see 9 boxes in the profession field. Those boxes will read Bounty Hunter, Commando, Entertainer, Jedi, Medic, Officer, Smuggler, Spy and Trader. Each descriptor will also have an image of an iconic Star Wars character, such as Han with Smuggler, Boba Fett with Bounty Hunter, Luke with Jedi, etc. These Iconic Professions will make it much easier for players to understand which type of character they're going to play and the type of activities and actions they should expect to find with their new profession.
Existing SWG players will be given a special item after the transition. This item will allow them to re-specialize ("re-spec") their character up to nine times. This will allow vets to try out each of the new Iconic Professions to determine which type they want to play.
The second major portion is the implementation of "Fast Action Combat." We're going to strip out the current SWG "select target, start macros, wait for combat to end" gameplay and replace it with a much more engrossing, entertaining control scheme. "Fast Action combat" controls will be similar to action games that our playerbase is intimately familiar with (Diablo certainly comes to mind, as well as our own Untold Legends game for the PSP). Now, every time a player clicks on their mouse button, they will fire their blaster, swing their lightsaber, shoot lightning bolts from their fingertips, etc. The pacing of combat has come way, way up, making the game faster and much more fun.
Fast Action really goes a long way towards making you feel like you're living the Star Wars experience, which is the primary goal behind all the enhancements we've been making to the game over the last few months. Instead of a passive, wait-and-see style of combat, you're now going to be much more involved with the action happening on-screen, which is even reflected in the music that you'll hear while fighting. Additionally, we've boosted the rate player's health regenerates, putting them back into the thick of things right away.
Q: Was there a single game element, piece of feedback, or event that prompted this re-envisioning? This is a very dramatic decision, and the reasons behind the changes seem almost as important as the changes themselves. What prompted you to give this plan the go-ahead?
John Smedley:
There are millions of Star Wars fans out there. SWG should be the game
those players have always hoped for, a game that finally allows them to
live inside the worlds and settings they know so well from the movies,
the books, the comics.
Our main goal with SWG for the last nine months has been to make the game more "Star Wars-y," for lack of a better term. Our two latest expansions, Rage of the Wookiees and the new Trials of Obi-Wan have delivered players the kind of directed, hand-crafted content that they would find in our other titles, as opposed to just having open-ended "sandbox" style of gameplay.
The redesign comes about after hearing desires from our own players on forums and in person at the SWG Fan Fests, multiple focus groups, and our own design team's desire to create something much more grand and sweeping with the game. We have big plans for SWG in the months and years ahead, and we needed this new platform to use as a foundation for creating the vast Galactic Civil War that our players want.
Q: The immediacy of real-time combat certainly seems more 'Star Warsy' than the current system. What is being done to specifically ensure that combat recaptures the energy of the battles we see in the movies? How is this overhaul going to affect the space experience, if at all?
John Smedley:
Simple: by engaging the player, instead of having them watch combat from
a distance. Fast Action is just what it sounds like. Players will find
themselves jumping in and really applying themselves, interacting with
the game like never before. Everything has been sped up in combat,
including attacking, reloading, using special abilities, items and
powers, even the speed with which health is regenerated. This allows
players to fight with large numbers of enemies without having to take
constant time outs to regen. This isn't like any other MMO out there.
The space elements of the game are going to remain as they are, since this action philosophy was already part of that experience. With this redesign, we're attempting to make the ground portion of the game as exciting and adrenaline-pumping as the space portion.
Q: For all of the Star Wars Galaxies players who already have time invested into characters, what plans do you have to transfer their existing characters to the new system?
John Smedley:
When the redesign comes to the live game, there will be rewards for our
veteran players (they should be announced later in the week). As I
mentioned before, all vets will receive an item that allows them to
respect their character up to nine times, allowing them to dive into the
new Iconic Professions and try them all out. Current Jedis will receive
two enhanced items, a special robe and a lightsaber.
Additionally, anything non-combat related attached to the player's character will remain unaffected after the transition, including vehicles, property, collectibles, etc...
Will my Jedi (Score:5, Funny)
Re:Will my Jedi (Score:4, Interesting)
Parent
The latest "Freebies" (Score:5, Interesting)
Do you feel you have any obligation to reimburse the veteran players who payed the premium prices ($30) for each of these expansions when they were first announced (many times before they were even released)? Either monetarily or through in-game items?
Of course they shouldn't... (Score:2, Insightful)
Should JTL purchasers have been reimbursed when anyone who bought The Total Experience got both the base game, JTL and Rage of the Wookies for less than the original game cost at release? Of course not, they'd been playing with JTL for over a year.
Re:The latest "Freebies" (Score:3, Funny)
OS X client? (Score:5, Interesting)
And please - no wishy washy "Sony is committed to evaluating blah, blah, blah" - if there's no intention, just say so, please.
Thanks for your time.
Re:OS X client? (Score:5, Interesting)
Parent
Re:OS X client? (Score:5, Funny)
The sentiment you're expressing more or less exactly mirrors the kind of disgust I'd expect the average joe to feel towards the elitist, aristocratic, and entrenched Jedis depicted in Episodes I, II, and III.
Interesting how the social system of the game mirrors the social system of the fictional universe in that respect.
Parent
combat update #2 (Score:3, Interesting)
my question for smed-head:
why are existing players being shortchanged in the Next Great Experiment? no level based rewards unless you regrind your template. swg has always been one of the grind = content games. why is this hated model being pushed again.
and do you think it is acceptable that jedi are only viable if they discard the saber and use a ranged weapon? is master jedi rifleman your vision? because that's what will happen..
Wouldn't it be easier to scrap the game... (Score:5, Interesting)
This is Sony we're talking about (Score:2)
Re:Wouldn't it be easier to scrap the game... (Score:2)
( EQ2, I'm lookin' at you... )
Will this update... (Score:5, Funny)
Re:Will this update... (Score:2)
Re:Will this update... (Score:2)
So not really a WoW "fanboy".
Re:Will this update... (Score:3, Insightful)
Re:Will this update... (Score:5, Insightful)
Given the recent bad press surrounding some of Sony's intrusive software, what changes, if any, are you planning for the copy-protection and cheat-prevention aspects of the game's software. During these change-overs, are you planning on putting in any special software that will monitor the users, and/or software that will attempt to prevent copying the game? Can you guarantee that such software will not "cross the line" and do things not directly related protecting the game itself?
Parent
Hmmm (Score:5, Interesting)
After reading TFA, it seems like you are basically implementing all of the rules that makes WoW a much better game, and slapping a Star Wars wrapper around it all.
Also, didnt your focus groups tell you that all of these features is what people wanted before now? Or has peoples perceptions of online gaming changed since your release?
just breath... (Score:2, Funny)
Like OMG and ROFL and such, like no way they're changing the game!!!
You're all acting like he's invented a new diet cola or something of importance.
Tom
Interesting question #1 (Score:5, Funny)
Surely on occasion you feel a twinge of guilt that you're nothing more than am electronic drug peddler, giving anyone who is willing to pony up the cash their month's worth of e-dope after you get them hooked with a free sample.
I guess what I'm really asking is how do you live with yourself knowing you're primarily responsible for continuing the habits of poor lonely nerds who cry themselves to sleep at night clutching a picture of Princess Leia and moaning like a wookie?
responsibility (Score:3, Interesting)
Game was to be shut down in January (Score:5, Interesting)
I have heard from multiple sources that the subscriber base was collapsing rapidly, which is why the game was to be shut down, and that NGE is a desperate last gasp attempt to save it.
Why, then, did you decide to do something very very radical, take away ALL our ability to customize our characters and abilities, delete whole professions, and worst of all, make the MOST sought after (took me many months) and iconic Star Wars character, Jedi, the weakest combat class in the new game (you say you play the game, go play a Jedi on TC), the ONLY one that has: No armor, no defenses, no rooting ability, that attacks at HALF the rate of ranged professions?
Why did you do this rather than do what the community has consistently asked and BEGGED you do do, FIX the bugs, and BALANCE what we have?
Re:Game was to be shut down in January (Score:5, Informative)
Sony Online Entertainment fucked the duck with Star Wars from the get-go. Those of us who played beta (LOL) or started shortly after the game went live were basically STILL playing beta even a year into the game. There were hundreds of minor things that needed fixing that were simple code fixes that would have completed content already in the game and made it playable. The Combat Upgrade was completely useless as the only thing people wanted was the classes balanced a little better -- not a shiny new WTH do these Everquest icons mean? interface and whiz-bang graphics when you hit someone with your blaster (since when is THAT Star Wars??).
My personal opinion is that SOE wanted to fuck Star Wars Galaxies any way they could because they did not OWN the world and licenses for it outright. I firmly believe that if LucasArts had held off on the game and brought in the talent to operate and run their own server farms and related works for SWG then the game would have been 300% better than it was initially and THEY would have listened to the player base. Possibly. At least more than SOE did.
As much as I loved the original version of SWG, the intricate crafting, the thrill of finding a new "uber" resource, the great fun in both PvE and PvP (yeah, some folks had 't3h uberest' template and were a pain in PvP), and the loads of friends I had there I hope SWG dies a violent death and takes part of SOE and their frigging no-help customer service and non-listening devs and management team with it to a vivid MMORPG death.
Then, from the ashes, LucasArts takes the feedback SOE tried to quash about the CU and goes back to SWG version 1, fixes what was wrong with it, and then puts out their own version, hosted by them, feedback directly to them, good customer service, and helpful in-game CS too and all is right with the SWG universe. Of couse, I also want the impossible - my toons from the current SWG converted to LucasArts improved SWG1 game with all my resources, weapons, armor, houses, and credits intact. *heh*
Parent
Why did you fire your community relations director (Score:5, Interesting)
Why did you fire her?
Is it done? (Score:2)
It's... too late for me... my son. (Score:2, Insightful)
As a single player I was able to completely "max out" my character in two months, completely unassisted. At the end I was a Master Engineer, Master Droid Engineer, Master Architect, and just shy
SWG NGE (Score:5, Interesting)
Why are you ignoring what your current community wants? Is your community not worth listening to? Are you planning to replace us with a new community? Are you aware that people are getting bored of the NGE very fast due to lack of depth and while you may recieve many subsciptions at the beginning many will quicky leave?
Why havent you talked to your community personally via the forums?
Do you care at all?
Re:SWG NGE (Score:5, Funny)
Regards,
John Smedley.
Parent
Why wasn't NGE announced on 11/1 (Score:5, Interesting)
Base Level of Quality (Score:5, Interesting)
The quality of the software released in SWG has been lackluster. This eventually led to the disinterest of most of my guildmates; once my play group fell apart, I slowly drifted away. But, some concrete examples:
- Architect "Master Armoire" schematics were broken for quite some time after launch. The graphic was incorrectly the "furniture 2" image. Then this was "fixed" according to the patch notes, after many months. Oh wait, it wasn't! Now, the "Furniture 3" armoire was also set to use incorrect art (the "factional/tech" armoire), and the Master Armoire was STILL broken. Several months later, this was finally fixed...
- Architects were unable to craft a vital component (I believe it was the "Harvesting Mechanism") for, again, several months after launch. This bug was not even acknowledged until well after launch.
- City Management Terminals were broken for many months (and still broken when I retired from the game). A player could view the terminal menu once per access -- so, if I logged in during my semi-precious free hour at night, and checked the city's treasury balance, I was unable to make a deposit until the next day. Assuming I remembered....
The list goes on. As a professional software developer myself, I understand the difficulty of making upgrades and bugfixes in a complex system. But, this level of bugginess was a constant -- and, in fact, bugs were frequently reintroduced after resolution (as in the case of Recycler crafting). The constant stream of bugs -- and, in particular, bugs that rendered significant game features completely nonworking -- is what led to most of my fellow players' exit from the game. What obstacles are there in the QA process at SOE that cause this to be such an ongoing issue? Is there an expectation that reducing the overall level of complexity (~30 -> 9 classes, etc) will improve this problem?
Popularity (Score:3, Interesting)
How do you feel about Galaxies failure to reach a mainstream audience, and has WOW influenced any of the recent changes made to the structure of Galaxies?
Is it going to be a ping war? (Score:5, Interesting)
How will you make sure that your new "Fast Action" change will not turn SWG PvP into a ping war?
In retrospect... (Score:3, Interesting)
(For reference, I was in SWG starting in early Beta 1 -- Shuttle 3, specifically -- and played for about six months after launch.)
Re:In retrospect... (Score:3, Interesting)
I enjoyed playing a Master Chef even while most of the foods were bugged because the design was good even if the implementation was sub-optimal because the developers were focusing on combat.
Why the NGE instead of fixing bugs? (Score:5, Insightful)
SWG do over? (Score:5, Interesting)
Jason
Resource Gathering (Score:5, Insightful)
I suppose my question is this: Do you have any plans to make a game that's sole purpose isn't to keep people paying your subscription fees for as long as possible? That particular facet of Sony ideology has turned me off to every Sony game I've ever played.
Another important question from a player (Score:5, Insightful)
Re:Another important question from a player (Score:5, Informative)
Why have you chosen to answer questions here on Slashdot instead of on the Star Wars: Galaxies forums? Many players are already fed up with the lack of communication, especially with these sweeping changes being announced the day after many of us bought Trials of Obi-Wan. Don't you have more of a responsibility to paying customers than you do to promoting the game?
Parent
What kind of rootkit will you be installing? (Score:5, Interesting)
What are you going to do to get out from under this rock?
3 Strikes (Score:3, Interesting)
I will be cancelling because while I do not mind signifigant game altering changes - I do not appreciate being lied to. The 3rd Strike Lie (bait & switch on expansion purchasers) did not even affect my character.
As a matter of fact - by all accounts I'll be able to respect into a full template Jedi under the new system.
The prior two lies were a result of underhanded publish changes that were not even listed in the patch notes for Publish 22 & Publish 23. I recall the uproar that forced SOE to remove the changes after they went live.
I sold my Playstation 2, and I sold all my games. I will not be purchasing another Sony product. Sony's DRM technology is now being used to cloak game hacks and Trojan programs. Sony is reportedly in the works on removing the ability to play Playstation 3 games on more than one console - so that everyone has to buy their own copy.
Sony is about the dollah dollah bottomline. They believe they can reach this via underhanded tactics and deceptive business practices.
Not off my wallet.
Oh and my question:
Why don't you and your company go fuck yourselves?
So much for attracting really smart women... (Score:3)
>Commando, Entertainer, Jedi, Medic,
>Officer, Smuggler, Spy and Trader.
What if my daughter wanted to be a diplomat? Something tells me that's not the same as Officer. You mentioned each class would show up as a familiar Icon, and I wouldn't call Princess Leia any of the things above. Only three out of the nine are even remotely "non-agressive" in nature. That doesn't speak well for a game that was once geared to be more of a world to explore than just a massive wargame.
Regaining lost players? (Score:4, Interesting)
Will there be a server for people with lives? (Score:3, Interesting)
How many cancellations? (Score:4, Insightful)
How many cancellations have happened since the announcement?
Alternatively, how many would it take to change SOE's mind?
Returning players (Score:3, Interesting)
Thanks,
Min (ex master doctor
Why won't you answer questions on the SWG forum? (Score:3)
Re:democracy in MMORPG's (Score:3, Informative)
The democracy l
No (Score:5, Insightful)
o wait... this is
-everphilski-
Parent
indeed (Score:4, Insightful)
For the incurably curious:
Slashdot comment #1,000,000 [slashdot.org] - 15th June 2000
Slashdot comment #2,000,000 [slashdot.org] - 1st March 1999. It's unknown why the date of this comment is earlier than the previous one. My guess is the comments weren't numbered sequentially this early on in Slashdot's history and were renumbered at some later date.
Slashdot comment #3,000,000 [slashdot.org] - 13th February 2002
Slashdot comment #4,000,000 [slashdot.org] - 2nd August 2002
Slashdot comment #5,000,000 [slashdot.org] - 2nd January 2003
Slashdot comment #6,000,000 [slashdot.org] - 20th May 2003
Slashdot comment #7,000,000 [slashdot.org] - 19th September 2003
Slashdot comment #8,000,000 [slashdot.org] - 16th January 2004
Slashdot comment #9,000,000 [slashdot.org] - 28th April 2004
Slashdot comment #10,000,000 [slashdot.org] - 18th August 2004
Slashdot comment #11,000,000 [slashdot.org] - 5th December 2004. My hat is off to evilmrhenry (542138) [slashdot.org] for finding this for me.
Slashdot comment #12,000,000 [slashdot.org] - 21st March 2005
Slashdot comment #13,000,000 [slashdot.org] - 7th July 2005
Slashdot comment #14,000,000 [slashdot.org] - 10th November 2005
A graph of these values can be found here. [ucam.org]As you can see, the rate of posting has been almost perfectly constant for several years now, but comment #14,000,000 was due to occur on 23rd October 2005 and is over two weeks late. Regardless, at the current rate, comment #15,000,000 should occur on or about 1st March 2006. See you all then!
(PS: cuuuurses)
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