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The Tax Man Comes To Virtual Australia
Posted by
Zonk
on Tue Oct 31, 2006 01:21 PM
from the need-to-hire-virtual-accountants dept.
from the need-to-hire-virtual-accountants dept.
shadrach_au writes to mention that what was being considered in the states is now apparently policy down under: your virtual assets can be taxed. The Australian Tax Office (ATO) is warning citizens to consider whether their gaming 'is a hobby or a business' and act accordingly. From the article: "If a virtual transaction has real world implications — if it can be attributed a monetary value — it attracts the attention of the Tax Office. Sites such as slexchange.com set rates for swapping Second Life's Linden dollars for 'real' money. 'The real world value of a transaction may form part of your taxable income, even if it is in Linden dollars,' the ATO spokeswoman says. 'In addition, there may be GST (goods and services tax) to consider.' In other words, if you are turning over the equivalent of more than $50,000 selling virtual jewelery to Second Life avatars, you must get an ABN (Australian Business Number) and register for GST."
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I support this (Score:2)
Regardless of what service you provide, you should also pay taxes. Give to Ceaser what is Ceasers.
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Other than that "Give to Ceaser what is Ceasers", I have one of his Denariuses - but he's been dead for 1800 years, do I really have to give it back?
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It's Holloween. Be careful what you wish for.
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Once real money enters the picture, though, the transaction becomes as taxable as any other exchange of money for services.
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Better yet, what about commodities and futures! There you're not buying anything at all...
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The issue I have with taxing purely in-game transactions is the fact that the objects exchanged remain the exclusive property of the company running the game, who explicitly denies any legal responsibility for them.
It doesn't really ma\tter (Score:2)
Why should online money (Linden dollars) be any different?
If I were these people though, I would be arguing that the income should count as a capital gain, not as business income. It's more like a capital gain than running a business.
No, you don't (Re:I support this) (Score:2)
You'd support the government getting their cut when the "virtual" money is exchanged for real money. That's sensible. This issue is about treating in-game points (virtual money) WITHIN THE GAME, just because there are external agents willing to trade points for money.
I'll wander away from the SL mechanics itself for a more familiar example: You've just slain ten ogres with your ogre-slaying knife, +9 against ogres, or whatever. The ogres drop 200 gold. So you g
Yes, I do. (Score:2)
If you bought a home in the 1920's in a rural area with 0 property tax, and now a city has grown around you, you are now expected to pay property tax. NOT at the cost that you bought it for, but at it's potential resale value.
The belief is, that you are using the same services as your neighbours. Access to street cleaning, garbage removal, sewage services, etc. YOU may not have chosen for the city to grow around you, but you have no recourse.
This is one
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Those 10 slain orcs and 200 gold pieces don't represent anything. Blizzard servers giveth and taketh away, orcs regenerate and do not represent scarce resour
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I think that ultimately, I agree that if you make a living off of a game, you should pay taxes. Anything that EVENLY distributes the tax base is a good idea.
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I do not think this means what you think it means. [praxeology.net] There might be his head and name on the coin, it does not make it his. All tax is theft, and is a sin.
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*We know Caesar died on 44 BCE. We don't know when Jesus was born although most modern estimates are around 5-6 BCE.
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Well, that seems reasonable... (Score:2, Funny)
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like currency (Score:2)
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This happened to some people when Enron fell apart: They took a stock option deal, and incurred a tax on the difference between the option price and the value at the time of acceptance; but by the time the stock actually vested, it was worthless. They were st
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Timing of taxes (Score:2)
Whenever you convert currency to calculate your gain/income, also convert enough of the asset to cover your tax liability.
You need to handle your L$ assets like any other foreign currency liability.
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It's still a real world transaction (Score:2, Insightful)
If you design graphic artwork for a website, you get taxed when you get paid for the work, even though it's not something designed to be used outside of the computer.
Game pieces are really no different.
No, it's a virtual transaction with RL value! (Score:2)
If you sell a virtual necklace for 1000 virtual dollars, and those 1000 virtual dollars are worth $50 on the open real world market, then could you be taxed on that $50 regardless on whether you converted those 1000 virtual dollars to currency or not?
-Rick
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That's how taxation and earnings in foreign currencies work.
I'm in New Zealand. I do work for some clients in Australian Dollars. When the end of the year rolls around any Australian Dollars I retain (I have not exchanged) need to be declared in an equivalent New Zealand dollar value at an approved exchange rate. When I do get around to exchanging I will either make a gain (income) or loss (expense) because of the fluctuation between what I declared that income to be worth, and what it actually ended
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Taxation is supposed to be a guarentee of protections and services from the government.
Plus, I think a FDIC insured SL bank would just be hilarious...
obligatory (Score:1)
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*Releax it is a joke!*
Ronnie said it best... (Score:3, Insightful)
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having done a little bit of maths... (Score:2)
That is a very, *very* non-trivial amount of in-game cash. You would have to be doing a massive number of sales, or selling insanely high-ticket items, to meet that sort of level of income. As a comparison, the most expensive "sensible" items
California Taxen uber alles? (Score:2)
This has interesting implications for citizens of America too. Every state has a reciprocal state tax arrangement with every other state: you earn income in only one state or another, so you cannot be doubly taxed by both states. Now, does this mean that any income earned in Sec
Wow, real life income is taxed!! (Score:2)
Life is hard, in Australia we must pay tax on all income derived in Australia and abroad. This includes the net.
If I trade virtual services for virtual money, all good; If I convert those virtual services or monies into ACTUAL money or trade (vurtual services or money traded for a tangible good, such as a game "time card") it is subject to assessment.
If you have ANY business which generates more than 50,000 AUD (AUD, not wibblewubble dollars) income, you MUST register with the tax offic
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The danger comes when there is enough "gold" trading online that the ATO can define ALL in game transactions as having a monetary value due to
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Interesting implications wrt minors (Score:2)
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>>
No. The complaint about "taxation without representation" means something different entirely. The complaint was not that Britain didn't provide infrastructure in the colonies. They did, indisputably -- magistrates, courts, soldiers, all that jazz. The problem was that Britain refused to allow the Americans a say in how they were governed, both in how the money was spent and how those magistrates, courts, and soldiers acted. They c
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I would disagree with this move if the transfer of "money" was between second life's currency directly into everquest gold but this isn't the case.
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They are taxing the income of residents of Australia. Something that is perfectly within their sovereign power and perfectly logical.
It is perfectly standard for countries to tax the worldwide income of their residents. On the other hand, the US goes one step further and taxes the worldwide income of citizens regardless of their residence. Now that is obscene.
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You have to pay the Goods & Services Tax on satellite TV in Australia.
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