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The Principles of Beautiful Web Design

Posted by samzenpus on Fri Feb 23, 2007 03:43 PM
from the make-it-pretty dept.
Trent Lucier writes "Fellow programmers, beware! Graphic designers have been invading our territory. A flood of books have been released aimed at artists who want to learn web development skills. Oh, it starts innocently enough, usually with CSS and XHTML. But soon they are learning JavaScript, PHP, and even SQL! What have we techies fought back with? What material is there for us to boost our artistic right-brain power? Sadly, our motley collection of Gimp tutorials alone will not win this battle. We need something stronger. We need to understand the principles of graphic design. But the shelves have been empty of books that make this topic accessible to tech-minded people. Well, empty until now." Read below for the rest of Trent's review.
The Principles of Beautiful Web Design by Jason Beaird is aimed at developers who want to learn how to make websites look more attractive. The 5 chapters each cover one of the pillars of graphic design theory: Layout, Color, Texture, Typography, and Imagery. Full-color and packed with lots of great examples, the book contains screenshots from dozens of modern websites to illustrate graphic design principles. A cumulative case-study ends each chapter, where the author shows you how the theories he just explained can be applied to a real site he is developing for a client.

Except for some CSS sprinkled here and there, the book contains no code. Don't look for tips on creating 3-column layouts or other stylesheet wizardry, because you won't find it here. The author assumes that you know how to take an image mock-up and convert it into an HTML/CSS document. This is a strong point of the book, since the focus can remain on graphic design techniques and not unnecessary code listings Additionally, there isn't much discussion of tool usage. A few examples use Photoshop, but the book focuses mostly on theory and case studies, not step-by-step program tutorials.

The book starts with Layout and Composition. If you have ever wondered why some websites just look better organized than others, this chapter will explain why. Beaird discusses the concepts of grid theory, and how using the golden ratio to divide page elements can improve the visual appeal. Plenty of examples are given that illustrate the principles of balance, unity, and emphasis.

The Color chapter contains my favorite example, where Beaird uses different versions of the same drawing to describe monochromatic, analogous, and complementary colors. As with the previous chapter on layout, this part of the book does an excellent job of teaching you how to learn from attractive websites, instead of mindlessly imitating them. Color is a hard topic to understand, but there are some good tips here that teach readers how to create an appealing palette for a website.

Relying solely on solid colors and grid layouts can make a website look flat. The Texture chapter discusses ways to use style and make your designs much more eye catching. This chapter is probably the most "Web 2.0" chapter in the book. Gel buttons, gradients, and backgrounds are all discussed.

To the dismay of typophiles everywhere, font support on the web is very poor. There are very few "web safe" fonts that designers can safely assume are on all computers. The Typography section shows readers how to make the most out of this situation by understanding letter spacing, justification, and font usage. Beaird also discusses the sIFR technique (Scalable Inman Flash Replacement), which uses Flash and Javascript to display fonts that may not be on the user's computer. The sIFR method is accessible and degrades gracefully. While the book does not discuss the specific implementation details of this method, just bringing it to my attention taught me something new.

Imagery is the subject of the final chapter, and the book ends on a disappointing note. Very little of this section is about the graphic design principles behind imagery. Rather, precious pages are dedicated to discussing various license agreements and tips on finding stock photos. This is useful information, but it should have been relegated to a sidebar at the most. The chapter focuses almost entirely on images as content and not as design elements. If you want to know how to make images in a blog post look pretty, there are some ideas here (drop-shadows, borders). But there is no information about how to work images into a page header or navigation menu. How do I determine if an image matches my color scheme? How can images spice up a design without going overboard? These were just some of the questions I had going into this chapter that were left unanswered. The Texture chapter hinted at these ideas with examples, but I wanted to see a deeper explanation of the underlying principles.

The book is a little short at 180 pages, but that's not as bad as it may seem. Those of us accustomed to reading 800-page tomes on programming tend to forget how much content can be packed into a book when the author doesn't have to waste 300 pages listing code, 200 pages on the API, and 150 pages on an index.

The Principles of Beautiful Web Design is a good book to kick start your graphic-design journey. The biggest benefit that I got from this book is the knowledge to learn from great designs as opposed to just admiring them in a state of awe. The book could have been a little longer, and some of the topics could have been discussed in more detail. This book won't teach you everything, but it's a good place to start and it will leave you excited about learning more.

Trent Lucier is a software engineer. He is the creator of ChessUp, a tool for creating chess diagrams online.


You can purchase The Principles of Beautiful Web Design from amazon.com. Slashdot welcomes readers' book reviews -- to see your own review here, read the book review guidelines, then visit the submission page.
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  • by Timesprout (579035) on Friday February 23 2007, @03:46PM (#18127414)
    Anyday
    • by Doctor Memory (6336) on Friday February 23 2007, @03:58PM (#18127606) Homepage
      Tufte doesn't say squat about web design. He doesn't really get into page or content design at all. He's all about the presentation of data, and how to try to turn it into information. He'll tell you that you should stick to primary colors or simple textures, but he'd try to dissuade you from adding a drop shadow to your graphic (indeed, from even adding a graphic if it wasn't intimately related to the data set you were trying to present).

      He's the man if you're trying to present data, but if you want to present text or other non-numeric information, he's not much help.
      • Re: (Score:3, Interesting)

        That's the whole point. I would prefer a clear and informative website rather than someone elses interpretation of 'beautiful', because we all know beauty is in the eye of the beholder.
        • by Billosaur (927319) * <`wgrother' `at' `optonline.net'> on Friday February 23 2007, @04:13PM (#18127778) Journal

          I would prefer a clear and informative website rather than someone elses interpretation of 'beautiful'...

          Amen. If you want art, go to an art gallery. I want websites to be clean, functional, easy-to-navigate, and more importantly, I want to be able to find the information I'm looking for without having to hunt through and around annoying graphics and being subjected to vomit-inducing color schemes.

            • Re: (Score:3, Insightful)

              Amen. One of the main problem I have with Unix geeksis that they correctly claim that style over substance is a bad idea but then extrapolate that to the idea that all style is somehow bad or useless. MAybe its all the green screen terminals or something.

              Style is good. And a little knowledge of typography can make your written publications (CV or report) WAAAAAY better than the competition that uses Arial because its all they know. Without adding too much flashiness.
        • by fbjon (692006) on Friday February 23 2007, @04:30PM (#18128034) Homepage Journal
          Humans share a lot of common points in their interpretations of beautiful. These can be learned, and exploited. Don't kid yourself, beautiful is always better than ugly.
          • Re: (Score:3, Insightful)

            by Anonymous Coward

            beautiful is always better than ugly.

            But never better than useful, useable, clear, available, working - in fact, beauty is WAAAAAAAAY down the list

            Tragically, this hasn't sunk in for most web designers.

            • Of the things you mentioned I would say:
              • useful: can be assumed (otherwise you might as well not make the page)
              • clear: IMHO intrinsic to beautiful
              • available, working: not related to the topic
              • useable: in other words,useful and non-convoluted, i.e. clear
        • by andrewd18 (989408) on Friday February 23 2007, @04:56PM (#18128464)
          Wow! You're saying that I could get a +1 modifier to my Charisma if I carry a Beholder Eye in my knapsack? That's an extra use of Turn Undead per day!
        • by theshowmecanuck (703852) on Friday February 23 2007, @05:08PM (#18128618) Journal

          ...not trying to sound cliche. Unless you are developing a web site for you to look at exclusively.

          I do agree with you that a clear, easy to navigate site is important... who wouldn't agree with that? But at the same time, an overwhelming number of the average public are attracted more to graphics containing 'cool' looking web sites than 'Plain Jane' web sites. The web sites that are trying to sell or advertise a product or service to the general public need to appeal to the general public. That is one of the reasons why web sites are redesigned so often, to attract new people. It can't be 'cool' unless it is new and on the 'bleading edge'. As far as 'beauty is in the eye of the beholder': the people creating the site, if they really know what they are doing, know their target audience. They will appeal to what they know the majority of that group finds beautiful. But most people belong in that big general public demographic...

          Another reason it needs to be fancy is that it shows the viewers that there is something behind the web site. They will assume that there are people willing to invest time (=money) in the site design, meaning they are looking at something that is likely to be more legitimate (we all make assumptions in life... we have to). When people see a product being advertised on a text only web page and an equivalent product on a 'cool' web site complete with good graphics, they will usually go for the product with a well designed graphics laden site. And I am not talking about some horrible mishmash of graphics put together by someone using their windows front page lite or whatever the hell windows comes with these days. It's basically like the reason you wear a suite or good clothes to a client's site. To make a good impression.

          • Re: (Score:3, Insightful)

            Visual beauty will only get you so far. The most visually beautiful site that lacks structure and informational layout would simply aggravate anyone who tried to use it. In fact, I would have to say that at least a small amount of interface design and structure is necessary for a site (or any other publication) to achieve beauty. The structured human mind finds beauty in geometry, structure, regularity, and ease. Now, wrap that with only as much graphic flashery as is needed, and you've got something respec
        • by T3kno (51315) on Friday February 23 2007, @05:56PM (#18129152) Homepage
          I would argue that functionality is also in the eye of the beholder. Our brains work differently, which is why we all have preferences in art, music, etc... including functionality. Certain sites, designed by very well paid people make absolutely no sense to me, I for one hate Amazon's interface, but that's me. Obviously they spent a lot of money and research time to develop a site that works for most people, to my eyes it pretty much sucks.
          • by ShieldW0lf (601553) on Friday February 23 2007, @06:29PM (#18129586) Journal
            There are two approaches to setting usability goals. One goal is to make the system as easy as possible for someone who doesn't know what they're doing to use. This approach is best for transient users, such as customers buying big ticket items that won't frequently patronize the site. It's also best when you're presenting internal use stuff to executive clients, because they're usually far removed from the day to day operations of the company and will not be the "power users" of the software. Artists are usually more adept at designing for this goal, because the demands of their job require that they be more closely in tune with other people than the next person. The other goal is to make use of the system as efficient as possible for someone who has taken the time to learn it inside out. I think of it as "make it as easy as possible for someone who has already completed each task three times". This is the best approach for expert systems where the person can be expected to dedicate several hours of each day to using it as part of their job, and it's reasonable to expect them to work at learning. It's also best when you want to make it easy for frequently returning customers to be impulse-sold, like Amazon. Propeller heads are usually more adept at designing for this goal, because the demands of their job require that they be more closely in tune with the underlying system. Most cases end up with some degree of compromise between the two goals, some duplication of user interface into "Expert Mode" and "Novice Mode", and some clutter in the interface to bridge the gap. That would be Amazon.
  • Slashdot is (Score:2, Funny)

    by Anonymous Coward
    a great example....
    • A way to waste time? Dork herd behavior? What happens when you get a bunch of pontificating windbags all on the same message board?

      Slashdot is a great example of something, that's for sure.

      I keed, I keed...
  • Foruntately, artists are too busy creating art to consider either the user interface or usability. In fact, head to the nearest art show and it's practically the opposite. I think most art majors think the plan is to make the whackiest thing you can and then laugh at the viewers who don't get it...
    • Re: (Score:3, Interesting)

      Back in the wild 90's, the company I worked for built the web pages for the national railway company. This company has a deep blue color as its major color, and it is not possible to get this color on a 16 color display (as was the norm then) without dithering. In one of the preliminary meetings, the person in charge of corporate design/branding at this company had decided to show up.

      The branding manager was outraged by the fact that this color could not be displayed properly on all computers, due to the pr
    • In my experience, programmers/developers design some of the worst interfaces. Doing something interface wise just because you can, or just because it looks cool very rarely makes the interface intuitive let alone useable.

      Granted Designers also fail on this point. The only difference is they're concerned with the "look" and have no concept of usability.

      Unfortunately programers/designers who have a good grasp os usability are few and far between.
  • by johnrpenner (40054) on Friday February 23 2007, @03:55PM (#18127536) Homepage
    'Perfection is achieved not when there is nothing more to add,
        but rather when there is nothing more to take away'. (Antoine de Saint-Exupery)

    as a technical writer for ten years, i've found the best book on the subject
    for people who aren't designers is: Robin William's Non-Designer's Design Book [amazon.com].

    it covers the four basic principles of Design:

    1) Proximity: Make sure than when you Poke button X, status indicator Y is PROXIMATE to X.

    2) Alignment: Don't start things out on a new Arbitrary Visual Margin, reuse existing Bounding Rectangles to ALIGN things to each other.

    3) Repetition: Don't use a different icon for the same thing; consistently use the same Motif throughout.

    4) Contrast: If two elements are not exactly the same, make them distinguishably different.

    all the best,
    j [earthlink.net]

    • consistently use the same Motif throughout

      May I suggest a better rule? Mine would be Never use Motif

      Chris

      - helpful as ever

    • by pycnanthemum (175351) on Friday February 23 2007, @04:19PM (#18127872) Homepage Journal
      I found the book by Robin Williams to be a great resource as well.

      But I specifically remember her listing the design principles in a different and purposeful order:

      Contrast
      Repetition
      Alignment
      Proximity

      ...and I have never forgotten them! :-)

    • i've found the best book on the subject
      for people who aren't designers is: Robin William's Non-Designer's Design Book.


      Yes, this is from the period of his best work, when he was still doing lots of drugs.

      Now look at him. His movie "Man Of The Year [rottentomatoes.com]" was a disappointment.
    • Just a comment about the quote that you started out your post with because it is so often misinterpreted: 'Perfection is achieved not when there is nothing more to add, but rather when there is nothing more to take away'

      Engineers seem be reading this as "use as many of the default values as possible". For example, not specifying a background color for a web page and just letting the browser's default value be used (grey in 1996, white today). Failing to specify visual design is not a minimalist design, it
    • Heh. I came here just to mention Robin Williams' "Non-Designer's Design Book", and find that someone's beaten me to it. Guess that just goes to show how useful it is.

      Seriously, any programmer who has to do ANY work outside of the command line can benefit from this book. It's about general design, not "just" web design, and can improve everything from your paper resume to your personal homepage. You can read it front to back in half an hour. Half the principles are so basic you wonder why you never thought o
  • a lot of "techies" don't have artistic ability, but would you really want an artist to design your perl scripts? a plumber can go to his local library and learn about prescription drugs, but you take his medical advice? people are good at different things. no artist is going to replace a techie's job unless they're also geeks, in which case calling them "artist" does not imply "not geek".
    • Re: (Score:3, Interesting)

      As a design student myself, I'm going to let you in on a secret: graphic design attracts a lot of really uncreative people, and this is why we're continually assaulted with bad graphic design. Don't get me wrong, there is really really good design out there, but only at the very top end do they crossover into "artist" territory. Sad but true. Now, what would be really interesting is someone with technical ability working in concert with an actual fine artist to produce the type of stuff designer largely hal
      • Re: (Score:3, Informative)

        I teamed up with a graphic designer/fine arts friend of mine to do just this. He's the creative talent, I'm the person that makes the pages look the way he wants them to.

        It's been working out quite well for us. We've been busy enough that we haven't had time to update the website in almost 9 months. :)

        Rocket Surgery [rocket-surgery.net]

        --Jeremy
  • yeah (Score:4, Funny)

    by User 956 (568564) on Friday February 23 2007, @03:59PM (#18127624) Homepage
    Oh, it starts innocently enough, usually with CSS and XHTML. But soon they are learning JavaScript, PHP, and even SQL!

    I always knew Java was a gateway drug.
    • Re:yeah (Score:5, Funny)

      by Brummund (447393) on Friday February 23 2007, @04:17PM (#18127824)
      1. Build timemachine
      2. Set machine from 1. to 1995
      3. Silence the Netscape jerk that coined the JavaScript name
      4. Party like its 1999!

      • by Ayanami Rei (621112) * <rayanami.gmail@com> on Friday February 23 2007, @05:32PM (#18128912) Homepage Journal
        You know why it was called that? Because Netscape thought Java was going to be the future. JavaScript was a way to glue HTML page elements (forms, mouse clicks, page loads, images, links) to an embedded java applet in the page that would do the "heavy lifting" or allow you to control the java applet using native-looking controls couched in action-less forms. And LiveConnect was the magic glue that made it possible. JavaScript used to be called "LiveScript" for just that reason.

        And now we have this crazy confusion about JavaScript Java, when they now have little to do with each other.

        Let's just call it ECMAScript so no one gets confused.

        • I've witnessed many times the average user's tendency to take an obscure acronym and mash it into a actual familiar word. We should call it ECMAScript not to avoid confusion, but to hear the disturbing support calls related to the user's "eczema".
  • by Cr4wford (1030418) <(kvcrawford) (at) (gmail.com)> on Friday February 23 2007, @04:33PM (#18128126) Homepage
    http://www.webdesignfromscratch.com/ [webdesignfromscratch.com] - covers pretty much everything web design related

    http://www.sheriftariq.org/design/index.html [sheriftariq.org] - articles on some design elements

    http://www.adampolselli.com/getthelook/ [adampolselli.com] - guides that basically hold your hand to achieve various styles

    http://webtypography.net/intro/ [webtypography.net] - typography applied to the web

    http://www.alvit.de/handbook/ [alvit.de] - list of links related to web design/graphic design/etc.

    You can also try enrolling in a class at a community college or something...that way you can learn, practice, and receive feedback from a teacher/peers.
  • When in doubt:
    - add more popups
    - blinky lights are exciting
    - if your page loads in less then 10 seconds, it must not be very interesting

    Lather. Rinse. Repeat.
    http://www.bitworksmusic.com/ [bitworksmusic.com]
  • This is the first time I've heard mention of Web Design since the 90s. Maybe I'm oblivious, but I was beginning to think people forgot it existed.

    Back in the days of tiling backgrounds, embedded Midi files, and blue/red hyperlinks there was a term coined. "Web Design" was a buzzword for anyone who knew how to take a few gifs, some HTML, and make a crappy website. I even had a webpage dedicated to Chocobos from Final Fantasy, each page with it's own Chocobo Midi and prominent image, background a tiling of st
    • Re: (Score:3, Insightful)

      This is the first time I've heard mention of Web Design since the 90s. Maybe I'm oblivious, but I was beginning to think people forgot it existed.

      If you've spent any amount of time on MySpace, nobody's going to blame you.
  • I've been somebody who, for many years, has loved web design from both the visual and technical sides of things. How well a website works is obviously important, but just as important is how it looks. There are many people out there who disagree, and say that usefulness is key and how "pretty" a page is isn't important, but they're completely wrong. (In my opinion, of course.)

    The reason they're wrong is that web design isn't either/or, no matter what some may say. There are obvious examples of design over u
    • All in all, there are a lot of misconceptions about graphic and interaction design. Design is by no means intended to make something look cool for cool's sake. Graphic and interaction design are disciplines that dedicated toward developing effective communication solutions. Design SHOULD enhance communication and user experience. That is, without a doubt, the whole point of design.

      That said, we live in a culture where people are constantly bombarded with visual media, do-it-yourself design books, and easily
  • by Dracos (107777) on Friday February 23 2007, @05:33PM (#18128918)

    One thing for anyone to remember is that Web design is about much more than layout, fonts, and purty pictures. The web is interactive, and therefore user interface principles come into play also. Sadly, most "web designers" and many "web developers" have little more than tangential knowledge of this subject.

    The web is not inherently a graphical medium. All "web designers" out there should put a post-it note in their workspace reminding them that HTTP and HTML both contain text in their definitions: not images, video, or Flash.

    In my experience, the worst web designers can be divided into two groups: non-artistic people (called programmers in TFA) and print designers.

    Programmers I can excuse because they normally don't claim to be experts at any type of visual design.

    Print people on the other hand, insist that their artistic training translates intact to the web: it doesn't. The web is interactive and involves many more unknowns (operating system, hardware platform, screen resolution, font size preferences, window size, to name a few) than designing for a X by Y piece of paper. Web pages cannot be treated as a canvas to be painted on. HTML has technical rules, best practices, conventions and "gotchas" that go far beyond what print people learned in their traditional design school. Without a doubt, the least feasable (but sometimes most visually appealing) web designs I've had to deal with were all produced by print people masquerading as web designers.

  • by okinawa_hdr (1062664) on Friday February 23 2007, @06:31PM (#18129608) Homepage
    I'd say good design is more about controlling the presentation of your message, and has very little to do with the "graphics". In my experience there is one driving element to good design in print and online: legibility. If your message can be understood by great use of type, then you achieve getting the message across. This applies to both print and web. I don't think flashy graphics help, and can sometimes distract. When we're designing ads for clients, or doing page layout, we stay away from the real flashy stuff and use the type to control the message. You also need to be weary of reader tendencies in how you approach putting the type elements on a page. If you do this one simple thing you may find your stuff looks way more polished. Wanna see awesome type layout online? http://alistapart.com/ [alistapart.com] That's a classy website.
    • I don't think so. Where do you think aesthetic sense comes from, exactly? I highly suspect it has to do with your culture and what you learned from your relatives growing up, and not with some innate ability.

      I sumbit to you that the reason geeks don't learn to dress trendily in High School has less to do with ability and more to do with motivation. I believe I am a case in point: in high school I was a protoypical geek, but my fiancee has whipped me into shape. I now have the ability to go clothes shopp
    • Aesthetic sense, "good taste", whatever you want to call it, is something which you either have intrinsically or you do not. Most people do not and will not no matter whose "set of guiding principles" are employed.

      I disagree. I used to be clueless about good graphic design until I teamed up with a specialist artist. Now I wince at the sight of pixealated images, badly-kearned text, bad contrasts, cramped layouts, text bumping against the edge of its container, clashing rather than complementary colours, e

    • Re: (Score:3, Interesting)

      That's right. Coders will be called in sooner or later to fix up the abortions that web designers create.
      • Just to be fair (Score:4, Insightful)

        by spun (1352) <loverevolutionary&yahoo,com> on Friday February 23 2007, @04:35PM (#18128162) Journal
        Web designers will be called in sooner or later to fix the artistic abortions that coders create. And then user-interface designers will be called in to fix the usability mistakes of both.
      • Re: (Score:2, Insightful)

        I'd say an artist could learn to become a great programmer much easier than a programmer could learn to become a great artist.

        Both require a working brain, but only one requires a working soul.

        The life I've lived, the things I've done and have not yet done, qualify me to make this statement.
          • Re: (Score:3, Insightful)

            Bullshit. Some people are great at both. Some people are great at design. Some are great at programming. Some suck at one or both. Some are mediocre at one or both.

            Even within the art realm, some are great at design but not drawing or painting. Others can draw a picture really well but can't ever seem to do a print layout or web page. Some can do both.

            Some people can act. Others can sing. Others dance. Some can do it all, and are the leads in musicals.

            Some people can shoot. Some can blow stuff up. Some can
    • Of course the best solution would almost completely abstract the presentation from the data. That would allow the programmers and designers to work independently and do what each does best.

      Nice in theory, but you need good communication between the two to get the right results. We once had a 'web designer' who came from a print background and when we had to have data generated dynamically on a web page he asked why we couldn't just use PDF format. He didn't get the concept of dynamically-generated web pag