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Video Games Are Launching Rock-n-Roll Careers
Posted by
kdawson
on Sun Mar 09, 2008 02:13 PM
from the former-tail-wagging-former-dog dept.
from the former-tail-wagging-former-dog dept.
jillduffy writes "Steve Schnur, a high-level music exec at Electronic Arts, talks about how video games are launching the careers of top musical artists these days. Some of his examples: 'Avril Lavigne was first introduced to European audiences through FIFA 2003. Fabolous was first introduced in America via NBA Live, and went on to sell over 2 million albums here. JET got their American iPod commercial based on exposure in Madden 2004. Avenged Sevenfold were an unsigned act when we featured them in Madden 2004...' Schnur explains how the phenomenon is made possible by the new generation of media junkies, who feel a song becomes real when they 'play it.'"
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Submission: Video Games Are Creating Rock-n-Roll Gods by Anonymous Coward
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WHAT??? (Score:4, Insightful)
Somebody better tell them quick, surely this means the end of their business model?
http://www.riaaradar.com/ [riaaradar.com] is a place to look for other artists that are not associated with the RIAA if you are interested.
Turning it around (Score:2)
I find it interesting that a video game soundtrack or an iPod commercial might be a better distribution system for pop music than radio or television. Something seems broken here.
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So I don't know what this story is really about.
I agree (Score:3, Interesting)
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One one hand I want to find this fascinating, but it kinda seems horribly sad (in b4 "must be new here"). I mean, you do realize that outside in the big world music (the best of which you simply aren't going to find in a LCD medium like console gaming) functions much the same way, right? Music is fairly ubiquitous IRL, and aside from the appeal of one taste or style versus another is usually reinforced by "experiences, settings, and characters". That your appreciation of something so broad and potential
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Re:I agree (Score:5, Insightful)
For starters, there's the absolutely massive "indie" community that fosters a fantastic amount of great music.
If you prefer ambient/electronic music with few or no words, quite a lot of artists have cropped up in this genre thanks to the magic of file-sharing and the internet, given the genre's relatively specific audience, and the difficulty for such bands to effectively promote themselves.
There are a whole slew of artists in this genre worth checking out: 65daysofstatic, Mogwai, Sigur Rós, Four Tet, Explosions in the Sky, The Books, Battles, Boards of Canada, Aphex Twin, and a thousand others that I've either forgotten or never heard of.
No matter how obscure you might think your musical tastes are, chances are good that there are many, many others like you. Don't be confined by video game soundtracks!
That all said, I've never been all *that* impressed by a video game soundtrack, with the very notable exception of the Final Fantasy series.
Parent
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Ambient/IDM artists like Helios, BT, Solar Fields are products of the Brian Eno 70's and 80's, which created AFX and then led onto the ambient/techno, but EITS and Mogwai are post-rock and are more influenced by the more instrumental indie like Hex and Slint.
Spokesmodel (Score:5, Insightful)
Notice how none of this crap stays in anyone's playlists or even radio stations a few years after it's new? Because it doesn't speak to, or for, anything real. It speaks to some manufactured hype of the moment. Which is all it can, because the artists are commercial artists.
That's not "rock & roll". That's corporate rock. The same manufactured pop that real rock & roll, from real people, chased from the charts back when it was real.
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I wanna be real, okay! [youtube.com]
Re:Spokesmodel (Score:5, Insightful)
The Beatles were pop, same as Britney Spears is pop. Don't hate pop music just "because", there is quality in the genre.
Parent
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Videogames aren't responsible for shit music. It's the music industry that's found a great vehicle for its shit music in videogames.
Best Soundtrack (Score:3, Funny)
Full Throttle (Score:2, Interesting)
Only band "from games" that I really cared about.
Whew (Score:5, Funny)
For a second I thought the "Rock Band Experts start Real Band" stories had started.
I dread that day.
Sweet (Score:2)
Small indipendent games, but atleast it's a start..
1990s called... (Score:3, Funny)
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We don't want him! See if the 70's will have him.
John Romero: Nomad in Time
Assosciation (Score:2, Informative)
There's definatly something in this, when I'm playing a game the music becomes assosciated with something from the game; a plot point, a grand set-piece, or even just the elation of victory. From this an assosciation is built so that when the music is heard its subconsciously linked to those gaming moments and if these moments were good it can fire the desire to hear the song again.
Perhaps not the most scientific of proofs but from personal experience it holds water.
The claim about Avenged Sevenfold is disingenuous. (Score:2, Informative)
newsflash: (Score:2)
What would make an interesting article is if music in videogames doomed bands to fail.
What? (Score:2)
Dammit, did the RIAA lie to me?
Journey tried the reverse (Score:3, Interesting)
Journey [wikipedia.org] attempted to tie in their 1983 Frontiers album with a coin-op arcade game which featured a cassette of their music on a loup. Given Dragon's Lair was also released in 1983, there was not enough time to learn how unwise it was to use a mechanical system in an arcade box.
They get points for being innovative, but given the limits of technology at the time, someone who even knew their music would have a hard time recognizing the vintage beeps and boops [youtube.com]. It didn't help the fact that the game it self wasn't very good, but the idea was sound.
But needless to say the band was already successful before this tie in, and the tie in was hardly what I would describe as being successful.
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Journey Escape was for the 2600, Journey [wikipedia.org] was the arcade. They were different games.
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Freezepop, etc. (Score:2)
Now I find myself actually interested in their music, thanks to the magic of Harmonix's rhythm games.
Great... (Score:3, Funny)
Avril Lavigne .. sk8er boi (Score:3, Insightful)
That may be true, but in the UK at least I'd have thought it was not through Complicated but through her second top 10 UK single (charting at number 8, 5 Jan 2003) "sk8er boi" from December 2002 that she was widely aired.
Who even knew she sang on Fifa 2003? Fifa 2003 was apparently released in UK in Oct 2002, some reports say November - which means it would have targetted the christmas market
So, what you're telling me is... (Score:2)
A product that was advertised by one megacompany got so much exposure that it was also advertised by another megacompany? Did I mention I'm impressed?
I don't buy it... (Score:2)
But seriously - given most of the examples cited, it seems more likely that some already up-and-coming bands just happened to catch the ear of the music honchos at various gaming companies. To provide a counter-example: It's not like any J-Pop tune is sweeping the US, despite the popularity of all those DDR variants currently out there.
It's not the music but the experience (Score:5, Insightful)
More to the point though, I am also attached to whatever music I put on while I was playing. Whenever I hear some songs, it instantly takes me back to playing that game. The same goes for pop songs today. If you put the song in an engrossing atmosphere, people get attached. It's no different than hearing the "NHL Tonight" theme and thinking hockey, or hearing "Zombie Nation" and thinking college hoops.
I'm not surprised that people like the songs, and then seek the artist. Any exposure to the music in these environments is good for the artist.
It isn't all about rock (Score:3, Informative)
The Lost World - Jurassic Park
Medal of Honor
Secret Weapons Over Normandy
Call of Duty
Michael Giacchino [wikipedia.org]
Re:They already had their break (Score:5, Interesting)
Parent
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Re:They already had their break (Score:5, Insightful)
Then Guitar Mania came along, with the same weak-ass euro-J-dance and even weaker Bon Jovi tracks
To most people, Rock Band is the true sequel to Guitar Hero 2. GH3 is okay, and has a decent track list, but it is inevitably inferior than the first two, simply because its creators are obviously not music lovers of the same caliber.
Parent
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An Endless Sporadic - Impulse
Backyard Babies - Minus Celsius
Bret Michaels Band - Go That Far
Die Toten Hosen - Hier kommit Alex
Dope - Nothing For Me Here
Dragonforce - Through the Fire and the Flames
Fall of Troy - FCP Remix
Gallows - In the Belly of a Shark
The Hellacopters - I'm in the Band
Heroes del Silencio - Avalancha
In Flames - Take This Life
Kaiser Chiefs - Ruby
Killswitch Engage - My Curse
LA Slum Lords - Down N Dirty
Lacuna Coil - Close
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Anarchy Club
Count Zero
Freezepop
Honest Bob and the Factory-to-Dealer Incentives
All of them were in the first two Guitar Hero games, and none of them are in Guitar Hero 3. Count Zero is the only one that's _not_ on the Rock Band disc, and they still got a track in through the Official Xbox Magazine.
And yes, I *know* it's because Rock Band was made by Harmonix and GH3 was made by Neversoft, and I'd say Rock Band has a huge advantage si
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It were not for Oktober/Ozzfes
Re:They already had their break (Score:5, Informative)
Parent
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Have you heard her Chop Suey live cover? There are no words to describe how terrible it is...
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Or to being a multi charting Australian Top 10 act?
Sorry, Occam's Razor ain't on the EA games' side, on that one.
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I hate people that say stuff like that. Liking pop music isn't a bad thing, nor is liking or disliking *any* kind of music. Take your tinfoil hat off and listen to what you want, but don't get all high and mighty about it. It's exactly the same way with religion.
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What I want to know is, who on the team is responsible for her mascara?!?
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