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Adults Too Quick to Dismiss Educational Gaming?
Posted by
Zonk
on Wed Apr 09, 2008 04:35 PM
from the awesome-to-get-to-the-fourth-level-math dept.
from the awesome-to-get-to-the-fourth-level-math dept.
netbuzz writes "A new survey finds that more than half of K-12 students believe that educational video games in school would help them learn (no surprise), although only 15% of teachers and 19% of parents agree. Adults might not want to scoff, however, because 11% of teachers are already using video games in class and they report great results. 'Only 3% of elementary school students say they do not play video games of any kind. Students surveyed say learning via video games would help them better understand difficult concepts, become more engaged in the subject matter and practice skills. There's no mention of the games being fun, but that goes without saying.'"
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will someone please (Score:5, Funny)
General Rule With Prior Generations (Score:5, Insightful)
It's about breaking down barriers and proving that games can be more useful than just leisure and entertainment. Collaboration, teamwork, and problem solving are just a few things that come from games without the edutainment factor predesigned into them.
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Re:General Rule With Prior Generations (Score:5, Funny)
Parent
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Re:General Rule With Prior Generations (Score:5, Funny)
Parent
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Math stuff is overrated anyway. Now, looking at the weather report for the week to determine how much raw material you should buy, then figure out what you're going to charge for a cold cup of lemonade, that's a real lesson for you. Oh, and you have $10, how many bags of sugar can you buy at $2.15 a bag, how many lemons can you buy at $1 a pound, how many small/medium/large cups you can buy... and then how many cups can you m
Re:General Rule With Prior Generations (Score:5, Insightful)
However, I think especially when you're dealing with young parents, they tend to not really know how to react to these sorts of things, so they by default fall back on what their parents thought.
Growing up in the '80s, most parents of that time felt that video games had absolutely no value, and their use for any purpose was to be actively discouraged. While today's parents may not see games as pure evil, they are still harboring a lot of this latent fear of gaming that was hammered into them by their parents, even though they themselves played video games quite a lot and (probably) didn't end up as sociopaths.
I think people tend to be very over-conservative about these things when they are just starting out as parents, because they are terrified of doing anything that might "ruin" their kids. Sort of like how people keep the hand sanitizer around at all times with the first child, but by the time the third or fourth rolls around, they clean the pacifier by sticking it in their own mouths for half a second.
Parent
Re:General Rule With Prior Generations (Score:5, Insightful)
And I think that's where part of the problem lies. The summary suggests that some teachers are having wonderful results with games. Yet I guarantee you that with that game time, a Blue Back Speller, and a few sheets of number tables, I could teach those kids far more than the game will ever teach them.
Of course, my methods may not appeal to the "new math" crowd, or the anti-phonetics crowd. None the less, I've seen the results of a variety of methods, and the traditional, straight-to-the-point methods of phonics and number tables are far more effective.
I'm not against the idea of games as teaching aides, I simply haven't seen very many effective implementations of the concept. And besides, most kids can be excited by practical applications of their knowledge over trying to make the learning process more "fun". Give them a reason to learn, and you'd be surprised how fast they soak up that knowledge!
* I did have good luck with my son both on Fraction Fever and Odell Lake. (Though we used the latter as reading practice.)
Parent
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And TV's education abilities are proven in iron-clad studies to be more effective than traditional methods?
I have yet to see a legitimate study on video games and television.
Your biased is plain to see from your very first sentence. Is that you Jonathan Green [theonion.com]? Maybe if you watched more TV, you would have better comprehension of English.
Maybe:
Yes, a very BIG maybe.
-Very young children don't yet distinguish completely between real and pretend.
If you believe this argument, then to keep from being a hypocrate, you would also have to believe that reading books are bad for children, and in fact even reading to children as bad. Sorry. I'm not buying it.
-Children who watch TV excessively are more passive
Need you be reminded that Corrolation does not imply causation [wikipedia.org]. In fact, any corrolation could more like
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I grew up in the 70's and my parents saw the value of games.
Mostly, Their value to shut me the hell up!
Re:I didn't have it, why do you need it and not PE (Score:5, Insightful)
Except that PE today consists largely of simple exercises and the most non-competitive games you can find, because it'd be a real tragedy to tell a child that they might not be good at something.
Parent
I remember math games as a kid (Score:4, Insightful)
Alternatively: kids prefer games to regular .... (Score:5, Insightful)
I don't really care *how* kids learn, so long as they really are learning.
Far too many educational methods (both regular and games) are ineffective as teaching tools. Many so-called educational games just teach nothing (yes, there are many that are effective).
Re:Alternatively: kids prefer games to regular ... (Score:2)
I assume today's games are better at both teaching and entertainment.
They're primarily entertainment (Score:2)
Putting "educational" on the box just helps the kids con their parents into buying the game.
Number Munchers anyone? (Score:3, Insightful)
Re:Number Munchers anyone? (Score:5, Informative)
One of the first logic-based problems I remember from school was a "lights-out" bonus round from one of the Munchers.
Parent
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We also had the first iteration of Carmen Sandiego games for geography, which I have to say is a great way to learn about the world.
Kid Pix was like photoshop for elementary school.
And for some reason they let us play Sim City, I don't really know what it was meant to teach us but I feel I learned something from it.
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http://numbermunchers.org/ [numbermunchers.org]
Ummm.... (Score:4, Insightful)
Is the second half of that simply made up by the submitter? It's certainly not in the link and I don't see it in the link's link.
Take that out and this basically comes down to "Parents don't think children should have candy for breakfast; children disagree".
Thats Sad (Score:2)
I wonder how much the 3D shooters and GTA's have to do with the negative
Math maze (Score:5, Interesting)
Being brought up with games, both at home and in school, I see no reason to oppose them now. Provided they're correctly and professionally designed, appeal to both boys and girls, and are usable by both students and teachers, they'll help increase mathematical, literary, and scientific skills. The only thing they're unlikely to help with are more creative subjects, and I'm sure the spread of computers will be the ruination of handwriting everywhere.
non-video games can be educational too (Score:4, Insightful)
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I grew up with educational video games in the 80s. (Score:2)
I also remember some weird machine that combined a record player with a series of slides. It asked some questions via the record player and you entered in a choice from a series of a few buttons. (I'm still dying to know what this thing was, so if anyone knows, please respond).
Anyway, I don't see what peoples issue is. If modern educational games are anything like wha
List of Games? (Score:3, Interesting)
http://orbit.medphys.ucl.ac.uk/orbit.html
I...am the Word Wizard. (Score:2)
Evolution of teaching (Score:2, Interesting)
Teachers will use all sorts of classic games to kids. I remember bingo, card games and charades all being used to help me learn french in elementary school (Anglophone Canadian thing I guess).
So what is electronic gaming but the next step?
Plus there are all the advantages to exposing our children to technology. Less of a concern today, but it was different 30 years ago.
Goes without saying? (Score:5, Interesting)
I take exception with this statement. Having seen many supposedly educational games, my impression is that most if not all of then are not fun, and many are not very educational. Many are an absolute waste and should be treated with the disdain that this article indicates that many parents have.
Adoption rates (Score:2)
However, if they are as socially skilled as slashdot gamers, I predict difficulties when it comes to advocacy
Oh really? (Score:2)
Actually, these types of games really did teach my how to quickly process simple math. The only reason I ever lost was those dang Troggles!!!
I learned pretty well... (Score:2, Insightful)
My son's learned a lot (Score:3, Funny)
- WWII weapons suck and are extremely inaccurate.
- Always lay down suppressing fire and try to flank the enemy.
- When engaging the enemy, use overwhelming force whenever possible.
- If you pull back on the stick while firing afterburners, you will black out.
Joking aside, I think gaming has snuck in a variety of educational facts into his noggin. Planning, thinking logically, history, reading, and problem solving are just a few of the things I've noticed rubbing off in the name of fun.Back in the day when I taught high school biology, I wrote a dog breeding program that taught genetics. The kids loved it, even though the interface was simple and the genetics were overly simplified. The key is that a game must be fun first and slyly sneak in some educational content along the way.
Vocabulary (Score:2, Interesting)
We Had:
Magic Garden (math, vocab, typing speed, was givien to us in first grade on Mac machines and early pcs)
Where in the World is Carmen Sandiego (was in our library)
Oregon Trail (was in our library, on an early mac)
Accelerated Reader program (quizzing system where books are worth points for reading based on difficulty and size)
I cant remember the others. I remember I learned the words dex
So True (Score:2, Funny)
It was a simpler time...
The Ultimate Educational Programs: (Score:5, Funny)
1 - gcc
2 - Firefox (w. Google & Wikipedia)
When their powers combine, you can build anything. It's like Legos on crack. And who doesn't like Legos?
Games shouldn't teach "facts"... (Score:4, Insightful)
The most effective teaching methods involve giving students the tools to be able to learn how to learn. Most learning will be done on a student's own through exploration, even if much of it is passive.
That's where video games come in. Legend of Zelda may not teach you Mayan history, it might not show you, directly, how to do algebra, but it develops problem solving and creative thinking skills in fairly complex ways that will make a student's job in learning those things FAR easier. Zelda isn't even an "education game" but its innate problem solving is more involved that almost any story problem you'll encounter in HS, and kids play Zelda in grade school. The problem is, it's not easilly quantifiable because there are no hard-and-fast facts being learned, but as I said, fact learning is one of the least inefficient educational methods. Sure, facts must be taught, but there should be much less emphasis on fact learning and more emphasis on critical thinking skills.
Meanwhile, over the course of Zelda, or even an adventure FPS, RPG, or most other modern games, you're reading a lot of on-screen text, you're doing mathmatical computation for stats, puzzles, and the like... and all surrounded by various time limits that act as drill. And to top it off, it's fun and doesn't FEEL like work. What more could an educator ask for?
Portal (Score:5, Funny)
And there is a HUGE market for them (Score:3, Insightful)
Some of the best sellers on the Nintendo DS could easily be classified as Edutainment. Games like Brain Age, Flash Focus or Brain Coach are all games that will also teach you to use your abilities. More recently, games like my French/Spanish Coach or My Word Coach are designed to improve your mastery of your language or start on a new one.
Those "games" work by making the necessary repetition of teaching (especially for language) less tedious than "classic" methods. After all, it does not really matters how little Johnny learnt to associate head with cabeza, it just needs to be drilled into his mind until the association is automatic. If it takes simple games to take the tedious part away, I'm all for it. I personally "play" My Spanish Coach and this has been the easiest method for me to get motivated and learn that language (YMMV).
The DS has been a revolution on that front, seen as a very nice gadget by lots of adults on top as a game console for kids. The touch screen interface blends the genre and allows new type of software for such a cheap gadget (~$100, far cheaper than a pda and much wider spread).
Check some of the games available on DS. Lots of choices.
Google Earth (Score:4, Interesting)
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Well, there's Brain Age, which has done more for the nation's mental arithmetic skills than anything else since Carol Vorderman. That's fun all right, and I don't think it's left the top ten bestsellers list in the last two years.
Other than that: you'd be surprised how much you pick up from Sid Meier. The background information in the Civilopedia and its eqivalen