Stories
Slash Boxes
Comments

News for nerds, stuff that matters

Slashdot Log In

Log In

Create Account  |  Retrieve Password

$90 Asus Sound Card Whips Creative's Best

Posted by kdawson on Tue Apr 08, 2008 05:19 PM
from the listen-up dept.
EconolineCrush writes "Sound card giant Creative caught plenty of flak for its recent driver debacle, and has long been criticized for bullying competitors and stifling innovation. But few have been willing to compete with Creative head-on, allowing the company to milk its X-Fi audio processor for more than two and a half years. Now the SoundBlaster has a new challenger in the form of Asus' $90 Xonar DX, which delivers much better sound quality than the X-Fi, PCI Express connectivity, and support for real-time Dolby Digital Live encoding. The Xonar can even emulate the latest EAX positional audio effects, providing the most complete competition to the X-Fi available on the market."
+ -
story

Related Stories

[+] Hardware: Creative Goes After Driver Modder 385 comments
FreedomFighter writes "Since the release of Windows Vista, Creative has promised their Sound Cards as being 'Vista Ready'. Unfortunately, as many unlucky customers did discover, this is not true. What the users actually found were buggy, feature crippled drivers. Creative insisted that features such as Decoding of Dolby® Digital and DTS(TM) signals and DVD-Audio which worked fine in WinXP, would not work on windows Vista. With Creative releasing less than one new driver a year, things seemed bleak. Fortunately, a talented user, Daniel_K, was recently able to 'fix' many of the drivers, enabling the incompatible features and also fixing many bugs. Just today Creative has decided to put a stop to this. They removed all links to his modified drivers, and banned several users who were posting links to the now banned drivers."
[+] Your Rights Online: Creative Vista Driver Modder Speaks Out 318 comments
hol writes sends a followup on Creative Labs shutting down the modder who made their drivers work with Vista. Wired is running daniel_k's response to the contretemps."
[+] Your Rights Online: Creative Backs Down on Vista Driver Debacle 228 comments
In the wake of last week's driver debacle, Creative has finally decided to back down for PR purposes. Modder Daniel_K, author of the offending Vista drivers, has had his posts on the Creative forums reinstated. According to Creative the move was to avoid infringing on other company's IP. "Daniel_K is incensed by Creative. 'They publicly threatened me, just to show their arrogance,' he told El Reg by email. He told us that Creative contacted him on a chat session. 'They were sarcastic, ironic and asked me if I wanted something from them, as if I were expecting something,' he wrote. 'It was my protest against them and would like to see how far it would go.'"
This discussion has been archived. No new comments can be posted.
The Fine Print: The following comments are owned by whoever posted them. We are not responsible for them in any way.
 Full
 Abbreviated
 Hidden
More
Loading... please wait.
  • Sound Cards (Score:3, Insightful)

    by Anonymous Coward on Tuesday April 08 2008, @05:22PM (#23006196)
    I don't know why people spend tons of money on a computer only to throw in a cheap sound card, or even worse - rely on onboard sound.

    My sound card - a Turtle Beech Catalina cost about what this does and was worth every penny, especially when teamed up with Bose PC speakers and sub.
    • Re:Sound Cards (Score:5, Interesting)

      by SanityInAnarchy (655584) <ninja@slaphack.com> on Tuesday April 08 2008, @05:28PM (#23006248) Journal
      Well, onboard sound is getting better, for what that's worth. And surround can be physically a pain to setup, assuming it's supported in the games you want to play.

      But I think the real problem here is that just about every sound you're going to be listening to is already compressed mp3, range-compressed to hell. It's kind of like suggesting upgrading your monitor or video card if you're only going to be watching YouTube. Hopefully at least a few developers are using high quality sounds in their games...
      • Re:Sound Cards (Score:5, Insightful)

        by Metasquares (555685) <{slashdot} {at} {metasquared.com}> on Tuesday April 08 2008, @06:21PM (#23006716) Homepage

        I don't see any point in using it for pre-generated sound, because, as you said, the audio has already been mangled.

        What I find a high-end soundcard indispensable for, however, is recording audio.

        • Re:Sound Cards (Score:5, Informative)

          by dubbreak (623656) on Tuesday April 08 2008, @07:33PM (#23007308)
          I completely agree. I don't understand why anyone would sped exorbitant amounts of money on a "gamer" sound card (that's what creative markets to pretty much exclusively) when you can buy a decent card for recording for the same or less.

          I have an M-Audio delta 44 and I love it. Sound q is excellent and the 1/4" analogue ins and outs work great for me (I have a pro-audio amp for my computer speakers). If I wanted something more basic for another computer build I'd buy the revolution 5.1 card. It supports Sensaura, EAX, DirectSound and A3D and I'd bet if you did measurements was lower noise than a Creative card.

          Creative is nothing more than a brand. They leverage their name to sell cheap crap to consumers at inflated prices. Any educated buyer would NOT buy a Creative product.
          • Re:Sound Cards (Score:5, Insightful)

            by kklein (900361) on Tuesday April 08 2008, @11:27PM (#23008954)

            Preach it!

            I'll go one further. It's not just that they don't provide value for money, Creative actually makes the worst soundcards I have ever, ever used. They aren't as good as the onboard RealTeks that come with your mobo, and of course can't hold a candle to a proper M-Audio (I used to use a Delta 1010). Both of these options sound better and install with less fuss and operate with less trouble.

            To hell with Creative!

            • Re:Sound Cards (Score:4, Interesting)

              by UncleRage (515550) on Wednesday April 09 2008, @06:34AM (#23011050)
              And here's another voice from the choir.

              My main sound comes from a M-Audio Firewire Audiophile running into an Anthem preamp, Adcom amp and then into a set of B&W's for monitors.

              What's my Audigy 2 used for? Skype.

              Creative makes such trash.
        • by melted (227442) on Tuesday April 08 2008, @07:43PM (#23007376) Homepage
          There are better devices available for recording. They typically include a high quality preamp, which is not something you'll find on a sound card. I use Konnekt 8 from TC Electronic. It's less than 300 bucks, it provides multichannel recording, XLR inputs with phantom power and monitor out.
        • Re:Sound Cards (Score:5, Insightful)

          by modecx (130548) on Tuesday April 08 2008, @08:10PM (#23007538)
          If you're really into recording useful things on a regular basis, you're probably using something like an external firewire (or USB, eek) audio interface... Because even with a good card, there's just too much electronic noise roaming around inside the average computer case, and most of it is caused by shitty power supplies--so the noise is conveniently often right in the audible range--and most internal sound cards are not very well insulated. It's not such a big deal for skype or voip or most anything else the average joe does with audio in, because those ranges often get compressed out, and due to the nature of the use, it's not a big deal in the first place. The external boxes also usually have the added bonus of microphone phantom power, amps, and make it pretty easy to use a quality mic or other pro-quality recording gear, at relatively little expense.
      • Re:Sound Cards (Score:5, Interesting)

        by IronChef (164482) on Tuesday April 08 2008, @07:08PM (#23007112) Homepage
        And surround can be physically a pain to setup, assuming it's supported in the games you want to play.

        The cool thing about Dolby Digital Live encoding is the game doesn't have to support Dolby Digital. The sound card and drivers magically remix positional DirectSound events into a Dolby Digital bitstream.

        In other words, I plug my computer into my AV receiver with 1 audio cable and surround sound Just Works in all my games.

        But I think the real problem here is that just about every sound you're going to be listening to is already compressed mp3, range-compressed to hell.

        Even if the sound quality was terrible I'd want to know if there was a level 3 sentry behind me. Surround sound makes games more enjoyable.
              • by Hal_Porter (817932) on Wednesday April 09 2008, @08:51AM (#23012148)
                At University I had a friend who was an audiophile. One day he came in looking very pissed off. I asked him why and he ranted that one of his female flatmates female friends had told him he was "the sort of man who stops having sex so he could turn over the record".

                All those complex arguments I tried to use to convince him he was wrong and that music really does sound better on a decent quality CD player than a vastly more expensive record player were so utterly outmatched by those few words.
    • Re:Sound Cards (Score:5, Insightful)

      by nulldaemon (926551) on Tuesday April 08 2008, @05:29PM (#23006264)

      I don't know why people spend tons of money on a computer only to throw in a cheap sound card
      because most people can't really hear the difference and get higher marginal returns putting that extra money in to a faster cpu/gpu.
      • Re:Sound Cards (Score:5, Interesting)

        by drgonzo59 (747139) on Tuesday April 08 2008, @06:13PM (#23006650)
        Because for really good audio sound cards inside a computer case are not a good idea so might as well go with a crappy one for testing or just use the bundled one. In general D/A conversion needs to be performed outside the computer case, in a specialized box. So that is why people spend tons of money on a computer then spend a lot more money on a USB / Ethernet digital audio platform.
        • Re:Sound Cards (Score:4, Interesting)

          by jandrese (485) <kensama@vt.edu> on Tuesday April 08 2008, @06:52PM (#23006994) Homepage Journal
          I just wish USB soundcards weren't such a hack. It always seemed to me that firewire would be perfect for external sound cards, but nobody seems to do that, at least not at the consumer level.
          • Re:Sound Cards (Score:5, Informative)

            by element-o.p. (939033) on Tuesday April 08 2008, @07:05PM (#23007078) Homepage
            Maybe not at the consumer level, but there are plenty of Firewire at the amateur/semi-pro musician level. Check out http://www.musiciansfriend.com/ [musiciansfriend.com], http://www.zzounds.com/ [zzounds.com] and http://www.sweetwater.com/ [sweetwater.com] for examples.
              • Re:Sound Cards (Score:5, Interesting)

                by adolf (21054) <adolf@phreaker.net> on Wednesday April 09 2008, @12:19AM (#23009388)
                No - it's not hard. But it's also not very popular.

                I'd wager that most folks, these days, never do any serious recording of audio. It's just not something that there are very many practical applications for in a modern world. And even when they do want to bring analog audio into a computer, it's probably only as a part of a video capture or VOIP rig, and they're just not paying much attention to the fidelity. And even when they do have a need to do serious recording and are paying attention, only the most glaring amounts of audible noise and distortion are likely to be noticed. People are generally pretty tolerant of relatively bad-sounding audio.

                If the need were more common or they were paying more attention, cheap sound cards would commonly have the same huge number of reasonably good inputs as they currently do outputs, because that's what the market would demand..

                Myself, I've been looking for a decent, cheap 4-channel sound input into the PC for years -- I've got a few old quad recordings of various rock music on 1/4" reels which I really want to listen to, but I will only do so in the presence of something with which to archive it with (the tapes are so old that it's not unlikely that playing them even once will destroy them).

                Lately, the additional need for 4 or 8 (though preferably 12 or 16) inputs has risen as I'd like to begin making some live recordings of a band that I've been working with.

                It's not hard to find sound card or external Firewire/USB box which can do these things -- it's just hard to justify the expense.

                But it's not the expense which is keeping people away from recording on a PC, but rather just the fact that these sorts of tasks are esoteric enough that most people will never do them. Therefore, the market is, and is likely to remain, very thin.

                Like RAID storage, backup devices, SAS drives, DVI-connected LCD monitors configured with 1:1 pixel ratios (instead of BlurryVision and/or FatPersonVision), most folks just don't have any reason to care about this aspect of computing.

    • Re:Sound Cards (Score:5, Informative)

      by moderatorrater (1095745) on Tuesday April 08 2008, @05:30PM (#23006282)

      I don't know why people spend tons of money on a computer only to throw in a cheap sound card, or even worse - rely on onboard sound
      Because its primary functions are gaming and programming, and neither of those would be seriously enhanced with a better sound card.
      • Re:Sound Cards (Score:5, Informative)

        by MrKevvy (85565) on Tuesday April 08 2008, @05:41PM (#23006354)
        re: "Because its primary functions are gaming and programming, and neither of those would be seriously enhanced with a better sound card."

        Gaming is absolutely enhanced with a better (read: real) sound card. Onboard audio steals system RAM for its buffers rather than having its own memory, which can lead to sound dropouts with multiple simultaneous voices, and even cause stuttering and FPS loss. Not that these aren't effects I've also seen with Creative "real" soundcard products though especially from the Live family. Creative's quality seems to have taken a nosedive since the SB16 days.
        • Re:Sound Cards (Score:4, Insightful)

          by Shados (741919) on Tuesday April 08 2008, @06:02PM (#23006554)
          Except that not all onboard audio steals RAM, not all onboard audio catches all the surrounding noise (you didn't say that, but everyone else does), and not all onboard audios cause stuttering. Most do come with a slight FPS loss (OH NOES! Crappy non-optimised games like Hellgates:London run at 97 fps on my machine, so they could do 100~! big freagin woohoo).

          Seems like getting a decent motherboard may matter in this case. Investing in better speakers is probably more important than the sound card... unless you have a top notch 5/7.1 system, the soundcard will not be the bottleneck.
    • Re:Sound Cards (Score:5, Insightful)

      by schnikies79 (788746) on Tuesday April 08 2008, @05:32PM (#23006290)
      Because I would rather the computer be fast than sound like a home theater.

      I have a desktop speaker pair and thats all I want and need. On board sound is just fine for me.
    • Re: (Score:3, Insightful)

      Because most computers have noisy fans, that's why. Why would you buy an expensive card just to have the sound overlaid by a persistent "whizzzz" ?
    • Re:Sound Cards (Score:5, Interesting)

      by billcopc (196330) <vrillco@yahoo.com> on Tuesday April 08 2008, @06:39PM (#23006876) Homepage
      You almost sound like a troll, but i'll bite.

      Turtle beach = YES. I don't know why they bother, but this tiny company makes great little sound cards. Simple, but clean. Their sound quality puts many "pro" cards to shame.

      Bose = GOD NO! I mean, if you like the Bose sound, that's your preference and that's fine, but the term "playback quality" refers to reproducing the original sound as accurately as possible, something Bose speakers don't even try to accomplish.

      The thing with sound is there are two main schools of thought: those who seek accurate reproduction, and those who seek "pleasant" reproduction. Studio monitors, high-end headphones and some brands of tower speakers shoot for accurate sound, which many people find cold and dry. Bose speakers typically produce "happy" sound, by using a gazillion drivers and psychoacoustic sound processing (think SRS).

      Creative's X-Fi also specializes in this "happy" sound through the use of the so-called Crystallizer. It takes normal, clean audio, and adds the sonic equivalent of glitter dust to appeal to the aural magpies of this world. A few people dislike it (like me), but many people enjoy the effect it has on popular recordings.

      So then, what do non-Bose non-Creative users lack ? Happy sound. I personally don't miss any of that stuff, and I have zero issues with my featureless onboard 8-channel sound and my cold-sounding high-end speakers. Even the Asus sound card doesn't tempt me one bit, because the features it offers, I don't want. It would be nice if a sound card could be just that: a sound processing accelerator, but in 2008 the CPU is more than capable of handling the cheap bandpass filters and flanging effects Creative calls "environmental audio". The fact that even Creative uses software EAX emulation for its cheaper products is proof of this, and the only reason it doesn't work on other cards is because of licensing/IP issues.
        • Re:Sound Cards (Score:4, Insightful)

          by hcdejong (561314) <acme AT xmsnet DOT nl> on Wednesday April 09 2008, @02:33AM (#23010102)
          Bose's genius lies in making their speakers sound spectacular and impressive to the untrained ear. Their 'indirect sound' trickery gives you "stereo" in the entire room, at the expense of a muddled sound. I haven't heard their surround systems, but the problem's bound to be even worse there.
          Similarly, the frequency response of their speakers makes them stand out when you compare speakers, but pay a bit more attention and you'll notice the frequency response is as flat as a mountain range.
          IOW, they don't care about what sounds good, they care about marketing to the unwashed masses.

  • Linux (Score:3, Insightful)

    by Anonymous Coward on Tuesday April 08 2008, @05:24PM (#23006218)
    Does it work in Linux? X-Fi on Linux is terrible at best and doesn't exist at normal. Can someone some insight as to whether it works in Linux or not?
  • by Daniel Phillips (238627) on Tuesday April 08 2008, @05:27PM (#23006244)
    Can anybody clue me in on the state of ALSA support for this card?
  • by timmarhy (659436) on Tuesday April 08 2008, @05:30PM (#23006284)
    personally i think most of the audio improvments have been a load of wank.

    i haven't been able to tell the difference between my old live and my brandnew supposed "HD" soundcard. maybe on some seriously expensive speakers and a full THX system i could, but who needs to spend $300 on one of these cards creative put out?

    • by TheMeuge (645043) on Tuesday April 08 2008, @05:39PM (#23006338) Homepage
      "who needs to spend $300 on one of these cards creative put out?" Hopefully nobody. One may, however, need to spend money of a good sound card, in order to output to a decent audio system. For me, the absolutely deal-breaker is Creative's insistence of resampling all 44.1kHz content to 48kHz. I don't rely on my sound card to do any of the work - I just want it to take the data, and faithfully stream it via SPDIF into my external DAC. That's why for many years now, I've been enjoying the services of the M-Audio Revolution.
    • by Anonymous Coward on Tuesday April 08 2008, @05:48PM (#23006410)
      If you want good audio quality, you are much better off looking into semi-pro music production cards.

      M-Audio, Terratec, ESI, Ego Sys. (Not EMU though. ;)

      Aside from better A/D and D/A and so forth, Creative's cards tend to screw with the dynamics and frequency responses. Don't ask me why.

      Get a used M-Audio AP 2496, a standard starter card for home studio musicians, and you will be amazed at the difference.
      • At 120db signal-to-noise ratio, to hear the difference you need hi-fi components starting from $600, loudspeakers starting at $400 for piece and cables for $300. And even then you (as most others) probably wouldn't be able to tell difference.
        There is no reason you should ever spend this much on cables. Ever. In fact, go ahead and do a blind test between Monster Cable and a coat hanger, and I defy you to be able to tell which is which. It's even extra-funny when people spend these kind of prices for digital cabling.
          • by Sycraft-fu (314770) on Tuesday April 08 2008, @09:27PM (#23008026)
            Well, actually with digital cables you do need to get a proper one, if you are doing a sufficient length. Now I say proper, not good, because what matters is impedance. Digital audio is pretty high frequency (as much as 25MHz for 192kHz stuff) and as such the cable acts like a wave guide as it does for video. Well, like with video it is a 75-ohm coax cable that you need. So while you don't need anything pricey, you do need to make sure you don't just use any old cable for digital audio.
      • by turing_m (1030530) on Tuesday April 08 2008, @07:00PM (#23007044)
        Don't forget the $480 wooden knobs, for that rich, warm sound.
  • by 2TecTom (311314) on Tuesday April 08 2008, @05:40PM (#23006348) Journal
    since we seem to be slashvertising, I vote for M-Audio:

    Audiophile, or
    http://www.m-audio.com/products/en_us/Audiophile192-main.html [m-audio.com]

    Gamer/Home Theatre
    http://www.m-audio.com/products/en_us/Revolution71-main.html [m-audio.com]
    • Re: (Score:3, Informative)

      I don't do audio work, but everyone I know who does serious audio work on a PC seems to have an M-Audio Audiophile card of some sort.
  • by Kenrod (188428) on Tuesday April 08 2008, @05:43PM (#23006364)
    It must be press release Tuesday at Slashdot.
  • by Godji (957148) on Tuesday April 08 2008, @06:00PM (#23006522) Homepage
    Please don't mod me funny, I'm asking quite seriously. If it runs with open source drivers, does 7.1 and has hardware mixing so that I don't have to bother with dmix, I'm buying it tomorrow morning.
  • by rsmith-mac (639075) on Tuesday April 08 2008, @06:08PM (#23006610)

    The article's author has posted a short follow up piece [techreport.com] after someone pointed out that some of the RightMark Audio Analyzer results don't make any sense. The X-Fi's frequency response is all over the place in the loopback (and only the loopback) tests, which causes most of the RMAA results to come in far lower than they should, or indeed where they did score when the card was initially reviewed a couple of years ago. The Xonar still does well regardless, but the RMAA results are effectively useless right now. I suspect the issue is that they used Vista; RMAA is a very peculiar program and has not been certified for use on Vista in all cases because of the UAA screwing with things.

    Also, for the sake of being pedantic, the X-Fi they used isn't Creative's best (hence the submission title is wrong); the Xtreme Music was the low-end model and was discontinued last year, to be replaced by the Xtreme Gamer. The Elite Pro is still Creative's highest-end X-Fi.

  • by Marrow (195242) on Tuesday April 08 2008, @06:17PM (#23006686)
    Why shouldn't all decoding be moved out to the speakers? Just send them binary data and let
    the analog rendering be done as far from the noisy elements of the computer as possible.

  • by guidryp (702488) on Tuesday April 08 2008, @06:19PM (#23006698)
    I like good sound and I haven't bought a sound card in 6 years or so (Nforce came out with very good integrated sound). Since then I run a single optical cable from my motherboard to my AV receiver; PERFECT sound. Even the HP at work driving my headphones from analog sounds great.

    I really see zero need to get a soundcard these days.
      • by guidryp (702488) on Tuesday April 08 2008, @07:36PM (#23007328)
        I have a Denon AVR 1802 and Paradigm Monitor 3 speakers, nothing terrible expensive. It is not just quality but versatility that AV receiver gives you. Not only that, but I have guaranteed clean path to my reciever, the music stays digital over optical right to my receiver. I don't want to ever go back to analog sound coming out of a computer. Interference is a thing of the past.
  • by dontmakemethink (1186169) on Tuesday April 08 2008, @06:44PM (#23006938)
    I'm familiar with Cirrus and Burr-Brown (Texas Instruments) converter chips as being among the best in professional audio devices, in fact the best Protools interfaces (HD192) use Cirrus chips. But having an S/N ratio of 123dB is moot when the analog circuitry is unshielded and housed inside a computer, which is EMI and RFI hell.

    The noise floor is going to be at least -66dB, so 57dB of dynamic range is lost to noise. That means the noise level is at least 724 times higher than the lowest discernable sound the card can process. If you're going to spend a penny to improve your computer's sound, it should go towards an external USB or Firewire device.

    And don't get me started on "computer speakers". Try this: knock on the sides of your speakers. That resonance is added to every sound emitted from your speakers. Think a better sound card is gonna help?

  • by Coolhand2120 (1001761) on Tuesday April 08 2008, @08:37PM (#23007720)
    I've followed Creative Labs and the PC sound card evolution since the early 80's, before there was an ADLIB and I was trying to get my PC speaker to produce music. My first sound card was a Sound Blaster like a lot of people at the time. The card worked great, replaced ADLIB as the de facto standard, of which I never owned, and brought PC games into realistic sound reproduction.

    Fast forward 5 years, creative still dominates the market with their sound blaster offering and now there are a few competitors that claim 'sound blaster compatible' to work with existing games, still DOS games mind you. Most of these cards were fine replacements for the creative offering at the time, an ISA slot Sound Blaster 16 (which was stereo!), some were garbage, but most worked just like the creative card.

    Along comes windows95 and DirectX API to unify sound programming in games for windows! Yay, no more need for 'sound blaster compatible' any card with a functioning windows driver will work for any game. During over a decade of existence creative thus far has done nothing to make their sound card better than offer 'stereo' and a 16 bit ISA adapter to replace their original 8bit adapter. Now at this point the only 16bit card you've got in your system is the stupid creative SB LIVE!, or another competitor's card that might be PCI but otherwise the same.

    Everything is about to change though, a new company enters the scenes, Aurel. Right off the bat the Aureal sound card is obviously superior to every sound card on the market. They only have PCI cards and they boast something that no other card has had thus far, real time effect processor! Now you can have reverb and parametric EQ's and time delays and any sort of crazy effect you can dream up! AND IT REAL TIME! All the processing is done on the card, so no extra CPU overhead, multichannel in/multichannel out, multichannel SPDIF out, the friggin works, and this is going up against the sound blaster live which boasts ..... STEREO, minor multi out functionality and a 16 bit slot.

    This is where the story gets juicy and I'm sure quite a few people recall it. Creative backwards engineered or maybe just ripped off the processor design of the Audigy card, got sued for doing so, bought Aureal, stuck the almost EXACT same chip in their emuX series (Audigy) cards and haven't done a god damn thing since then and that was almost 10 years ago! All they seem to be able to do is make continuous copies of the chip Audigy designed almost a decade ago and sit on their asses while another company surpasses them in whatever the next PC sound evolution will be, then I guess they will buy them out and stop the innovation!
  • by Wolfier (94144) on Tuesday April 08 2008, @10:54PM (#23008724)
    Neat! I look forward to the day when the electrolyte capacitors go the way of the Dodo.
    • by Anonymous Coward on Tuesday April 08 2008, @05:28PM (#23006254)

      Am I paranoid to think that these hardware companies who are stingy with their drivers are mostly on Microsoft's tit
      Yes, esp. considering Microsoft has no tits and if it did, they'd be nasty man-boob type tits that nobody wants to see or even acknowledge their existence.
    • Re:Competition (Score:5, Informative)

      by MooseMuffin (799896) on Tuesday April 08 2008, @05:40PM (#23006342)
      Seriously. I'm tired of sound cards basically being an all Creative market. While this newspost is basically a slashadvertisement, I'll buy it as soon as I dig up another review or two that echo the results of this one.
    • by bersl2 (689221) on Tuesday April 08 2008, @11:34PM (#23009008) Journal
      From the manual to this product:

      Xonar D2X is introducing an innovative technology ÂDirectSound 3D Game
      Extensions v1.0 (DS3D GX 1.0)- to restore DirectSound 3D Hardware acceleration
      mode and its subsidiary EAX effects on Windows Vista for 3D games. Unlike some
      proprietary API like OpenAL
      , DS3D GX doesn't require games to support OpenAL
      API. All existing games compatible with Microsoft DirectX and DirectSound 2D/3D
      will be supported with DS3D GX technology. Before you start EAX and DS3D HW
      games, please enable DS3D GX on the Xonar D2X audio center, and disable the
      function after the games.

      (Emphasis added.)

      I think I just now died a little bit on the inside.