Electronic Frontier Foundation

ESA Rebukes EFF's Request To Exempt Abandoned Games From Some DMCA Rules 153

Posted by timothy
from the locked-up-forever-in-their-castle dept.
eldavojohn writes It's 2015 and the EFF is still submitting requests to alter or exempt certain applications of the draconian DMCA. One such request concerns abandoned games that utilized or required online servers for matchmaking or play (PDF warning) and the attempts taken to archive those games. A given example is Madden '09, which had its servers shut down a mere one and a half years after release. Another is Gamespy and the EA & Nintendo titles that were not migrated to other servers. I'm sure everyone can come up with a once cherished game that required online play that is now abandoned and lost to the ages. While the EFF is asking for exemptions for museums and archivists, the ESA appears to take the stance that it's hacking and all hacking is bad. In prior comments (PDF warning), the ESA has called reverse engineering a proprietary game protocol "a classic wolf in sheep's clothing" as if allowing this evil hacking will loose Sodom & Gomorrah upon the industry. Fellow gamers, these years now that feel like the golden age of online gaming will be the dark ages of games as historians of the future try to recreate what online play was like now for many titles.
Emulation (Games)

Building an NES Emulator 140

Posted by Soulskill
from the thank-you-mario,-but-that-register-is-in-another-castle dept.
An anonymous reader writes: Programmer Michael Fogleman recently built his own emulator for the original Nintendo Entertainment System. He's now put up a post sharing many technical insights he learned along the way. For example: "The NES used the MOS 6502 (at 1.79 MHz) as its CPU. The 6502 is an 8-bit microprocessor that was designed in 1975. ... The 6502 had no multiply or divide instructions. And, of course, no floating point. There was a BCD (Binary Coded Decimal) mode but this was disabled in the NES version of the chip—possibly due to patent concerns. The 6502 had a 256-byte stack with no overflow detection. The 6502 had 151 opcodes (of a possible 256). The remaining 105 values are illegal / undocumented opcodes. Many of them crash the processor. But some of them perform possibly useful results by coincidence. As such, many of these have been given names based on what they do." It's an interesting look at how software and hardware interacted back then, and what it takes to emulate that in modern times. Fogleman released the source code on GitHub.
Nintendo

Mario 64 Remake Receives a DMCA Complaint From Nintendo 100

Posted by Soulskill
from the no-fun-allowed dept.
jones_supa writes: Well, we saw this one coming. Just a couple of days after computer science student Erik Roystan Ross released a free recreation of the first level of Nintendo's 1996 Super Mario 64, Nintendo filed a Digital Millennium Copyright Act complaint. It was sent to the content distribution network CloudFlare and the complaint asked to immediately disable public access to the page hosting the remade game. CloudFlare forwarded the complaint to the person hosting Ross' game, after which the hosting provider (a friend of Ross) had to take the game down. Nintendo also sent Ross takedown notices for his downloadable desktop versions of the Bob-Omb Battlefield. Nintendo is famously protective of its copyright, taking issue even with "Let's Play" videos posted on YouTube and threatening to shut down live-streamed Super Smash Bros tournaments."
Microsoft

Microsoft Considered Giving Away Original Xbox 85

Posted by timothy
from the could've-been-a-cue-cat dept.
donniebaseball23 writes While the term 'Xbox' is firmly implanted in every gamer's mind today, when Microsoft first set out to launch a console in 2001, people weren't sure what to expect and Microsoft clearly wasn't sure what approach to take to the market. As Xbox co-creator Seamus Blackley explained, "In the early days of Xbox, especially before we had figured out how to get greenlit for the project as a pure game console, everybody and their brother who saw the new project starting tried to come in and say it should be free, say it should be forced to run Windows after some period of time." Blackley added that other ideas were pushed around at Microsoft too, like Microsoft should just gobble up Nintendo. "Just name it, name a bad idea and it was something we had to deal with," he said.
Classic Games (Games)

SuperMario 64 Coming To a Browser Near You! 97

Posted by samzenpus
from the play-time dept.
Billly Gates writes Since Unity has been given a liberal license and free for non commercial developers it has become popular. A computer science student Erik Roystan Ross used the tool to remake SuperMario 64 with a modern Unity 5 engine. There is a video here and if you want to play the link is here. You will need Firefox or Chrome which has HTML 5 for gamepad support if you do not want to use the keyboard. "I currently do not have any plans to develop this any further or to resolve any bugs, unless they're horrendously game-breaking and horrendously simple to fix," says Ross.
Power

Measuring How Much "Standby Mode" Electricity For Game Consoles Will Cost You 198

Posted by Soulskill
from the trading-money-for-convenience dept.
An anonymous reader writes: Modern game consoles have a "standby" mode, which you can use if you want the console to instantly turn on while not drawing full power the whole time it's idle. But manufacturers are vague about how much power it takes to keep the consoles in this standby state. After a recent press release claiming $250 million worth of electricity was used to power Xbox Ones in standby mode in the past year, Ars Technica decided to run some tests to figure out exactly how much power is being drawn. Their conclusions: the PS4 draws about 10 Watts, $10-11 in extra electricity charges annually. The Xbox One draws 12.9W, costing users $13-$14 in extra electricity charges annually. The Wii U draws 13.3W, costing users $14-$15 in extra electricity charges annually. These aren't trivial amounts, but they're a lot less than simply leaving the console running and shutting off the TV when you aren't using it: "Leaving your PS4 sitting on the menu like this all year would waste over $142 in electricity costs."
Nintendo

Nintendo To Announce Virtual Boy 2 68

Posted by timothy
from the you-are-not-actually-there dept.
SlappingOysters writes Nintendo has officially unveiled the development of its next home console, codenamed the NX. This article at finder puts forward the case that Nintendo will be stepping back into the virtual realty game with a follow-up to its ill-fated 1995 peripheral, the Virtual Boy. It would be going head-to-head with the Vive, Project Morpheus and the much-rumoured, not yet announced, Microsoft VR unit.
Nintendo

Nintendo Finally Working On Games for Smartphones 86

Posted by Soulskill
from the seeing-which-way-the-wind-blows dept.
Several readers sent word that Nintendo is finally bringing its games to mobile devices. It's partnering with Japanese game publisher DeNA to develop games for phones and tablets based on Nintendo's popular game IPs. (Existing games will not get mobile ports, however.) DeNA first approached Nintendo about using the company's characters in mobile games back in 2010, Iwata said, and has been passionately pursuing talks on the alliance ever since. Iwata acknowledged that the transition from the Wii and DS lines to the Wii U and 3DS lines has not gone "as smoothly as we had expected," but he maintained that industry watchers predicting the death of dedicated video game consoles are being too pessimistic. Iwata tied the move to smartphones to Nintendo's historical embrace of TV gaming after decades as a physical toy and card game company during a time when TVs didn't exist. "Now that smart devices have grown to become the window for so many people to personally connect with society, it would be a waste not to use these devices."
Hardware Hacking

Watch an Original NES Run Netflix 80

Posted by samzenpus
from the watch-and-play dept.
sarahnaomi writes with this story about a NES running Netflix. I don't know how you get Netflix to play on an original Nintendo, but it's been blowing my mind for the last 18 hours or so. Netflix posted the video with painfully little explanation. I have tried in many ways to get in touch with the Netflix developers who did what you see above, but no one is getting back to me, so here are some wild speculations."
Businesses

Is Sega the Next Atari? 153

Posted by samzenpus
from the once-false-step dept.
donniebaseball23 writes As CEO of Sega of America in the early 1990s, Tom Kalinske oversaw the company during its glory days, when all eyes in the industry were glued to the titanic struggle for console superiority between the Super Nintendo and Sega Genesis. Times have changed, to put it mildly, and Sega is now a shell of its former self. Where did things go wrong? According to Kalinske, Sega's downfall was failing to partner with Sony on a new platform, and the bad decisions kept piling on from there. Sega's exit from hardware "could have been avoided if they had made the right decisions going back literally 20 years ago. But they seem to have made the wrong decisions for 20 years."
Input Devices

Nintendo Power Glove Used To Create 'Robot Chicken' 40

Posted by timothy
from the show-not-animatronic-poultry dept.
dotarray (1747900) writes "Despite its glorious introduction in The Wizard, the Nintendo Power Glove was, from all accounts, a bit of a failure. However, Dillon Markey has given the doomed peripheral a new lease of life — it's a crucial part of making stop-motion animation for Robot Chicken." The linked article doesn't have many more words, but the video it features is worthwhile to see how Markey has modified the glove to make the tedious work of stop-motion a little bit less tedious.
NES (Games)

Rare Recalled NES Game Stadium Events On Ebay For $99,000 138

Posted by timothy
from the chasing-the-elusive dept.
An anonymous reader writes Via Eurogamer comes news of possibly the rarest of all NES games selling on the auction site Ebay for a staggering 99,000 Dollars at this time, with 4 days left to go. The game in question the 1987 NES game Stadium Events was released then pulled only 2 days later. Stadium Events was released by Bandai as a test title for its Family Fun Fitness Control Mat — an early version of the technology now found in Dance Dance Revolution floor pads. But Nintendo acquired the technology for itself, just as the game was being released. The company ordered an immediate return of all copies so the game could be rebranded with Nintendo's version of the controller mat, now named as the NES Power Pad .
Businesses

Nintendo Puts Business In Brazil On Hiatus 111

Posted by Soulskill
from the big-market-to-leave dept.
jones_supa writes: Nintendo has announced that it will end distribution of its consoles and games in Brazil. In a statement, Nintendo attributed the move to high import duties, which makes doing feasible business difficult. The company could avoid those duties with a local manufacturing operation, but has chosen not to establish one, presumably for the costs involved. In a statement e-mailed to Polygon, Nintendo of America said that the company's distributor for Latin America would no longer send products to Brazil, but it would continue to distribute Nintendo goods to other parts of South America. Nintendo will also keep monitoring the evolution of the business environment in Brazil and evaluate how to best serve Brazilian customers in the future.
The Courts

Apple Wins iTunes DRM Case 191

Posted by Soulskill
from the drm-protected-history-is-written-by-the-victors dept.
An anonymous reader sends word that Apple's iTunes DRM case has already been decided. The 8-person jury took only a few hours to decide that the features introduced in iTunes 7.0 were good for consumers and did not violate antitrust laws. Following the decision, the plaintiff's head attorney Patrick Coughlin said an appeal is already planned. He also expressed frustrations over getting two of the security features — one that checks the iTunes database, and another that checks each song on the iPod itself — lumped together with the other user-facing features in the iTunes 7.0 update, like support for movies and games. "At least we got a chance to get it in front of the jury," he told reporters. ... All along, Apple's made the case that its music store, jukebox software, and hardware was simply an integrated system similar to video game consoles from Sony, Microsoft, and Nintendo. It built all those pieces to work together, and thus it would be unusual to expect any one piece from another company to work without issues, Apple's attorneys said. But more importantly, Apple offered, any the evolution of its DRM that ended up locking out competitors was absolutely necessary given deals it had with the major record companies to patch security holes.
Nintendo

The Nintendo DS Turns 10 61

Posted by samzenpus
from the got-to-play-them-all dept.
An anonymous reader writes The Nintendo DS has reached a remarkable milestone: it's turned 10 years old. A new retrospective on one of Nintendo's greatest ever smash hits points out that it's now old enough to become a Pokemon trainer, and looks back at some of the greatest (and possibly overlooked) titles on the platform which has sold 154 million copies in a decade.
Education

The Minecraft Parent 174

Posted by Soulskill
from the lego-the-next-generation dept.
HughPickens.com writes: Michael Agger has an interesting article in the New Yorker about parenting in the internet era and why Minecraft is the one game parents want their kids to play. He says, "Screens are no longer simply bicycles for the mind; they are bicycles that children can ride anywhere, into the virtual schoolyard where they might encounter disturbing news photos, bullies, creeps, and worse. Setting a child free on the Internet is a failure to cordon off the world and its dangers. It's nuts. ... The comfort of games is that they are partially walled off from the larger Internet, with their own communities and leaderboards. But what unsettles parents about Internet gaming, despite fond memories of after-school Nintendo afternoons, is its interconnectivity. Minecraft is played by both boys and girls, unusually. ... At its best, the game is not unlike being in the woods with your best friends. Parents also join in."

According to Agger, the significance of Minecraft is how the game shows us that lively, pleasant virtual worlds can exist alongside our own, and that they are places where we want to spend time, where we learn and socialize. "To me what Minecraft represents is more than a hit game franchise," says new Microsoft CEO Satya Nadella. "It's this open-world platform. If you think about it, it's the one game parents want their kids to play." We need to meet our kids halfway in these worlds, and try to guide them like we do in the real world, concludes Agger. "Who knows how Minecraft will change under Microsoft's ownership, but it's a historic game that has shown many of us a middle way to navigate the eternal screens debate."
Nintendo

Nintendo Posts Yet Another Loss, Despite Mario Kart 8 203

Posted by Unknown Lamer
from the mario-goes-back-to-plumbing dept.
redletterdave (2493036) writes Nintendo posted its third loss in four quarters on Wednesday. Even though Mario Kart 8, its big first-party game released in May, shipped more than 2.82 million copies by the end of June, the Mario-themed racing game was not enough to help Nintendo's struggling Wii U console perform in this particular quarter. The company said it lost $97 million between March and June. Nintendo shipped 510,000 units of the Wii U in the June quarter, bringing the total to 6.68 million consoles sold — it's a big jump from the 160,000 units it sold in the same quarter a year ago and a small improvement over the 310,000 units it sold in the March quarter. Still, the Wii U is still lagging behind the PlayStation 4 and Xbox One consoles, and Nintendo must also contend with mobile games available on Apple and Google's app stores, which cost but a fraction of a Nintendo game.
Nintendo

Sony Overtakes Rival Nintendo In Console Sales 127

Posted by samzenpus
from the king-of-the-hill dept.
An anonymous reader writes "For the first time in eight years, Sony has overtaken Nintendo on the total number of game consoles sold. Sony sold 18.7 million consoles in the last financial year, compared to Nintendo sales of 16.3 million. Sony's PlayStation 4 has emerged as the bestselling 'new-gen' console. But demand for Nintendo's Wii U — with its touchscreen controller — has lagged far behind the original Wii, which was the most popular hardware of the last generation."
Portables (Games)

Sony Winding Down the PSP 85

Posted by Soulskill
from the most-successful-also-ran dept.
Linnen writes "Sony has started the process of phasing out its PSP handheld console. From The Guardian: 'Shipments to the U.S. ended this year, and they are closing in Japan soon. European stores will see their last arrivals toward Christmas. Launched in Japan in December 2004, it is almost 10 years old – not a bad achievement for a handheld that was almost written off early in its lifespan. ... The console struggled with high piracy levels of its titles, which meant the likes of EA, Activision and Ubisoft were reticent about committing to major development projects. However, the ease with which hackers were able to break the device's security system also meant that it became a favorite with the homebrew development scene, and amateur coders are still producing games and demos for the platform. Some look back on the machine as a failure beside the all-conquering Nintendo DS, but this is unfair. The console sold 80m units, a figure boosted by a series of excellent hardware and featureset updates, including the slimmer PSP-2000 and PSP-3000 models. '"
Nintendo

Nintendo To Split Ad Revenue With Streaming Gamers 110

Posted by Soulskill
from the lowering-the-tax-rate-from-100% dept.
An anonymous reader writes "Over the past several years, as computers and networks have improved to handle heavier loads, it's become popular for people to stream video game footage over sites like YouTube and Twitch. Last year, Nintendo aggressively went after the players doing this for their games, hijacking the ad revenue generated through YouTube. It angered the gaming community, and was actively hostile to the people who were Nintendo's biggest fans. Now, Nintendo has partly walked back their position: they've agreed to share some of the advertising profits with the streamer. It's still hostile to the people actively putting Nintendo game playthroughs out there for others to watch, but it's a step in the right direction."