mask.of.sanity writes with news of the jail sentences for three members of LulzSec. From the article: "Three members of the hacktivist group LulzSec have been sentenced to a total of six years in prison. Ryan Ackroyd, Jake Davis and Mustafa al-Bassam were charged with attacks on the Serious Organised Crime Agency, Sony, Nintendo, 20th Century Fox and governments and police forces in a 50-day spree in the summer of 2011. Davis was sentenced to 24 months in a young offender's institution and he will serve half of the sentence. Al-Bassam received a 20-month sentence, suspended for two years and 300 hours unpaid work. Ackroyd was given a 30-month sentence; he will serve half. Cleary also pleaded guilty to possession of child abuse images following a second arrest on October 4, 2012. He will be sentenced at separate hearing." The Guardian has a short article on the remaining loose ends in the story of LulzSec.
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An anonymous reader writes "On April 28, 2003, Apple launched the iTunes Music Store. In their original press release, they called it 'revolutionary,' in typical PR fashion. As the service reaches its 10th anniversary, it seems they were actually correct. From The Verge: 'At launch, it was Mac-only and offered a relatively tiny catalog: 200,000 songs (it currently has 26 million). But it did have the support of the major record labels of the day: Universal, EMI, Warner, Sony, and BMG. The partnerships were key to helping Apple take control of music distribution — without the songs, the iPod was a nicely designed but empty box. ... Jobs certainly had his challenges. Vidich said he's the one who suggested that iTunes charge 99 cents per track and he remembers Jobs nearly hugged him. At the time, Sony Music execs wanted to charge more than $3 a track, according to Vidich. No doubt a $3 song price would have tied an anchor around iTunes' neck, stifling growth. 99 cents, on the other hand, was below the sub-$1 psychological barrier — and has continued to be an important price point for not only music but the wide swath of 99-cent iOS apps in the store. ... Apple bet that the majority of consumers wouldn't have an issue with its lock-in tactics, and it bet correctly.'"
silentbrad sends this quote from TheWrap: "'It's a deal with the devil,' one studio executive [said]. 'Cinedigm is being used as their pawn.' Cinedigm announced this weekend that it would offer the first seven minutes of the Emily Blunt-Colin Firth indie Arthur Newman exclusively to BitTorrent users, which number up to 170 million people.... Hollywood studios have spent years and many millions of dollars to protect their intellectual property and worry that by teaming up with BitTorrent, Cinedigm has embraced a company that imperils the financial underpinnings of the film business and should be kept at arm's length. 'It's great for BitTorrent and disingenuous of Cinedigm,' said the executive. 'The fact of the matter is BitTorrent is in it for themselves, they're not in it for the health of the industry.' Other executives including at Warner Brothers and Sony echoed those comments, fretting that Cinedigm had unwittingly opened a Pandora's box in a bid to get attention for its low-budget release. ... 'Blaming BitTorrent for piracy is like blaming a freeway for drunk drivers, ' Jill Calcaterra, Cinedigm's chief marketing officer said. 'How people use it can be positive for the industry or it can hurt the industry. We want it help us make this indie film successful.' ... 'We'll be working with all of [the studios] one day,' [Matt Mason, BitTorrent's vice president of marketing] said. 'It's really up to them how quickly they come to the table and realize we're not the villain, we're the heroes.'"
An anonymous reader writes "Sony Japan has announced that its own Internet service provider So-net Entertainment has launched what is thought to be the world's fastest Internet connection for home use in Japan with download speed of 2 Gbps on average. This speed is twice as fast as competing high-speed fiber connections in Japan. The ultra-fast connection, known as Nuro, will cost an inexpensive 4,980 yen ($51) per month- offering download speeds of 2 Gbps and uploads of up to 1 Gbps."
An anonymous reader writes "TechCrunch and The Verge are reporting that Apple is near a deal with Universal Music to provide a streaming 'iRadio' music service. 'Apple is expected to launch a web radio service similar to Pandora's later this year, provided that executives there can strike an agreement with Sony Music Entertainment as well as music publishers. Talks with Sony, which operates the third label, Sony Music Entertainment and Sony / ATV, the music publishing company jointly run with the estate of the late singer Michael Jackson, are said to not be as far along towards reaching a deal. ... As for the financial terms, Apple will not receive the steep discounts it had sought for the labels' music.' Apple's 400 million active iTunes accounts could give even Pandora, with its 200 million users, something to worry about. 'For startups and streaming music companies, this means looking closely at the competitive advantages offered by their own platforms and decided how best to position their own services. A key advantage, and one that will likely get emphasized by virtually everyone challenged by an iRadio, is cross-platform compatibility. Apple will likely be able to offer something along those lines through iTunes on Windows, but for the most part it'll be a strictly iOS/Mac affair. That, combined with personalization and recommendation engines, along with other value add features, will be the way to combat an iTunes streaming service, but no matter what, an Apple product will change the face of this market.'"
Nerval's Lobster writes "Facebook has announced "Home" for Android smartphones (and, eventually, tablets). It's something less than a full Facebook mobile operating system, as some expected before the company's presentation, and more like an app update. Facebook also announced the Facebook Home Program, which will work with several carriers and device makers to pre-load Home onto select devices, including ones built by Samsung, Sony, ZTE, and Lenovo. The first "Home" phone will be the HTC First, a $99.99 phone that will ship April 12 from AT&T. Facebook chief executive Mark Zuckerberg told analysts and journalists assembled for his presentation that Home was designed to reorient the phone and the Facebook mobile experience around people, not apps: "On one level, Home is the next mobile version of Facebook. On the other, it's a change in the relationship with the next generation of computing devices." Home essentially is a custom start screen for your Android phone, replacing the home screen with one centered on Facebook. While users can access other Android apps on the phone, the focus is on those apps that run on the Facebook platform. Home can also be enabled as a lock screen." Reader RougeFemme points out that France Telecom/Orange will be the first carrier in Europe.
Yesterday, Sony gave a presentation explaining a bit about the new PS4 hardware, the development environment (Windows 7 based IDE), and the changes to the Dual Shock controller. From the article: "The system is also set up to run graphics and computational code synchronously, without suspending one to run the other. Norden says that Sony has worked to carefully balance the two processors to provide maximum graphics power of 1.843 teraFLOPS at an 800Mhz clock speed while still leaving enough room for computational tasks. The GPU will also be able to run arbitrary code, allowing developers to run hundreds or thousands of parallelized tasks with full access to the system's 8GB of unified memory. ... The DualShock 4 controller that's standard on the PS4 eliminates one feature that was seldom used on the PS3 —the analog face buttons..." The trackpad will support two touch points, the rumble motors can be controlled more finely, and the analog sticks were tweaked for "reduced dead zone and better feeling tension that grips your thumbs."
skade88 writes "Ars is reporting that GoPro, the company that makes cameras used in extreme sports such as sky diving and swimming with dolphins has issued a DMCA take down notice on a review at DigitalRev that they do not like. See DMCA notice here. From the article: 'DigitalRev has a blog post up about the takedown, suggesting that most DMCA takedowns are "abusive" in nature. "We hope GoPro is not suggesting, with this DMCA notice, that camera reviews should be done only when they are authorized by the manufacturers," writes DigitalRev. "GoPro (or should we call you Go*ro instead?), we'd be interested to hear what you have to say" about the infringement notice.'"
An anonymous reader writes "Tony Tamsai, Nvidia's senior vice president of content and technology, has said that providing hardware for use in the PlayStation 4 was on the table, but they walked away. Having provided chips for use in both the PS3 and the original Xbox, that decision doesn't come without experience. Nvidia didn't want to commit to producing hardware at the cost Sony was willing to pay. They also considered that by accepting a PS4 contract, they wouldn't have the resources to do something else in another sector. In other words, the PS4 is not a lucrative enough platform to consider when high-end graphics cards and the Tegra line of chips hold so much more revenue potential."
adeelarshad82 writes "The SimCity launch debacle is only the latest in an increasingly frustrating string of affronts to gamers' rights as customers. Before SimCity, we had Ubisoft's always-on DRM (that the company only ended quietly after massive outcry from gamers). We had the forced online and similarly unplayable launch of Diablo III. We had games like Asura's Wrath and Final Fantasy: All the Bravest that required you to pay more money just to complete them after you purchase them. And let us never forget the utter infamy of StarForce, SecuROM, and Sony's copy protection, which installed rootkits on computers without users' knowledge. As one recently published article argues, maybe it's time for gamers to demand adoption of a Bill of Rights."
alphadogg writes "Motorola Mobility is cutting 1,200 staff, in addition to a reduction of 4,000 staff it announced in August, to focus on high-end devices. 'These cuts are a continuation of the reductions we announced last summer,' said Motorola. 'It's obviously very hard for the employees concerned, and we are committed to helping them through this difficult transition.' Motorola's mobile business has been overwhelmed in the smartphone market by larger players such as Samsung Electronics, Apple, Sony, Huawei Technologies and ZTE."
angry tapir writes "A court in the U.K. has ordered key Internet service providers in the country to block three torrent sites on a complaint from music labels including EMI Records and Sony Music. The High Court of Justice, Chancery Division, ordered six ISPs including Virgin Media, British Telecommunications and British Sky Broadcasting to block H33t, Kickass Torrents and Fenopy."
Zaatxe writes with a bit of news about the music industry; sales are slightly up (basically flat). From the article: "The music industry, the first media business to be consumed by the digital revolution, said on Tuesday that its global sales rose last year for the first time since 1999, raising hopes that a long-sought recovery might have begun. The increase, of 0.3 percent, was tiny, and the total revenue, $16.5 billion, was a far cry from the $38 billion that the industry took in at its peak more than a decade ago. Still, even if it is not time for the record companies to party like it's 1999, the figures, reported Tuesday by the International Federation of the Phonographic Industry, provide significant encouragement. 'At the beginning of the digital revolution it was common to say that digital was killing music,' said Edgar Berger, chief executive of the international arm of Sony Music Entertainment. Now, he added, it could be said 'that digital is saving music.'" Because CDs aren't digital. CD sales are declining, and being replaced by the sale of lossy files. I wonder how much more money they could be making if they'd just sell folks lossless music on the open market (not just iTunes) since at least that's all that keeps me buying a CD or three a year (I own way too many CDs personally, and stopped buying music until discovering Bandcamp and easy lossless downloads rekindled my desire to find new stuff).
This is a Google Hangout interview with Keith Bergelt, Chief Executive Officer of the Open Invention Network (OIN), which was jointly founded by IBM, NEC, Novell, Philips, Red Hat, and Sony to share their relevant patents with all Linux and Open Source developers and users in order to prevent patent troll attacks on FOSS, such as the famous SCO vs. IBM lawsuits that hampered Linux adoption during the early 2000s. It costs nothing to become a an OIN licensee, and over 500 companies have done so. Few people know, however, that individual developers and FOSS users can become OIN licensees; that you are welcome to do so, and it costs nothing. Read their license agreement, sign it, and send it in. That's all it takes. They also buy patents and accept patent donations. And "...if your company is being victimized by any entity seeking to assert its patent portfolio against Linux, please contact us so that we can aid you in your battle with these dark forces." This OIN service is called Linux Defenders 911. We hope you never need to use it, but it's good to know it's there if you do need it.
Even the most loving fathers tend to get upset when their kids destroy "...VCRs, DVD players, a Nintendo Wii, a Sony PS3, [and] numerous mobile phones." With smart phones costing lots more than older stupid phones, and most tablets costing even more, Greg Pilling decided to make aluminum and plexiglass smartphone and tablet cases strong enough to be, if not childproof, at least child-resistant. Since he owned an auto parts manufacturing company in Tucson, AZ, it was no big deal for him. So now he has SASCASE as a second business, and can make you a case for almost any kind of mobile device you might own. His cases look plenty tough, and they aren't cheap. But if you want to save money and make your own, Greg says plans for all cases he makes are open source (even though they aren't on his website yet). Also on the open source front, he is working on an open source "ruggedized" tablet he hopes to bring to market "in the $300-$400 range" to compete with the Panasonic 7” Toughpad that runs more like $1100.
kube00 writes "The Wii U has been struggling as of late. Even Nintendo has admitted sales haven't been as high as they would like. So what went wrong? Is this just a fluke? Will the Wii U recover and bounce back? Will the PS4 and the next 360 come out the door and leave the Wii U in the dust? GoozerNation takes a look at some of the NPD's and speculates on what it all means."
An anonymous reader writes "Stephen Totilo at Kotaku has a long article detailing the exploits of an Australian hacker who calls himself SuperDaE. He managed to break into networks at Microsoft, Sony, and Epic Games, from which he retrieved information about the PS4 and next-gen Xbox 'Durango' (which turned out to be correct), and he even secured developer hardware for Durango itself. He uncovered security holes at Epic, but notified the company rather than exploiting them. He claims to have done the same with Microsoft. He hasn't done any damage or facilitated piracy with the access he's had, but simply breaching the security of those companies was enough to get the U.S. FBI to convince Australian authorities to raid his house and confiscate his belongings. In an age where many tech-related 'sources' are just empty claims, a lot of this guy's information has checked out. The article describes both SuperDaE's activities and a journalist's efforts to verify his claims."
An anonymous reader writes "A slightly different take on Sony's PS4 semi-launch this week. This article traces the history and growing trend of capturing/recording and streaming your gameplay on the internet, from the early days of Let's Play articles with screenshots to today, where pro-gamers make money by playing live on Twitch.tv, and the technology is built into the PlayStation 4: 'Multiplayer video games have been around since the beginning — just look at Pong. Sony's real breakthrough with the PS4 might not be the specs, but its ability to turn every game you play into a multiplayer one.'"
An anonymous reader writes "Quenching some rumors 'Sony Worldwide Studios boss Shuhei Yoshida has told Eurogamer that PlayStation 4 will not block the use of second-hand games, contrary to various reports, speculation and even a Sony patent unearthed last month.'"
As many expected, Sony has officially announced the PS4 at the Sony PlayStation Meeting today. The new PlayStation will have an X86 processor, "state of the art" GPU, 8 GB of high-speed unified memory, and a hard drive for local storage. The PS4 will allow gamers to share their gameplay stream and even remotely take control of friend's games. Along with the PS4, Sony has unveiled a new DualShock 4 controller which features a built-in touchpad at the center of the controller, and a built-in microphone jack.