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Many Eyes, Shallow Bugs, and Spider-Man 191

Danious writes Seems Spider-Man is clocking up 'bugs' at movie-mistakes.com faster than any previous movie (now 95 and counting). The reason, according to this Independent article, is not that it may have more mistakes than usual, but that 'huge numbers of people are going to see it - and that makes for lots of pairs of eyes checking every inch of the screen.' The top movie is currently 'The Matrix' with 147." A lot of the bugs simply aren't really errors, and I'm sure the comic book guys out there can debate them.
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Many Eyes, Shallow Bugs, and Spider-Man

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  • by jeffersonebell ( 248978 ) on Saturday May 11, 2002 @10:43AM (#3502012)
    I would agree that the romance plot may not have been done exceptionally well, but to say that it's useless is a bit strong. Parker's relationship with M.J. is one of the cornerstones of his personality. Without her, he becomes Batman - a vigilante. With her grounding him, he keeps his ties to the 'real' world in a way that would be impossible with just his Aunt.
  • by jidar ( 83795 ) on Saturday May 11, 2002 @10:53AM (#3502042)
    I'm sick of people saying this. If you knew anything at all about the character you would know that the "silly romance plot" is exactly the type of thing you see in Spider-Man. In the comics the Mary Jane plotline is just as much a part of the comics as anything else, hell for the longest time it was the -primary- plotline. Personally I think the movie did an excellent job of translating it to the big screen.
  • Re:Hmm (Score:1, Insightful)

    by pajor ( 310214 ) on Saturday May 11, 2002 @10:57AM (#3502058) Homepage
    Plus the fact that no black people seem to live in New York...
  • by artemis67 ( 93453 ) on Saturday May 11, 2002 @11:05AM (#3502085)
    IMO (and a lot of other people's, too, from what I've read), the biggest mistake was releasing the movie with such shoddy CG work. I mean, there are such glaring problems in there that even non-3D artists like myself are picking up on. Lighting is off, textures are too smooth, physics are way, waaay off, footfalls are off, and the character motion is incredibly un-lifelike. Every time I was ready to really get into the movie, I kept getting snapped back to reality by the poor 3D animation; I think it kept Spider-Man from being a great movie, rather than just a good movie.

    I know why it is the way it is, though. The movie's release schedule got bumped up several months because of business decisions about the optimal time to release it. It makes me shudder to think of what might be awaiting us when The Hulk or the Fantastic Four gets made. Are the studios going to bank on the franchise, and to hell with quality?

    I wonder how Sam Raimi feels about this? Is he really satisfied with the crappy CG work in Spider-Man? Considering how much money this film is making, it would be really great if, for the DVD version, he re-animated those scenes to make them more believeable. What's his email address? Maybe someone should start a petition...
  • by Anonymous Coward on Saturday May 11, 2002 @11:14AM (#3502109)
    Ok, besides the fact that if I see another "Spider Man" story, I'm going to scream...(the hype has, for me, moved it into the same category as Titanic, ie "do not ever bother to see because I'm so sick of hearing about it")

    This whole "spot all the mistakes" thing is pretty common among people with no social skills and one of the reasons people hate "nerds".

    Case and point was a informational session for a technical school's adult education technology classes(Oracle, C Programming, etc. etc.)

    This one guy sitting behind me kept interrupting the guy giving his presentation and:
    -correcting him
    -disputing points that were(obviously) the presenter's/school's opinion, not statements of fact
    -clarifying what he felt were overly general statements made by the presenter

    Example(making up everything here):
    "...and networking equipment stocks are taking a dive"
    (in our pretend example world, networking stocks overall have in fact been declining)

    Nerd: "Actually, Cisco systems was up 3/4 this morning."

    How many of you reached for the reply button to correct my statement, even though I said "making this up"? Tada, you are one of those ANNOYING NERDS.

    After about 5 minutes, I was ready to turn around and bitch-slap him and say "SHUT THE HELL UP!" The presenter was trying -extremely- hard to put up with the guy, who, at what was basically a sales pitch to a dozen or so people, felt it necessary to act like he was engaged in a DISCUSSION with the presenter, who was giving a "why we feel the time is appropriate for you all to take a class with us" PRESENTATION.

    This kind of behavior is about as socially clueless as you can get; ignoring the interrupting and the fact that you just don't engage in a debate with someone giving a formal presentation(there's a reason one is called a debate and one is called a presentation)...it's bloody hell annoying when some asshole is sitting there finding fault with your every other word.

    Want another example? There's a clip of a Red Dwarf con where some #$@%ing anal nerd fan says "In episode blah blah, where you were running from the Blahs, how was it that you were able to accelerate away on that motorbike when you were holding a gun in your throttle hand?"

    Chris Bare(sp?) simply laughed...and never answered the question. The audience thought it was funny...but the guy asked the question dead serious. He was probably wondering why everyone was laughing.

    What would be my answer? BECAUSE HES A #$%@ING ACTOR AND HE WAS SITTING ON FAKE BIKE ON A SOUNDSTAGE WITH A BLUESCREEN BEHIND HIM SHOOTING AN IMAGINARY GUN AT ABSOLUTELY NOTHING. Keep in mind this is a series where, towards the end, people start getting hit on the heads by plastic alligators falling from the sky....and the special effects are REALLY bad on purpose(look on the P2P services for Red Dwarf A to Z; Patrick Steward is featured and talks about this...he almost called his lawyer because he thought it was a Star Trek ripoff, but after about 30 seconds, started laughing and stopped reaching for the phone, and loves the series now.)

    Go see the @#$!ing movie and watch it for what it is, a story.

    How many kids do you know that sit at bedtime and say "Oh, no daddy, that couldn't be. Bricklayer's unions would never let the pigs build that large a structure without hiring union workers, and the permits from the town take at least 2-3 weeks; besides wolves are pack animals..."
  • by eison ( 56778 ) <pkteison&hotmail,com> on Saturday May 11, 2002 @11:39AM (#3502200) Homepage
    Um, hate to be the frist to tell you, but it's a COMIC BOOK. Physics are supposed to be off. Lifelike character motion while swinging along a few hundred feet of silk strung between buildings won't make for nearly as interesting a story - it's simply too slow at the beginning and end of the swing. Want a realistic comic book fight? Stick to wrestling, but be prepared that it's a lot slower and less exciting for one guy to beat up 4 others when constrained by physics, and it tends to require rather unbelievable cooperation from the guys getting beat up. The poetic license helps make the story quicker and cooler, the whole thing is more fun because of the impossible animation. And in the end, isn't that the point?
  • by foobar104 ( 206452 ) on Saturday May 11, 2002 @12:57PM (#3502498) Journal
    It couldn't have been a land-line either, as the phone system in the US won't give you a dial tone if the other party hangs up. [...] Obviously whoever wrote that scene hasn't used a phone for about ten years. Or maybe just never got hung up on.

    Friend, this is not a new observation. There are certain conceits that we use in making movies and TV shows that are not realistic in the strictest sense. We use them because they make for a better movie, or because the audience is used to seeing or hearing them.

    For example, find any movie from the past forty years or so that features a scene of two people driving as seen from the hood of the car. Chances are good that the car has no rear-view mirror. In some instances, you can even see the spot on the windshield where the mirror used to be mounted. Chances are also pretty good that you never noticed. That's because some directors feel-- rightly or wrongly-- that the presence of the mirror right in the middle of the screen, between the two characters, is distracting or unappealing to the audience. So it goes. This is not an error. It's a very deliberate choice to deviate from strict realism in an effort to more effectively tell the story.

    Same basic thing with the dial tone anomaly you mentioned. In movies, when the character on the other end hangs up, you hear a dial tone immediately. Not because that's what you would hear in real life, but because the movie or TV show works better that way. It's kind of like a little clue to the audience: hey, so-n-so just hung up. You, sitting in the theater, get the point immediately, and the story moves on.

    That's the thing with movies and such. If it advances the story, it's okay. Movies exist to entertain, and they don't lose points for inaccuracy.

    So basically what are commonly referred to as movie mistakes break down into three broad categories: plot holes, continuity errors, and deliberate decisions to differ from the strictly realistic.

    You don't get any geek points for finding moments in movies where the director-- or sound man, or whatever-- deliberately chose to break with reality. That's part of what making movies is all about.

    Nobody cares about continuity, either; hell, Kubrick even used continuity breaks as a stylistic conceit. Remember the rape scene in A Clockwork Orange? There are continuity breaks all through that scene; they were deliberate, intended to make the scene more frenetic and disorienting to the audience. More recently, Spielberg did the same thing in a couple of scenes in Schindler's List. But in general, if you go looking for accidental continuity breaks, you will find them. There's nothing exciting or cool about them.

    As for plot holes, we can talk about those if you want. Sometimes people cite plot holes that aren't holes at all, like the fact that nobody guesses that Clark Kent is Superman despite the fact that they look exactly alike. That's not a plot hole, it's a plot feature. Other plot holes arise as a result of the movie-making process: the fifth replicant in Blade Runner that later got ret-conned into being Deckard himself. Other plot holes are legitimate, but they ultimately are like that one loose thread on your sweater. You could pull it, but the whole sleeve may unravel. So you just leave it alone, and keep on wearing your warm, comfy sweater.

    "Movie mistakes" are, in my opinion, just not all that interesting.
  • by mikosullivan ( 320993 ) <miko@idocs.cBALDWINom minus author> on Saturday May 11, 2002 @01:27PM (#3502604)
    I sympathize with what you're saying, but you're overlooking an important point: the behavior you describe is an imposition on other people's time and patience. The site described above is for people who want to discuss nitpicks in their own forum. Nobody has to go to the site and read the material.

    The idea that discussing the details of a work of art remind me of people who like to ruin a perfectly good literary discussion by whining "you're analyzing it to death". If you don't want to participate, nobody's making you do so.

    FWIW, nitpicking is a time-honored tradition inthe sci-fi community. Such luminaries as Isaac Asimov used to participate as a young kid in writing in nitpicks to Astounding Science Fiction. It's fun, and when it's not a rude imposition, it's a harmless activity.

  • by mikosullivan ( 320993 ) <miko@idocs.cBALDWINom minus author> on Saturday May 11, 2002 @01:34PM (#3502630)
    What's wrong with going to a movie and simply enjoy it?

    What's wrong with having fun talking about the details of a movie? Do people always have to complain about how other people have harmless fun?

  • by Corvus9 ( 300802 ) on Saturday May 11, 2002 @02:07PM (#3502778)
    I think the Open Source analogy of the article title is particularly apt.

    One of the claims of Open Source development is that, with many developers being able to examine the source, bugs will be found quickly.

    One problem with this idea is demonstrated by the nature of the "errors" submitted by viewers of the Spider-Man movie. Most are not technical errors, but disagreements like "I don't like the way that looked" or "if I was doing that I'd ...". Obviously the director did like the way it looked, and the movie character did it differently.

    The problem, of course, is that making a movie, playing the part of a fictional character, and such is hard work, but complaining about what you don't like is easy. This doesn't bug me too much about movies, but it does bug me about Open Source development.

    Take a look a the Bugzilla database sometime. Some bugs are things like crashing or standard noncompliance, but an awful lot are "I don't like the way that looked". I remember a bunch about whether mouse-overs should activate text fields, or what the PgDn should do.

    Now, in most cases, the developers are following platform conventions or trying to keep the interface consistent. Unfortunately, like the Spider-Man viewer who hated the logo used in one scene, some Mozilla users simply don't like the decision, no matter the reason.

    I agree that, to a certain extent, one has to accept "that's the way it happened in the movie". I hope that the people critiquing computer programs will accept that sometimes "that's the way the program does it".
  • by Nfnitloop ( 513924 ) on Saturday May 11, 2002 @04:04PM (#3503176)
    Just because some wrestling is "fake" doesn't mean all wrestling is a sort of violent ballet.
    I say "fake" in quotes because it certainly wouldn't feel fake to any average person who tried. These people are still professionals in every sense of the word.
    I don't like wrestling, any form of it is pretty dumb, IMHO, but I "accept" it as a form of entertainment that some people enjoy, not just a form of trickery as some of them most definitely are not.
  • Alexander Pope (Score:2, Insightful)

    by Vann_v2 ( 213760 ) on Saturday May 11, 2002 @04:48PM (#3503332) Homepage
    As men of breeding, sometimes men of wit,
    T'avoid great errors must the less commit;
    Neglect the rules each verbal critic lays,
    For not to know some trifles is a praise.
    Most critics, fond of some subservient art,
    Still make the whole depend upon a part:
    They talk of Principles, but Notions prize,
    And all to one lov'd folly sacrifice.
  • by Anonymous Coward on Sunday May 12, 2002 @08:38AM (#3505455)
    Please explain to the readers how the observation that "in general stock for 'x' are down" is considered factual information. For something to be the truth, it must always be the truth. This is what gets all you fucking geeks' neurons in a twist - people will ask for a statement that is more or less true for the moment and you'll sit there stammering and correcting yourself as you spew out a statement so vague that it's meaningless, and then when any person who knows how to interact with others goes to make a statement that is true for the moment, you guys go nuts and snicker and correct during presentations. UGH!

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