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A Tour of Pixar 359

Jellybob writes "A little something for those of you who aren't happy with where you work: just go and work at Pixar." This is apparently part of the Finding Nemo hype machine; here's a BBC story talking about deploying metal detectors and night-vision goggles to stop people from camcording the movie.
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A Tour of Pixar

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  • by Shant3030 ( 414048 ) * on Friday May 30, 2003 @10:02AM (#6076248)
    I read the first part of the article but stopped after "But first comes the sound: a blast of blues-rock from the four-person band playing in a funky bar-lounge area called "The Animation Pit." "

    Now I am thoroughly depressed because the closest thing we have to a blues-rock band is the annoying lady here who plays adult contemporary from her one speaker radio.
    • Re:Depressed... (Score:5, Insightful)

      by rhythmblind ( 661156 ) on Friday May 30, 2003 @11:49AM (#6077418)
      As a former Pixar employee, let me state unequivically that all those stories about how great it is to work at Pixar are bullshit. It is a horribly caste ridden company with those in higher castes barely acknowledging the existance of those in lower castes. It doesn't matter that they put all the bathrooms in one place.

      When I was there I often had occasion to visit Steve Jobs office. What did I find on his desk? He had on his desk an 8x10 photo of... himself. I shit you not. I took photos of the office showing this as I figured my friends would not believe me if I told them about it.

      Tippet Studio nearby in Berkeley is a much better place to work, but understand that it doesn't matter if you are making canoes or movies, work is work.

      Like most "information" in these fluff articles about Pixar their statement that

      At the end of the second gallery is a trophy case holding some of Pixar's awards -- including two Oscars and a Golden Globe. "We were really reluctant for a long time to display these -- we're still a little embarrassed by the whole thing.

      is patently false. As soon as they could they built a case for it an displayed and Oscar shortly after Toy Story. I know. I was there.

      Some of you may recall the Salary Snafu at Pixar around 1997 or 1998. Someone emailed to everyone at the company a list of employee salaries making it seems as if the mail came from Steve Jobs. To top it off the mail came the Monday morning of the week of employee reviews. Every employee went into their review knowing how much their boss was paid and how much their coworkers was paid.

      There were alot of unhappy people. That list showed that Pixar's salaries were awarded without regard to skill, exprerience, or performance. There could be upwards of 20K/yr separating office mates with the same skill/experience/title/performance.

      As you might guess, quite a few larger than expected raises were negotiated that year.

      Although a lawsuit was filed they never caught the guilty party. No doubt some disgruntled ex-employee...

      • Re:Depressed... (Score:3, Interesting)

        by mrklin ( 608689 )
        All good but any evidence?

        I'd like to believe all that you said but what is to prevent anyone, say, me from saying, I too am a Pixar employee and everything you said were incorrect?

        • Evidence of what? The Pixar Salary mess was written up in many magazines and newspapers, was a subject of Talk Radio shows in the SF Bay Area, and was discussed on CNN. Ask around at Pixar, anyone who worked at the company during that period can verify all the details.

          A google search should find some of the info. I found

          http://www.owenink.com/ac/26.pdf [owenink.com]

          I sure there is much more documentation around.

          If you ask nicely one of your coworkers might give you a copy of the list. Although the CFO sent email to
          • The salary stuff doesn't really surprise me -- this could happen at just about every large company in the world. That's why you don't discuss salaries with your office mates; demand to be paid what you deserve, and negotiate something acceptable to you and management. It is still a business, and if management thinks you're happy making what you're making, why should they offer anything more than the normal wage increases? If your salary expectation on hire was 20k lower than what they were willing to pay
      • Flip Phillip? Is that you? Did I even spell your name properly?

      • Re:Depressed... (Score:3, Insightful)

        by artemis67 ( 93453 )
        That list showed that Pixar's salaries were awarded without regard to skill, exprerience, or performance. There could be upwards of 20K/yr separating office mates with the same skill/experience/title/performance.

        Yeah, but that's not just a Pixar problem. That's an "everywhere you go" problem.

        I've met a lot of people who were scared to assert their worth, and would settle for $15k or $20k less than their market value.

        On the one hand, it leaves the higher paying jobs for those who are aggressive enough to
    • by dubiousmike ( 558126 ) on Friday May 30, 2003 @12:03PM (#6077541) Homepage Journal
      The "bathroom effect" yields dividends.

      This must be a direct result of all of the free coffee.

  • Bah (Score:5, Insightful)

    by stratjakt ( 596332 ) on Friday May 30, 2003 @10:02AM (#6076254) Journal
    Every time they release something we're treated with another "behind the scenes" story about pixar.

    I remember when "behind the scenes" features were cool. The giant life sized dinosaurs used in the first "Jurassic Park". The enormous sets for "Honey I Shrunk the kids". The model mine cart and track for "Indiana Jones and the Temple of Doom". The thousands of horses and riders used in Braveheart. Actors spending 6 hours in make up to shoot a 5 minute scene.

    Even if the movies sucked, it was really cool to see how it was made.

    Now we watch some nerd sitting in front of his console. And so its not boring, they all force themselves to act zany and wild throughout the special. Of course it's so obvious they're under orders to ham it up for the camera.

    Just face it. With CG, Hollywood just isnt cool anymore.
    • Re:Bah (Score:5, Insightful)

      by Musashi Miyamoto ( 662091 ) on Friday May 30, 2003 @10:17AM (#6076405)
      Worse yet, the CG in most movies is not believeable. The quality is so low and the animation so obvious that it removes the credibility so that only children could possibly enjoy it.

      In the 80's, most sci-fi and fantasy movies needed to use puppets and camera trics. The puppets were significantly more believable and enjoyable to watch than most current CG characters. I would take an old starwars puppet over a CG Jabba anyday.

      One of the only movies to do it right was Jurrassic Park. It was also one of the first. It is a shame that production values have dropped so dramatically.

      Think of all the great fantasy and scifi movies in the past that used puppets instead of graphics:

      The neverending story
      Star wars trilogy (before profiteering by Lucas)
      Labrynth
      The Dark crystal
      Legend

      All of the characters were more believable than the current crop... Even Gollum from the recent LOTR movies, which had some of the best acting by a CG character in a while, was difficult to believe because half the time he was on the screen, it we obvious that he was a CG character.
      • Re:Bah (Score:5, Insightful)

        by Anonymous Custard ( 587661 ) on Friday May 30, 2003 @10:29AM (#6076517) Homepage Journal
        Worse yet, the CG in most movies is not believeable. The quality is so low and the animation so obvious that it removes the credibility so that only children could possibly enjoy it.

        That may be true for implementations like Jar-Jar in SW Episode 1, but don't group Pixar in there with the hollywood CG abusers. Pixar produces high quality cartoons, not real-life simulations. They're not trying to fool your eye into thinking that the bugs in A Bug's Life are actually real bugs moving around.

        Even Gollum from the recent LOTR movies, which had some of the best acting by a CG character in a while, was difficult to believe because half the time he was on the screen, it we obvious that he was a CG character.

        So your glass is half-empty. I thought it was amazing how the other half the time, I was watching the movie forgetting that Gollum was CG.
      • Re:Bah (Score:2, Interesting)

        by neuro.slug ( 628600 )
        I know what you are talking about. I argue that it is not that the CG character appear unrealistic; it is that our brains process the material in a somewhat different manner.

        Think of it this way: You watch Dark Crystal. The muppets appear fake. However, you interpret them as characters and thus see realistic action in a fake character. I believe we overlook the imperfections in such a case.

        Enter LOTR: The Two Towers. They attempt perfection. We look and marvel, yet our brains cry "That can't be re
        • Yea, I think you understood where I was coming from.

          Not only do they attempt perfection, the miss badly.

          Poor physics
          The characters don't always "contact" their environment.
          Incorrect lighting

          It makes us realize that the actors in the scene with the CG characters are actually talking to nothing. Its difficult to suspend disbelief when it is obvious that the character that you are looking at is not actually there and just superimposed onto the scene. The puppets are actually there on the set when they are
      • Re:Bah (Score:5, Insightful)

        by gpinzone ( 531794 ) on Friday May 30, 2003 @10:56AM (#6076793) Homepage Journal
        In the 80's, most sci-fi and fantasy movies needed to use puppets and camera trics. The puppets were significantly more believable and enjoyable to watch than most current CG characters. I would take an old starwars puppet over a CG Jabba anyday.

        Let's not get carried away! I think a better example is Ghostbusters. Listen to the commentary track on the DVD and you'll find out how ingenious tricks were used to do the effects. For example, the "frying egg on the countertop scene" was done using no computer animation; just some basic stuff a magician would do. Nowadays, they'd animate the whole thing with a cgi egg on a blue screen that would look completely fake just because no one would bother to figure out how to do it any other way. Probably the best example of old school effects has to be in the Wizard of Speed and Time. [imdb.com] In fact, I'd say it's the definitive movie on the subject.
      • Re:Bah (Score:3, Insightful)

        by wass ( 72082 )
        Even Gollum from the recent LOTR movies, which had some of the best acting by a CG character in a while, was difficult to believe because half the time he was on the screen, it we obvious that he was a CG character.

        So then you by default don't like cartoons or anime because the characters aren't puppets?

        I don't really get your premise, why is a puppet any more "real" than CG? In either case alot of work must go into making the thing look real and lifelike. Some movies have the manpower, budget, and m

        • Re:Bah (Score:4, Insightful)

          by TheWickedKingJeremy ( 578077 ) on Friday May 30, 2003 @11:45AM (#6077369) Homepage
          I don't really get your premise, why is a puppet any more "real" than CG?

          Because, when another character reaches out and touches the puppet or model, you believe he/she is actually touching something... With CG, it is usually so obvious that the CG character isn't really there. The other actor (who is in reality is looking at a blue screen) stares intently at where the eyes are supposed to be, but you can just tell he isn't seeing the creature standing there. You can tell because the character does not react to the subtle nuance of the CG character. When the CG creature wags a huge, spiked tail, or shifts its weight suddenly, the other actor does not react to these movements. I dont know how else to explain it - it is obvious the creature is simply not there. Chewie from Star Wars was much more believable than even Gollum... The difference is in the minute, subtle nuance found in their interactions.

          CG has its place and can definitely add to the realism of a picture (films like Jurassic park used CG very effectively), but in most cases it detracts IMHO.

          Animations like Roger Rabbit are just in a different category altogether. The creators of Roger Rabbit were not trying to convice me that Roger is a character that I would believe in real life. He was, obviously, a cartoon, and it works fine.
          • I think a large part of the unreality of CG is due to the fact that they are showing things that you know to be absolutely impossible (like Jabba the Hutt). Your brain just can't get over that fact, so it will never look as real as something you can tell yourself is a real, physical object. However, when I saw the first footage from Final Flight of the Osiris, I didn't yet know that it was CG, and it took some convincing for a friend to get me to realize it wasn't live-action.
      • Whoa, boy. (Score:4, Insightful)

        by paRcat ( 50146 ) on Friday May 30, 2003 @11:18AM (#6077074)
        ok, I'll heartily admit that the 5 titles you mentioned were all great movies. In fact, seeing the name "The Dark Crystal" brought back memories of wonderful times sitting in front of the screen, getting engrossed in the story. Of course, nowadays, if I find out about someone who hasn't seen one of those, I instantly go into this "It's awesome!" explanation with plenty of "the effects rock", etc.

        Here's the thing though... those movies were released when I was the target demographic. When I watch one of those movies now (aside from maybe SW), I'm amazed at how many blanks my brain filled in. The Dark Crystal was one of my favorite movies, and now I can only wonder why I wasn't distracted by the muppettesque job done on all of the characters. Granted, my brain was forced to work, and who knows... that may be why I have an imagination today. :)

        But now back to the topic at hand... to say that puppets are superior visual effects to cg seems a little short-sighted to me. Given that both are separate art forms, it seems like the applesoranges argument.

        I personally believe the best mix is when full-size sets, miniature sets, and cg are combined. I loved seeing that Shrek's house was actually a miniature sculpture with Bonsai trees and moss. I loved that some LoTR frames used hundreds of layers to create the environments. And most of all, I love that technology is now being used to bring fantasy stories to life for adults rather than being relegated to 'stories for children'.

        If someone on /. decides that the images aren't believable, it doesn't really matter to me. And while many films don't spend a lot on cg and get it horribly wrong (cough*2*fast*cough*2*furious*cough), many others bring the state of the technology farther. And that just means good things in the future.

      • Re:Bah (Score:5, Interesting)

        by Java Pimp ( 98454 ) on Friday May 30, 2003 @11:43AM (#6077358) Homepage
        I would take an old starwars puppet over a CG Jabba anyday.

        I agree. Although you got to admit that the CG Yoda in AOTC was pretty impressive. There was only one point in the movie (and only after I had watched it a few times) were you able to "tell" he was CG.

        I think the reason CG Yoda was more believeable over Jabba or Jar Jar, etc... was the fact that they tried to make him look and act like the Puppet Yoda and not a real live creature/character.

        They are trying to overkill the CG characters giving them cartoon like motion for acting and speaking. (over exaggerate lip movements for syllables, etc...) My lips don't move that much when I speak, and neither do puppets.

        Perhaps if they concentrate on making the CG characters look like puppets they may be more believable.
    • Just face it. With CG, Hollywood just isnt cool anymore.

      Not cool? Take a look at this [imdb.com]... is it getting hot in here, or is it just them? *puts on sunglasses - makes dual "gun gesture" with both hands - winks*

      Cool, indeed...
      • Jeeezus H. Christ! That's the best CG I've ever seen! I knew they weren't real!

        By the way, Britney Spears and Ricky Martin are cyborgs.
  • by Timesprout ( 579035 ) on Friday May 30, 2003 @10:05AM (#6076276)
    That wasn't enough for Pixar's CEO, Steve Jobs. "He thought it was really important that there only be one bathroom in the building, for all 700 people who work here," Greenberg says.

    There is no way my bladder could survive the trauma of working there given the amount of coffee I drink
  • Soccer? (Score:3, Funny)

    by dfn5 ( 524972 ) on Friday May 30, 2003 @10:06AM (#6076291) Journal
    complete with outdoor amphitheater and half a soccer field

    Cool, half a soccer field. So they can ... play with themselves?

  • by zakezuke ( 229119 ) on Friday May 30, 2003 @10:06AM (#6076292)
    What what I understand, it's not a problem going to a movie with a video camera in hong kong. Piracy is common place, can buy films on the street or see them in the theater.

    While you can sorta impose these rules in america, you can't always impose these rules in other parts of the world. Besides, I have never thought it was a serious threat with a cam corder as they look crapy anyway. A cam edition of a film atleast here in america has NO comercial value what so ever.

    Now a DVD screener on the other hand, will why bother buying the DVD if you download the screener, that's something they should actually be concerned about. Fortunatly for Hollywood the equipment required to copy films onto the small screen is pretty costly and not something typical home users own.

    • by Doomrat ( 615771 ) on Friday May 30, 2003 @10:12AM (#6076354) Homepage
      Hong Kong?! Phooey.
    • I know a guy who was selling Camcordered copies of Matrix Reloaded from the boot of his car at £15 a pop, even after it was released.

    • why bother buying the DVD if you download the screener

      because many people enjoy having extras. the commentary tracks many times give you insights into the film that no "behind the scenes" featurette will. not only are these commentary track often humorous, they are also educational for many up and coming film makers.

      Mike
    • Cam releases are depreciated since Telesyncs (cam from projection booth with the sound connected to the projector) come out at the same time. So when it's an internal job how can it be stopped ? Projectionists often run movies after their shifts so that they can watch it on their own. Any nonsense about checking for cameras or confiscating camera phones is a irrelevant since there's always going to be Telesync releases and Screeners released. If they were smart they'd release screeners in cheap dvd players
    • Yes. Thanks to movie piracy, the film industry is only making billions of dollars instead of billions and billions of dollars.

      (All due respect to Matt Groening.)
  • by 3.5 stripes ( 578410 ) on Friday May 30, 2003 @10:07AM (#6076301)
    Most of the people I've met from there are just big kids, although I haven't had a chance to see them work. Dylan for example, reminded me of a few of my fith grade classmates.

    Wish I was talented enough to work there.
  • Airplane Contest (Score:5, Insightful)

    by dschuetz ( 10924 ) * <.gro.tensad. .ta. .divad.> on Friday May 30, 2003 @10:08AM (#6076321)
    There's a great easter egg on the Monsters, Inc. DVD.

    Second disc, Humans Only, Pixar studio tour, highlight the logo at the bottom, press left (a black circle should appear around the airplane). I think then you click on the airplane.

    It's a short film of a paper-airplane contest they held in the atrium, with lots of crazy contraptions either flying the distance, curling into the sides, or plummeting straight down. All set to an appropriate classical soundtrack.

    Why is it that all the really cool places to work are on the left coast? (Pixar, Google, etc.) All we've got out here are the CIA and the Pentagon, and those sort of lose their luster after a bit....

    • Why is it that all the really cool places to work are on the left coast? (Pixar, Google, etc.) All we've got out here are the CIA and the Pentagon, and those sort of lose their luster after a bit....

      Because you're a couple hundred miles too far south, that's why. Come to Boston- the 495/128 corridor are chock full of technology companies, thanks to a fresh supply of smart college students- MIT, Harvard, BC, BU, Umass...MA has more colleges than any other state in the US. They pop out of college, have a

  • by teamhasnoi ( 554944 ) <teamhasnoi AT yahoo DOT com> on Friday May 30, 2003 @10:08AM (#6076323) Journal
    All it takes is ONE person to share it. ONE. Then the day is over, time to go home, you've lost the battle.

    A projectionist, a kid who works at the theater with a camera behind a wall, somebody with a camera in their glasses, all it takes is ONE.

    All this is a waste of time, because you can't be everywhere at once. If broadband was available to areas with pirate flea-markets, I'm sure it would kill more of that market than anything else.

    THis article talks about a high quality rip of Matrix Reloaded. That sure as hell didn't come from a theater-goer with a sony..

    Clean your own house before you tell me how dirty mine is.

    • by gosand ( 234100 ) on Friday May 30, 2003 @10:40AM (#6076642)
      THis article talks about a high quality rip of Matrix Reloaded. That sure as hell didn't come from a theater-goer with a sony..

      Nor did it have any impact on the box office take of the movie. It was the highest opening for an R rated movie ever. So if it wasn't on the net, does that mean that they would have made 100 million more? The other pirated movies on the net that make the articles are LOTR and Spider-man. Both couldn't have done much better at the box office. I don't understand why these movies make the news. If it hitting the net was such a revenue hit, wouldn't these things do poorly at the box-office? Or is it just that they would have made so much MORE money? Boo frickin hoo.

      I understand why Pixar would take measures to prevent people from taking it before the release. EVERYONE steals stuff from work, it would be no different at Pixar. They have every right to keep people from pilfering it. (Hey, I would too). After it hits the public though, all bets are pretty much off.

      • And I hope they realize, that if they didnt have that long, drawn out, STUPID love scene that made no sense and seemed slapped into the ccenter of the movie for no reason at all, maybe they could have pulled a PG 13. :P
        • You're right, the love scene was pretty stupid considering it was probably the only thing giving it the R. Although this is not a problem where I live, the local theater (which is pretty nice actually) doesn't ever ID people, and as long as you don't look like a 10 year old, you get in.
    • somebody with a camera in their glasses

      Oh yes, got to love staring at a 320x240 divx for 2 or 3 hours with a friend. "This blob of pixels is Neo! ... I think..."

    • THis article talks about a high quality rip of Matrix Reloaded. That sure as hell didn't come from a theater-goer with a sony..

      Actually, it did. The group Centropy has been releasing incredibly high quality Telesync [vcdquality.com] SVCD copies of films for a few months (Centropy has been around for years, but only started the beautiful TS copies recently.)

      They have obviously mounted a camera way up in the rafters (the angle is close to perfect) and have some talented post production people making TS copies look like
      • They have obviously mounted a camera way up in the rafters (the angle is close to perfect)

        Yes, it's a telesynch, it's not cam.

        Trying to stop cam versions isn't going to do anything while there is a lot of money to be made for projectinists for setting up telesync or distributing screeners.
  • 8 hours/frame (Score:2, Interesting)

    by alyosha1 ( 581809 )
    When Pixar started in 1985, Greenberg says, it took 8 hours to render one frame (or 1/24th of a second) of computer animation. Now, it still takes 8 hours, because the artwork in each frame is far more complex.
    So, that would be, what, 158 years to render a two hour movie? I guess the company started up a lot longer ago than I thought....

    Here endeth the nitpick.
  • by HaloZero ( 610207 ) <protodeka@@@gmail...com> on Friday May 30, 2003 @10:11AM (#6076347) Homepage
    When Pixar started in 1985, Greenberg says, it took 8 hours to render one frame (or 1/24th of a second) of computer animation. Now, it still takes 8 hours, because the artwork in each frame is far more complex.

    105 minute movie (approximation)
    105 * 60 = 6300 seconds in the movie
    105 * 60 * 24 = 151200 frames in the movie

    151200 * 8 = 1209600 hours to compile complete movie (?!?!)
    1209600 / 24 = 50400 days
    50400 / 365.25 = 137.9 years


    I suppose however assume that..

    ...the RenderFarm. Behind a large window is a wall of blinking lights, a collection of some 300 machines, each with eight processors. Together, Greenberg says, they perform 400 billion computations per second.

    105 minute movie (approximation)
    105 * 60 = 6300 seconds in the movie
    105 * 60 * 24 = 151200 frames in the movie

    151200 / 300 = 504 (one frame per machine) 504 * 8 = 4032 hours to compile movie with one machine per frame 4032 / 24 = 168 days to compile movie with one machine per frame (46% of a year)

    Ok, so I suppose it could work...
    • It also depends on how they arrive at the '8 hours' to render one frame. IF it is 8 hours on a single CPU machine, then you should also take into account each machine having 8 processors - which would take 1/8 the time overall.
    • Only 3 weeks (Score:5, Informative)

      by Namarrgon ( 105036 ) on Friday May 30, 2003 @10:35AM (#6076575) Homepage

      some 300 machines, each with eight processors.

      That "8 hours per frame" would be for a single CPU.

      168 days / 8 CPUs = 21 days.

      However, they don't just render the final version of the movie once & then release it. There are countless test renders, animation tweaks, re-renders, texture adjustments, further re-rendering, alternate lighting setups, re-rendering, slightly different camera angles, yet more re-renders, the script for that scene is rewritten from scratch and the whole process repeats until finally the scene is cut for pacing reasons.

      It all takes a god-awful amount of CPU time, and it's all completely necessary :-)

      • However, a lot of test renders are done at lower resolutions, or with a lot of shiny but time-consuming stuff like anti-aliasing turned off. This speeds things up for non-final rendering runs.
    • But here's some other math that doesn't add up :

      400 billion computations per second / 300 machines / 8 processors = 166.66 million instructions per processor per second.

      Huh? They render movies with 166 MHz procs? Somehow I don't believe that.

      4 trillion computations per second would sound about right, but then I may just be bad at math.
  • by molarmass192 ( 608071 ) on Friday May 30, 2003 @10:12AM (#6076355) Homepage Journal
    "It's estimated we lose between $3bn (£1.8bn) and $4bn (£2.4bn) a year to this problem despite strong anti-piracy actions by the movie industry," said Rich Taylor, a spokesman for the Motion Picture Association of America (MPAA).

    I love these estimates. Where do they pull these numbers out of? Realistically, 95% of this figure is revenue they'd never have earned anyhow. People who are willing to pay to see a movie will not settle for a low res DivX viewing on their PC. I think the $3-4B figure is based on pirated DVDs, not camcorder captures available on the net. Even then, these figures would be based on selling a DVD at $20 a pop for each pirated one in countries where $20 is half a month's wages. You have to admit that $3 billion loss is far more impressive a figure than a more factual $150M loss since that's about what they swallow on a big budget movie flop. I'm not saying piracy does not exist but the scale of the problem is being way overstated.
    • The first thing you do is presume that every pirated copy of anything is a lost sale. That's the golden rule of "piracy loss calculation" and without it piracy is a non-cost to IP sellers (erm, licensors, sorry..) since no one is stealing something of physical value. It's similar to the police catching a coke or heroin wholesaler and listing the value of the narcotics at the end-user cost instead of the wholesale cost -- they show 8 kilos of coke and call it $10M in coke, when the wholesale price is $15k
  • Will not help (Score:3, Informative)

    by LightningTH ( 151451 ) on Friday May 30, 2003 @10:14AM (#6076375)
    Deploying metal detectors and night vision goggles will not help. Given a few days, movies are ripped with high quality sound and video without any audience being heard. This means that there are people that run the projectors, or even possibly the owner themselves ripping the movie after the theatre has shut down.

    Think an employee is going to turn themselves in when they can bypass the checks and go directly to the film reel or digital stream themselves?
  • by nherc ( 530930 ) on Friday May 30, 2003 @10:14AM (#6076384) Journal
    From the article:
    Studios are very keen to prevent copies of their films hitting the black market, denting box office takings.

    In April, a 33-year-old California man was arrested and charged with illegally videotaping films - if convicted, he faces up to 26 years in federal prison

    Kill, rape or beat someone to within an inch of their lives and you'll probably receive less than half of the sentence this guy faces. I realize he most likely won't get 26 years, but what's wrong with a society where you get more hardcore jail time for swiping a copy of the latest Disney flick than for say running down the Director.
    • by Anonymous Coward on Friday May 30, 2003 @10:25AM (#6076487)
      It's federal vs state laws.

      Depending on the state, violent crimes will be treated differently. Murder is practically legal in California, but Texas is another story.

      Now, kill, rape or beat someone while wearing a policemans uniform, you've just violated their civil rights, and the feds will execute you. Kill, rape or beat a federal employee - same thing. This is why the DC snipers are facing the death penalty. They cant get it based on MD law (where most of their killings took place), but they took out a fed, so they'll fry.

      Laws are crazy and varied all over. Get caught with a half a joint in some states, you probably wont even be charged. Get caught in Nevada, its 5 years manditory for any amount of marijuana. Even an unsmokable hemp stem.
    • In America, it usually matters more the disparity between the net worth of the "victim" and the "criminal" than the crime itself.

  • wtf (Score:5, Insightful)

    by adamruck ( 638131 ) on Friday May 30, 2003 @10:18AM (#6076416)
    is it just me or are these people taking it a little to far, metal detectors and night-vision goggles? They have more security at the movie theatre then at school, what type of statement does that make?

    In April, a 33-year-old California man was arrested and charged with illegally videotaping films - if convicted, he faces up to 26 years in federal prison.

    if I pay to go to the movies and contribute to the million and million of dollars of profit, if I wanna take a peice of crap video recorder and have a grainy, shitty sounding, bad quality copy of the movie, WHO FUCKING CARES?

    Now if I go and sell it to my friends, or share it on kazaa, then great, ORDER ME TO STOP, AND GIVE ME A FINE. 26 years in a federal prison is fucking insane, drunk drivers dont get that much time.
  • by salon.com ( 665931 ) on Friday May 30, 2003 @10:18AM (#6076417) Journal
    Places that work on top-secret military-related projects often times have "vaults" in which workers must complete projects without any real connection to the outside world (anything outside of the room). So, this means no Web, email, IRC, FTP, Instant Messaging, etc.

    Perhaps if Pixar adopted something like this, and built a large room in which workers could work without contact with the outside world, their problems would be eliminated.

    Of course, you would also need a security team set-up to monitor what employees are bringing home with them at night, as well as during their lunch breaks. It's very simple to fit something as small as a CD-R inside a coat pocket or similar clothing item. All you'd need is one mistake, and suddenly the newest Pixar film is released to the wild.

    I feel, however, that these early releases don't really hurt the companies as much as they think they do. If anything, perhaps it generates more excitement about the film. Many people may not ever go see a film, but if they catch an early release of it, their minds may be changed.

    Just some thoughts from a fellow industry insider (not Pixar, though).
    • by Oliver Wendell Jones ( 158103 ) on Friday May 30, 2003 @10:44AM (#6076687)
      That reminds me of an incident many years ago... I worked part time at a computer store in Alexandria, VA. One of my co-workers was a U.S. Navy Master Chief who worked at the Navy Research Labs. One of his lab coworkers asked him to buy a copy of a computer game with his employee discount and bring it to him at work. Pretty harmless, right?

      The name of the game (IIRC) was The Haley's Project, or something else spacey - you flew from planet to planet within the solar system and at each stop you would receive a trivia clue to guide you to the next planet. Anyways, the manual was made up to look like a NASA guide and all the pages were printed with fake 'TOP SECRET' stamps all over everything.

      Last I heard, the guy was still smuggling the manual out one page at a time - stuffed in his underwear - since the security checkpoint wouldn't let him take home anything marked TOP SECRET... :-)
    • Sounds good, I'm sure a lot of experienced CG and animator people would love to work in an environment with no contact to the outside world.
  • by Ryosen ( 234440 ) on Friday May 30, 2003 @10:19AM (#6076433)
    Night-Vision Goggles? You know, it's bad enough that the movie industry is going bankrupt, but now, thanks to rampant piracy, I won't be able to sneak in a bag of gummi bears! Oh, the humanity!
  • Here's the "bathroom effect" theory, as Greenberg explains it: "If you have bathrooms that are scattered throughout the building, you use the bathroom nearest to where you're sitting. If there was one bathroom, all kinds of people would come together and talk with one another all the time -- you'd meet different people if you were waiting in line. It would enhance communication, and you'd be talking about things outside of work."

    I don't know about you, but when I'm sliding into first, and my pants are about to burst, the last thing on my mind is discussing with coworkers what I was doing at the Chinese massage parlor last night.

    Get real. Let's not form lines in front of the bathroom and watch the girl from accounting do the funny walk, as we hold ourselves to keep from peeing.

    Whatever happened to watercoolers?

    • What's more annoying than the guy standing at the urinal next to you striking up a conversation? The first thing that invariably pops into your head is "is this guy hitting on me? What the hell is he talking to me for when I've got my dick in my hands?"

      I mean I'm there to take a piss, not for an ice cream social.
    • This is just another one of those "team training" ideas that was popular in the 90's.

      I can't count how many of these dumbass ideas I've had to live through and how many team building sessons, getaways, and classes I've endured. It's a total waste of money and employees time.

      It doesn't work, it didn't do a damn thing to change anything. Good companies with good people were always successful even with no special team crap. Bad companies with pathetic management and/or moronic employees always failed, no
  • by Guano_Jim ( 157555 ) on Friday May 30, 2003 @10:21AM (#6076454)
    When Pixar started in 1985, Greenberg says, it took 8 hours to render one frame (or 1/24th of a second) of computer animation. Now, it still takes 8 hours, because the artwork in each frame is far more complex.

    Keep in mind that they don't render everything all at once! Any given frame is bound to be a composite of many different layers.

    They'll break up a single element (say, one fish) into multiple passes for diffuse, specular, shadow, and who knows what else.

    Then there's backgrounds, z-depth images, shadow maps, and about a bazillion other things that need to get rendered, too.

    Then they have to render the composite image, which also takes an obscene amount of time if the composite is complex.

    Not to mention all the test renders and placeholder renders before the final.

    So this "eight hour" figure has got to be just a ballpark estimate for the public at large. It would be pretty difficult to figure out exactly how many hours of rendering time actually went into one completed frame.
    • Complicated math (Score:2, Insightful)

      by Anonymous Coward
      It would be pretty difficult to figure out exactly how many hours of rendering time actually went into one completed frame

      TotalRenderingTime / NumberOfFrames

  • by tezzery ( 549213 ) on Friday May 30, 2003 @10:33AM (#6076560)
    Taken from vcdquality.com Finding Nemo - TELESYNC - FTF FTF Presents: Finding Nemo RlS.DaTE....: 29th May 2003 FoRMat......: Telesync VCD
  • by CPIMatt ( 206195 ) on Friday May 30, 2003 @10:33AM (#6076565)
    why show the movie to 3000 people? Limit the number of pre-release screenings and just release the movie when you schedule it to be released. Bruce Springsteen did not have a problem of his new album getting pirated. Why? He didn't sent it to anyone.

    -Matt
  • Nice (Score:2, Funny)

    by Anonymous Coward
    So if everybody pirates movies, places like PIXAR will not be able to lavish money on half a football field, nor afford employees timewasting 'creative' breaks. So until I work in an enviroment like PIXAR, I'll be doing all the pirating I can... Bastards!
  • talking about deploying metal detectors and night-vision goggles to stop people from camcording the movie.

    As long as the theater tests the film before showing it to the masses, there are going to be cams of it. Having an aquantance who is a projectionist has allowed me to get personal screenings of most recent major films, usually at least two days before the release. I could have easily brought in a cam, probably even tapped into the soundboard. (I can even throw some beer in my jacket as long as I tr
  • by g8orade ( 22512 ) on Friday May 30, 2003 @10:40AM (#6076643)
    I know this is about filming at pre-screenings, but in week one after that, given one of these High Definition Digital recorders [videosystems.com] mounted on a mini tripod under a sweater, and a matinee that no one else goes to, getting a decent copy could be pretty unstoppable. None of the high schoolers staffing my local theaters for the summer would be up to it.
  • Progress... (Score:2, Funny)

    by mledford ( 246826 )
    When Pixar started in 1985, Greenberg says, it took 8 hours to render one frame (or 1/24th of a second) of computer animation. Now, it still takes 8 hours....

    Now there's progress!

    Just more proof that sound bytes can say whatever you want them too.

    "From the company that brought you Win98 and WinXP comes Windows Unbreakable!

  • by machinecraig ( 657304 ) on Friday May 30, 2003 @10:41AM (#6076653)
    I've never liked these behind the scenes looks at crazy hip work environments. I mean - the cool office with lots of toys didn't do any good for Ion Storm did it?

    I wonder if Pixar will want talk about their offices if their latest movie tanks and stockholders are wonder what the hell their money is being spent on.

    Also, in the article Pixar comes off sounding like Saturn or Lotus or something. Those places always kind of give me the creeps. I would half expect to show up for work and see everyone wearing blue reeboks, or drinking magic cool-aid or something.
    • The problem with Ion Storm wasn't the "cool working environment". It was the incomptitent management, specifically Tod Porter and John Romero. Tod was a complete jerk who abused every employee in the company, no matter what team they were with, and John Romero would never stand up to him to leave the DaiKatana team alone.

      You don't have an entire developement team quit on the same day unless management is horribly broken. That doesn't happen with a healthy company. Ever.

      The toys and cool offices weren't
  • "Most people think the extra security is just for terrorism reasons,"

    What? Tighter security not being used for our safety, but everyone's just allowed to think that it is? *gasp* Sounds sort of like the TIA initiative.

    And the movie industry loses 3 billion $ to piracy? Right. Next thing you know they'll shut down all the second-run theaters in the country.

    Look at the economy, mr. *AA, and I think you'll see that no one has been having a great go at the money lately, y'know with it being in the crapp

  • by syle ( 638903 ) * <syle.waygate@org> on Friday May 30, 2003 @10:48AM (#6076714) Homepage
    The use of metal detectors and night goggles is still a fairly new practice, having been most recently used in early screenings of X-Men 2 in May and more recently at Down With Love, starring Renee Zellweger and Ewan McGregor.

    Sources went on to say that unlike in X-Men 2, the night vision goggles in Down With Love were used to identify and apprehend those elusive moviegoes who attempted to escape early.

  • ... for those night-vision wearing voyeuristic pigs to watch me playing tonsil hockey with my girlfriend during a movie? Last I heard they charged people for that kind of thing...
  • Pixar Job Posting (Score:2, Interesting)

    by flagweb ( 311539 )
    Pixar has one position that should be of interest to the /. crowd: (asks for a unix geek who can program PERL etc.)
    MacOS X Systems Administrator [pixar.com]

    Here is their comlpete listing of current jobs [pixar.com]:

    Mac/PC Systems Administrator, Systems
    MacOS X Systems Administrator, Systems
    Security and Safety Officer, Facilities
    Software Engineer, RenderMan Products (Seattle)
    Quality Assurance Engineer/API Tester, Studio Tools
    Project Coordinator, Studio Tools
    Film-On-Line T
  • In April, a 33-year-old California man was arrested and charged with illegally videotaping films - if convicted, he faces up to 26 years in federal prison.

    I guess the concept of punishments fitting the crime has gone out of style in the USA?
  • Pixar is the Microsoft of the computer graphics world. They have created some good stuff, yes, but they have not given much of anything back and often hurt the field.

    They do things like produce a suposedly open standard like Renderman, then sue anyone who uses it into oblivion. Most small projects get by without them batting an eye, but if competition rises up they are quick to lay the smack down.

    They have all these secrets, and keep everything to themselves. Just read some of their licensing agreement
    • by sahala ( 105682 ) <sahala@@@gmail...com> on Friday May 30, 2003 @12:17PM (#6077670)
      they usually produce good stuff, but they also are incredibly self-serving. I just have a bad feeling about the company.

      How are they so horrible because they're self serving? You claim that Pixar's a suck-ass company, but I don't see any valid reason behind this, other than the fact that they don't give away all their (Rendarman) technology. If Pixar is so bad because they keep industry secrets to themselves, then almost every other company in the world must be "suck-ass" as well.

      I'm sorry that Pixar's not an open source software company -- I kinda thought that they made movies or something.

    • by donglekey ( 124433 ) on Friday May 30, 2003 @01:55PM (#6078693) Homepage
      Some of this I feel should be clarified.

      Pixar is the Microsoft of the computer graphics world. They have created some good stuff, yes, but they have not given much of anything back and often hurt the field.

      They have certainly NOT hurt the field of computer graphics. They have contributed quite a bit of research. They did pioneer the Renderman standard. It was one of the things that helped CG get off the ground back when it was starting to be put in movies, yet even SGI workstations only had 64 Megs of RAM. There are alot of Renderman renderers out there. The Exluna/Entropy thing is more complex because the Larry Gritz worked at Pixar. I feel their Lawsuit against the company was baseless, (entopy was a different kind of renderer) and their suit against him personally was pretty evil, but it had a small twist too it so it wasn't completely cut and dry.

      Have you ever seen Pixar release anything like Massive (Weta)? I didn't think so.

      Massive is being sold at $70,000. It is not owned by Weta as part of a deal with the creators. It's not really a good comparison. I think that Weta probably will release some of their smaller tools as open source projects once the dust settles and their pipeline solitifies as they even out and become a permanent and major visual effects studio. For now though, other studios have done more, like Rythm and Hues with Film Gimp.

      Pixar has been a major catalyst in 3D animation, I think it would be unfair to say so just because they aren't releasing open source tools. And I think that also some top executive is a complete bastard for suing Exluna out of buisness, but that doesn't mean that the company is bad in general.
  • In the UK Stelios Haji-Ioannou, he who founded easyjet and a dozen other budet businessew called easySomething has opened a new business called easyCinema [easycinema.com]. A budget cinema offering with minimal staff, not even a box office. You have to print a barcode ticket from their booking website and scan it at automated turnstiles to get it.

    With the staff numbers cut to the bone, it ain't going to be too hard for people to smuggle in camcorders, which will no doubt worry the studios.
  • Its funny how people who try to prevent theft always act like its the poor man doing the stealing. They want to give Night vision goggles and metal detectors to the people to find the criminals, when its these same people that ARE the criminals.

    When a movie is camcorded, its NOT by someone in the audience, its my someone that works at the theater, duh!

    Same in the auto industry. A car's security devices must protect that car even from the creators of the security device. Security through obscurity is no
  • Good Stories (Score:2, Insightful)

    by CowboyRobot ( 671517 )
    Lasseter gave a talk at my school, Cornell, ten years ago, back when Luxo and 3D animation was fairly new. It was at Cornell where Don Greenberg's team developed the first ray-tracing methods in the 70s. What most impressed me about Lasseter was his 5-step plan to making a computer-animated movie. The first step was developing the story, and the others involved determiing market and budget, and then actually making the thing. This differs from what I understand of how other studios operate, where the box of
  • Since most CCDs are sensitive to IR as well as visible light, why not just have a a couple of powerful IR lamps positioned around the cinema screen to overexpose the CCD, thus washing out the recorded image...?
  • "If you have bathrooms that are scattered throughout the building, you use the bathroom nearest to where you're sitting. If there was one bathroom, all kinds of people would come together and talk with one another all the time -- you'd meet different people if you were waiting in line. It would enhance communication, and you'd be talking about things outside of work."

    Maybe it's the introvert side of me but I'd rather not have someone talking to me while I'm trying to take a whiz and talking 'while we wai
  • here's a BBC story talking about deploying metal detectors and night-vision goggles to stop people from camcording the movie.

    Now if they can just figure a way to stop little punk-ass kids with laser pointers, I'd be happy...

One man's constant is another man's variable. -- A.J. Perlis

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