Final Fantasy VII: Advent Children Impressions 180
Tim Butler writes "1UP.com has posted impressions of Final Fantasy VII: Advent Children from the premiere screening at the Venice Film Festival. The article also reveals that the film won't be ready until next spring -- but may clock in at more than an hour and a half in running time (is a big screen release a possibility now?)."
Re:Holding out hope. (Score:5, Insightful)
Almost invariably I find this to be the case with those who call it their favorite.
Re:Holding out hope. (Score:5, Insightful)
. A small team of unlikely characters fighting impossible odds.
. A government with factions out to kill that team.
. The earth nearly destroyed or in its final days.
. People with magical/spiritual powers.
. Some kind of religeous overtones.
. Scary monsters everywhere!
. A top bad guy evil character, out to get our team!
I think what made it suck was that those good game elements that play out over 40 hours of interactive gameplay as you are descovering the world don't neccesarily make a good 2-hour non-interactive movie where there is a lot of exposition and all of these elements are crammed together.
The difference in the plots between FF: TSW and FF VII: Advent Children is that the FFVII Universe is already established (as the most popular FF of all time), and pretty much anyone wanting to see FFVII has already a good idea of the backstory. That allows for better storytelling.
Re:Creepy Faces (Score:2, Insightful)
Nope, sorry. The images still don't look real to me. Even the thresholds between different objects look wrong somehow.
Re:Holding out hope. (Score:4, Insightful)
Indeed (Score:2, Insightful)
Re:Holding out hope. (Score:3, Insightful)
Re:Indeed (Score:2, Insightful)
secondly, while FF6 had more characters, the characters were more dry and not quite as "cool(with all that entails).
What FF6 had going for it was the delivery of the characters and the setting in which they were introduced. Narshe, Vector, etc... were all memorable towns and the Airships looked man-made. The world itself was just plain well-detailed and the characters were well thought out, for sure. It makes FF6 my fav FF to play.
Kefka was a strong character, and an excellent villain, but had absolutely no background. Sephy had a shiteload of background story. Hell, you sympathized with him.
FF7's world wasn't as deep, but the characters themselves stuck with you.
But one thing they both had in common:
They both had character with EXCELLENT finishing moves that got killed before you could use them:P(Aeris's Lv4 and Leo's swordamajig)
Re:Holding out hope. (Score:5, Insightful)
The storyline was so intriguing thanks to the amazing visuals that it simply took the gameplay to a new level.
They also killed a major character, a love-interest no less, right in the middle of the story. This, to my recollection, had never happened in such as quick, brutal and shocking manner before.
It may sound silly, this is a video game yadda yadda, but the immersiveness of this game is unparalleled in any other Final Fantasy to date. They seem to be so hot on Amazing CGI Scenes and SUPER HUGE MONDO MONSTER SPELLS that take (I kid you not) 2 minutes a pop to pull off, that they leave the gameplay and the richness behind.
That's not to say they haven't come close, but that's also to say that the magic in FF7 has yet to be repeated.
The next final fantasy will be a continuation of the FF7 story. That has never happened before (the revisit of an older universe to tell a continuating tale). This alone tells the power it had not only on gamers, but on SquareEnix as well.
Re:Kill Square (Score:4, Insightful)
Since when was it a good idea to let the fans write the plot? What should it matter how the fans thought FFVII should have ended? Movies or games produced by focus group rarely have any redeeming features. One of the things I respect about Square is their willingness to make unpopular decisions with regards to the Final Fantasy franchise. Pretty much every game is iconoclastic and messes around with the establishe formula, using sending the fanboys who wanted a clone of the previous game into hysterical fits. The battle system changes pretty much every game, often in completely unexpected ways (witness the sphere-grid in FFX) while the game-world usually has at least one unique factor that makes you go "what the fuck". I'd say that the only time Square *didn't* do this with a recent game (FFIX), they delivered the most disappointing product.
To sum up, I don't want the content of my Final Fantasy games/movies dictated by the turgid outpourings of the fanfic authors. Advent Children may turn out to be just a blatant cash-in, but past experience leads me to suspect it will be something a bit riskier.