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The Future of Star Wars Gaming 256

Posted by Zonk
from the tie-fighter-2-is-long-overdue dept.
Reuters has an interview with LucasArts President Jim Ward up, and it goes into a good deal of depth about the present and future of Star Wars gaming. He suggests that Jump to Lightspeed is doing well commercially, mentions that there will be a Star Wars RTS in the next year or two, and again comfirms that there will be new Star Wars properties on TV. From the article: " We will have new live-action and animated TV shows over the next few years, and I think there's a bright future there for games based on these new properties as well as original Star Wars games like a new real-time strategy PC game that Petroglyph is developing for next year."
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The Future of Star Wars Gaming

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  • Xmas (Score:5, Funny)

    by xilet (741528) on Wednesday November 10, 2004 @02:26PM (#10778927)
    Starting with a new xmas special with full cg!
    • ...treat for the whole family:

      The Jar-Jar Binks Holiday Extravaganza!!!

      Hosted by Jar-Jar and Ewan McGregor

      Featuring:
      Wookies, Ewoks, Droids and all your favorite Star-Wars Characters including:

      Greedo, Boba Fett, Jabba the Hutt, Yoda and more!

      Enjoy a special moment on Tatooine as everyone celebrates the holidays...

      (cut to segment from show)
      C3-PO: My Anakin, I do believe you've had one too many power converters!
      R2-D2: beep-bop-boop (no kidding!)
      Anakin (drunk): I can stop any time I want to.
  • original ideas (Score:5, Insightful)

    by timothv (730957) on Wednesday November 10, 2004 @02:27PM (#10778940)
    New and original ideas surrender, film at 11
    • New and original ideas surrender, film at 11

      What, just because they're exploring a universe and theme and all of it's possibilities, that's uniriginal?

      Better stop following that "participating in the human race" idea. It's soooooo passe.
      • He's right. There are still many, many colors of lightsabers that have yet to be explored. (Mauve, for instance.) Or words to which the title "Darth" has not been appended. Plus, there's that Lobot backstory I'm itching to see.
        • Plus, there's that Lobot backstory I'm itching to see.

          Reductio ad absurdum is a rhetorical tool of the dark side, padawan. Do not be seduced by it.
  • STEP 1: DITCH SONY (Score:3, Insightful)

    by Anonymous Coward on Wednesday November 10, 2004 @02:28PM (#10778961)
    2. ?????
    3. profit!!!

    I'm serious. SOE is a pox upon the star wars license.
    • I think the missing step 2 is "Ditch LucasArts", since they have been credited with crushing the other half of Star Wars Galaxies that SOE hasn't killed.

      Once there is nobody left developing it, things should start looking up.
  • Hit and miss (Score:5, Interesting)

    by lukewarmfusion (726141) on Wednesday November 10, 2004 @02:29PM (#10778967) Homepage Journal
    I've played a good number of Star Wars games over the years, from X-Wing to Dark Forces to Jedi Knight. There have been some great ones and some not-so-great ones. The best are the ones where you're given a role within the Star Wars universe... Jedi Knight 2 is still one of my favorite games because it was the first time since I was a kid (make-believe... before I had a computer, you know?) that I felt immersed in a game. Instead of just playing a game, I was really feeling involved. That was the fun part. Not a lot of games can do that for me nowadays.
    • Re:Hit and miss (Score:5, Insightful)

      by drinkypoo (153816) <martin.espinoza@gmail.com> on Wednesday November 10, 2004 @02:38PM (#10779094) Homepage Journal
      By far the best SW game ever is Tie Fighter. It's still one of the best space combat sims around and it was really an excellent game in general. It's funny that the most fun I've had playing a SW game was playing as one of the bad guys. Flying your way up through the ranks and becoming the emperor's toady was just too exciting to pass up.
      • Try KOTOR. You can be a real bad dude in that.
      • I hear that, and trying to find a modern replacement for Tie Fighter is very very hard!

        The most recent game that has that sci-fi 'flight sim' style mission-based combat is AquaNox 2. It sated the flight-sim bug for a bit (even though it's actually all underwater) but I keep getting reinfected and there's no replacement game! ARG

        But yeah, if you really liked JK2 I suggest you check out some of the duel/ffa/tffa servers for Jedi Academy that have no force powers and saber only. That last sentence describes
        • Frespace 2 is pretty modern. And it's very close behind TIE Fighter in the race for best space sim ever. On rare days, I'd even prefer it -- it's close enough in gameplay quality that the graphics can tip the scales.

          In my opinion, of course.
      • by ArsonSmith (13997) on Wednesday November 10, 2004 @02:56PM (#10779268) Journal
        The Stormtroopers and Tie pilots were the good guys. They were just fighting the terrorist rebel scum.
        • Re:Hit and miss (Score:2, Interesting)

          by Kehvarl (812337)
          That gives me an idea for an amusing Star Wars edit... Replace Palpatine with Dick Ch and replace Vader with G.W. Bush. Make Leia into Bin Laden, and Luke into Saddam. and Chewy and Han could be replaced with Kerry and Edwards.
        • From the episode where the station was in outer space: "Rebel fanatics destroyed the death star today. The anti empire radicals have claimed responsibility. Fortunately the Emperor was not on board, and Lord Vader escaped with out harm. Our thoughts go out to those who lost family."
          copy/pasted from jedinet.com
      • Re:Hit and miss (Score:3, Interesting)

        by Lumpy (12016)
        It's still one of the best space combat sims around

        Um no it is not. It's a combat GAME. there was no simulation about it. thrusting, inertia, etc were all replaced with handwavium.

        The BEST space combat SIM I ever played was a hokey one back in the 80's called Evasive Action that really was a all around combat sim. but in space mode you would coast until you reversed your course and thrusted against your direction of motion.

        also if you did things right you could nail that 1 pixel dot that was your o
        • Hmmm. Slightly anal, are we? Instead of arguing semantics, perhaps you should go with the original intent of the poster, that being that it was the most fun he had with a space sim/game/burger/whatever. I bet that people abruptly end conversations with you on a regular basis once you begin "clarifying" their vocabulary for them, don't they.

  • Hopefully (Score:4, Insightful)

    by OverlordQ (264228) on Wednesday November 10, 2004 @02:29PM (#10778968) Journal
    They get a good developer for the next SW Game. Battlefront was good . . . for the first ten minutes. Then it just got so repetitive it wasn't funny. Not to mention the fact of the numerous bugs in multiplayer.
  • SW:KOTOR was the best adventure game I've played in a long time. Hope they keep it up instead of just pumping out more MMORPGs and FPSs.
    • I second that. I eagerly await KOTOR II but I'd also like a SW RPG that runs in the time of the movies. KOTOR was just super fun to play, not overly challenging but well worth the cash.
    • Wish I had not been suckered into buying this game..

      KOTOR was billed as an RPG not an adventure game, I enjoy RPG games. But in an adventure game you spend all your time wandering around wondering where you are supposed to be going.

      I read lots of praise for KOTOR as the best RPG on the Xbox... perhaps, but to me it feels more like an adventure game with a few RPG things duck taped on.

      ==>Lazn
  • by Anonymous Coward on Wednesday November 10, 2004 @02:29PM (#10778978)
    That round board game Chewie and C3P0 are playing in a new hope. To hell with the RTS, FPS, MMORPG, and whatever else I forgot.
  • SW RTS Game (Score:4, Informative)

    by Fig, formerly A.C. (543042) on Wednesday November 10, 2004 @02:30PM (#10778983)
    From the article:

    there will be a Star Wars RTS in the next year or two

    There already was a Star Wars RTS game, and it felt very clunky and unfinished.

    Maybe the game they mentioned will actually be the finished version of the game released years ago?

    • Re:SW RTS Game (Score:3, Interesting)

      by Trunks (35615)
      The article mentioned that the RTS game will be developed by Petroglyph, which is a new dev house composed of ex-Westwood Studio employees (the original Command & Conquer guys before EA assimilated the old studio).

      Could be promising.
    • Galactic Battlegrounds? It was a cheap hack, they used the AoE2 engine and built skins for it. AoE2 was getting old when they decided to use it as the engine (They could have used the Empire Earth engine instead!)

      It basically WAS unfinished, because the movies also were. The "clone campaigns" expansion pack added a bit more to it. Who knows, maybe they'll put out a "Sith Squashing" expansion pack too.

      All that being said, I still enjoy it quite a bit. I still have a huge amount of fun with AoE2 too.
  • Naah.... (Score:5, Funny)

    by GillBates0 (664202) on Wednesday November 10, 2004 @02:30PM (#10778988) Homepage Journal
    I think there's a bright future there for games based on these new properties as well as original Star Wars games like a new real-time strategy PC game.

    ...I'll stick to playing my digdug.com, prince.exe and nibbles.bas till they come up with something really worthwhile.

  • by Anonymous Coward on Wednesday November 10, 2004 @02:31PM (#10778994)
    That they're taking SWG away from Sony Online Entertainment and giving it to someone competent enough to create a playable game instead of a big 3D chat room where you have the ability to simulate killing ugly giraffe things if you want?
  • KOTOR and KOTOR2 (Score:5, Insightful)

    by BWS (104239) <swang@cs.dal.ca> on Wednesday November 10, 2004 @02:32PM (#10779016)
    Star Wars games are like Russian Roulette with 5 bullets; You may get a lucky and get a good game, say SW: Knights of the Old Republic or Rogue Squadron; but most of the time you will get the bullet, AKA Star Wars Battlefront or SW: Rebel Assault I and II

    but I have high hopes for KOTOR 2 coming out..
    • Everything I've seen as preview to KOTOR2 makes me impatient. It looks really good. I found KOTOR to be an excellent game. It wasn't overy challenging but it was crazy fun to play. If KOTOR2 fixes some of the small tedious aspects of the first and is able to have a cool story loke the first, we ought to be in for a good game.

      I don't understand why so many SW games get made that are just such low quality. Battlefront was a big disappointment for me. Such promise and it fell flat. Lucas arts needs
    • Re:KOTOR and KOTOR2 (Score:3, Informative)

      by stratjakt (596332)
      I really wanted to like Battlefront, I mean, I've been waiting for that game my whole life. Who wouldn't want to be a stormtrooper in an AT-ST mowing down waves of Ewoks on Endor?

      Who doesn't want to take a crack at Jar-Jar with a sniper rifle?

      Who doesn't want to cause damage to a squad of Jawas with a wookie bowcaster?

      Who doesn't want to command a squad of B-Wings to do a tactical strike against that damned AT-AT?

      The game missed completely on all the strategy and command elements I expected it to have.
    • Star Wars games are like Russian Roulette with 5 bullets

      So, if you lucky, you blow your brains out, and don't have to see the new movies and play the new games?

      Sounds good, but Remember Jar-Jar? Lets use six bullets to play...
  • Star Wars (Score:2, Interesting)

    by SpermanHerman (763707)
    The george lucas saga of making money will never end. We all know it. The problem here is that over the last couple of years not only have their movies been 'average' at best, but the games are seriously getting worse (in my opinion obviously). SWG was cool when it first came out but after two months I was bored out of my mind and hopped back on JK2 (1.2). That game had to be one of the best ones yet... funny as hell. That is until you applied the 1.3 patch which most people uninstalled anyway. Then JK3 (ac
  • all I really want... (Score:5, Interesting)

    by Anonymous Coward on Wednesday November 10, 2004 @02:34PM (#10779036)
    Just sell me Tie Fighter (hell, even X-Wing) again, but with a graphics engine that takes advantage of modern graphics cards. Come on LucasArts, you've done it twice already. It's in the spirit of the multiple re-releases of the movies anyway.

    That being said, Mercenaries could have potential, assuming it really is free-form like GTA. The Mechwarrior: Mercenaries games were almost exactly the same as the regular versions, except your inventory had prices listed in it. Did Mechwarrior 4:Mercs even have that much? I don't remember now.
    • They redid the series in 2000.. here's the link:

      http://www.lucasarts.com/products/trilogy/ [lucasarts.com]
      • That's just a repack: it has Alliance, and the Collector's Editions(i.e. the versions upgraded to use the Xwing vs. Tie Fighter engine) of X-Wing, Tie Fighter, and their expansions. It's a shame that if they're not going to push out another game though, that they don't just OSS the whole shebang like Volition did with Freespace. You'd be damned surprised what can happen when the engine can be modified, and a blind-eye is turned towards letting modders release updated versions of cannon craft.
  • Battlefront II (Score:4, Interesting)

    by stratjakt (596332) on Wednesday November 10, 2004 @02:34PM (#10779038) Journal
    Do it again, but do it right this time!

    I liked the concept of the game, but when playing it there was no real strategy element to it. You could "command" your troops, but they wouldn't listen or do what you told them to.

    Here's what to do LucasArts: Go get a copy of Battlezone II: combat commander. Replace humans/scions with rebels/imperials, and you've got a winner.

    Oh, and you need much bigger maps if you're going to include vehicles like X-Wings or Tie fighters. Every two seconds you run into the imaginary wall at the end of the map. While you're at it, you might want to think of actually giving the player a reason to get into an X-Wing (ie; some sort of aerial battle)

    Battlefront so could have been the game I've been waiting for since I realized Activision are too pinheaded to make another Battlezone title.

    Oh yeah, more flight/shooter games. More Rogue Squadron (take out that run around on the ground crap), and more Starfighter titles. Make the quality of the Starfighter titles match the quality of the Rogue titles, too.

    There's no reason to have made Jedi Starfighter suck just to match the suckiness of the prequel films.

    Star Wars is such fertile grounds for really good video game ideas. So why don't you actually execute some of them, start to finish. Star Wars games are perpetually "almost" good, it seems.

    • Great point, I too was quickly turned off of flying in battlefront because I was "Leaving the battlefield". If I had another 8-10 seconds so I could turn around it would have been nice.
    • Agreed, the Battlefront maps are too small. And the AI stinks. And the multiplayer is a bit laggy, and the server finding tools and code built into the game just suck.

      But the game is great in terms of immersiveness, the graphics and sound generally make you feel like you're really in the movies. I really fail to see why this justifies spending another 50 dollars - this is one of those games that should be fixed with a freaking patch. Maybe a 20 dollar add-on for additional maps.
      • Re:Battlefront II (Score:4, Interesting)

        by Fnkmaster (89084) * on Wednesday November 10, 2004 @02:57PM (#10779285)
        Funny, I just checked and the 1.1 patch came out last week that looks like it addresses a lot of the issues I brought up - supposedly much improved AI on Hard level, multiplayer code less laggy, and improved server browsing tools.

        I'll have to try the game with the patch before I make further comments.
      • Is it lag or are the lasers just really slow? I have to aim in front of moving players to hit them. Is this lag or are lasers slower than the bullets in Battlefield 1942?
        • Well, both. There is lag, but the lasers _are_ annoyingly slow. I guess this is partially to stay true to the movies, where blaster beams don't exactly uhh move at the speed of light. But they shouldn't be so slow that a guy in front of you can outrun the beam.
    • "Oh, and you need much bigger maps if you're going to include vehicles like X-Wings or Tie fighters. Every two seconds you run into the imaginary wall at the end of the map. While you're at it, you might want to think of actually giving the player a reason to get into an X-Wing (ie; some sort of aerial battle)"

      I dont know about the xbox or ps2, but with the pc version, you can fly for allmost 2 minutes from 1 side of a map to the next, and aerial battles? I have been in aerial battles with 4+ people at on
    • Amen. BattleZone was one of the coolest games ever... CC was a good sequel that fixed the bugs and play balance issues, but I still have the first game pegged as a superior title (it just felt better, and I didn't like some of the new strategic elements of BZ2).

      Game I want to see: do for BattleZone what HomeWorld did for conventional RTS games. Set it in space, with MonCal's and Star Destroyers in the place of Recyclers.

      Plus, play Crimson Skies II before making another spacefighter.
    • Here's what to do LucasArts: Go get a copy of Battlezone II: combat commander. Replace humans/scions with rebels/imperials, and you've got a winner.

      Unfortunately that's what they tried to do: Battlefront was developed by Pandemic Studios who were also the developers of Battlezone II. But somewhere in the process it got mucked up.

      Personally, I would lay blame on the console-ification of the game. When you have to remove a lot of features and functionality to simplify a game for a console release, and y
  • by nullChris (222844) on Wednesday November 10, 2004 @02:34PM (#10779048)
    They are the remnants of Westwood Studios, of C&C fame.
    • Ahh westwood, making one innovative and exciting game, then remaking it again and again for the next decade. Dune: emporor played just liek C&C: red alert which played liek c&c.

      At least they were consistant. Like AC DC, jiggle the basics around, add some more noise and viola a whole new album/game.
  • Many (Score:2, Interesting)

    by fimbulvetr (598306)
    I've played many star wars games, starting with X-wing on a 486 gateway 2000.
    I've often tried to find one similiar to that, but they still can't create the thrill that the aforementioned one had.

    On the other hand, Knights of the Old Republic was an amazing game. I loved the D&D style, and look forward to the sequal coming this december.

    I thought battlefront was less than stellar, the single player mode only lasted about 6 hours and Live is only playable on servers with autoaim and bots disabled.

    Clone
  • The horror (Score:5, Funny)

    by Squalish (542159) <Squalish AT hotmail DOT com> on Wednesday November 10, 2004 @02:39PM (#10779103) Journal
    "We will have new live-action and animated TV shows over the next few years."

    New Fan: How did the original trilogy die?

    Oldi-Fan: An old director, who was a pupil of mine until he turned to evil, helped the Empire edit and destroy the original trilogy. He betrayed and murdered your trilogy.
  • Is there anything they won't whore out the Star Wars name to?

    Anyone want to take a bet as to how long it will be until we see anal sex pr0n called "Brown-star Wars"? "The Back-end Empire strikes back", "Rectum of the Jedi?"

    Also, wasn't Force Commander already an RTS? Granted, it sucked major ass, but it exists...
    • Re:Wow... (Score:4, Funny)

      by Tackhead (54550) on Wednesday November 10, 2004 @02:47PM (#10779186)
      > Anyone want to take a bet as to how long it will be until we see anal sex pr0n called "Brown-star Wars"? "The Back-end Empire strikes back", "Rectum of the Jedi?"

      Already been done.

      "Size matters not. Judge me by my size, do you?"
      "Aren't you a little short for a Stormtrooper?"
      "You came in that thing? You're braver than I thought!"
      "Get in there, you big furry oaf! I don't care what you smell!"

      And worst of all:

      "Your feelings for them are strong. Especially for... sister."

  • Television shows (Score:3, Interesting)

    by ViolentGreen (704134) on Wednesday November 10, 2004 @02:41PM (#10779121)
    I'd love to see some well thought out SW television shows as long as Lucas has no part in them. The rich universe is already there and there are multiple timelines that they could persue inside this universe. They need to keep Lucas out and focus on the story, not special effects.
  • XWing was original, but Tie Fighter was the absolute best. Then Knights of the Old Republic was really good too. Other than those they all suck.

    I think they should stop making SW games for a few years. Work on making something truely great and let the fans take a break from crappy titles for awhile.
  • Take a hint (Score:2, Insightful)

    by Oct (821259)
    I think Georgy boy should take a hint from the Matrix and the LOTR if he ever chooses to make episodes 7-9 and release them at most 1 year apart, this suspense is killing me here...i wanna know when Anakin knocks up Padme, before or after he becomes Darth....(shit...did i spill the beans?)
  • I've been playing these SW games since I had to upgrade my $100 1X MITSUMI cdrom drive for a 2x model that would play Rebel Assault.

    Throughout all my game time, I'd have to say SWG is probably the worst out of all of them. I hear the new expansion allows you to fly around in your ship.. Wow, I've never heard of that before.. What a great idea! [yahoo.com]

    The best Star Wars games to date? Next to X-Wing/TIE Fighter, would have to be Knights of the Old Republic. If you're a fan.. you should check out the sequel [lucasarts.com].
  • by Fallen Kell (165468) on Wednesday November 10, 2004 @02:56PM (#10779278)
    Bring back the "Tie Fighter" series!!!

    Just update it. Make it networked multiplayer and updated graphics. The entire series was great. There have been serious lacking for good games in the simulation/action genre for the last few years. The reason people got away from them was because multiplayer took off.

    All the old simulator series should be looked at again, now that broadband networking and several years of networking programming in gamming have solved many of the multiplayer networking game problems, simulator's should be playable now (as that was mostly the reason why people didn't play them online, when you can stand there and shoot the enemy and him not take damage frustrated people to no end, which led to players leaving most of this genre). Its time to return...

    • Ah, but they did have a multiplayer simulator. And it was better than X-Wing and Tie Fighter. It was called X-Wing vs. Tie Fighter and even with my dial up modem there was hardly any lag when playing online. I loved doing 8 player free for alls and killing all my friends in my Tie-Interceptor. Ah, the good old days. The real problem with simulators now days is that the controllers are lame. You can either spend $5-$40 and get a crappy controller, or you can spend $80+ and get a decent one that you'll
  • I really loved that game. Too bad it doesn't play nice with XP.
    • Well, I suppose one of these is obligatory in any LucasArts discussion...

      To play Monkey Island - or Day of the Tentacle, or Sam & Max, or Fate of Atlantis, or whatever - on a modern OS, download and install ScummVM [sf.net]. It's a replacement for the old .exe, and uses the original data, so you'll need to own the game. Enjoy the goodness.

      Note I say 'a modern OS' and not just 'XP'. OSX, Linux, it's been ported to just about everything there is.

      Now, if you'll excuse me I have to settle a matter of honour wi

  • X-Wing Series? (Score:3, Insightful)

    by MrNiceguy_KS (800771) on Wednesday November 10, 2004 @03:10PM (#10779417)
    Any chance of seeing annother X-Wing series game? Preferably one that doesn't suck?

    TIE Fighter was the first PC game that really pulled me in. I'd have no idea how much time I've spent flying in the Imperial Navy. The real high points were in college when I'd take it into a deserted classroom, plug in my joystick, and play it using the video projector sitting as close to the screen as I possible without blocking the projection.

    X-Wing vs. TIE Fighter was pretty bad. Really had a "Let's see how we can cram in multi-player" feel to it. Followed by a, "Single-player? Who is going to do that?" feel.

    X-Wing Alliance was a bit better, but I get the feeling that many times the designers were thinking, "This mission seems a bit light, not enough to it. I know! Six more waves of enemy fighters! That should do it."

    Rogue Squadron was pretty good, but definitely a lightweight game. No power management, no limit on blaster ammo, no sim elements at all. Of course, it was originally a console game, so that's to be expected. I haven't played Jedi Starfighter, but I'm guessing it's more like Rogue Squadron than X-Wing.

    I'd love to see a decent game in the X-Wing series made. Done right, it would be really good. (Last time I looked, TIE Fighter was still in PCGamer's top 5 all-time greatest.) They could even pull the storyline from the X-Wing book series, which was inspired by the original game. (Some of the only really good Star Wars novels, IMO)

  • Jedi Knight 2 and Jedi Academy were awesome. I dont think that they get the credit that they deserve. Nothing beats having pure saber duels online, and the CTF element side of it was kick ass as well. For those who never played it, imagine TFC with Jedi thrown in. I wish they would continue the series set in the new jedi order period.

    The XWing/Tie Fighter series was fun too. My only regret with this series is that I did not get a chance to have online dogfights.
  • Sam and Max (Score:5, Insightful)

    by bludstone (103539) on Wednesday November 10, 2004 @03:23PM (#10779544)
    Since lucasarts abandoned their best genre, adventure games, I see no reason to buy their crap anymore. Most of it is simply rehashed experiences that Ive already played, but now with BETTAR GRAPHIX WOO.

    Give me a break.

    Release Sam and Max 2, or a new Monkey Island, or tie fighter 2 (the first was just so damn good) and maybe MAYBE I'll give you another look.

    Im still bitter about the whole sam and max thing. I was so looking forward to that :(
  • Note to Lucas (Score:3, Insightful)

    by ceeam (39911) on Wednesday November 10, 2004 @03:38PM (#10779707)
    Oh, please, stop milking that 30 year old cow. Yes, yes, Star Wars was a nice trilogy and all, but can we pretty please have LucasArts adventures back? With the incredible humor and spirit (and volume!) of those classics. It was like a brand new form of art and that was totally cool.
  • by HarveyBirdman (627248) on Wednesday November 10, 2004 @04:01PM (#10779955) Journal
    And let us go full on dark side.

    I want to:

    - Jack X-wings.
    - Go tagging around Mos Isley.
    - Pimp out droid hos.
    - Sell midichlori-crack to children.
    - Pop caps into ewok ass.
    - Collect a bevy of Sith Dominas who will rape Jar Jar repeatedly in the ass with strap-on light sabers.
    - Two words: Yoda tossing.
    - Have non-consensual sex with the space princess or reasonably priced sex slave of my choice.
    - Roll everything I see up into a big Katamari ball, and bounce it off young Anakin's head.
    - Four words: My fist, Jedi face.
    - And, oh, I dunno... sex and stuff.

  • Yay! (Score:3, Interesting)

    by Jugalator (259273) on Wednesday November 10, 2004 @04:06PM (#10780002) Journal
    I'll be different from a large part of the Slashdot crowd and actually look forward to a Star Wars RTS. I think they've made two others for the PC (well, I sure hope it's going to be released for the PC!) before. One based on the Age of Empires engine which showed a bit of the potential but the engine was piss poor and I didn't like the balance and little polish to the game either. The other was that 3D RTS that also was a bit strange for my tastes.

    I don't believe a Star Wars RTS is doomed though, just that the previous ones have been so damn poorly made. Innovative missions, a great engine, a lot of content without deviating too much from how things were in the universe and inventing too many new units... things like that would be great to see.
  • Notice how they use the word "property" as a substitute for "program". Interesting choice of words.
  • I'm really sick of flying snow speeders.

    ESB for the 2600 : Snow Speeder versus ATATs.
    ESB for SNES : Snow Speeder versus ATATs.
    Shadows of the Empire for N64 : Snow Speeder versus ATATs. And ATSTs.
    Rogue Squadron : Snow Speeder versus ATATs. And ATSTs.

    Amusing how the movies can't seem to get off of Tattooine and the games can't seem to get rid of the snow speeder without changing format completely (the fighting game, for example, or the MMORPG)

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