Water Spectacular in Episode III? 441
An anonymous reader writes "From StarWars.com: 'With the prequel trilogy lacking in elaborate musical numbers, Aaron McBride and the rest of the Art Department were given the task to create visuals for a new spectacular in Episode III.' Lucas didn't piss off enough people with Jar-Jar?" The link is to an image of a Mon Calamari(?) woman in some sort of performance outfit. A water spectacular ala Esther Williams, perhaps?
Comment removed (Score:5, Informative)
Re:Water spectacular?! (Score:3, Informative)
It's on the trailer (Score:5, Informative)
http://www.starwars.com/ [starwars.com]
Fits With Classic Trilogy (Score:5, Informative)
The dancer shown is a Mon Calamari. They were very important in Return of the Jedi. The giant pod looking ships in the Rebel fleet were Mon Calamari Star Cruisers, and the attack was led by Admiral Ackbar, a Mon Calamari. You can see him in Return of the Jedi. Admiral Ackbar also made a cameo in the X-Wing game. He's the guy who orders "Launch the X-Wing fighters!" (I loved the game, what can I say).
So, Lucas isn't pulling this out of his ass. It is consistent with Episode 6. Whether or not having a Mon Calamari dance is a good idea, thats a different story.
Re:How do they do this? (Score:5, Informative)
Most often you'll be looking at Mac workstations (a recent change from SGI) and linux for the renderfarm (often SGI in the past as well, but SGI had less of a stranglehold outside of the workstation).
Yes, you could do this with Linux and Blender provided you had a full-time development team to tweak Blender to do exactly what you want, a big enough cluster to render a single preview frame fast enough that the artist doesn't loose their rythm, and another full-time development team working on the tools to move the objects (plot the arc for the ball when it's thrown, and so on).
Re:How do they do this? (Score:5, Informative)
Re:How do they do this? (Score:5, Informative)
Part of the reason that RenderMan renderers are so popular is that they let you write custom shader scripts which they interpret to shade and deform the geometry. It's kind of the equivalent of GPU pixel and vertex shaders (which are partly inspired by RenderMan, by the way.)
If you want books, Advanced RenderMan [amazon.com] is excellent. (My copy is well worn.) The RenderMan Repository [renderman.org] has some examples and some good basic information on RenderMan. They also have a nice collection of PDF's of the course notes [renderman.org] from the RenderMan SIGGRAPH courses over the years. Those typically have chapters by folks from the studios describing how they accomplished certain effects. I highly recommend it for getting the flavor of the the thing. Lastly, there's the RenderMan spec [pixar.com] itself from Pixar, though I certainly wouldn't recommend it as an introduction to all this.
My suggestion to start trying this stuff out would be too Google for RIB export scripts/plugins for Blender (I know they exists, but I don't use Blender), grab one of the GPL renderers out there and pick up a copy of Advanced RenderMan to start learning the shading language. Good luck!
Re:Mon Calamar (Score:4, Informative)
Same reason humanoid vaginas smell like fish?
Re:Mon Calamar (Score:2, Informative)
This pretty much says it all (Score:2, Informative)
Re:Mon Calamar (Score:2, Informative)
Re:How do they do this? (Score:5, Informative)
You may be thinking of Massive [massivesoftware.com], which was written by devlopers at Weta to drive the crowd behaviour in Maya, and has since been spun off to its own product.
Re:Mon Calamar (Score:3, Informative)
Re:How do they do this? (Score:4, Informative)
Smaller shops might use more (but still not entirely) off-the-shelf Maya, XSI, max, Houdini, Lightwave, etc. seats, to get the job done.
I think very few places use blender at all, however(other than the FX house that wrote most of it) because its UI and workflow are so very different than most other 3D packages, which makes it harder to throw extra artists at a particularly big job or farm out work.
You also see less and less IRIX around, as the SGI hardware is becoming hopelessly outdated. Hence the interest in Linux by the big studios.
Re:No imagination (Score:3, Informative)
http://www.enchantedlearning.com/subjects/mammals
In addition, Platypusses do not waste their time seeing this movie. Platypoids have better things to do.
Re:smart move (Score:3, Informative)
Grab.