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Editorial Entertainment Games

More Girls Need Industry Jobs 65

The Guardian has an editorial up discussing the need for more women in the games industry. From the article: "The development team of the Sims Online game, for example, was 40% female, while 60% of its players are female. The contemporary life-simulation setting has attracted a non-traditional (ie female) audience in a way no other game has, says the Elspa report. Jessica Lewis, producer of The Sims Online, has said: 'I think simply because more women are involved in the designs and development, a different kind of contribution happens. Diversity ... is a good thing when making a mainstream game.'"
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More Girls Need Industry Jobs

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  • Industry bias? (Score:3, Interesting)

    by Forkenhoppen ( 16574 ) on Thursday June 23, 2005 @09:49PM (#12896688)
    So my question is, why is 40% the largest number of women to work on a game in history? And why is that attributed to The Sims Online? Didn't most of that team end up on Sims 2 afterwards?

    Perhaps the lesson we should learn is that most women are smart enough not to get into an industry known for its long crunch times and poor working conditions. Or at the very least, after putting in tons of effort and finally pushing out a lukewarm title, which seems to be the average experience for people in this industry, they were smart enough to look for a job elsewhere?

    Or is this an industry-wide problem that needs to be fixed? Is the industry's reliance on long crunch times and inflexibility when it comes to letting people spend time with their kids a built-in bias against women? Should people be taking industry members to court for discrimination?

    (I'm not trying to be sarcastic here, so if I'm not talking sense, someone please enlighten me. It's hard to be PC around this topic.)

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