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PAX05 Writeup 144

Last week I packed my bags and went to Washington to partake in the event known as PAX, The Penny Arcade Expo. That sexy new rising star of video game conferences. Along with thousands of other fans of the comic strip, we filed into the Meydenbauer conference center unclear as to what would greet us inside.

When we arrived on friday it was already packed pretty solid. The hotel parking lot had many cars colorfully decorated with windows proclaiming cryptic messages like "OMFG PAX05". We were definitely in the right place.

We entered the hall in time for for Gabe & Tycho to give their opening panel before their legions of adoring fans. The pair speak charismatically and energetically, giving fun answers to the good questions, and handling the lame questions with expertise that can't be learned. jerry is the loud one, and he especially enjoys the crowd. He's fast, witty and very entertaining, even when they have to answer the question about where the (cw) in their nicknames comes from for what must have been the 103rd time of the weekend. Mike is more quiet, but when he speaks it is always draws a laugh. They clearly were speaking to their home crowd, but it also was very obvious to see the real chemistry that makes their strip so funny.

The Red vs Blue panel was similarly entertaining. They answered questions about some of the more ridiculous aspects of the show, to some more philosophical points about machinema and the relationship between the would-be director, and video game publisher. Most entertaining was the story of shots with the number of actors on screen outnumbering the number of performers, requiring dextrous feet to get the shots right. They screened a fair bit of RvB material for a receptive audience. What most impressed me was the schedule they work under. Writing the show, recording the dialog, and animating it over the course of a single week. It's no small task. I bought the Season 3 DVD.

For me the highlight of the weekend was the 'Make Monday's Strip' panel where the process of actually creating a single Penny Arcade comic was put up on a giant screen for thousands of fans to watch in amazement. Ok, so they cheated a little and pre-sketched the strip, but to actually watch Gabe ink and color all 3 panels in like 45 minutes was really cool to see. I used to do a lot of cartooning back in the day too, and I can only imagine the stress this put him through: drawing is hard, and to do it under the megascope of a couple thousand people, even tho the masses are fans, well he handled it well. To see him hold aloft his "Wacom Pad the Size of an Aircraft Carrier" like some sort of bizarre 2001 monolith was very fun. And somehow Jerry manages to spew forth a vast quantity of words, most of which get laughs. Talented boys, these two.

Of course there was more to the show than just the panels. The exhibition hall was packed elbow to elbow. The line to purchase Penny Arcade merch was like a mighty cobra coiling through the building. I'm sure that countless fruit fucker t-shirts are now spread around the nation like a plague of locust, descending upon electronics stores around the land causing children to shield the eyes of their unaware parents as PAX attendees strut by wearing the arcane symbols of their fellowship.

The big 3 consoles all had representation, but by far the Nintendo booth took the cake. I mean, they had the new Zelda up for all to behold. New Zelda. Do you understand me? New Zelda causes feelings in my pants that I find best to ignore in public. They also had Nintendogs which compelled me to visit the local Best Buy that very day. Tragically they were out of stock, but since I still have not 'caught-them-all' in Pokemon Emerald, maybe I should just say NO to a new portable addiction.

Turbine was demonstrating early builds of both their Lord of the Rings massive, and their Dungeons and Dragons massive. I spent a fair bit of time chatting with them about their plans for each of these games. Competing with the gorilla that is World of Warcraft must be a difficult place to be, but each of these games appear to be addressing different issues with the shadow that looms over their industry. D&D Online for example will only be implementing levels 1-10 at launch. The game will be less about the level grind, and more about compelling story line. Of course, for me, I'm a numbers guy. When I play Warcraft, I often don't even read the whole quest (this has screwed me in the past mind you). I need to kill 10 murlocs? Ok GO! KILL KILL! But the graphics for D&D On-line are very compelling. A definite upgrade from any other massive I've seen. I'm looking forward to the office going on an adventure in that world, if only because it is based on the D&D 3.5 rules, and that sort of thing has a fuzzy warm place in my heart.

The Lord of the Rings game was much earlier in development. By far the most interesting aspect of their system was their concept of difficulty-over-time instead of difficulty-over-location. If you go to The Hinterlands in WoW, you know you're going to be fighting 40-something monsters. And it will always be the same. When you kill the named char, he will re-spawn 5 minutes later for the next guy to gack. LotR is causing the world to change following significant events. A town that you visit at level 5 might burn to the ground following crucial story events. When you later visit that town, the inn will be ashes, and the NPC who gave you quests is a corpse. In other words, it's a sense of state that doesn't exist in WoW. They also had the interesting idea of allowing 9 player parties, but getting together parties that large is a lot more challenging. I love the concept in theory, but in practice, I think it would drive me mad.

Both games seem more tightly focused on compelling story and team play. Less about the level grind. Also they had some interesting puzzle type action unlike what I'm used to seeing in a massive. I definitely look forward to trying them out as they become available. WoW now has 4 million subscribers around the world. Since these games won't be available for many moons, I imagine the market will be ripe for a shift.

WidowPC was sponsoring a gaming room. It was neat to see rows of PCs with gamers slumped over them focused upon killing aliens, friends, or monsters with hope to earn points, repution, or most honorable of all, that glorious thing known as "XP".

The Bring-Your-Own-Computer space was also a sight to behold. The real surprise to me was the general quiet in these spaces. Almost tranquil at times. Everyone seemed very focused on the games they were playing. Personally I like a little more cussing when I play, but the whole weekend was a pretty clean affair. I wish I had lugged my box- Speakeasy was providing bandwidth and my arcanite transmute was cooled down!

And let me not forget Bawlz. The caffeinated drink of choice was available and sold for a buck a bottle. The beverage was everpresent: from people dropping the glass bottles in the audiences listening to panels, to watching literally dozens of people lugging cases of the stuff from the conference, to the hotel a half dozen blocks away, struggling under the weight, taking pause to lean against whatever flat surface would support the weight, hearts racing from the caffeinated equivalent of almost 3 cans of coke consumed in minutes. It reminded me of the time at ALS in like 1998 that we first discovered Penguin Mints. We didn't really know how much caffeine they put in those things so we were popping them like Pez all morning. By the end of the afternoon the concept of "Blinking" was foreign.

The saturday night finale was a concert by the Minibosses, MC Chris, and MC Frontalot. For Kathleen, the highlight was listening to MC Chris rant in front of thousands of attendees. I don't know how much was his voice and how much was the sound system, but it was often difficult to make him out when he was rapping, but when he was complaining, it was quite audible and crowd ate it right up.

Anyway, PAX was a fun experience. Next year they plan to move to a larger space in Seattle proper. They really need it: this place was packed. The sardines cliche doesn't do it justice. Every bit of wall had consoles and TVs on it with gamers glued to the screens playing Katamari Damacy, Super Smash Bros. Melee, and whatever other games they could get their hands on. Movement was difficult, especially in the exhibition hall.

I imagine that next year they larger space will open doors to more exhibitors, larger displays, more room for games, and attendees. Does PAX spell the end of E3 or CES? Obviously not. But would I choose PAX over COMDEX? Definitely. Any vendor would be crazy not to want to show their stuff here: this was a very hardcore crowd. Real gamers here to play, and talk about the games they love and hate. It's not about marketing or dollars, just about passion, and that makes for a far more fun weekend.

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PAX05 Writeup

Comments Filter:
  • Why Penny Arcade? (Score:5, Interesting)

    by Rei ( 128717 ) on Tuesday August 30, 2005 @12:27PM (#13436992) Homepage
    Why is it that Penny Arcade gets all the attention around here? There are tons of good comics out there with a geeky slant - I'm a big fan of Sluggy Freelance [sluggy.com], for example, which just in recent months has had plots/subplots about X-com, the I-Pod, PSP, cloning, and (perhaps more "dorky" than "geeky") Harry Potter.
  • Re:Why Penny Arcade? (Score:2, Interesting)

    by hobbesx ( 259250 ) on Tuesday August 30, 2005 @12:35PM (#13437072)
    Maybe it's me, but perhaps I missed the Sluggy Freelance Expo? I tried to like Sluggy, but for whatever reason it never really stuck. Maybe I'm too much of a linguaphile and am addicted to Tycho's posts?


    PA's just more popular, really.

  • Re:Why Penny Arcade? (Score:5, Interesting)

    by Illserve ( 56215 ) on Tuesday August 30, 2005 @12:36PM (#13437083)
    PA delivers most of the time. Everything else is very hit or miss. I'll get an occasional chuckle out of PVP, for example, but I really can't remember the last time.
  • Re:Why Penny Arcade? (Score:2, Interesting)

    by tont0r ( 868535 ) on Tuesday August 30, 2005 @12:36PM (#13437087)
    I wrote for an online comic about 2 years ago (im not going to shamelessly plug it either), but we were good enough to get invited out to E3 and hang out with the Blizzard guys, but we really didnt get that much attention otherwise. We had about 8000 readers a day, but still. The PA guys are a great team, but they were also one of the first guys to have a video game based comic.
  • Re:Why Penny Arcade? (Score:5, Interesting)

    by oGMo ( 379 ) on Tuesday August 30, 2005 @12:43PM (#13437163)
    Easy: Penny Arcade isn't just a webcomic. It's not just a fictional construct with an interesting plot. It's commentary on gaming and comnmunity by people who really know what they're talking about: and it's good.

    Sluggy has sucked for awhile. I used to be a big sluggite: it just doesn't interest any longer, it has lost its flavor, its appeal. I read a lot of other comics too, both gaming and not gaming, and I find new ones all the time. Except for 8-bit theater [nuklearpower.com], which has remained funny over a suprisingly long period of time, everything has had its ups and downs: especially sluggy. People lose interest in what they're doing, they don't know where to go next, they get sick of characters, they feel like changing the plot, or the style, and thus the comic changes.

    Penny Arcade is like none of these things. Tycho and Gabe aren't going to lose interest in the industry, it's what they love. The comic isn't long-running and plot-based; they try new things all the time, but that doesn't change what it is: a look into the mind of two very talented gamers.

  • Amazing (Score:3, Interesting)

    by LegendOfLink ( 574790 ) on Tuesday August 30, 2005 @12:49PM (#13437216) Homepage
    That two "regular" guys like Tycho and Gabe have been able to become such icons in the gaming industry. I'm glad to see that it's more than just a few giant companies making all the rules when it comes to the form of entertainment I remember best during my childhood.
  • Re:Omegathon? (Score:3, Interesting)

    by ZiZ ( 564727 ) * on Tuesday August 30, 2005 @01:02PM (#13437342) Homepage
    So the moderators have no idea that the Omegathon is a huge part of PAX either. Very well then. Let me sum up by quoting from an interview [gamecloud.com] on the subject:

    (There's) the Omegathon. Twenty Omeganauts were selected from the pool of pre-registrants to take part in this three-day multi-genre duel. Starting Friday they work their way through single-elimination matches in tabletop, console, PC, and arcade games until only two remain. They'll be set on the stage in front of 2,000 of their peers for a final showdown on the big screens. The game? It's a secret. The prize: a Light Side or Dark Side Alienware Star Wars gaming rig (winner's choice), every NES product ever made, and eternal glory.

    Yes, it's a big part of PAX. Last year's final secret showdown game was...PONG. Yes, a lot of people were excited about it. No, I haven't even heard anything about it save for the victor's name, "Coreside" (and mad props to Coreside for winning).

    No, it's not off-topic. Yes, it was an attempt at a humorous but serious demand for information. No, I still don't know what the final game was.

  • Re:kudo's (Score:2, Interesting)

    by Saige ( 53303 ) <evil.angela@gma[ ]com ['il.' in gap]> on Tuesday August 30, 2005 @01:09PM (#13437411) Journal
    I have a batch of PAX pics [flickr.com] available. I focused more on my clanmates who were there, but some of them should give a good feel for how things were.
  • by ChaosDiscord ( 4913 ) on Tuesday August 30, 2005 @02:15PM (#13438090) Homepage Journal
    If they're always being asked what (CW) means, why not fill the rest of us in?
  • My own review. (Score:4, Interesting)

    by Grey Ninja ( 739021 ) on Tuesday August 30, 2005 @03:35PM (#13438704) Homepage Journal
    I posted this elsewhere, but I think it's fitting here too. I just got home from PAX 05 [pennyarcadexpo.com], which I have to say was incredible. First, let me give you a run down on what all happened there. (SPOILER: Nintendo stole the fuck out of the show).

    1) Exhibitions. Same sort of shit you see at E3, but on a smaller scale. Nintendo was present with just about all of their games that I have been wanting to play for a while (including the new Zelda). Microsoft was present with a chance to enter into a beta testing program, and a free copy of their new MS Office product. (I passed on both of those, as I have no desire for either). Sony was present in a small fashion with playable demos for about 5 or 6 of their new games. (Exact games elude me... I didn't play them, but I did pick up the discs that they were giving out). Ubisoft also had most of their lineup present. That included a bunch of Xbox games I could give a rat's ass about (but they had an airplane game that looked fun), and a trailer for Prince of Persia 3. The Army was present with a table full of shuttle PCs LANed together playing AA, and a hummer and a full set of soldier gear (including kevlar) that people could try on (I tried on the armor, and picked up a pressed AA CD, and a lanyard). There was also a sort of cool VR thing where you were walking around in a sphere (It proved to me once and for all that VR is an absolutely horrible idea.) Other things present included FEAR, Torque, Tabletop RPG things, and the usual assortment of merchandise for sale at such things (I picked up a T-shirt or two, a PAX 04 DVD (good memories), and the Penny Arcade book.)

    2) Panels. One of the really great things about PAX is the panels that are going on pretty much all the time. Basically, they get members of the industry to get up in front of a few thousand people and answer questions. There were also other things, such as a chance to beat the pros at their own games (I beat a Soul Calibur II Pro and won a $50 gift certificate at EB) and of course... the classic screening of "The Wizard".

    3) Music. The closest thing to a hippie music festival for gamers. Well, maybe not. They had a couple of people play way too much Final Fantasy on the piano, and a few very very horrible rappers. But NESkimos and the Minibosses simply kicked ass.

    4) Community. PAX 05 might have been pretty boring if you were a PSP owner (and you probably would have had a hard time getting multiplayer going... there were a good 10 DSs for every PSP). But believe me when I tell you that PictoChat was DESIGNED for events like that. For 3 days, there was a continuously running pictochat conversation. This was especially handy during things such as panels or the music concerts, as it was our way of providing running commentary on things. (and drawing penii). You also meet many interesting people such as Eyes5 [deviantart.com], who can make PictoChat do absolutely insane things. I wish I could have saved some of her drawings. She was also quite the gamer... I was simply shocked to see 4:30 spent on Nintendogs when it was only out a few days beforehand... The dog knew about 20 tricks, and had won like every competition.

    If any of you were at PAX, and owned a DS, you might remember me as PAX_Dave, who was serving E3 demos from his laptop at odd times during the convention. Late on the first day, I had grown very very proud of all the DS owners around (PSP owners were a VERY small minority), and I wanted to do something special, so I began hosting demos such as Jump Superstars, Submarine Tech Demo, Zelda trailer, and Trauma Center, as well as some homebrew. It became a common event for me to set up my laptop during a panel, or in the speakeasy booth and let my fellow DS fans have at her.

    5) Nintendo. Let me list a few items. Zelda: Twilight Princess, Metroid: Hunters, Mario Kart DS, Viewtiful Joe DS, Castlevania DS, Met
  • Re:Why Penny Arcade? (Score:4, Interesting)

    by chrysrobyn ( 106763 ) on Tuesday August 30, 2005 @06:19PM (#13439935)
    Why is it that Penny Arcade gets all the attention around here? There are tons of good comics out there with a geeky slant - I'm a big fan of Sluggy Freelance, for example...

    I read Sluggy every day, so I'll take your example. Pete often complains about a lack of time. He's got a life and places to be. The strip often gets neglected. Filler strips disrupt story lines and punish those who expect the strip to be his day job. A little drama and suspense is okay, but we're not talking about cliffhangers here, Pete outright drops the entire thing for days at a time. And he's always got excuses too-- there for us to read. His material isn't that current, so he may as well build a buffer of a week and take advantage of those great days and not so great days. "Gone Fishing"? If this were his real job, he'd have something prepared to fill the space. Despite all behavior to the contrary, Pete depends on Sluggy for his living.

    Penny-Arcade, on the other hand, also has off days. Filler happens with conferences. Rough uncolored sketches, however, fit in a strip that abhors plot and continuity. They set the expectations to be a random series of one shots and by and large deliver. There are complaints and updates are regularly a few hours late, but the strip is there. Penny-Arcade has held a few PAXs at this point (clearly the gamer / geek crowd appeal) and Child's Play, quite a charity that's done some impressive things.

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