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Star Wars Prequels Media Movies Entertainment Games

Star Wars - The Force Unleashed 122

CVG has the news from the front cover of Game Informer's March edition: the next-gen Star Wars title LucasArts has been working on is called Force Unleashed. Set in the relatively unexplored time period between Episodes III and IV, you'll be taking on the role of a dark side agent assisting Darth Vader to hunt down the remainder of the Jedi. The game will use the much-touted Eurphoria physics engine LucasArts has been working on, and will feature a number of elaborate force-using effects. Highlights from the game may include (spoilers ... feel free to look away ...) a fight with Shaak-Ti in the Jedi Temple on Coruscant, and assisting Vader in an attempt on the Emperor's life. There's even talk of allowing you to play out 'alternate paths', in which the dark side ultimately wins the Galactic Civil War. No word on a release date, but the game will come primarily to 360 and PC. PSP, PS2, and DS ports are being farmed out to another developer.
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Star Wars - The Force Unleashed

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  • No Wii? (Score:5, Insightful)

    by Don_dumb ( 927108 ) on Tuesday February 13, 2007 @10:39AM (#17996716)
    Damn you Lucasarts, Star Wars is the perfect game for the Wii, everyone wants to wield their lightsaber, why are you porting this to the DS (albeit through 3-party) rather than the Wii?

    On the plus side, it is refreshing to be the bad guys. Just let us Wii owners (there are alot of us, possibly more than you thought would be)
  • by rayde ( 738949 ) on Tuesday February 13, 2007 @11:06AM (#17997110) Homepage
    it should be pointed out that TFA mentions this game will be developed in-house for Xbox 360 and PS3, but makes no mention of PC (which the summary erroneously stated).
  • by Gulthek ( 12570 ) on Tuesday February 13, 2007 @11:39AM (#17997578) Homepage Journal
    Tie Fighter [wikipedia.org].
  • Re:No Wii? (Score:3, Insightful)

    by Enderandrew ( 866215 ) <enderandrew&gmail,com> on Tuesday February 13, 2007 @11:42AM (#17997628) Homepage Journal
    Actually, I spend 90% of my time playing retro games.

    I'm not speaking of my personal opinion, but rather an industry rule.

    It is a simple, cold-hard fact. Games with poor graphics do not sell.

    They can be fun, and I prefer good-gameplay over graphics personally. I can't tell you the number of times I've played Fallout, Ultima 7, Planescape, etc. over modern RPGs.

    Right this moment I'm running through Shadowrun on the NES, Breath of Fire, and Worlds of Xeen again for nostalgia because modern RPGs are lackluster for the most part.

    But we are in the minority. If a game doesn't look good, don't expect it to sell millions of copies.
  • by dooms13 ( 954485 ) on Tuesday February 13, 2007 @11:48AM (#17997724) Homepage
    That doesn't seem that out of character to me. I mean if you think about it the Sith are all about the apprentice trying to over take the master. If he fails that could be the reason he never thinks of trying to over take the emperor again until Return of the Jedi.
  • by SanityInAnarchy ( 655584 ) <ninja@slaphack.com> on Tuesday February 13, 2007 @02:33PM (#18000444) Journal
    "Other game developers" means mostly indie stuff (Darwinia, Uplink, Lugaru, etc) and id software, with a few random things (Neverwinter Nights, ut2004). The vast majority of games do not have native Linux ports.

    I mean, I do wish they did a native Linux verison. In fact, with most of the Jedi games (using the Quake 3 engine), it would've been a simple recompile. Then again, the Quake3 engine does REALLY well under Wine (better than native Windows), so I guess it's not all bad...

    And by the way, the game+Linux DVD has been tried before, but they couldn't market the concept to anyone. One big problem with that is that on a console, you have the native console kernel/BIOS available for drivers, and even if you roll your own, the hardware is all identical. However, on a desktop, a bootable game makes no sense, because it's a hassle to reboot, and you can't then do driver updates. Plus, it makes patching and savegames kind of difficult, unless you assume one giant NTFS partition on the hard drive, which means the Linux bootable DVD wouldn't play nice with actual Linux installations...

    It does mean you're immune to spyware, I suppose. But, for many Windows users, it's better to clean out the spyware and have all your games run faster than have to reboot for one of them in order to have just the one run faster.
  • by RogueyWon ( 735973 ) * on Tuesday February 13, 2007 @03:08PM (#18001006) Journal
    You miss the point entirely. I do have a Wii (waste of £200 that it was) and the grandparent is absolutely right. What he is talking about is not the lack of force feedback, it is the lack of resistance.

    Just think about what happens when you swing your lightsaber, in this theoretical game, at your opponent and he parries. On the screen, he catches your blade with his and, to all intents and purposes, it stops moving. In the living room, meanwhile, there is no such physical impediment for you to encounter. Your momentum carries through your swing, even if the Wii-mote gives you a buzz of force-feedback. The result is that you are now positioned completely differently to your on-screen avatar. Even if the game has some code to tell it what to do when this happens (which would be difficult - probably impossible - to implement to everybody's satisfaction), the illusion of being in an actual lightsaber duel is lost. With eps 4-6 style "slow" duels, this is bad enough. The moment you try to simulate an eps 1-3 style fast-moving duel this way, the whole thing becomes a soggy mess.

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