The Destiny of Lord of the Rings Online 184
An anonymous reader writes "Julian Murdoch over at Gamers With Jobs posits that the recently released Lord of the Rings Online, for all it's flaws, is a new kind of game — the Destiny-Locked RPG: 'The reason that Story sets LOTRO apart is because you know how it ends. This is a luxury World of Warcraft simply can never have. There is no logical end to WoW, where the evil WoW faction of the Horde is victorious, and every member of the good-aligned Alliance dies. The viciously PvP nature of EVE Online means that the story can only sit on the sidelines and inform, not take center stage. But in LOTRO, the game is the story. In this, the game has far more in common with Oblivion than it does with WoW.' The argument here is that a game in which the outcome is known is fundamentally a different (and possibly better) form of gameplay than that the current rage of emergent-gameplay sandbox weak storied games. A challenging idea." It's not so much that the game's ending is already known, as that there is an ending.
Not the first... (Score:4, Interesting)
I also think the fact that the story was already written was part of it's downfall. The developers had no room to work with because they would keep bumping into canon.
The whole point.. (Score:2, Interesting)
Re:Noone gets it right (Score:1, Interesting)
Also remember that while Blizzard has developed their own story and world (somewhat) everyone who uses Orcs in fantasy got them from Tolkien. And Tolkien's Orcs are evil through and through. Undead and Trolls are also almost invariably "evil" in fantasy.
Re:Not the first... (Score:2, Interesting)
Re:Noone gets it right (Score:4, Interesting)
Meanwhile, the humans hired Edvin VanCleave and his guild of craftsmen to build the city of Stormwind. They likewise did an excellent job building the city. However, when they attempted to collect their pay after finishing, the government conveniently "forgot" that they had offered VanCleave any pay at all for his work. They threw him out on the streets of the city he built without a penny. Disillusioned with the kingdom of Stormwind, VanCleave and his guild reformed in to the Defias gang, who frequently terrorize Alliance players in the level 1 to 30 range. VanCleave himself is the last boss of Dead Mines, the first Alliance instance.
Which one of these sounds evil to you?
Re:WoW Story (Score:1, Interesting)
The story in WoW is there if you actually read the text for the quests you do. There is an explanation for why Blood Elf players would want to kill Prince Kael'thas (and it isn't because he drops epics) in the quests, but most players simply focus on the quest rewards. TBC quests based around Akama set the stage for Illidan's downfall (at the hands of the players).
The only problem is that the major lore villians that get killed will likely only be killed by top end players because they are tucked away in raid instances that are too difficult / involved for the average person. However, the fact is that the story is there and pretty focal, even if most players don't care.
Of course, the players not caring so much allows Blizzard to get away with some pretty heavy retcons... reworking part of the plot so that it fits in with the gameplay better.
At some point WoW will reach the end of it's life and there will be no more expansions. Eventually a newer, better MMO will come out that will actually be better. A likely end to the WoW story itself will be defeating Arthas in Northrend. Though there are plenty of other enemies that Blizzard could throw at players if WoW remains popular after that.
After WoW, new Warcraft RTS or MMO could be made which is set many years after the end of WoW that continues the Warcraft story to some point.
LOTR is not open ended. And the problem is that people who would play LOTR online over WoW quite possibly care about the LOTR story very much and there might be huge player complaint for violations of canon. The very hard core ones have read the Silmarillion, and just about every unfinished piece that was edited and then published after Tolkien's death. I've seen hard core LOTR lore fans, and they will simply go ballistic if a game violates any of that lore.
Thus, your character is forced to be a bit player. Defeating a major lore villian would be a massive violation of canon. You can't raid the Balrog of Moria, the Nazgul, Shelob, Sauruman or Sauron for loot. These are challenges for the main characters of the story. At best you can be a nameless soldier fighting nameless enemies as part of one of the major battles from the books.
Re:The Road Goes Ever On and On (Score:3, Interesting)
But I have to admit, that Boromir always seemed a bit shifty to me.
I wouldn't be surprised if pig-related incidents happen again on LOTR online.
Re:Not the first... (Score:5, Interesting)
Re:Not the first... (Score:3, Interesting)
I like that they limit magic wielding players, but I hope the developers don't get caught up in the whole "magic is rare" thing in terms of player experience.
Re:Noone gets it right (Score:3, Interesting)
That's fine, but arguing that the Horde is evil because you want them to be or because you disagree with Blizzard's execution or simply because you don't find it as well-written as another author's works is silly. World of Warcraft's story is Blizzard's to create. It is what it is, regardless of your preference that it were otherwise. If you don't like their choices, good on you. There are things I don't like about World of Warcraft, but I don't deny that they exist simply because I don't think that Blizzard's writers are as good as Tolkien or China Mieville or Mark Z. Danielewski, or Margaret Atwood, or Neil Gaiman, or Michael Moorcock, or any number of other wonderful writers out there.
And I've read most of Tolkien's work, including the Silmarillion. I wouldn't call them the holy gospel, but they're very good books. My biggest gripe is that Tolkien sometimes fell to digression and rambling in a way that made the story drag. But thanks for assuming.