Croal vs. Totilo - Metroid Prime 3 vs. BioShock 75
Another round of considered commentary from two game journalism luminaries is now completed, and ready for your consumption. Newsweek's Croal and MTV's Totilo go back and forth on the merits of those 'other' console shooters, the ones without Halo in the title. What follows is a fascinating conversation focused on the titles BioShock and Metroid 3, with a wide-range of topics explored. They touch on the importance of a memorable opening, the sense of empowerment required for a good game, and a few words on what may have been lost in the move to 3D in the Metroid series. 'There's a very real argument to be made that something was lost in the transition from 2D to 3D, which is what the Wii's backers have been happy to talk about. While it's worth exploring why the transition ruined things for some gamers, I think little has been discussed about why other gamers didn't lose touch and what kind of tastes may have developed in those of us who stayed hardcore on both sides of the break. What do such gamers have to add to a discussion that so often deals only with the lapsed 2D gamers and the children of the 3D era, to say nothing of the outsider casuals?'"
Re:Metroid Prime 3 vs. BioShock. Play both, be hap (Score:3, Interesting)
Metroid Prime 3 is an excellent style of game (find upgrades, access new areas, defeat unique and interesting boss characters) taken to a new level with interesting architecture to move around in, especially because jumping and manouvering through the levels in various ways is a focus, unlike other FPSes, which makes it interesting to traverse the levels. The enemies are somewhat dumb but there're lots of them and they're very unique, often not even humanoid. Plus, like everyone says, the controls.
They're both very worth playing.
Memorable openings (Score:3, Interesting)
Indeed, a memorable opening is important.
Unfortunately, what was most memorable to me about the opening of BioShock was that, as soon as you gain control of the player, the water splashing up in your face as you swim in the sea leaves drips on the screen, as if it were hitting the glass lens of a camera. There's my sense of immersion destroyed in the first few seconds!
In fact, "Something splashing on the lens, such as water or mud" is listed on Wikipedia's page on breaking the fourth wall [wikipedia.org] as a "technical limitation" that can remind the viewer that what they are seeing is [a film, and] not real life!
Otherwise, the opening was quite good :)
I still play both styles (Score:4, Interesting)
It's been posted before, but it deserves attention (Score:3, Interesting)
Re:3d ruined Metroid (Score:2, Interesting)
I feel the same way about the Zelda franchise. It's really 2 franchises. The puzzle-solving/power-ups/exploration is shared between both. But games like Minish Cap are just too different from something like Twilight Princess to truly deserve comparison. (I'm a big fan of both btw).
Re:3d ruined Metroid (Score:2, Interesting)
I would love to see a 3D third person Metroid next. While 2D is fun, they also tend to just be clones of SuperMetroid. A third person Metroid would give the freedom to do something new without losing the core of the 2D ones.