PlayStation 2 Game ICO Violates the GPL 369
An anonymous reader writes "Apparently the video game ICO for the Playstation 2 is using GPL-licensed code from libarc. Sony could end up having to release the source code for the entire game!"
reverse-engineering (Score:4, Interesting)
Confused: libarc doesn't seem to be GPL (Score:5, Interesting)
So either it's not the same libarc or its license has changed or the website is incorrect or the issue happen in some other file but not in libarc..
If I was starting a business (Score:3, Interesting)
Please, do go on and tell me how, exactly, I'm wrong in this.
Re:They don't have to release the code (Score:3, Interesting)
For one thing it could make the game legal to run on an emulator. The other I can think of is it might possibly allow people to tear apart their binaries. "Legal" reverse engineering requires a lot of rigmarole that may not be necessary here. That might still be a lot more trouble than it's worth. The game is pushing 6 years old after all.
Re:Please stop spreading FUD. (Score:3, Interesting)
Re:I got an idea (Score:3, Interesting)
Re:Sony won't have to release source code to game. (Score:3, Interesting)
of any source dependent or otherwise that is coupled with GPL code.
That said finding the definition of derivative and derivative works on the FSF's GPL FAQ page is quiet
interesting - they've gone to a lot of trouble hiding it towards the end, one would think such an
important FAQ would be say the 1st or 2nd listing.
Re:reverse-engineering (Score:3, Interesting)
Re:You're confusing General license with Lesser (Score:2, Interesting)
prefer that if you modify it and redistribute it that you include
comments to that effect with your name and the date. Thank you.
So seems to retract the GPL ?
Re:Old News.... (Score:2, Interesting)
http://www.google.com/search?xQ=Sony+GPL&q=slashdot&btnI [google.com]
Yeah, xQ is ignored, q is a search string and btnI is the same as clicking "I'm feeling lucky", i.e. go to the first hit.
Re:What is it? (Score:3, Interesting)
I found it perfect for me. I'm not a hardcore gamer, and I'm certainly not a fan of twitchy shooters (getting my ass handed to me in FEAR Combat for an hour or so a month does me fine). I loved the slow, deliberate pace of the puzzles in Ico. I didn't find any of them incredibly difficult, and I'm not sure what you meant about having to practice implementing your solution--when I figured out what needed to be done I pretty much went and did it (fighting off the smoke guys in a few places made this a little difficult). Ico was one of the first games I picked up for my PS2, and I still feel it was the best one I played on that system (I thought Shadow was so-so).
Re:Get real... (Score:3, Interesting)
Re:What is it? (Score:3, Interesting)
ICO's "greatness" comes in that it just tries to be ICO, it's not some uber deep beat em up and it's not some impossible to finish puzzle game. It's just a sleepy little world where you explore and make your way out of the castle at your own pace. Some puzzles are damn hard, some puzzles are damn easy, but the point is that if you wanted you could easily just run around a room admiring the world as easy as you could play it like a speed run.
Maybe it doesn't appeal to the mainstream, but most my friends consider ICO to be a classic because it feels and plays like nothing else. The "vibe" the game gives off is easily one of the deepest and most impressive of all the games I've played in my 15 years of gaming.