Video Games Are Launching Rock-n-Roll Careers 171
jillduffy writes "Steve Schnur, a high-level music exec at Electronic Arts, talks about how video games are launching the careers of top musical artists these days. Some of his examples: 'Avril Lavigne was first introduced to European audiences through FIFA 2003. Fabolous was first introduced in America via NBA Live, and went on to sell over 2 million albums here. JET got their American iPod commercial based on exposure in Madden 2004. Avenged Sevenfold were an unsigned act when we featured them in Madden 2004...' Schnur explains how the phenomenon is made possible by the new generation of media junkies, who feel a song becomes real when they 'play it.'"
I agree (Score:3, Interesting)
Full Throttle (Score:2, Interesting)
Only band "from games" that I really cared about.
Re:They already had their break (Score:5, Interesting)
Re:They already had their break (Score:3, Interesting)
Journey tried the reverse (Score:3, Interesting)
Journey [wikipedia.org] attempted to tie in their 1983 Frontiers album with a coin-op arcade game which featured a cassette of their music on a loup. Given Dragon's Lair was also released in 1983, there was not enough time to learn how unwise it was to use a mechanical system in an arcade box.
They get points for being innovative, but given the limits of technology at the time, someone who even knew their music would have a hard time recognizing the vintage beeps and boops [youtube.com]. It didn't help the fact that the game it self wasn't very good, but the idea was sound.
But needless to say the band was already successful before this tie in, and the tie in was hardly what I would describe as being successful.
Re:I agree (Score:3, Interesting)
Ambient/IDM artists like Helios, BT, Solar Fields are products of the Brian Eno 70's and 80's, which created AFX and then led onto the ambient/techno, but EITS and Mogwai are post-rock and are more influenced by the more instrumental indie like Hex and Slint. That's my theory anyway.