Adobe Flash Player 10.1 Arrives For Android 273
adeelarshad82 writes "Adobe announced that it has released the final version of Flash Player 10.1 for Google's mobile operating system. The app will be available for download via the Android Market for those users who have Android 2.2 (Froyo) installed on their phones. Devices expected to offer the Android update include the Dell Streak, Google Nexus One, HTC Evo, HTC Desire, HTC Incredible, Droid by Motorola, Motorola Milestone, and Samsung Galaxy S. Flash Player 10.1 was also released to support devices based on Android, BlackBerry, webOS, future versions of Windows Phone, LiMo, MeeGo and Symbian OS, and is expected to be made available via over-the-air downloads and to be pre-installed on smart phones, tablets and other devices in the coming months."
First, we need froyo... (Score:4, Interesting)
That's great and all, Adobe, but we're all still waiting for Froyo to be released...as an official OTA, or as an official source release :(
Re:Calling it now (Score:2, Interesting)
"I'm sure if Adobe gets their ass in gear and releases a version of Flash that actually works on a mobile device, Apple will include it."
Uhhhh... Even the title of the summary says this. Unless your definition of "work[ing]" means "perfect". So, we should expect a press release from Apple any minute, right?
Re:Calling it now (Score:2, Interesting)
Yeah, how terrible of Adobe to not support 10 year old obsolete computer systems! I mean come on, Apple supports them! Oh wait...
Re:Back to Linux dev please? (Score:2, Interesting)
Re:Calling it now (Score:4, Interesting)
There are several reasons Apple doesn't want flash on their phones. Part of it is exactly what you describe. Part of it is the user experience, like the GP described. Part of it is that they don't want to be held hostage by Adobe when iOS 5 comes out and breaks compatibility with Flash so that they are reliant on Adobe to make things work "like they used to" (from the perspective of Apple users.)
Adobe has treated Apple as a second-class citizen for a while, and Apple doesn't want to be a 2nd-class citizen in the mobile device market. There's no way that they're going to let their devices lose features unless it's on their terms, and if they have a third-party runtime in their OS, that's exactly what could happen.
Re:Calling it now (Score:1, Interesting)
Except that Apple encourages developers to use HTML5+JS+CSS instead of Flash.
Re:Calling it now (Score:3, Interesting)
You don't need a conspiracy theory to explain it.
Apple got tired of Adobe screwing around with poorly performing Flash plugins for the Mac for so many years, not to mention screwing them over with 64-bit CS. When it came time for Apple to decide whether they wanted to let Adobe control one of the primary components of their new mobile OS they decided against it.
I'm sure the profit motive from the app store helps, but Apple decided to not support Flash long before there was an app store.