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Businesses The Almighty Buck

Kickstarter Introduces New Hardware and Product Design Project Guidelines 157

OakDragon writes "Kickstarter has introduced some more stringent guidelines and requirements specifically for the Hardware and Product Design categories. These new requirements are laid out in a blog post called 'Kickstarter Is Not a Store.' Simulations will now be prohibited. Video cannot show a proposed product, action, etc. — only a real product and what it does at the time. Product renderings and other simulated illustrations also will not be sufficient — the project creator will have to have photographs of a real prototype."
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Kickstarter Introduces New Hardware and Product Design Project Guidelines

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  • by Anonymous Coward on Friday September 21, 2012 @02:30PM (#41413723)
    I'll bet most of these changes came out of the failures which is "Orbit":http://www.kickstarter.com/projects/832784035/orbit-a-swiveling-smartphone-suction-mount [kickstarter.com]

    Nearly a year after getting their funding, their product is nowhere in sight, promises made were not kept, the funders are upset, the project owners are MIA and all of it gives Kickstarter a black eye.

    Posting as AC because I'm a funder, but not related to the project or Kickstarter in any other way.
  • Chip Design? (Score:5, Informative)

    by K. S. Kyosuke ( 729550 ) on Friday September 21, 2012 @02:30PM (#41413735)

    "Product renderings and other simulated illustrations also will not be sufficient"

    So, say "bye bye" to any useful home-grown ASIC project? (An open design GPU, perhaps?) Or am I expected to build a microCVD unit right next to my microbrewery in the basement?

  • by FatAlb3rt ( 533682 ) on Friday September 21, 2012 @02:45PM (#41413907) Homepage
    You're being a bit over dramatic - they sent an update less than a month ago, that's really not MIA. Looks like they just did a crappy job at foreseeing potential delays in the design process.

    Not a funder, and not related to the project or KS in any way.
  • by h4rr4r ( 612664 ) on Friday September 21, 2012 @02:45PM (#41413917)

    Not at all, you can still have drawings and pre-production units. Just not renders, since they can easily confuse people into believing you have a near complete product.

  • Re:Wow (Score:5, Informative)

    by uigrad_2000 ( 398500 ) on Friday September 21, 2012 @03:48PM (#41414631) Homepage Journal

    Obviously you're not aware of the Eyez [kickstarter.com] scam.

    The first update after they were successfully funded was a picture of the design crew enjoying a Caribbean vacation. They took $344,000 [dailydot.com] in the scam.

  • by Silicon_Knight ( 66140 ) on Saturday September 22, 2012 @02:42PM (#41422709)

    Posted also on the Kickstarter comment section:

    Kickstarter project creator here: I'm the guy behind OpenBeam (http://www.kickstarter.com/projects/ttstam/openbeam-an-open-source-miniature-construction-sys).
    And in case anyone's wondering - we shipped the majority of our rewards a *month* before the original promised date. That probably puts me in the top 5 percentile of projects...

    Let's take a look at the new rules one by one:

    “What are the risks and challenges this project faces, and what qualifies you to overcome them?”

    - Okay, this is perfectly valid. I am surprised KS haven't done this earlier, because there are quite a few clueless guys (http://www.kickstarter.com/projects/277210494/paint-be-gone) - *(http://www.kickstarter.com/projects/277210494/call-key) and http://www.kickstarter.com/projects/277210494/key-pad-case [kickstarter.com]) out on here who seems be doing the "throw s*** at the wall and see what sticks" model of development.

    "Product simulations are prohibited. Projects cannot simulate events to demonstrate what a product might do in the future. Products can only be shown performing actions that they’re able to perform in their current state of development."

    "Product renderings are prohibited. Product images must be photos of the prototype as it currently exists.
    Products should be presented as they are. Over-promising leads to higher expectations for backers. The best rule of thumb: under-promise and over-deliver."
    Okay, so KS want a working prototype. I get that; that's pretty straightforward. But it doesn't stop someone from *faking* a prototype on camera. This however, won't stop a project like iCase (http://www.kickstarter.com/projects/1791911961/i-case-iphone-4s-and-iphone-4-bumper-case) from being a train wreck, as the protoytype would likely have been SLA, painted, and the problem wouldn't have been apparent until the metal parts were CNC machined and fitted and found to short out the iPhone's anntenna.

    The OpenBeam project would have passed these requirements; we had a physical prototype for shooting the video, as part of a good product development practice.

    "Offering multiple quantities of a reward is prohibited. Hardware and Product Design projects can only offer rewards in single quantities or a sensible set (some items only make sense as a pair or as a kit of several items, for instance). The development of new products can be especially complex for creators and offering multiple quantities feels premature, and can imply that products are shrink-wrapped and ready to ship."

    And how would KS define "Multiple copies" of a reward? This I have a problem with. When you're in production, you are trying to get the manufacturing volume up to bring the costs down. If I were launching OpenBeam now, would I be limited to selling one stick of aluminum and one of each bracket to my backers (who wouldn't be able to do anything useful then with this?) If I packaged it up as a "kit", like I had on my KS, would I have gotten around these restrictions? Who decides whether multiple copies of the same item is required for the item to work (ie, construction toy kit), and when it becomes a way to side step your rules? How much "individual judgement" is there to allow the listing of a project, and do you consider the project creator's background (ie, having successfully delivered on a previous project) when you allow them to post? With the amount of controversy about what gets allowed (*cough* Tangibot (http://www.kickstarter.com/projects/mattstrong/the-tangibot-3d-printer-the-affordable-makerbot-re)*cough*) and what doesn't on Kickstarter already, this rule is probably going to make your selection process more Apple App-store like (arbitrary with no recourse for the project creator if you are not selected).

    (Edited to add: The real problem, that KS probably don't want to admit, is that none of their hipster workers have a sufficient engineering / science / technology bac

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