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Firefox Graphics Media Mozilla News

The Shumway Open SWF Runtime Project 99

Posted by Unknown Lamer
from the now-there-are-four dept.
theweatherelectric writes "Mozilla is looking for contributors interested in working on Shumway. Mozilla's Jet Villegas writes, 'Shumway is an experimental web-native (Javascript) runtime implementation of the SWF file format. It is developed as a free and open source project sponsored by Mozilla Research. The project has two main goals: 1. Advance the open web platform to securely process rich media formats that were previously only available in closed and proprietary implementations. 2. Offer a runtime processor for SWF and other rich media formats on platforms for which runtime implementations are not available.'" See also: Gnash and Lightspark.
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The Shumway Open SWF Runtime Project

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  • Bugs in the demo (Score:4, Interesting)

    by HatofPig (904660) <clintonthegeek@g ... m minus caffeine> on Monday November 12, 2012 @09:36PM (#41963267) Homepage
    In the race card demo [github.com] the "best lap" time is actually just your last lap. And when you finish all 10 laps the clock doesn't stop, so your "final time" keeps increasing. I wonder if this is a bug in Shumway or the game itself. And I only get around 7 FPS on average, on Firefox in Linux/x86.
  • Oh, boy! (Score:3, Interesting)

    by 93 Escort Wagon (326346) on Monday November 12, 2012 @10:07PM (#41963525)

    Having experienced just how slowly pdf.js renders documents longer than a page or two - I can't WAIT to see how well implementing swf in javascript goes!

  • by fishnuts (414425) <fishnuts@arpa.org> on Tuesday November 13, 2012 @12:13AM (#41964321) Homepage

    Does this mean developers might actually implement 'MUTE', 'FORCE STOP', or 'RESTART' context menu items for shockwave apps? I despise going to read a page with ads and other shockwave sidebar widgets that make noise or chew up CPU cycles and have no way to pause/mute/stop them. It also bugs that you must reload the entire page to get a flash app to restart.

    It's beyond me why Macromedia/Adobe never wanted us to have those essential controls. The only thing we get, in some rare cases, are the ability to prevent the app/player from looping, or to turn down rendering quality.

  • Re:Oh, boy! (Score:5, Interesting)

    by tlhIngan (30335) <slashdot@wor[ ]et ['f.n' in gap]> on Tuesday November 13, 2012 @12:58AM (#41964551)

    I block flash and I block javascript. I only whitelist js for certain sites but mostly, its all blocked.

    Which is why a browser-based method is better than a plugin-based method for stuff that Flash does. After all, if you allow Flash for one site, who knows what sorts of Javascript and resources it pulls from other sites?

    But a browser based version or HTML5 means site-specific restrictions are honored - a Flash video that wants to pull in javascript from ad trackers can do it via the Flash plugin, but if it was in HTML5 or a browser implementation, will still remain blocked.

  • by drkstr1 (2072368) on Tuesday November 13, 2012 @01:00AM (#41964567)
    We got our first "no flash" order on a project awhile back, and I have cried a little on the inside every day I have worked on it. My first introduction to flash was compiling SWFs in Linux using the MXMLC compiler. In fact, I even wrote the Actionscript 3 syntax highlighting rules for KDevelop (Kate) 3.5, because that's what I had available on my system to use. The flash platform is an AMAZING technology stack, and it is sad to see it go to waste behind a wall of patents wielded by a bafoon of a company.

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