Writer Jack Vance Dead At 96 83
New submitter angelofdarkness writes "Jack Vance died Sunday evening. He was 96. Thank you for the stories and adventures and for influencing the games I still play after all these years.
From the article: 'A science fiction Grand Master, Vance is probably best remembered for his four Dying Earth novels, which take place in a far-future Earth where the sun has dimmed and magic has been reestablished as a dominant force. They feature a brilliant picaresque adventure tone, including the unforgettable thief Cugel the Clever, and they were also celebrated in a recent anthology Songs of the Dying Earth, edited by George R.R. Martin and Gardner Dozois. These books contain Vance's characteristic ironic, lightly humorous style, which has influenced generations of science fiction writers." Reader paai points to the official Jack Vance website, and this 2009 profile in the New York Times.
Re:Great back when I was a teenager, still great n (Score:4, Insightful)
I re-read his books regularly. I just finished my fifth read of the Lyonesse trilogy a few months ago.
The reason he's re-readable is because his books aren't about "how the story turns out". They're about atmosphere, imagination, whimsy, and most of all, dialogue. I loved Niven & Pournell's Mote in God's Eye, but when I tried to re-read it I was bored to tears. Not so with Vance's material.
However, I suspect that that's not for everyone. In fact, I think my own tastes have changed - when I was young, reading was about plot, plot, and plot.
The Tschai books (collected as Planet of Adventure) are whacking good fun. A bit slow until the protagonist meets Zarfo, half-way through the second book, but then Vance pulls out the stops and makes up for it. I see that I haven't read it since 2001, so it looks like that just went to the top of my list for summer reading.
Re:Also influenced D&D (Score:5, Insightful)
If you want a pure strategy and tactics game, then choose a boardgame or computer game. Everyone I know that likes pen & paper RPG, likes it specifically because it makes a great format for collective storytelling, with some rules thrown in (the book), and some chance thrown in (the dice), to make it more challenging / interesting / dramatic.
Settlers of Catan is a well balanced game, with great mechanics- but people don't name their cities and come up with riveting tales about the empires they are building. Warhammer 40k is a great tactical wargame, but there usually isn't a lot of "character development". D&D is neither of those games.