The Next Unreal Tournament: Totally Free, Developed By Public 122
Nerval's Lobster (2598977) writes "Epic Games is rebooting Unreal Tournament, but not in a typical way. A small team of veteran developers will begin work on the next edition of the popular, multi-player shooter, in collaboration with pretty much anyone who wants to participate. "From the very first line of code, the very first art created and design decision made, development will happen in the open, as a collaboration between Epic, UT fans and UE4 developers. We'll be using forums for discussion, and Twitch streams for regular updates," reads a note on the company's blog. All code and content will appear on GitHub, and development will focus on Mac, Linux, and Windows. What's the catch? According to Epic, it'll take months to forge a playable game. "When the game is playable, it will be free. Not free to play, just free," the blog adds. "We'll eventually create a marketplace where developers, modders, artists and gamers can give away, buy and sell mods and content. Earnings from the marketplace will be split between the mod/content developer, and Epic. That's how we plan to pay for the game.""
so (Score:4, Insightful)
If it's free, as in free to download, compile and use, why would anyone want to use a market place to buy and sell skins/artwork?
Re:so (Score:2, Insightful)
Because the stuff they develop for use in the market place is not included in the original free game. Moron.
Re:so (Score:4, Insightful)
I assume they'll not be making this extra content Open Source, and perhaps have official servers which any old compiler will not be able to connect to.
The greater benefit here is that there will be a very public log of what it takes to make an AAA title. A super in-depth tutorial for all those devs who might want to license it.