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Open Source Displays Graphics Hardware Technology

Virtual Reality Tech and Openness 25

An anonymous reader writes: An article written by Kyle Orland looks at how the nascent virtual reality industry will handle openness — in terms of standards, platforms, source code, and development. "Whether any single VR platform is 'open' or not, though, may be moot if developers have to juggle countless slightly different development standards for countless slightly different VR platforms. In a way, making a PC game that only works on the Oculus Rift is as ridiculous as making a PC game that only works on Dell monitors." Right now, the major players in VR tech are using different approaches. Oculus is distributing a closed-license SDK. Valve is setting up a more open platform that lets multiple manufacturers build devices for it. The downside is that it doesn't seem to work as well, particular with Oculus hardware. Oculus founder Palmer Luckey says standards are going to take time and cooperation. Of course, that tune may change when devices start hitting the market.
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Virtual Reality Tech and Openness

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  • by houstonbofh ( 602064 ) on Wednesday July 15, 2015 @12:52PM (#50117671)
    They want to lock down standards and own the market. But the market will go to the standard with the most support, and open standards have a way of doing that better. That is how the PC won, even if IBM didn't. I am betting Google or Steam may end up the dominant player.
    • by janoc ( 699997 )

      It is more likely that none of them will be dominant, because when you have 2-3 players that refuse to talk to each other to even establish common APIs to handle the basic tasks like tracking or renderer integration, many game studios will just say "Meh, screw it". And they will remain sitting on the fence instead of pouring money into a niche product that requires very significant technological and content investment. And with little reasonable content beyond bite-sized demos nobody will buy the HMDs neith

  • there are a number of well established Web3D/VR standards.
    The two that come to mind are X3D (successor to VRML) and WebGL:
    www.web3d.org and www.khronos.org/webgl/

    rgds Dave

    • by Anonymous Coward

      Shh, it sounds like you're ignoring the claim that this is a new industry and things are really just about to take off, just wait for it! Any day now! Really! Soon!

    • by janoc ( 699997 )

      None of which actually addresses any of the needs these companies have.

      Even COBOL is standardized - and that is about as relevant as X3D or WebGL to supporting a Rift-like HMD or some sort of interaction device that isn't a keyboard/mouse.

  • Price. That is the standard. Most people won't look beyond it, and will gladly accept inferior tech.

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