XBox (Games)

Grabbed By The Ghoulies - Grasped 30

Thanks to GameSpot for their updated impressions of Rare's Grabbed By The Ghoulies, following the Xbox title's mixed reception at E3. The article suggests: "While the game features a pretty basic old-school beat-'em-up mechanic that's easy to pick up, there's a bit more to it", and goes on to conclude: "We're a bit disappointed to see that it doesn't have any multiplayer support, but any game that has a level featuring vampire chickens is clearly doing something right." Will this title go any further towards answering the eternal 'Have Rare lost it?' conundrum?
Portables (Games)

Specs for Sony PSP Handheld 497

doctor_no writes "Sony has announced the specs for its upcoming handheld gaming device, the PSP, at their PlayStation Meeting 2003. Most interesting is that this device promises Playstation 2 level graphics, a compact 1.8GB media, Wireless 802.11, USB 2.0, 7.1 channel Audio, and a 24bit 16x9 screen TFT LCD screen. Sony has called this device the 'Walkman for the 21st Century', and plans to allow the user to enjoy movies and music for the device, along with games. Full specs can be found at ZDNet Japan. The PSP will debut at next year's E3."
Portables (Games)

In Defense Of The N-Gage 65

Thanks to IGN Wireless, who, not content with vehemently defending cellphone gaming in general, have decided to step up and tell us why Nokia's N-Gage is worth a second look. As they eruditely put it, "E3 was not exactly kind to Nokia and it's [sic] new N-Gage mobile gaming platform," and they go on to compare Nokia's phone and 'mobile game deck' to another neglected system: "A lot of it depends on whether or not gamers are willing to take chance on an unproven system, or whether they'll let hype from Sony's PSP or an improved GBA prevent them from taking the plunge. Which would be a shame, because that's what happened to the Dreamcast in the face of the PS2, and now everybody sits around and talks about what a great system it really was."
PlayStation (Games)

Gran Turismo 4 Strives For Driving Perfection 30

Thanks to IGN PS2 for their comprehensive preview of Gran Turismo 4, the latest installment of the seminal PlayStation 2 racing title from Kazunori Yamauchi and Polyphony Digital. The piece talks about hands-on play experiences at E3, using the Logitech Steering Wheel, due to ship alongside the game in 2004, which "... enables 900 degrees of rotation, which means two and a half times around, exactly like a real car steering wheel turns." And while there'll be no gameplay revolutions, the piece concludes: "Polyphony is looking to find that balance between simulation and arcade perfection, and given the popularity of the series and its new online component, that magic balance will be more crucial than ever."
Portables (Games)

The State Of Cellphone Gaming 30

Thanks to IGN Wireless for their new column discussing the current state of U.S. cellphone gaming. The article starts by saying: "Post-E3, several magazines and sites have taken to dismissing the cellphone gaming scene - saying the Game Boy Advance has nothing to worry about... But we're talking apples and oranges here, fellas. The markets cannot be compared, nor should they be." It goes on to highlight titles like GameLoft's Splinter Cell and JAMDAT's Pitfall!, and further comments that: "It's pretty pointless to buy a phone that cannot play the kind of games you like, and then complain that cellphone gaming sucks."
First Person Shooters (Games)

Newest Half-Life 2 Movies Impress 44

Thanks to several readers for pointing to the release of a second trailer ('The Docks') from Half-Life 2, via Valve's Steam content delivery system, as well as via GamersHell, IGN, 3D Gamers, and the obligatory BitTorrent link, courtesy GameTab. This follows the first movie, named 'G-Man,' that was posted a couple of days back -- all of these new Bink-encoded executable movies are direct-feed parts of the large shakycam E3 movie we mentioned a few weeks back.
PlayStation (Games)

Sony's Eye Toy Previewed, Future Explored 27

Thanks to an anonymous reader for pointing to Boomtown's hands-on preview of Sony's Eye Toy, the forthcoming USB camera add-on for the Playstation 2 which comes with a suite of mini-games. As the preview explains, "The Eye Toy has motion detection capability, so you basically play all the games by moving your hands, your head, or even your legs." Interestingly, future plans for the Eye Toy, which was one of the E3 Game Critics Award winners, are also discussed, showing Sony are committed to using the hardware for more than just the one title: "The next instalment of Eye Toy: Play is already in development, and is due for release this Christmas. It will be a far more music-oriented product, featuring many tracks by popular artists. It will also feature full online video messaging capabilities."
First Person Shooters (Games)

Bungie Releases Halo 2 Preview Video 14

jaywhy writes "Bungie have just unleashed a high resolution, Dolby 5.1 video of actual gameplay in Halo 2. This isn't the shaky cam-filmed version you saw at E3 - all I have to say is 'wow'! O1 Communications also has BitTorrent links to the videos." Apparently, this may be similar to the earlier leaked in-game footage, but officially approved and at a much higher quality.
First Person Shooters (Games)

Geist - Nintendo's FPS To Watch? 37

Thanks to an anonymous reader for pointing to N-Sider's in-depth coverage of the forthcoming Gamecube FPS, Geist. This title was shown at E3, but the article goes into a lot more detail than most about the game, which is being co-developed by N-Space and Nintendo. Geist is described as "..a hybrid title that combines the fast-paced action and perspective of a traditional first person shooter with stealth-based game play and a unique new mechanic: the ability to 'possess' other characters in the game." Perhaps not unique, since Shiny's Messiah did something similar, but with competitive-looking graphics and multiple ways around problems ("while watching people play the demo, I noticed no one person played it the same"), it's possible that some of the developer's earlier titles may be improved upon.
Games

E3 Game Critics Awards Announced 14

Thanks to several readers for pointing out the E3 Game Critics Award winners have been announced, speculating on the most promising titles from the nominations announced a couple of weeks back. The big winner was Half-Life 2, with a total of 4 awards, including Best Of Show, and Sony's Eye Toy and THQ's Full Spectrum Warrior also picked up a couple of awards each. You can also check out previous winners to see how well the critics' crystal ball has functioned in the past.
PlayStation (Games)

Karaoke Revolution Gets Freq-ed Out 15

Thanks to the Gaming-Age forum regulars for pointing to a new official site for Konami's forthcoming PS2 title, Karaoke Revolution, including new screenshots, which says you can "Turn your PlayStation 2 into a high-end, interactive karaoke machine with Karaoke Revolution." This E3-announced title is interesting in a number of ways - it uses the PS2 USB headset for singing into, it seems to recognize voice pitch and timing, then judge you on it, and it's developed by beat-game junkies and Frequency and Amplitude creators, Harmonix, who have an excellent fansite devoted to their games at Freq.com.
First Person Shooters (Games)

Terminator 3 - War Of The Machines Rumored 12

Several online sources have rumored the development of an as-yet unannounced Terminator 3 FPS title for the PC, Terminator 3: War Of The Machines, to be published by Atari for Xmas 2003. Apparently, the title is currently in development at European Steel Of Haste developers Clever's, who have a teaser splash screen on their site seeming to back up the rumor. The game allegedly has heavy online components, and is completely different from the console Terminator 3 title from Black Ops, which is also scheduled to ship later this year. Update: 06/03 14:26 GMT by S : Thanks to boomtown.net for pointing out they sneaked a look at this low-profile title at E3.
GameCube (Games)

Giftpia - The New Animal Crossing? 14

Thanks to an anonymous reader for pointing out that IGN Cube have hands-on impressions of Nintendo's latest 'communication game', Giftpia. This seemingly odd but addictive mushroom-chomping title is directed by Square veterans, and IGN ventures that "Giftpia may be billed as an RPG, but it's really more of an adventure.. there are no stats beyond your health meter, no random battles.. in a sense, Giftpia borrows a lot from Nintendo's Animal Crossing." Hopefully this'll include Animal Crossing's compulsiveness, as well as its saccharin-sweet style - in any case, the Japanese version of Giftpia is already released, and IGN mentions that "..shown off in English at this year's E3, Giftpia is almost guaranteed to see a US release."
Classic Games (Games)

Metroid - Zero Mission Previewed 28

Thanks to Nintendojo for posting a preview of the forthcoming GBA title, Metroid: Zero Mission. This game, which the site says is rumored to be either a prequel, or more likely, a partial remake of the NES Metroid, was shown only in video form at E3. The Metroid Database comes to similar conclusions about the game, saying "..it looks as though we will be taken back to Zebes for Samus' first encounter with Mother Brain, but this time our girl will have all the abilities and weapons she's gained in all her adventures since then."
PlayStation (Games)

R - Racing Evolution - Gran Turismo Beater? 10

Thanks to Gamepro, we have a new interview with Namco's Isao Nakamura, producer of the latest in the Ridge Racer series, R:Racing Evolution. The interview discusses how Nakamura has "..changed the power slide oriented gameplay of RR to a more realistic feel", and also mentions that there are licensed cars and off-road rally tracks in the game. This is a move sure to set up even more comparisons with the Gran Turismo series, although this is tricky so far, since Gran Turismo 4 was playable at E3, and R:Racing Evolution was only shown in rolling demo form.
GameCube (Games)

Kojima On Boktai, Metal Gear Solid, More 8

Thanks to an anonymous reader for pointing to Gamespot's new interview with Metal Gear Solid creator Hideo Kojima. It was conducted at E3, and he discusses his light-sensitive GBA game, Boktai, as well as the Metal Gear Solid remake/enhancement for Gamecube, Metal Gear:The Twin Snakes. Kojima particularly notes Japanese film director, Ryuhei Kitamura, who is directing the new real-time cut-scenes for the game, and says "Mr. Kitamura really respected and honored the original work... but what you'll see later on in the game is totally different. You'll be shocked." He also talks a little about Metal Gear Solid 3, saying "This time we said keep it nice and simple and go back to the basics."
PC Games (Games)

Biofeedback Gaming 223

runningwater writes "A new kind of game was debuted at the E3 expo. It is called Journey to Wild Divine. The game features a biofeedback USB interface designed to allow a player (or players) to navigate through the game using their mind power, breath, and heart rate. This is a wild and visionary concept which works so fluidly you can blow on the screen and objects move as if propelled by your breath. The game features an awesome soundtrack, including Grammy-nominated artists and spanning many genres. This is the new generation of gaming, and you have never seen anything like this before." Their site has a page with more information about the biofeedback aspect.
PC Games (Games)

Game Critics Announce Best Of E3 Nominees 37

Thanks to an anonymous reader for pointing to the 2003 list of nominees from the Game Critics Best Of E3 Awards. This conglomeration of journalists from most of the major magazines and websites will announce the winners on June 10th, but the nomination statistics show some interesting trends, with the army tactical combat game Full Spectrum Warrior the most-nominated title, and the PC leading the nominee breakdown by platform, closely followed by PS2, Xbox, and then Gamecube.
GameCube (Games)

Yuji Naka On Sonic, Employee Defection, Billy Hatcher 7

Thanks to an anonymous reader for pointing out a Computer And Video Games article interviewing Yuji Naka, boss of Sonic Team and creator of Nights and Sonic The Hedgehog. He discusses the shown-at-E3 Sonic Heroes, the forthcoming Gamecube exclusive Billy Hatcher, and also deals with the fact that a Sonic Team employee jumped ship to work at Naughty Dog with notably sharp words - "Some of the details [on the original Sonic games] ..were done by the guy who's working on Jak and Daxter right now. He was involved until Sonic 3, and after that for eight years he didn't do anything in Sega, so he was quite useless in Sega. We really didn't need him." Elsewhere, Naka interestingly reveals that Billy Hatcher started life as a four-player fighting game.
First Person Shooters (Games)

Gabe Newell Talks Half-Life 2 24

Thanks to Voodoo Extreme for pointing to GamingNext's new interview with Gabe Newell of Valve Software - he's the managing director and co-founder of the company currently working on Half-Life 2. Topics include the scalability of the Source graphics engine: "A lot of the tricky work in Source is getting it to work across a wide variety of scenes (indoor, urban, outdoor) and across a wide variety of hardware. Not only do you have to run acceptably fast on a TNT or an Intel 810 based PC, but you have to fully exploit the capabilities of the current and next generation high-end cards." On a related note, the 500+MB Half-Life 2 gameplay/engine demo (BitTorrent link) from E3 is a must-download if you haven't seen it yet.

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