XBox (Games)

Too Human Drops Cloak Of Mystery 41

That 'other' RPG hybrid, Too Human has been in silent running mode since their disastrous 2006 E3 showing. Thankfully, the game has progressed to the point where the team felt comfortable revealing the game. For the moving picture show, GameTrailers has you covered. For a more textual experience, 1up, Team Xbox, and Gamespot all chip in with their two cents. From Gamespot's post: "If you're familiar with the loot/drop systems in MMO games and action role-playing games, such as Diablo II, you'll have a reasonable idea of what you can expect from Too Human. Many of the enemies that you kill--most of which are robotic variations on classic fantasy goblins, dark elves, and the like--will drop weapons, armor pieces, or item blueprints for you to collect. Items are color-coded according to their rarity, and unsurprisingly, the most powerful items in the game are those that drop the least frequently. The rarest and most powerful items in Too Human can only be obtained by collecting a blueprint for their design from an enemy then spending a significant amount of money on having the item crafted."
PlayStation (Games)

Everyday Shooter Hits PSN On Thursday 39

The title Everyday Shooter isn't just special because it's a pretty good game, blending Geometry Wars-like gameplay with great music. It's also the winner of numerous accolades from last year's Independent Games Festival, and as of this week it will be headlining on the PlayStation Store. "The $10 game may be coming into a market clogged with dual-analog shooters, but I don't think it will have a hard time fitting in. 'Some days I would spend all day tweaking a level, sleep for a few hours, and then go back and tweak some more,' Mak told me at E3. 'The challenges I faced in this game were creative, not technical.' The sense that someone slaved over this across many, many sleepless nights comes through pretty clearly. This is one to watch, and keep the name Jonathan Mak in your head. I doubt this will be the last thing we see from him." For more on the background of this unique title Gamasutra interviewed Mak, the game's sole creator, prior to the IGF last year.

Halo 3 Review 373

From a certain point of view, Halo 3 is without a doubt the biggest game of the year. The combination of fan anticipation, marketing, and the skill of Bungie's design combine to create a game that's larger than life; if gaming has a blockbuster franchise to match the movie industry's punch, it's the tale of Master Chief. The importance of the Halo franchise to gaming is a very big issue, though, and one worth it's own article. Having played through the game, there's really only one question I'm here to answer today. Does it meet expectations? In a word: yes. It's not the best game ever made, and it may not even be the best game this year. Will it make the fans happy, and deservedly sell thousands of Xbox 360s? Very much yes. Read on for my impressions of Bungie's years-in-the-making epic, Halo 3.
Businesses

Behind the Scenes At Gamestop's Private Expo 13

Gamasutra has a look behind the curtain, at a game expo few people even know exist. The annual Gamestop expo has a lot of the air of old-E3, with a greater focus on business deals, swag, and benefits for the hard working Gamestopper. "What did the show accomplish? In some sense, it seemed almost to be a reward for the store managers -- who work long hours on the front lines -- to listen to the show-floor scuttlebutt. While the official line was that the show was all business, bringing the managers to Las Vegas, loading their arms with swag, and letting them play pre-release games is obviously a big draw for these 'professional gamers'. They were so enthusiastic, in fact, that a huge number stayed beyond the 9 PM closing time; kiosks had to be deactivated before the die-hard crowd filtered away."
Wii

Wii Zapper To Have Zelda Pack-In Title 104

The Wii Zapper, announced during Nintendo's keynote at this year's E3 Media event, will be released with a Zelda-themed pack-in title. Called Link's Crossbow Training, it will train up players on skills with the add-on before big-league titles aimed at the device are released. "Nintendo also announced that the Zapper will work with EA's Medal of Honor Heroes, which will feature an 'arcade mode' to make the game accessible to all age groups and skill levels, as well as 32-player multiplayer. Nintendo also dropped a reminder that the upcoming Resident Evil: The Umbrella Chronicles will take advantage of the Zapper, as will Sega's Ghost Squad. The Zapper looks like it will have quite a selection of strong franchises to grab gamer interest when it launches."
Nintendo

Nintendo's President Hopes To Avoid 'Return to Arrogance' 108

Today Newsweek's N'Gai Croal has up an interview originally held back at E3, speaking with current President of Nintendo Satoru Iwata. The piece is an interesting look inside one of the top minds at a company that has experienced unprecedented success in the last year. In the interview, Iwata states that one of his most important tasks right now is to avoid allowing the company to appear arrogant. Just because people now assume Nintendo will succeed, he needs to make sure that's not the company's view as well. "This time, we were very lucky and very fortunate that people were accepting and positive about the introduction of the Wii Balance Board and the Wii Zapper. Now, what we have to do, what's very important for us is to make sure that when those products are actually launched, we not only meet their expectations, but we surpass them so there's that gap--we thought it was going to be this, when actually it's here. We need to create that buzz. We need to create that word of mouth and that's our challenge."

PAX 2007 In A Nutshell 50

Last weekend the dark horde of nerddom descended on Seattle, entering the heart of the 'Emerald City' to gorge itself on the music, culture, and humor of gaming. The Penny Arcade Expo (PAX) once again brought together fans of the influential webcomic for a festival that, without even trying, seems to be taking the place of old E3. Though they were expecting around 30,000 people, the word was that by early Sunday they'd already gone through some 40,000 badges. There were DSes everywhere, concerts at night, a packed exhibit hall, and benchmark comic strips created by Mike Krahulik and Jerry Holkins adorned almost every wall. Despite all the people and the noise, somehow the event had a community feel to it that was hard to understand ... and even harder to describe. I'll try, though, along with impressions from games on the show floor and the incredible music of folks like Jonathan Coulton and the Minibosses. Read on, and All Hail Ball.

Gen Con 2007 In A Nutshell 125

Another year, another Gen Con? Hardly. This year was the 40th anniversary of Gen Con, marked the announcement of the newest edition of Dungeons and Dragons, and was the first year videogame companies were actively sought out as exhibitors. Put together this resulted in what felt like record crowds, a healthy dealer's hall, and an instant conversation-starter with every other person at the event. Read on for notes on the new tabletop releases, thoughts on the new edition of D&D, impressions of the videogames that were in attendance, and a shameful admission of weakness.
The Courts

Circuit City Subpoenas CheapAss Gamer and DVDTalk 104

An anonymous reader writes "A poster on DVDTalk and CheapAssGamer has posted the weekly ads for Circuit City, Best Buy, and Target ahead of time for the last few years. A few weeks ago he confirmed that there was an intended price break on the PS3 and stole Sony's thunder from E3. A Circuit City ad was used for confirmation. Circuit City has threatened DVDTalk and CheapAssGamer.com to give them personal information about the poster. CheapAssGamer has hired a lawyer and is going to fight. The story is similar to the Black Friday ads being posted early and FatWallet fighting back."
XBox (Games)

Xbox 360 Price Drop Official 92

GameDaily is reporting that the $50 price drop on the Xbox 360 is now official. That's for the premium SKU, different boxes have different drops: "The Elite SKU (120GB) has been slashed by $30, bringing it down to $449.99, and the Core SKU now has an MSRP that is $20 lower at $279.99. All prices are effective August 8th. In addition, the special Halo 3 themed Xbox 360 that was casually mentioned by Peter Moore at this year's E3 Microsoft press conference has been assigned an estimated retail price of $399.99. The Xbox 360 Halo 3 Special Edition Console will arrive in stores this September and will feature "an authentic Spartan green-and-gold finish," a matching Xbox 360 Wireless Controller, Xbox 360 20GB hard drive, Xbox 360 Headset, an Xbox 360 Play and Charge Kit, and more."
Games

Developers React To Winning E3 Critics Awards 34

This past week the winners of the 2007 E3 critics awards were announced. Newsweek's LevelUp blog had the chance to speak to some of the developers behind the award-winning games. Along with speaking to folks like Alex Ward for Burnout Paradise , Alex Rigopulos for Rock Band , and Herman Hulst for KillZone 2 , N'Gai chatted with the men behind Bioware's Mass Effect , Greg Zeschuk and Ray Muzyka. It's an interesting look at what the folks behind the games think when they get public praise of this nature. Says Zeschuk: "Going into the show is always a little daunting as the competition is extremely fierce, but Mass Effect being recognized by the key industry press really gives us a lot of confidence that we're doing things right. We believe that Mass Effect will settle the "are games art?" argument once and for all ..." He also spoke to Eiji Aonuma for Phantom Hourglass , Cevat Yerli for Crysis , and Alex Evans for the innovative LittleBigPlanet .
E3

E3 Critics Award Winners Announced 58

The winners of the E3 critics awards have been announced, and a list is available on the Newsweek LevelUp blog. To the surprise of no one, Rock Band took the top spot. Media Molecule's LittleBigPlanet was awarded Best Original Game, while Mass Effect and Crysis took best console and PC game respectively. A few more awards: "Best Action Game - Call of Duty 4, Best Action/Adventure Game - Bioshock, Best Role Playing Game - Mass Effect, Best Racing Game - Burnout Paradise, Best Fighting Game - Virtua Fighter 5, Best Strategy Game - World in Conflict."
E3

E3 Power Rankings, Probably Moving Next Year 30

The Escapist takes a crack at ascribing 'power rankings' to this year's E3 players. Microsoft, EA, and Irrational are in the top three spots, with Bethesda and the newly-employed Peter Moore rounding out the top five. From the site's commentary on Microsoft: "Despite the lawsuits, the man with the biggest pockets earns the top slot by a fair margin. Microsoft has cleaned up on big-name exclusives and is slowly but surely building up Games For Windows as a brand. However, what really does it for Microsoft is Fallout 3, Halo 3, Mass Effect and BioShock. If one of those doesn't sell you a buggy, overheating, now-under-warranty Xbox 360, nothing will. Their upcoming billion-dollar 360 repair costs might dethrone them sooner than later, though." Meanwhile, the rumour is going around that LA won't be the site of the event next year.
Games

ESRB President Vance On UT3's User-Generated Content 56

Ars Technica's Opposable Thumbs blog passes on the comments of ESRB President Patricia Vance on user-generated content in Unreal Tournament III . As you may recall, it was announced at E3 that user mods will be available for the PS3 version of the game, and eventually the 360 as well. Vance clarified the situation from the ESRB's viewpoint: "The ESRB's Online Rating Notice, which warns consumers that 'Game Experience May Change During Online Play,' is intended to advise the buyer that, because the game enables users to play with others over an internet connection, they might encounter user-generated content that isn't a part of the ESRB rating ... That content can vary, whether it's chat or skins or maps or what have you, and it's certainly possible that some of that content won't be in line with the rating that we assigned to the product. That's why we created the notice in the first place."
Nintendo

Nintendo Admits They May 'Lose Some Purists' 110

njkid1 writes "GameDaily has up their full E3 interview with Nintendo of America's George Harrison, SVP of Marketing and Corporate Communications. Harrison talks about the move of the company's sales and marketing force, acknowledges that Nintendo may 'lose some purists' while attempting to broaden the audience, and he doesn't rule out a Wii revision: 'It's interesting, console hardware has always historically been on a sort of fixed, sequential pattern almost every five to six years and it takes you about five years to develop a new piece of console hardware. The handhelds and portables, like Game Boy and now DS, we've always been continuously innovating, and whenever we feel like it's time or have an upgrade, we'll do it, whether it's an improved screen for the handheld or slimmed down like the DS Lite - those types of things. So it's not out of the question on Wii, but we're not even to our second holiday yet, so it's kind of premature to talk about any revisions to the hardware itself.'"
Music

Behind the Scenes with Harmonix and Rockband 37

The folks at XFire passed on a link to their recent interview with the people at Harmonix. Now working on hit of E3, Rock Band, the company's senior designer at Harmonix, Community Developer, and Associate Producer answered questions from the XFire audience about the upcoming title. "shrouded: Can you tell us about the challenges of designing the drumset? ... Answer: The hardest part was satisfying all of the stuff we wanted - we're a company of musicians, including a sizeable chunk of drummers. I think we spent at least half a year making sure that the pedal felt almost exactly like a real drum pedal, and not just some switch. We also had a bunch of non-negotiable things that we had to get in, like using real drumsticks. I could go on forever, but the basic summary is that from day 1 we wanted this to be as close to an electronic kit as possible, with as few compromises as possible."
XBox (Games)

X07 Not Happening This Year 47

For the first time since 2004, there won't be an XO event in Europe this year. Gamespot suggests that Microsoft's annual press event is superfluous this year, as last year it fell directly within the timeframe of the Halo 3 launch. "Speaking on the E3 podcast of Microsoft fan site Squad XP, Xbox Live marketing manager Aaron Greenberg flatly said that 'There's not a real X07 this year.' And while Microsoft's official spokespersons refrained from comment, last night Xbox Live director of programming Larry 'Major Nelson' Hyrb posted a small note (pictured) on his heavily trafficked blog morosely confirming X07's demise."
The Courts

Silicon Knights Says Unreal Engine is Broken 109

Yesterday we discussed Too Human's absence from this year's E3 event, and briefly mentioned the just-announced lawsuit between Silicon Knights and Epic. Today there's a bit of a clarification. Silicon Knights is suing Epic because, according to Kotaku, Epic failed to 'provide a working game engine' to SK causing them to 'experience considerable losses.' Essentially Knights argues that the Gears of War version of the Unreal engine was withheld by Epic so that Epic products could show up competitors at trade events. For a deeper look at this, the blog runs down the allegations in detail, and concluded by noting that a slew of next-generation titles slated to use the Unreal Engine have been delayed several times. This includes Stranglehold, BioShock, Lost Odyssey, Mass Effect, Rainbow Six: Vegas, Turok, Frame City Killer, Fatal Inertia and Brothers in Arms: Hell's Highway ... a somewhat persuasive list, when it's all laid out in front of you.
E3

Too Human's Absence From E3, Silicon Knights Suit 23

GameDaily points out something I didn't even notice: Too Human wasn't at E3 this year. Denis Dyack's histrionics in the year since the game's terrible E3 2006 showing may have had something to do with that. According to the site, Dyack said: "We made the decision not to show Too Human at the press conference some time ago. The reason for this decision was that we have another event planned in the future for Too Human that we thought would be more appropriate ... Not attending the show and setting appointments with the press was due to Silicon Knights being extremely busy finalizing the game and we simply could not spare the time." Of course, today's announcement of a pending lawsuit between Silicon Knights and Epic may have something to do with it as well. Too Human is using Epic's Unreal engine to get the job done ... perhaps they've run into a snag?
E3

E3 - So, How Did It Go? 57

With all of the journalists at last week's E3 event home and rested, the post-game analysis is definitely something to take note of. The elbow room at Barker hanger was appreciated, but many folks were frustrated that the hotel and hanger format was hell on shoe leather. Despite that, everyone seemed to appreciate the ability to actually hear and play the games, even if it meant that they couldn't make it around to every single title this year. The only person I saw saying that the event was an unqualified failure was Michael Pachter, the well-known games industry analyst. Calling the event 'a terrible disappointment', Pachter lamented the almost complete lack of coverage from the mainstream press; a result of the removal of the public and consumer-focused elements of the show. For the views of industry heavyweights, Kotaku put the question to Sony's Jack Tretton, Microsoft's Peter Moore, and Nintendo's Shigeru Miyamoto. Their quote from Tretton summed it up nicely, I think: 'From a personal standpoint I think we need to figure out why we're doing E3.'

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