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Power

What the US Can Learn From Europe's Pollution Credit System 425

Al writes "Technology Review discusses what a US carbon trading scheme could learn from the flawed European experience. Advocates of carbon-trading schemes like to point to Europe's cap-and-trade program as a model worthy of emulation, but the reality has been less than perfect. A glut of pollution credits, distributed without cost during both the first, transitional phase of the program and the current working phase, drove down the value of the EUAs. As a result, Europe's carbon dioxide emissions remain priced well below 20 euros per ton. With the price of pollution so low, economists say, industries that generate and consume energy have no incentives to change their habits; it is still cheaper to use fossil fuels than to switch to technologies that pollute less. Establishing a carbon price in the US system now, and tightening the system later, could send a dangerously wrong signal to financial markets looking to invest in new energy technologies."
PlayStation (Games)

Custom Firmware For the PSP-3000 Released 97

Busshy writes "Today, owners of PSP-3000 consoles, and those on PSP-2000s with boards that were previously incompatible, have now joined all those who have been enjoying PSP homebrew for years with the release of a new custom firmware that brings emulation and much more to those systems. You will need the recent Chickhen homebrew enabler installed for it to work."
Portables (Games)

Gamepark Releases the GP2X Wiz 145

Craig writes "Gamepark have officially released the follow-up to its successful Linux handheld, the GP2X. The GP2X Wiz is a 533Mhz Linux-based handheld that's a similar size to the GBA Micro, with a touchscreen and 12 games preloaded into memory, many of which are demos of commercial games. The system comes with 1GB of flash memory, which can be expanded with SD cards. The Homebrew Community have already released ports of games such as Quake, Wolfenstein 3D, Warcraft and emulators for SNES, Genesis, Commodore 64 and the arcade emulator Mame."
Emulation (Games)

DOSBox Sees Continued Success 271

KingofGnG writes "DOSBox, the emulator designed to run DOS games on modern operating systems (and not necessarily on a PC), has been chosen as project of the month for May on SourceForge. It's the latest award granted to a piece of software that 'simply does what it is supposed to do,' as the authors say. After having amassed more than 10 million downloads, it will soon be getting an update that's been awaited for almost two years."
GNU is Not Unix

Basic Linux Boot On Open Graphics Card 177

David Vuorio writes "The Open Graphics Project aims to develop a fully open-source graphics card; all specs, designs, and source code are released under Free licenses. Right now, FPGAs (large-scale reprogrammable chips) are used to build a development platform called OGD1. They've just completed an alpha version of legacy VGA emulation, apparently not an easy feat. This YouTube clip shows Gentoo booting up in text mode, with OGD1 acting as the primary display. The Linux Fund is receiving donations, so that ten OGD1 boards can be bought (at cost) for developers. Also, the FSF shows their interest by asking volunteers to help with the OGP wiki."
Image

Atari Emulation of CRT Effects On LCDs Screenshot-sm 226

An anonymous reader writes "A group at Georgia Institute of Technology has developed a fun little open source program to emulate the CRT effects to make old Atari games look like they originally did when played on modern LCD's and digital displays. Things like color bleed, ghosting, noise, etc. are reproduced to give a more realistic appearance."
Emulation (Games)

The Return of Zork On ScummVM 45

KingofGnG writes "While waiting for the opening of Legends of Zork's game world, old and new adventurers can pick up the daily build of ScummVM, which, starting from March 7, added support for the MADE engine. The engine has been used by Activision to create four point-and-click adventure games from the '90s, among which is the venerable Return to Zork."
PlayStation (Games)

Emulation Explosion On the PS3 Via Linux 425

Marty writes "The PlayStation 3 has recently seen an explosion of releases of emulators and games for the Yellow Dog Linux distro for PS3; once you have installed Yellow Dog Linux you then have the ability to try out MAME, SNES, Amiga, Dos, Commodore and Atari emulators (that's the tip of the iceberg) and such games as Quake 2, Duke Nukem 3D, Hexen 2 and Alephone. Time to start installing Linux on your PS3?"
Emulation (Games)

ScummVM 0.13.0 Delivers New Adventure Games 69

KingofGnG writes "The classics, by definition, never go out of fashion, let alone if they are the graphic adventures of past decades. The preferred tool of true adventurers is ScummVM, software that works as an interpreter between data files of such adventures and modern operating systems. 6 months after the release of version 0.12.0, developers have now delivered a new main release of the virtual machine, which includes novelties both for the interface and supported games."
Education

UK University Making Universal Game Emulator 217

Techradar reports that researchers at the University of Portsmouth in England are working on a project to create a game emulator that will "recognise and play all types of videogames and computer files from the 1970s through to the present day." One of the major goals of the project is to preserve software from early in the computer age. David Anderson of the Humanities Computing Group said, "Early hardware, like games consoles and computers, are already found in museums. But if you can't show visitors what they did, by playing the software on them, it would be much the same as putting musical instruments on display but throwing away all the music. ... Games particularly tend not to be archived because they are seen as disposable, pulp cultural artefacts, but they represent a really important part of our recent cultural history. Games are one of the biggest media formats on the planet and we must preserve them for future generations."
Classic Games (Games)

Setting Up Ubuntu On a PS3 For Emulation 81

Gizmodo is running a guide on how to install Ubuntu on a Playstation 3 and set it up to play vintage games through emulation. Quoting: "It still kind of surprises me (in a good way) that Sony was, from the start, very OK with PS3 owners tinkering with Linux on their PS3s. A modified release of Yellow Dog Linux was available from the very beginning, and some very handy hard drive partitioning and dual-boot utilities are baked right into the PS3's XMB; Ubuntu gets installed on an entirely separate partition of your PS3's hard disk, so your default system doesn't get touched and switching between Ubuntu and the XMB is a piece of cake. There is a flipside to this coin, however. Since the PS3's Cell Processor is PowerPC based, you won't be able to use any Linux software that's compiled for x86, which is, unfortunately, most of it. However, Ubuntu has always had a PPC distro, and most of the basic stuff will work just fine. You can even load up a PPC-compiled Super Nintendo Emulator, SNES9X, and play some classic games pretty easily on your Sixaxis controller paired via Bluetooth."
Data Storage

Long-Term PC Preservation Project? 465

failcomm writes "I've been talking with my son's (middle-school) computer lab teacher about a 'time capsule' project. The school has a number of 'retirement age' PCs (5-6 years old — Dells, HPs, a couple of Compaqs), and we've been kicking around the idea of trying to preserve a working system and some media (CDs and/or DVDs), and locking them away to be preserved for some period of time (say 50 years); to be opened by students of the future. The goal would be to have instructions on how to unpack the system, plug it into the wall (we'll assume everyone is still using 110v US outlets), and get the system to boot. Also provide instructions on how to load the media and see it in action; whether it is photos or video or games or even student programs — whatever. So first, is this idea crazy? Second, how would we go about packing/preserving various components? Lastly, any suggestions on how to store it long term? (Remember, this is a school project, so we can't exactly just 'freeze it in carbonite'; practical advice would be appreciated.)"
Games

The Art of Downloadable Game Development 32

The Guardian's Games Blog looks at how the development of downloadable games has shifted over the past several years. As an example, they point to Capcom, its recent reinvention of the Mega Man franchise, and an upcoming game called Flock. Quoting: "[CEO Paddy Sinclair said], 'The first thing we realised was, it wouldn't be as easy as we thought. Luckily we're funded privately so we had the luxury of getting it wrong. It was very... educational. We learned very quickly that, no, you can't write a game in three months. We also realized we'd need a bigger team than just two or three.' 'The XBLA market has really evolved,' continues business development head, Chris Wright. 'If you look at the very early games they were simple ports — single-player, retro emulation titles, and you can kick those out very quickly. That market is disappearing. If you're going to do retro remakes you have to extend it, you have to add multiplayer. If you're going to do something new, it has to be bigger. We've got a team of 10-12 people working on this title. If you look back, it's what we would have had on PS1, and the game is probably of the same sort of size. It's not the huge budgets of a retail title, but it's not a trivial undertaking, either.'"
Encryption

BD+ Successfully Resealed 443

IamTheRealMike writes "A month on from the story that BD+ had been completely broken, it appears a new generation of BD+ programs has re-secured the system. A SlySoft developer now estimates February 2009 until support is available. There's a list of unrippable movies on the SlySoft forums; currently there are 16. Meanwhile, one of the open source VM developers seems to have given up on direct emulation attacks, and is now attempting to break the RSA algorithm itself. Back in March SlySoft confidently proclaimed BD+ was finished and said the worst case scenario was 3 months' work: apparently they underestimated the BD+ developers."
Communications

Adobe Releases Preview of 64-bit Flash For Linux 329

Rinisari writes "Finally, the day has come. Adobe has released a pre-release version of the 64-bit Flash player. It is available at the Adobe Labs Flash Player 10 download site immediately. Where are the Windows and Mac versions? 'Release of this alpha version of 64-bit Flash Player on Linux is the first step in delivering upon Adobe's commitment to make Flash Player native 64-bit across platforms. We chose Linux as our initial platform in response to numerous requests in our public Flash Player bug and issue management system and the fact that Linux distributions do not ship with a 32-bit browser or a comprehensive 32-bit emulation layer by default. Until this pre-release, use of 32-bit Flash Player on Linux has required the use of a plugin wrapper, which prevents full compatibility with 64-bit browsers. With this pre-release, Flash Player 10 is now a full native participant on 64-bit Linux distributions.' Windows and Mac OS X 64-bit versions will follow, and the final versions all will be released simultaneously. Tamarin, the JIT compiler in Flash, is now capable of producing 64-bit code and nspluginwrapper is no longer required. There are, however, no plans to release a debugger version of the 64-bit plugin."
Handhelds

Gamepark Holdings Officially Announces the WIZ Handheld 166

Croakyvoice writes "Gamepark Holdings, the makers of the GP2X Console, have today announced the successor, which is called the WIZ. The new GBA Micro-sized console features a touchscreen, Linux OS, an Arm9 533MHZ 3D processor with 64MB of ram and will have commercial games on sale at launch in October. Best of all for fans of homebrew and emulation on the GP2X, all that needs to be done is recompiling of sourcecode."
Programming

The Next Browser Scripting Language Is — C? 375

mad.frog writes to tell us that in a recent talk by Adobe's Scott Petersen he demonstrated a new toolchain that he has been working on (and soon to be open-sourced) that allows C code to be run by the Tamarin virtual machine. "The toolchain includes lots of other details, such as a custom POSIX system call API and a C multimedia library that provides access to Flash. And there's some things that Petersen had to add to Tamarin, such as a native byte array that maps directly to RAM, thereby allowing the VM's "emulation" of memory to have only a minor overhead over the real thing. The end result is the ability to run a wide variety of existing C code in Flash at acceptable speeds. Petersen demonstrated a version of Quake running in a Flash app, as well as a C-based Nintendo emulator running Zelda; both were eminently playable, and included sound effects and music."
Emulation (Games)

Real Racing In the Virtual World 170

zebadee writes "The BBC has a story about a company aiming to pit gamers against the professionals. iOpener Media has a patented system that sucks in real-time GPS data from racing events and pumps it out to compatible games consoles and PCs. This means you can race in real-time against the like of Lewis Hamilton, Felipe Massa and Kimi Raikkonen. The company also claims to have an AI that solves the problem of overtaking and crashes." It would be great to see this applied to historical events and other game domains, too -- like trying to beat Amundsen to the South Pole, using best-known weather data.
Emulation (Games)

Codemasters Receives Exclusive Formula One Rights 48

bigmouth_strikes writes "A few weeks ago it was announced that British game developers Codemasters have received the exclusive right to develop and publish video games using the "Formula One" brand name. This was after Sony and Formula One Management didn't renew their contract that have made the Playstation platform the only choice for gamers wanting "official" games since 2003. The earlier Sony exclusive right and decision to only release for the Playstation platform has led to active fan-created content for various racing simulation engines, such as rFactor for the PC. The official Formula One website has a brief interview/promo piece with Codemasters CEO Rod Cousens about their hopes and intentions for the game and platforms — which will include Xbox 360 and Wii. The company is targeting an initial release in 2009."
Operating Systems

Running Mac OS X On Standard PCs 623

ZDOne writes "ZDNet's reviews team have been tinkering with the various ways of running OS X on standard PCs. They found that with the right hardware components, a standard PC running Mac OS X Leopard is, at first sight, no different from a genuine Apple Mac. Special CPU extensions such as Intel VT-x provide support for software solutions like Parallels Desktop for Mac. Even Adobe Photoshop, which queries a Mac to verify its authenticity, runs fine on a standard PC thanks to EFI emulation. However the article points out that it's a pretty technical proposition to get OS X running on non-Apple hardware, beyond all but the most powerful power users. And then there is the legal question. Don't even think about trying to put OS X on your PC without first purchasing a legitimate copy of Mac OS Leopard."

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