Australia

Australian Scientists Use 'Age of Empires' To Simulate Ant Warfare (abc.net.au) 11

Slashdot reader TranquilVoid writes: To better understand the battles between native and invasive ants, scientists at Australia's national science agency have turned to Microsoft's classic computer game to model ant warfare.

Across Australia, 50 different species of invasive ants have established themselves, including electric ants, fire ants and yellow crazy ants, with hundreds of millions of dollars spent attempting to eradicate them.

"Ants are one of the few groups of animal species in which warfare resembles human warfare, in terms of scale and mortality," researcher Samuel Lymbery said. The research found small armies of strong soldiers did better in complex terrain-based battlefields and large armies of weaker soldiers fared better in simple open battlefields. In the ant world, a simple battlefield would be a footpath or park while a complex battlefield would be bushland with undergrowth and woody debris.

Dr Lymbery said his work could help develop new approaches to habitat management, like adding undergrowth or more environmental complexity back into urbanised environments, to tip the competitive balance back in favour of native ants.

Games

Cyberpunk 2077 Finds Redemption Years After Calamitous Debut (bloomberg.com) 81

In 2019, CD Projekt Red unexpectedly announced Cyberpunk 2077's 2020 release, surprising some employees. Released in December 2020, it faced bugs and issues, symbolizing industry crunch. However, post-release updates, particularly in 2022, significantly improved the game, leading some to praise its transformation. A Kotaku critic wrote that the game "might finally be complete." But CD Projekt Red wasn't finished just yet. Now, in September 2023, the Cyberpunk 2077 saga is coming to an end with two final, major releases:
1. The 2.0 patch, which came out Sept. 21 and overhauls many of the game's core mechanics.
2. Phantom Liberty, an expansion starring Idris Elba that's out on Sept. 26.

Bloomberg adds: Both appear to be excellent. The expansion adds a new area to the game's dystopian Night City and tells a heist story in which you team up with the president and government spooks. It has received glowing reviews from critics, with IGN declaring that, "Phantom Liberty is Cyberpunk 2077 at its best." New content is great, but it's the 2.0 patch that makes the biggest impact on Cyberpunk 2077, with changes that are made immediately apparent when you open up the game. The menus are cleaner, the loot system is less convoluted and character building feels completely different thanks to a revamped skill system that allows for more distinct playstyles. You can now specialize, transforming your character into a stealthy ninja, a speedy assaulter or a cybernetic hacker.

Cyberpunk 2077's biggest problem, aside from the bugs, was its uncertainty over whether it wanted to be Deus Ex or Grand Theft Auto. It straddled the line between deep role-playing game and systemic open-world sandbox, ultimately feeling like an inferior version of both. Although the new patch doesn't pick a side in this divide, it does bolster them. The new level system allows for the type of build experimentation that RPG fans were hoping to see in Cyberpunk 2077.

Role Playing (Games)

It's the 40th Anniversary of 1983's 'Dungeons & Dragons' Cartoon (newsfromme.com) 66

71-year-old Mark Evanier is a legendary comic book/TV writer. Today he posted on his personal blog that "Forty years ago, I spent about six days (cumulative) of my life writing the pilot script and small-b bible for a Saturday morning cartoon series called Dungeons & Dragons...

"I feel like I have now spent more than six days (cumulative) being interviewed about this series." It went on CBS on September 17, 1983 and lasted three seasons. Do not believe those who claim it was driven from the airwaves by pressure groups who saw satanic subtext in the series. It went off for the same reason most shows go off: Because the ratings were declining and — rightly or wrongly — the brass at the network didn't think it would have enough viewers to sustain another season. Yes, there were protests about its content but not many and CBS, at least in those days, was pretty good about ignoring such outcries if — and this is always a Big If — the viewers seem to want whatever is being outcried about.
From Wikipedia: The level of violence was controversial for American children's television at the time, and the script of one episode, "The Dragon's Graveyard", was almost canceled because the characters contemplated killing their nemesis, Venger. In 1985, the National Coalition on Television Violence demanded that the FTC run a warning during each broadcast stating that Dungeons & Dragons had been linked to real-life violent deaths.
The show ultimately ran for a total of 27 episodes. The blog post continues: It was a good show because of good writers, good producers, good artists, good voice talent, good everything...and I was mostly a spectator to all that goodness, having opted not to stick with it. Still, thanks to the gent who was my agent at the time, my name was seen for a micro-second in the credits each week so I get more kudos than I probably earned...

Quite recently, I sat for this video podcast with a fine interviewer and a major fan of the series, Heath Holland. It's almost an hour and we talked about some other things but it's mostly about Dungeons & Dragons...

The podcaster notes that the cartoon's six adventurers even made a cameo in 2022's live-action Dungeons & Dragons movie, Honor Among Thieves — and several other companies are still celebrating the cartoon. Hasbro recently released a line of action figures based on the cartoon, while IDW has released a comic book mini-series called Dungeons & Dragons: Saturday Morning Adventures.

In the series six children are transported from an amusement park's Dungeon's & Dragons ride into the game's realm, where a kindly Dungeon Master helps them battle various villains and monsters as they search for a way home. More lore about the series from Wikipedia: A final unproduced episode would have served as both a conclusion to the story and as a re-imagining of the show, had it been picked up for a fourth season. However, it was canceled before the episode was made. The script has since been published online and was performed as an audio drama as a special feature for the BCI Eclipse DVD edition of the series... A fan-made animated version of the finale appeared online in 2020 [according to TheGamer.com].
Games

Starfield's Missing Nvidia DLSS Support Added By a Mod - With DRM (arstechnica.com) 48

tlhIngan writes: Starfield, a Bethesda space-based RPG that was recently released, was criticized for not having Nvidia DLSS support -- instead the game was primarily written to feature AMD's FSR support. This isn't too surprising since the major consoles all use AMD processors and GPUs. However, an enterprising modder created a mod that enables players with Nvidia cards to enable DLSS. This isn't the unusual bit -- the mod makes DLSS2 (ca. 2020) available for free, while the version enabling DLSS3 (which adds the ability to use AI to generate frames in-between) is behind a Patreon paywall. This has lead to several other people to crack the DRM protecting the mod itself (note: this is not the DRM on the game itself -- the game's Steam page doesn't seem to imply use of 3rd party DRM beyond Steam). Imagine that -- DRM on a game mod because it requires payment.
Crime

'Starfield' Fan Banned From Subreddit For Narcing On Leaker To Cops (kotaku.com) 127

Kotaku reports that last week 29-year old Darin Harris "allegedly stole dozens of copies of the game from a warehouse and started selling them online," prompting lots of pre-release leaks for the game.

"One Reddit user immediately reported the leaks to Bethesda and Memphis police," adds Kotaku. "And he's now been banned from the r/GamingLeaksAndRumours subreddit after posting about it." I know this because the commenter in question, Jasper Adkins, emailed Kotaku to inform us it had happened. "It seems to me that the subreddit is running on 'bread and circuses' mode mixed with bystander syndrome," he wrote in his initial email. "They're perfectly willing to ignore a crime that hurts a developer they claim to support, in exchange for a few minutes of shaky gameplay filmed from a phone...."

Despite the criminal charges against him, Harris has become something of a folk hero within the community of fans hungry for Starfield leaks. As the Commercial Appeal reported, memes hail him as "Lord Tyrone" (his middle name) and one player even vowed to name their Starfield ship "Memphian" in his honor...

[Adkins] was banned from r/GamingLeaksAndRumours on August 24 shortly after posting about how he tried to help get Harris arrested. "An officer at the station told me so himself when I called him about it," he wrote in the middle of a long comment thread. Adkins soon received a notification that he had violated the subreddit's rules. He protested, but the r/GamingLeaksAndRumours admins weren't having it. "Just not interested in having someone here who takes action against the community like that," they wrote back.

I reached out to one of the subreddit's admins to confirm what had happened and the thinking behind the ban. "If he just did it I wouldn't think badly of him but to come on the sub and brag about calling the cops on the dude just rubbed me the wrong way," one of them told Kotaku in a DM. "Might unban him at some point but for now he's behind the bars of the internet."

AI

AI-Generated Art Banned from Future 'Dungeons & Dragons' Books After Fan Uproar (geekwire.com) 81

A Dungeons & Dragons expansion book included AI-generated artwork. Fans on Twitter spotted it before the book was even released (noting, among other things, a wolf with human feet). An embarrassed representative for Wizards of the Coast then tweeted out an announcement about new guidelines stating explicitly that "artists must refrain from using AI art generation as part of their creation process for developing D&D art." GeekWire reports: The artist in question, Ilya Shkipin, is a California-based painter, illustrator, and operator of an NFT marketplace, who has worked on projects for Renton, Wash.-based Wizards of the Coast since 2014. Shkipin took to Twitter himself on Friday, and acknowledged in several now-deleted tweets that he'd used AI tools to "polish" several original illustrations and concept sketches. As of Saturday morning, Shkipin had taken down his original tweets and announced that the illustrations for Glory of the Giants are "going to be reworked..."

While the physical book won't be out until August 15, the e-book is available now from Wizards' D&D Beyond digital storefront.

Wizards of the Coast emphasized this won't happen again. About this particular incident, they noted "We have worked with this artist since 2014 and he's put years of work into books we all love. While we weren't aware of the artist's choice to use AI in the creation process for these commissioned pieces, we have discussed with him, and he will not use AI for Wizards' work moving forward."

GeekWire adds that the latest D&D video game, Baldur's Gate 3, "went into its full launch period on Tuesday. Based on metrics such as its player population on Steam, BG3 has been an immediate success, with a high of over 709,000 people playing it concurrently on Saturday afternoon."
Social Networks

Cyberpunk 2077 Players Protest Reddit By Posting Nudes (kotaku.com) 52

Open-world sci-fi RPG Cyberpunk 2077's biggest subreddit recently switched to NSFW (not safe for work,) with the explanation that the game it is focused on is a mature game filled with nudity and gore. However, Reddit allegedly demanded that mods of the subreddit quickly revert the change. From a report: The mods aren't complying and users are now posting nude images of in-game characters as part of a protest to show why the subreddit deserves to be NSFW. Since May, Reddit has been at war with its users and subreddits as the company clamps down on third-party apps and their ability to access the site's backend or API. It's not gone well for Reddit, leading to popular subreddits like r/bestof, r/sports, and r/music going dark. And as part of this ongoing backlash, some subreddits switched to NSFW. This designation is reserved mainly for porn-y subreddits and blocks ads from appearing, but also lets users freely post nudity and more adult content.

Some mods and subreddits have used this designation to punch back at Reddit and its despised CEO. Now the Cyberpunk 2077 subreddit has seemingly wandered into this mess. According to a post from July 5 by moderator Tabnam, the decision to make the Cyberpunk 2077 subreddit NSFW was made because the game is "an 18+ game" and happened now because the mods had "never thought to change it until recently." Tabnam added that this subreddit should have already been NSFW. This decision apparently didn't go over well with Reddit.

AI

What Happens When You Put 25 ChatGPT-Backed Agents Into an RPG Town? (arstechnica.com) 52

"A group of researchers at Stanford University and Google have created a miniature RPG-style virtual world similar to The Sims," writes Ars Technica, "where 25 characters, controlled by ChatGPT and custom code, live out their lives independently with a high degree of realistic behavior." "Generative agents wake up, cook breakfast, and head to work; artists paint, while authors write; they form opinions, notice each other, and initiate conversations; they remember and reflect on days past as they plan the next day," write the researchers in their paper... To pull this off, the researchers relied heavily on a large language model for social interaction, specifically the ChatGPT API. In addition, they created an architecture that simulates minds with memories and experiences, then let the agents loose in the world to interact.... To study the group of AI agents, the researchers set up a virtual town called "Smallville," which includes houses, a cafe, a park, and a grocery store.... Interestingly, when the characters in the sandbox world encounter each other, they often speak to each other using natural language provided by ChatGPT. In this way, they exchange information and form memories about their daily lives.

When the researchers combined these basic ingredients together and ran the simulation, interesting things began to happen. In the paper, the researchers list three emergent behaviors resulting from the simulation. None of these were pre-programmed but rather resulted from the interactions between the agents. These included "information diffusion" (agents telling each other information and having it spread socially among the town), "relationship memory" (memory of past interactions between agents and mentioning those earlier events later), and "coordination" (planning and attending a Valentine's Day party together with other agents).... "Starting with only a single user-specified notion that one agent wants to throw a Valentine's Day party," the researchers write, "the agents autonomously spread invitations to the party over the next two days, make new acquaintances, ask each other out on dates to the party, and coordinate to show up for the party together at the right time...."

To get a look at Smallville, the researchers have posted an interactive demo online through a special website, but it's a "pre-computed replay of a simulation" described in the paper and not a real-time simulation. Still, it gives a good illustration of the richness of social interactions that can emerge from an apparently simple virtual world running in a computer sandbox.

Interstingly, the researchers hired human evaluators to gauge how well the AI agents produced believable responses — and discovered they were more believable than when supplied their own responses.

Thanks to long-time Slashdot reader Baron_Yam for sharing the article.
Businesses

Sega Nears Deal To Acquire 'Angry Birds' Maker Rovio For $1 Billion (polygon.com) 14

According to the Wall Street Journal, Sega parent company Sega Sammy Holdings is nearing a deal to purchase "Angry Birds" maker Rovio for $1 billion. Polygon reports: Rovio is best known for Angry Birds, the physics puzzle game that launched on iOS in 2009. Rovio has delivered multiple sequels, spinoffs, and tie-ins with other brands, including Star Wars, Transformers, and the animated movie Rio. Sega and Rovio also teamed up in 2015 to bring Sonic the Hedgehog characters to Angry Birds Epic, a turn-based RPG. An animated series and two feature films were also released using Angry Birds characters.

Angry Birds' global success hasn't translated to Rovio's other games, which include action-role-playing game Darkfire Heroes and colorful matching games Small Town Murders and Sugar Blast. Sega's current mobile game lineup includes a variety of Sonic the Hedgehog running games and retro games from the Sega Genesis era.

Role Playing (Games)

Leaked Classified Documents Also Include Roleplaying Game Character Stats (vice.com) 59

An anonymous reader quotes a report from Motherboard: Over the past month, classified Pentagon documents have circulated on 4chan, Telegram, and various Discord servers. The documents contain daily intelligence briefings, sensitive information about Ukrainian military positions, and a handwritten character sheet for a table-top roleplaying game. No one knows who leaked the Pentagon documents or how. They appeared online as photographs of printed pages, implying someone printed them out and removed them from a secure location, similar to how NSA translator Reality Winner leaked documents. The earliest documents Motherboard has seen are dated February 23, though the New York Times and Bellingcat reported that some are dated as early as January. According to Bellingcat, the earliest known instances of the leaks appearing online can be traced back to a Discord server.

At some point, a Discord user uploaded a zip file of 32 images from the leak onto a Minecraft Discord server. Included in this pack alongside highly sensitive, Top Secret and other classified documents about the Pentagon's strategy and assessment of the war in Ukraine, was a handwritten piece of paper that appeared to be a character sheet for a roleplaying game. It's written on a standard piece of notebook paper, three holes punched out on the side, blue lines crisscrossing the page. The character's name is Doctor "Izmer Trotzky," his character class is "Professor Scientist." They've got a strength of 5, a charisma of 4, and 19 rubles to their name. Doctor Trotzky has 10 points in first aid and occult skills, and 24 in spot hidden. He's carrying a magnifying glass, a fountain pen, a sword cane, and a deringer. [...]

But what game is it from? Motherboard reached out to game designer Jacqueline Bryk to find out. Bryk is an award-winning designer of roleplaying games who has worked on Kult: Divinity Lost, Changeling: the Lost, Fading Suns: Pax Alexius, and Vampire: the Masquerade. "I strongly suspect this is Call Of Cthulhu," Bryk said when first looking at the sheet. Call of Cthulhu (COC) is an RPG based on the work of H.P. Lovecraft where players attempt to stave off madness while investigating eldritch horrors. "This is a pretty classic Professor build. The sword cane really clinches it for me. I notice he's currently carrying a derringer and a dagger but took no points in firearms or fighting. I'm not sure which edition this is but it seems like the most he could do with his weapons is throw them."
"After some research, Bryk concluded that the game is a homebrewed combination of COC and the Fallout tabletop game based on the popular video game franchise," adds Motherboard. "My best guest here is Fallout: Cthulhu the Homebrew," Bryk said, giving the home designed game a name.
Role Playing (Games)

D&D Won't Change Its Original 1.0 OGL License, Reference Document Enters Creative Commons (pcgamer.com) 37

An anonymous reader shares a report from PC Gamer: In a blog post published Friday, Wizards of the Coast announced that it is fully putting the kibosh on the proposed Open Gaming License (OGL) 1.2 that threw the tabletop RPG community into disarray at the beginning of this month.

Instead, Wizards will leave the previously enshrined OGL 1.0 in place, while also putting the latest D&D Systems Reference Document (SRD 5.1) under a Creative Commons License (thanks to GamesRadar for the spot).

The original OGL was put in place with the third edition of D&D in 2000, and allowed other companies and creators to base their work off D&D and the d20 system without payment to or oversight from Wizards. A draft of a revised OGL 1.1 leaked early in January, which proposed royalty payments and creative control by Wizards over derivative works. This immediately incited a backlash from fans. Wizards backpedaled, introducing a softer OGL 1.2 that would still replace the original, and opened the community survey cited in today's announcement.

With 15,000 respondents in, the results of the survey were pretty damning. 88% didn't "want to publish TTRPG content under OGL 1.2," while 89% were "dissatisfied with deauthorizing OGL 1.0a." 62% were happy that Wizards would put prior SRD versions under Creative Commons, with most of the dissenters wanting more Creative Commons-protected content.

In response, Wizards of the Coast caved.

"We welcome today's news from Wizards of the Coast regarding their intention not to de-authorize OGL 1.0a," tweeted Pathfinder publisher Paizo, who'd launched an effort to move the industry away from WotC's OGL. But "We still believe there is a powerful need for an irrevocable, perpetual independent system-neutral open license that will serve the tabletop community via nonprofit stewardship.

"Work on the ORC license will continue, with an expected first draft to release for comment to participating publishers in February."
Role Playing (Games)

Blizzard Will Suspend World of Warcraft In China Because of Licensing Dispute (theverge.com) 27

Blizzard will suspend games in China because it can't reach an agreement with its licensing and publishing partner NetEase, it said in a press release. World of Warcraft, Hearthstone, Overwatch 2, Starcraft, Heroes of the Storm, Diablo III, and Warcraft III: Reforged won't be available in China after January 23, 2023. The Verge reports: Blizzard will suspend the sale of games and offer guidance to Chinese players "in the coming days," according to the press release, which did not offer a specific timeline. Development of Diablo Immortal is in a separate agreement and will continue, NetEase said in a statement. Upcoming releases, including the latest World of Warcraft expansion, Dragonflight, and the second season of Overwatch 2, "will proceed later this year," according to Blizzard. "We're immensely grateful for the passion our Chinese community has shown throughout the nearly 20 years we've been bringing our games to China," said Blizzard Entertainment president Mike Ybarra in the press release. "We are looking for alternatives to bring our games back to players in the future."
Role Playing (Games)

D&D Will Move To a Creative Commons License, Requests Feedback On a New OGL (polygon.com) 158

A new draft of the Dungeons & Dragons Open Gaming License, dubbed OGL 1.2 by publisher Wizards of the Coast, is now available for download. Polygon reports: The announcement was made Thursday by Kyle Brink, executive producer of D&D, on the D&D Beyond website. According to Wizards, this draft could place the OGL outside of the publisher's control -- which should sound good to fans enraged by recent events. Time will tell, but public comment will be accepted beginning Jan. 20 and will continue through Feb. 3. [...] Creative Commons is a nonprofit organization that, by its own description, "helps overcome legal obstacles to the sharing of knowledge and creativity to address the world's most pressing challenges." As such, a Creative Commons license once enacted could ultimately put the OGL 1.2 outside of Wizards' control in perpetuity.

"We're giving the core D&D mechanics to the community through a Creative Commons license, which means that they are fully in your hands," Brink said in the blog post. "If you want to use quintessentially D&D content from the SRD such as owlbears and magic missile, OGL 1.2 will provide you a perpetual, irrevocable license to do so." So much trust has been lost over the last several weeks that it will no doubt take a while for legal experts -- armchair and otherwise -- to pour over the details of the new OGL.
These are the bullet points that Wizards is promoting in this official statement: - Protecting D&D's inclusive play experience. As I said above, content more clearly associated with D&D (like the classes, spells, and monsters) is what falls under the OGL. You'll see that OGL 1.2 lets us act when offensive or hurtful content is published using the covered D&D stuff. We want an inclusive, safe play experience for everyone. This is deeply important to us, and OGL 1.0a didn't give us any ability to ensure it

- TTRPGs and VTTs. OGL 1.2 will only apply to TTRPG content, whether published as books, as electronic publications, or on virtual tabletops (VTTs). Nobody needs to wonder or worry if it applies to anything else. It doesn't.

- Deauthorizing OGL 1.0a. We know this is a big concern. The Creative Commons license and the open terms of 1.2 are intended to help with that. One key reason why we have to deauthorize: We can't use the protective options in 1.2 if someone can just choose to publish harmful, discriminatory, or illegal content under 1.0a. And again, any content you have already published under OGL 1.0a will still always be licensed under OGL 1.0a.

- Very limited license changes allowed. Only two sections can be changed once OGL 1.2 is live: how you cite Wizards in your work and how we can contact each other. We don't know what the future holds or what technologies we will use to communicate with each other, so we thought these two sections needed to be future-proofed.
A revised version of this draft will be presented to the community again "on or before February 17."

"The process will extend as long as it needs to," Brink said. "We'll keep iterating and getting your feedback until we get it right."
Role Playing (Games)

Game Makers Stage Mass Exodus From Dungeons & Dragons' 'Open' License (arstechnica.com) 181

Following controversial changes to Dungeons & Dragons' decades-old Open Gaming License (OGL), "many prominent third-party RPG publishers now say they're abandoning the OGL, regardless of what changes [publisher Wizards of the Coast (WotC)] officially releases in a coming new version," reports Ars Technica. "What's more, many in the community have now lost faith in WotC's stewardship of the licensed rules system that has underpinned so much of the industry's last two decades." From the report: Pathfinder publisher Paizo Inc. is behind perhaps the biggest effort to move the industry away from WotC's OGL. The company announced last Thursday that it is creating a new Open RPG Creative License (ORC) designed to be "open, perpetual, and irrevocable." [...] Regardless of the legal fate of the OGL, Paizo says it wants to "irrevocably and unquestionably keep alive the spirit of the Open Game License" with its new ORC. The system-agnostic license, designed with the help of IP law firm Azora Law, will eventually be controlled and protected by a nonprofit akin to the Linux Foundation, the company says. Until that new license is ready, upcoming Paizo products will be printed without any explicit license, the company says.

Paizo's ORC effort has already drawn some significant support from the community. Call of Cthulhu and Runequest publisher Chaosium, which never used the WotC OGL for its products in the first place, nonetheless writes that it's "very happy to be working with the rest of the industry to come up with a system-wide OGL that anyone can use." Popular D&D module publisher Kobold Press has also lent its support to Paizo's ORC product but stopped just short of committing to use it for its just-announced Core Fantasy ruleset, codenamed Project Black Flag. Instead, Kobold says it is "wait[ing] to see exactly what shape the Open Gaming License might take in this new era" and "will review the terms and consider whether they fit the needs of our audience and our business goals" when the updated OGL is eventually released. Mutants & Masterminds publisher Green Ronin is also on board with the ORC, with founder and President Chris Pramas publicly comparing the current OGL fiasco to WotC's disastrous attempt to push a new Game System License for the 4th edition of Dungeons & Dragons back in 2008.

Apart from the companies backing Paizo's ORC -- including Legendary Games and Rogue Genius -- some tabletop publishers are creating their own licenses or finding other ways to extricate themselves from the WotC OGL. Blade Runner RPG and Mutant: Year Zero publisher Free League, for instance, says it's overhauling its unique Year Zero Engine to remove any WotC OGL content. At the same time, it's creating a new "irrevocable, worldwide, and royalty-free" license for anyone who wants to use that engine in their own games. [...] Old-School Essentials publisher Necrotic Gnome has similarly announced that it's "moving away from the OGL" for its future products. The company is leaving a bit of wiggle room, saying it will be "keeping an eye on developments" and that its next move "will depend on how the OGL topic develops over the coming months." But Necrotic Gnome adds that "the direction is clear," and that direction is toward "an alternative open license," which could end up being Paizo's ORC.
Arcadia publisher MCDM and publisher Basic Fantasy also have plans to abandon the D&D 5th edition ruleset. "Troll Lord Games, meanwhile, publicly abandoned the OGL weeks ago and liquidated its existing stock of 5th-edition D&D products, 'never to be revisited again, in any edition,'" adds Ars.
Role Playing (Games)

D&D Publisher Addresses Backlash Over Controversial License (techcrunch.com) 40

An anonymous reader quotes a report from TechCrunch: After a week of silence amid intense backlash, Dungeons & Dragons publisher Wizards of the Coast (WoTC) has finally addressed its community's concerns about changes to the open gaming license. The open gaming license (OGL) has existed since 2000 and has made it possible for a diverse ecosystem of third-party creators to publish virtual tabletop software, expansion books and more. Many of these creators can make a living thanks to the OGL. But over the last week, a new version of the OGL leaked after WoTC sent it to some top creators. More than 66,000 Dungeons & Dragons fans signed an open letter under the name #OpenDnD ahead of an expected announcement, and waves of users deleted their subscriptions to D&D Beyond, WoTC's online platform. Now, WoTC admitted that "it's clear from the reaction that we rolled a 1." Or, in non-Dungeons and Dragons speak, they screwed up.

"We wanted to ensure that the OGL is for the content creator, the homebrewer, the aspiring designer, our players, and the community -- not major corporations to use for their own commercial and promotional purpose," the company wrote in a statement. But fans have critiqued this language, since WoTC -- a subsidiary of Hasbro -- is a "major corporation" in itself. Hasbro earned $1.68 billion in revenue during the third quarter of 2022. TechCrunch spoke to content creators who had received the unpublished OGL update from WoTC. The terms of this updated OGL would force any creator making more than $50,000 to report earnings to WoTC. Creators earning over $750,000 in gross revenue would have to pay a 25% royalty. The latter creators are the closest thing that third-party Dungeons & Dragons content has to "major corporations" -- but gross revenue is not a reflection of profit, so to refer to these companies in that way is a misnomer. [...] The fan community also worried about whether WoTC would be allowed to publish and profit off of third-party work without credit to the original creator. Noah Downs, a partner at Premack Rogers and a Dungeons & Dragons livestreamer, told TechCrunch that there was a clause in the document that granted WoTC a perpetual, royalty-free sublicense to all third-party content created under the OGL.

Now, WoTC appears to be walking back both the royalty clause and the perpetual license. "What [the next OGL] will not contain is any royalty structure. It also will not include the license back provision that some people were afraid was a means for us to steal work. That thought never crossed our minds," WoTC wrote in a statement. "Under any new OGL, you will own the content you create. We won't." WoTC claims that it included this language in the leaked version of the OGL to prevent creators from being able to "incorrectly allege" that WoTC stole their work. Throughout the document, WoTC refers to the document that certain creators received as a draft -- however, creators who received the document told TechCrunch that it was sent to them with the intention of getting them to sign off on it. The backlash against these terms was so severe that other tabletop roleplaying game (TTRPG) publishers took action. Paizo is the publisher of Pathfinder, a popular game covered under WoTC's original OGL. Paizo's owner and presidents were leaders at Wizards of the Coast at the time that the OGL was originally published in 2000, and wrote in a statement yesterday that the company was prepared to go to court over the idea that WoTC could suddenly revoke the OGL license from existing projects. Along with other publishers like Kobold Press, Chaosium and Legendary Games, Paizo announced it would release its own Open RPG Creative License (ORC).
"Ultimately, the collective action of the signatures on the open letter and unsubscribing from D&D Beyond made a difference. We have seen that all they care about is profit, and we are hitting their bottom line," said Eric Silver, game master of Dungeons & Dragons podcast Join the Party. He told TechCrunch that WoTC's response on Friday is "just a PR statement."

"Until we see what they release in clear language, we can't let our foot off the gas pedal," Silver said. "The corporate playbook is wait it out until the people get bored; we can't and we won't."
Role Playing (Games)

70 New Text Adventures Written For 28th Annual 'Interactive Fiction Competition' (ifcomp.org) 11

Long-time Slashdot reader destinyland writes: 70 new text adventures are now online and available for playing — as a long-standing tradition continues. The 70 new games are the entries in the 28th annual Interactive Fiction Competition (now administered by the Interactive Fiction Technology Foundation, a charitable non-profit corporation).

With wacky titles like "Lazy Wizard's Guide" and "Elvish for Goodbye," each game offers its own original take on the classic choice-based text adventures, sometimes augumented with ambient background noises and even music. Each of the 70 games has some kind of fanciful "cover art" — one even generated using OpenAI's image-generating tool DALL-E.

And you're invited to help judge the games! Just create an account, and then play and rate at least five of the games by November 15...

Slashdot first covered the competition back in 2004. (And in 2006, Slashdot editor Hemos called interactive fiction games "some of the best I've ever played.") But this year the competition raised over $10,000 (so far!) to be distributed among the top two-thirds of entries, with the first-place finisher receiving $489 and each subsequent finisher receiving a little less, with the lowest-finishing prize recipient awarded $10. (And in addition, top entrants are each allowed to choose one prize from a pool of donations.)

Game on!

Lord of the Rings

Creator of 1983 Rogue-Like Game 'Moria' Has Died at Age 64 (nme.com) 27

"Moria, along with Hack (1984) and Larn (1986), is considered to be the first roguelike game, and the first to include a town level," according to Wikipedia.

And long-time Slashdot reader neoRUR remembers: At the dawn of the computer era there were some games that borrowed from Lord of the Rings and Dungeons & Dragons to create an experience like no other. It brought you into the world and you could be one of those characters, roam around, fight monsters, level up your characters. One of the more popular ones that would add to that was Moria (As in the Mines of Moria from Lord of the Rings) You quest was to kill the Balrog at the end.

This week one of the creators, Robert Alan Koeneke, who wrote Moria because he wanted a Rogue like game to play while at school at the University of Oklahoma, passed away. It has inspired many games and RPG's since.

I played Moria on the Amiga for hours and hours. His contributions to computer game history will always be remembered.

"Koeneke was working on version 5.0 of Moria when he left the university for a job," remembers NME, "though he made Moria open source so others could work on the project." In an email posted by Koeneke to a mailing list for Angband (a subsequent popular roguelike derived from Moria) in 1996, the developer reflected on his legacy.

"I have since received thousands of letters from all over the world from players telling about their exploits, and from administrators cursing the day I was born... I received mail from behind the iron curtain (while it was still standing) talking about the game on VAX's [an early range of computers] (which supposedly couldn't be there due to export laws). I used to have a map with pins for every letter I received, but I gave up on that...!"

While Koeneke never developed another video game, his influence on the gaming industry cannot be understated as his work directly inspired games like the Diablo series.

Those interested in playing the original Moria can do so here.

Movies

'Dungeons & Dragons: Honor Among Thieves' Releases First Trailer, and a Tavern at Comic-Con (cinemablend.com) 39

Thursday the first trailer appeared online for Dungeons & Dragons: Honor Among Thieves — and 15 million people have watched it. "Here's the thing. We're a team of thieves..." actor Chris Pine says in a voiceover. "We didn't mean to unleash the greatest evil the world has ever known. But we're going to fix it."

The video's description explains that "A charming thief and a band of unlikely adventurers undertake an epic heist to retrieve a lost relic, but things go dangerously awry when they run afoul of the wrong people. Dungeons & Dragons: Honor Among Thieves brings the rich world and playful spirit of the legendary roleplaying game to the big screen in a hilarious and action-packed adventure."

The trailer also features Michelle Rodriguez, Regé-Jean Page, Hugh Grant, and a Druid that can turn into an Owlbear.

But at Comic-Con's Gaslamp Quarter there were also photo ops inside the legendary gelatinous cube, at a pop-up tavern serving glow-in-the-dark Dragon's Brew. The official "Dungeons & Dragons: Honor Among Thieves Tavern Experience" drew this rave review from Esquire. "Rest assured, friends, if the actual Dungeons and Dragons movie is anything like the tavern, it'll be a rocking, hilarious, self-aware, and — most importantly! — a fun trip." The team behind Dungeons and Dragons rigged the bar so that it would rumble like hell and fill with smoke whenever a dragon appeared on a massive video screen at the front. (We were supposed to infer that the tavern was under attack....)

Save a grog for me.

"Based on what we've seen, this movie looks like it's going to be a whole lot of fun," writes CinemaBlend: If you're hyped up for the campaign Dungeons and Dragons: Honor Among Thieves is promising here, you can take your place at the metaphorical gaming table starting March 3, 2023.
As the movie's trailer asks, "Who needs heroes when you have thieves?"
Role Playing (Games)

On NetHack's 35th Anniversary, It's Displayed at Museum of Modern Art (linkedin.com) 45

Switzerland-based software developer Jean-Christophe Collet writes: A long time ago I got involved with the development of NetHack, a very early computer role playing game, and soon joined the DevTeam, as we've been known since the early days. I was very active for the first 10 years then progressively faded out even though I am still officially (or semi-officially as there is nothing much really "official" about NetHack, but more on that later) part of the team.

This is how, as we were closing on the 35th anniversary of the project, I learned that NetHack was being added to the collection of the Museum of Modern Art of New York. It had been selected by the Architecture and Design department for its small collection of video games, and was going to be displayed as part of the Never Alone exhibition this fall.

From its humble beginnings as a fork of the 1982 dungeon-exploring game "Hack" (based on the 1980 game Rogue), Nethack influenced both Diablo and Torchlight, Collet writes. But that's just the beginning: It is one of the oldest open-source projects still in activity. It actually predates the term "open-source" (it was "free software" back then) and even the GPL by a few years. It is also one of the first, if not the first software project to be developed entirely over the Internet by a team distributed across the globe (hence the "Net" in "NetHack").

In the same spirit, it is one of the first projects to take feedback, suggestions, bug reports and bug fixes from the online community (mostly over UseNet at the time) long, long before tools like GitHub (or Git for that matter), BugZilla or Discord were even a glimmer of an idea in the minds of their creators....

So what did I learn working as part of the NetHack DevTeam?

First, I learned that you should always write clean code that you won't be embarrassed by, 35 years later, when it ends up in a museum....

Collet praises things like asynchronous communication and distributed teams, before closing with the final lesson he learned. "Having fun is the best way to boost your creativity and productivity to the highest levels.

"There is no substitute.... I am incredibly grateful to have been part of that adventure."
Businesses

Legendary Japanese Game Developer Returns After Two Decades (bloomberg.com) 11

An anonymous reader shares a report: In the late 1990s, Yoshitaka Murayama made a name for himself among a subset of video game fans by creating and directing Suikoden, a series of Japanese roleplaying games (RPGs) that became beloved for their scope and depth. A catchy way to think of them is "Game of Thrones" meets Pokemon. But in 2002, as the third Suikoden game was finishing development, Murayama quit his job at the game publisher Konami Holdings and went off on his own. In the two decades that followed, he didn't work on many games of note, leaving fans to wonder what had become of him. Eventually Konami abandoned the Suikoden franchise, perhaps believing that RPGs weren't lucrative enough. In the early 2010s, players started asking Murayama: why not fund a new RPG on Kickstarter?

In the summer of 2020, Murayama finally answered fans' wishes. He raised 481.6 million yen (around $4.5 million at the time) from more than 46,000 backers, with a Kickstarter for Eiyuden Chronicle: Hundred Heroes, a spiritual successor to the Suikoden series. It became the No. 1 video game on Kickstarter that year. Getting to that point was a long journey, Murayama told me in a recent interview. He said he only started seriously considering a Kickstarter after meeting up with some of his old collaborators, such as artist Junko Kawano, at a concert for Suikoden music. Murayama was also driven by the success of Nintendo's Octopath Traveler, which has sold more than 2.5 million copies since its release in 2018. The audience for turn-based RPGs had been "shrinking," Murayama said, but Octopath Traveler proved that âoethere is a promising marketâ for games like his.

Slashdot Top Deals