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Role Playing (Games)

Dungeons & Dragons Online Goes Free-To-Play 178

Dungeons & Dragons Online developer Turbine has announced that they'll be launching a new version of the game, called Eberron Unlimited, which makes it free to play, with the option of using micro-transactions to buy certain items and customize characters. Players will also be able to earn points through normal play that they can spend in the DDO Store. There's an additional option to pay a normal subscription fee for priority access to servers, a monthly allotment of points for the store, and extra character slots. Further details and a sign-up for the beta are available at the game's website.
Role Playing (Games)

FF XIII Timeframe Set, FF XIV Confirmed 140

Square Enix announced at E3 that Final Fantasy XIII is planned for release this winter in Japan, and spring 2010 for North America. A new trailer was released as well. A separate announcement brought details about Final Fantasy XIV Online, an MMORPG due out in 2010 for Windows and the PS3. A teaser website was launched, with a trailer and some information about the developers working on the project. "Final Fantasy XIV Online is being developed with a simultaneous worldwide release in mind. The game will be initially released in English, Japanese, French, and German. The game will be produced by Hiromichi Tanaka (Final Fantasy I, II, III, and XI) and Nobuaki Komoto (Final Fantasy IX and XI) will serve as director. Longtime Final Fantasy fans will be happy to hear the Nobu Uematsu will return to provide the score."
PC Games (Games)

Understanding Addiction-Based Game Design 308

spidweb writes "The common theory is that games like World of Warcraft are addictive. But what are the exact qualities that make it so? Are there specific elements of the design that can be pulled out, distilled, and used at will to give a game drug-like properties? Is it wrong to do so? A new article at IGN RPG Vault attempts to isolates the exact qualities that go into making an addiction-based design. From the article: 'If a game uses rewards of any sort to entice you to experience highly repetitive content, you should see what it's trying to do and which of your buttons it's trying to press. If you don't mind, that's cool, but you should understand it.'"
Role Playing (Games)

How To Help a Friend With an MMO Addiction? 811

sammydee writes "I have a friend who is addicted to an MMO (Pirates of the Burning Sea). On a typical day, he will wake up around 9am, browse the forums for a bit, then go online and stay online all day, playing until about 3am the following morning, taking only toilet breaks and stopping to eat ready-meals. While the rest of the house works hard revising for exams, this friend will be playing his MMO instead. Now, I am pretty confident that this comprises an unhealthy addiction; unfortunately, I have no idea what to do about it. Any attempt to physically prevent him from playing the game would most likely result in an outburst of anger and possibly physical violence. Attempts at telling him he has a problem have been met with derision and angry retorts. Slashdotters, what would you do to help out a friend in this situation? Perhaps you are a reformed addict yourself — if so, how did you break out of the habit? Or maybe I should just leave well enough alone and allow him to continue? Any thoughts are gratefully received."
Role Playing (Games)

The City of Heroes Expansion & the Issues of User-Created Content 150

eldavojohn writes "Wired has a piece on the new City of Heroes content that is created by players — or rather the severe abuse of it. Namely, creating missions for the characters. The problem is that gamers game this system, even though Paragon City has tried to maintain a good risk/reward ratio for experience in these missions. Making the situation even worse is that people who architect highly-rated missions get architect awards, which are redeemable for prizes — almost ensuring experience farming missions. Eric Heimburg (lead engineer and producer of Asheron's Call and the upcoming Star Trek MMO) comments on this: 'It may seem sad that giving the players what they want is detrimental to the player's overall length of enjoyment of the game, but that's the truth. Once you reached that top of the hill, if there's nothing left to do or see, players are likely to move on. Length of enjoyment (equals) amount of money earned, so developers have a strong incentive to keep players from gaining power and levels too quickly.' Matt Miller (lead designer of CoH), addressed the community on this very topic. This is resulting in an unexplained ban/loss of experience if you are determined to be abusing the mission architect, causing an uproar in the community. Is user-generated content a dead end for an MMORPG?" Update: 05/20 20:27 GMT by T : Rather than lead engineer of Asheron's Call or the Star Trek MMO, a correction at Wired says rather that "Heimburg worked as Star Trek Online's systems designer at Perpetual Entertainment, prior to the game's transfer to Cryptic Studio."
Role Playing (Games)

Champions Online Delayed Until September 12

Erik J writes "Cryptic Studios has announced that their upcoming superhero MMORPG, Champions Online, has suffered a delay. The title, originally slated to arrive for PC and Xbox 360 on July 14th, has been pushed back to September 1st of this year. The studio claims the postponement stems from the need to make the game as polished as possible. 'It is critically important for an MMO to be as good as it possibly can be at launch,' said executive producer Bill Roper. 'Through our constant dialogue with our vocal and supportive community of beta testers, we quickly realized that in order to implement certain features that we all considered important the development of Champions Online would require more time.'" Roper also spoke recently about the lessons he's taken from his years in the MMO industry, commenting on why big-budget games are such a gamble, and why it's ridiculous to measure success by comparing a new game to World of Warcraft.
Censorship

On the Advent of Controversial Video Games 343

eldavojohn writes "At some point in the history of video games, violence became uncomfortably real for censors and some parents. In addition to that, realistic use of narcotics has entered mainstream games. While gamers (of adult age) have by and large won the right to this entertainment, a large amount of games have arisen lately that challenge a different aspect of video games — inappropriate or sensitive topics. We've covered it before on Columbine to Fallujah, but I noticed through GamePolitics recently a large trend in severely controversial video games. Where do you stand on these titles?" Read on for the rest of eldavojohn's thoughts.
Role Playing (Games)

A History of Rogue 240

blacklily8 writes "Gamasutra has published "The History of Rogue: Have @ You, You Deadly Zs." Despite only the most 'primitive' audiovisuals, Rogue has continued to excite gamers and programmers worldwide, and has been ported, enhanced, and forked now for over two decades. What is it about Wichman and Toy's old UNIX RPG that has sent so many gamers to their deaths in the Dungeons of Doom, desperately seeking the fabled Amulet of Yendor? This article covers the history of the game, including the Epyx failure to make a ton of cash selling it in 1983. It also goes into rogue-like culture and development."
PC Games (Games)

April 2009 Indie Game Round-up 31

Joseph Lieberman writes with Gametunnel's monthly round-up of quality independent games. Taking the top honors this month is Caster, a fast-paced shooter with weapon upgrades and a partially destructible environment. "The weapons are a nice variety: homing, stun, and charge lasers, along with two lasers that create chasms and mountains in the environment. The last two are personal favorites of mine (screwing with the terrain is great fun). Fighting is sweet, sweet pandemonium, but it can be slightly overwhelming at first. By the second or third level, though, you'll be blasting the baddies like a pro." Also scoring high were Zeno Clash, a fighting game with elements of a shooter, and Geneforge 5: Overthrow (the last in the series of Geneforge games), a point-and-click RPG with turn-based combat.
Cellphones

Blizzard Going After WoW Related iPhone Apps 87

An anonymous reader writes "Apparently Blizzard is going after developers making iPhone apps for World of Warcraft (free and otherwise) by giving them cease-and-desist orders. As Mike Schramm says 'Blizzard may be planning to do more with the iPhone,' but 'It would be a real shame if Blizzard legal was simply going after fans who have invested a lot of time and effort into these apps even when there's no clear reason for them to do so.'" It's interesting that they're doing so around the same time a video for a (rumored, alleged, unconfirmed — take your pick) iPhone client for World of Warcraft has been floating around.
Role Playing (Games)

New Fable II DLC Coming May 12th 26

Lionhead Studios today announced that their next section of downloadable content for Fable II, called See the Future, will be available on May 12th. The new content will include new quests, monsters and items, a Colosseum, and alter egos for the player's dog. Peter Molyneux also hinted at a connection to the next Fable game, saying, "... it would be pretty poor to say See the Future if it didn't have some connection." Further details are available in the latest in Lionhead's series of developer diaries.
PC Games (Games)

Interview for Mytheon 32

Kheldon tips an interview with Petroglyph's Chuck Kroegel about an upcoming MMO called Mytheon, which will be free to play, but also involve micro-transactions. It's an action strategy game with RTS and RPG elements. He says, "The game starts in the Greco-Roman era, as well as Egypt, and as time goes on we'll expand throughout the whole world. Something everyone has in common is they all have their mythologies, these beasts and these stories that have come to us through legends and folklore. All the nations of the world, they all have their own. So in our game Mytheon, we can eventually fill the Earth in terms of being able to explore mythologies of all nations. It's an action/strategy game, with elements of RPG, and elements of RTS that people have to come to appreciate and enjoy."
Update — 4/30 at 17:30 by SS: The summary originally linked to an article stating that Petroglyph was working with Trion World Network on Mytheon. This is not the case; they are working together on a different game, which is the MMORTS previously referenced in the title.
Role Playing (Games)

Ubisoft To Shut Down Shadowbane 74

tyen writes "Ubisoft has announced the shutdown of Shadowbane, the first major, fantasy role-playing MMO with true PVP (full asset destruction possible). The shutdown will take place in about two weeks, at the start of May. No official reason has been given by Ubisoft, but running an MMO for free for the past three years, with no significant improvement in market growth during that period, could play a part in the decision. There's been no response from Ubisoft yet on calls to open source the code. "
The Internet

How Piracy Affected the Launch of Demigod 613

Demigod is an RTS/RPG hybrid developed by Gas Powered Games and published by Stardock, a company notable for their progressive and lenient stance on DRM. The game was set to be released on April 14th, and shipped without any form of copy protection. Unfortunately, retailer Gamestop broke the street date and released it earlier in the week. A day after pointing this out, Gas Powered Games posted some numbers about the players hitting their servers. Roughly 18,000 connections were made from legitimately purchased copies; over 100,000 were made from pirated copies. Meanwhile, the servers, which were not yet ready for that level of traffic, buckled under the strain, resulting in poor experiences for people trying to participate in multiplayer. While some reviews were positive, others criticized the game for the connectivity issues. After another day, they were able to stabilize the servers to the point they'd planned on for the original launch.
Role Playing (Games)

Managing Player-Created Content In City of Heroes 43

Superhero MMO City of Heroes recently went live with its 14th expansion (release notes), one of the main features of which is the Mission Architect, a system to allow players to create their own quest content and then submit it to be implemented into the game. Now, Joe Morrissey of the City of Heroes team has written an article about how they plan to manage the content that players create. "You have to decide how draconian you want to be. The more hardcore you are, the fewer people who will see inappropriate content, but you expose yourself to potential grief voting. Grief voting is when a player flags perfectly acceptable content as inappropriate just because it's fun. If it only takes a single vote to eliminate content from the game, clicking that button is going to be the game for a lot of players. You don't want perfectly good content getting pulled because someone's a jerk."
Role Playing (Games)

A Look At the Final Fantasy XIII Demo, Early Analysis 103

A demo for the PS3 version of Final Fantasy XIII was released in Japan this week, and people have had a chance to try it out and report back. In fact, video footage of the demo in its entirety was streamed and then posted on YouTube shortly after finding its way into customers' hands. Eurogamer got a chance to give the demo a test-drive, and they had this to say: "The characters are likeable — Lightning for her mysteriousness, the members of NORA for their banter and camaraderie — the setting is compelling, and the whole thing is as sumptuous visually as you'd expect of a next-generation Square-Enix title. The plot's the only thing that I couldn't get a definite feel for from the demo, beyond the basic set-up of an oppressive regime, a resistance fighting against it and a character with mysterious powers brought to aid them in a twist of fate. But forty minutes with Final Fantasy XIII have left me with nothing but anticipation for what else it has in store."
Role Playing (Games)

World of Warcraft 3.1 Patch Brings Dual-Specs, New Raid 204

On Tuesday Blizzard rolled out the first major content patch for World of Warcraft since the launch of Wrath of the Lich King last November. The 3.1 patch includes the long-awaited dual-specialization feature, which allows players to quickly and easily switch from one set of talent choices to another. Action bars and glyph choices change as well. The patch also includes a new end-game raid dungeon, Ulduar, which expands upon the variable difficulty modes Blizzard has recently experimented with. The instance contains 14 bosses, 10 of which have an optional "hard mode" that players can attempt for better rewards. In addition, the patch contains a host of class balance changes, bug fixes, and UI improvements. You can see the full patch notes at Blizzard's website, and a brief trailer is also available.
Role Playing (Games)

D&D Co-Creator Dave Arneson Dies of Cancer 71

epee1221 was one of many readers to send word that Dave Arneson, co-creator of Dungeons & Dragons, has died of cancer at the age of 61. "Arneson is often described as an 'unsung hero' in the history of gaming, having been largely eclipsed by his collaborator Gary Gygax. While Gygax was known for developing the rules for Dungeons & Dragons, Arneson's work focused more on the role-playing element. Although the two split up, Arneson continued developing fantasy role-playing content, and later taught game design at Full Sail University." We discussed Gary Gygax's passing just over a year ago.
The Courts

No More D&D PDFs, Wizards of the Coast Sues 8 File Sharers 501

An anonymous reader writes "On April 6th, Wizards of the Coast took all of their PDF products offline, including those sold at third-party websites like RPGNow.com. From the RPGNow front page: 'Wizards of the Coast has instructed us to suspend all sales and downloads of Wizards of the Coast titles. Unfortunately, this includes offering download access to previously purchased Wizards of the Coast titles.' Wizards of the Coast also posted a press release to their website that states they are suing eight file sharers for 'copyright infringement,' and WotC_Trevor posted a short explanation about the cessation of PDF sales to the EN World Forums."
Image

NASA Mission Madness Screenshot-sm 1

ghostlibrary writes "March Madness for geeks — NASA has up its Mission Madness stunt — 6 rounds of head-to-head mission competition. This isn't to decide funding for new stuff, nor is it a robot war. Instead, it's a popularity contest, with the added plus of trying to predict beforehand which missions will win. Each bracket winnows out half the mission choices, to ultimately determine which was the most popular NASA mission. The first voting round is today, act quick to get in on the geeky action, or just browse it April 8th if you want to skip ahead to the results. I have my guess of how it well end up on my astronomy blog, but obviously seeing my predictions before you cast your own may skew the results. Remember, this isn't science, it's sociology."

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