Role Playing (Games)

Blizzard Sues Creator of WoW Bot 701

Ponca City, We Love You writes "Blizzard, the makers of World of Warcraft, are suing Michael Donnelly, the creator of the MMO Glider program, which performs key tasks in the game automatically. Blizzard says the software bot infringes the company's copyright and potentially damages the game. 'Blizzard's designs expectations are frustrated, and resources are allocated unevenly, when bots are introduced into the WoW universe, because bots spend far more time in-game than an ordinary player would and consume resources the entire time,' Blizzard wrote in its legal submission to the court. More than 100,000 copies of the tool have been sold while more than 10 million people around the world play Warcraft. Donnelly says his tool does not infringe Blizzard's copyright because no 'copy' of the Warcraft game client software is ever made. The two parties are now awaiting a summary judgment in the case."
Role Playing (Games)

D&D's Story Manager Answers Your Questions on Camera 112

Chris Perkins, story manager for the upcoming Fourth Edition of Dungeons and Dragons, took some time out this past weekend at the D&D Experience event to talk back to us. He answered the concerns of five readers who had commented on their responses to our earlier questions from January. With a large amount of information about Fourth Edition now out in the open and the NDA for playtesters lowered, there's been a floodgate of new concerns over the latest change to this tabletop icon. You might also be interested in the other videos from Gamer Radio Zero filmed at the D&D Experience event, which covers everything from DMG design to D&D Insider pricing. Chris's responses can be seen in the YouTube videos included below. Thanks both to Mr. Perkins and Michael Lescault for making this interaction possible.
Role Playing (Games)

D&D Co-Creator Gary Gygax Has Passed Away 512

Mearlus writes "In the recent past co-creator of Dungeons and Dragons Gary Gygax has worked with Troll Lord Games, a small tabletop RPG publisher. Their forums have up a post noting that Mr. Gygax has apparently passed away. Gygax was known, along with Dave Arneson, as the Father of Roleplaying." Saddened reactions from well-known designers have already begun to appear online. Consider this is an in-memoriam Ask Slashdot question: How has D&D (and tabletop roleplaying) touched/improved your life? Update: 03/04 23:16 GMT by Z : With more time, official announcements have had time to appear. Many sites are featuring posts on Gygax's impact on gaming, including touching entries on Salon and CNet.
Role Playing (Games)

D&D 4th Edition Details Released 171

Wired is reporting that some juicy details of Wizards of the Coast's new 4th edition for Dungeons and Dragons are being leaked on to the web from the D&D Experience in Arlington, VA this week. "Wizards of the Coast, the current custodians of the D&D universe, have been talking about the upcoming fourth edition of the game for months, but they've been fairly cagey about hard details, preferring to tell us more about how elves love footraces than how much damage a fireball does. They're running actual 4e games at D&D Experience, though, and thanks to people with scanners, you can too!"
Role Playing (Games)

The Future of MMOs 224

IGN has some interesting coverage of a panel at GDC 2008 that featured some of the top names in the MMO world who got together to discuss the future of the genre. "On hand were Jack Emmert of Cryptic Studios, Mark Miller of NCSoft, Min Kim of Nexon and Rob Pardo of Blizzard Entertainment. MMO newbie Ray Muzyka was also on hand to share his thoughts as BioWare moves into the MMO arena. [...] The conversation got a lot more heated when the subject of micro-transactions was introduced. This is a popular revenue model in Asia, where the games themselves are free to play but charge a premium for a variety of premium extras, from vanity items to additional content or abilities. It's a model that's working well for Korean developer Nexon but hasn't been adopted by many American developers."

The D&D Designers Answer Your Questions 211

In January we had the chance to ask the designers of Dungeons and Dragons Fourth Edition a few questions about the new version of the classic tabletop game. The Wizards of the Coast Community Manager, Mike "Gamer_Zer0" Lescault put our questions to members of the development team, including: Andrew Collins, Chris Perkins, Scott Rouse, and Sara Girard. Some of the questions weren't quite answered in as much detail as I would have liked. That said, they've given us a great opportunity to follow up on their responses. If you have a follow-up question, put it in a comment below (one question per comment please). We'll pass on five of the best, and the designers will answer your question on-camera at the Dungeons and Dragons Experience at the end of this month. We'll post the video to the site early in March. This is a great chance to put a face to some legendary designer names, and get your unanswered issues resolved. Get asking.
The Internet

Gartner Sees Virtual Interaction as the Future of IT 21

jerrymander writes "We're moving into "Generation Virtual", says Gartner analyst Adam Sarner in a Baseline article. With an emphasis on the opportunities that virtual personas represent now and in the future, Sarner details the traits of being a part of Generation V. Sarner outlines in his assessment that: 'Traditional ways of selling to customers using demographic information will become irrelevant in the online world, which has its own merit-based system using personas that conduct transactions and spread influence anonymously.' And, by extension, Sarner says that 'business intelligence (BI) and analytic tools will shift toward consumer applications, eventually arming companies with automated, artificial intelligence, self-learning 'persona bots' to seek customers' needs and desires.'"

The Dungeons and Dragons Fourth Edition Preview Books 378

It's a big year for tabletop gamers. In just a few months the first books for the Fourth Edition of Dungeons and Dragons (D&D) will be released by publisher Wizards of the Coast (WotC). The last major update to the game rules was released in 1999, and sparked interest in D&D not seen since the early 80s. To attempt to answer some of the biggest questions about this newest edition, WotC has learned from mistakes made in 99', and is previewing their game updates with a pair of softcover books. Called "Races and Classes" and "Worlds and Monsters", the two titles cover everything from character creation to the new default world's pantheon. More importantly, it includes a large amount of commentary from the designers about why things are going to be as they are. In short: they're must-haves for hardcore D&D fans. Read on for my impressions of these highly entertaining (and vastly overpriced) chapbooks.
Role Playing (Games)

Fox News / EA Spar Over Mass Effect 'Controversy' 192

The whacked out rantings of Kevin McCullogh have been a hot topic on games blogs in recent weeks, as his lurid description of Mass Effect prompted vitriol from actual gamers. That exchange would have been easily left behind if not for the fact that Fox News stepped into the fray, adding a measure of 'fair and balanced' to the discussion. Their 'Sexbox Sexpose' drew in veteran games journalist Geoff Keighley, who optimistically thought he'd be given the chance to set the record straight. Instead they filled the airwaves with plainly false generalizations about the game's sexual content. Kotaku is reporting that EA is fighting back, protecting BioWare's property and demanding a correction. From EA's letter to Fox: "The resulting coverage was insulting to the men and women who spent years creating a game which is acclaimed by critics for its high creative standards. As video games continue to take audiences away from television, we expect to see more TV news stories warning parents about the corrupting influence of interactive entertainment. But this represents a new level of recklessness." I hope the EA folks aren't holding their breath.
Role Playing (Games)

World of Warcraft Hits 10 Million Subscribers 450

technirvana writes "Blizzard Entertainment, owners of World of Warcraft, announced today that the game now has more than 10 million paying subscribers around the world. Online gameplay costs an average of $15 USD per month. Those 10 million paying subscribers include 5.5 million players in Asia, 2.5 million in the US and 2 million in Europe. The Warcraft brand was first introduced in 1994 and World of Warcraft was launched in 2001."
Role Playing (Games)

World of Warcraft Gold Limit Reached, It's 2^31 479

Mitch writes "Blizzard apparently used signed integers for their World of Warcraft gold values as some people have recently hit the limit of 2^31. "Apparently that amount is 214,748 gold, 36 silver, 48 copper. After you reach that lofty sum, you'll no longer be able to receive money from any source in the game. While some responses to the original posts claim that this exact limit had previously been theorized to exist, there have been no reports of anyone in the game actually achieving this amount via legal means." I guess Blizzard didn't expect anyone to ever get close to that much gold in game."

The State of Security in MMORPGs 288

Anonymous writes "Security researchers Greg Hoglund and Gary McGraw poked around in World of Warcraft and other online games, finding vulnerabilities and exploiting the system using online bots and rootkit-like techniques to evade detection. Their adventures in online game security became fodder for the book, Exploiting Online Games. McGraw discussed with securityfocus the state of security in modern video games, cheating and anti-cheating systems, how the market for cheats, exploits, and digital objects is growing, what we could learn from the design of these huge systems, and how game developers react to submissions of security vulnerabilities."
Games

THQ Acquires Big Huge Games 8

Gamasutra reports that Rise of Nations (and Catan) developer Big Huge Games has been purchased by publisher THQ. Last May we discussed their RPG alliance, and the Gamastura article notes that this 'getting to know you' period was instrumental in the purchase. "We asked THQ's [executive vice president of worldwide studios Jack Sorensen] if, when working with developers to publish a title, they regularly consider bringing those developers in-house. 'We're not unique there," he conceded, "but yeah, every external group that we work with, it's always in the back of our minds. Rather than it being purely financially driven -- although that's a big component -- it's more about [finding] the next group of game developers that can really add a unique take on the studio system, either from a genre or platform perspective, but also fit in well so that we can continue the culture that we built.'" Additional commentary from RPS.
Role Playing (Games)

Ask the Designers of D&D Fourth Edition 482

This past August, big news dropped in the tabletop gaming community: 2008 would see the release of a fourth edition of Dungeons and Dragons. Since then the official D&D Insider site, and communities like the excellent ENWorld, have been doing their best to keep us up to date on the ins and outs of the newest way to dungeon-delve. With the release just five months away, we've been given a chance to put some questions to the team developing the game. One question per post, if you would, and we'll make sure to pass the best questions on to the designers. Don't forget to ask about the online version of the D&D tools as well! We'll get their answers back to you as soon as we get them, so fire away.
Role Playing (Games)

Jade Empire 2 in the Works 34

San Jose Mercury News reporter Dean Takahashi shared a small story over the holiday that will be music to the ears of RPG fans. BioWare is apparently already hard at work on a Jade Empire 2 . "I talked with someone who saw code for Jade Empire 2. It's coming for the Xbox 360, and it's real. It's not much as far as scoops go, but I'm on vacation. What do you expect? Jade Empire was BioWare's second big game for the Xbox, following the exclusive Star Wars Knights of the Old Republic title in 2003. It will be interesting to see if Jade Empire 2 will remain an exclusive for the Xbox 360, now that Electronic Arts has agreed to acquire BioWare/Pandemic."

The 50 Biggest Gaming Events of 2007 49

The Next Generation site has up an article looking back on the 50 biggest gaming events of 2007. From the launch of Burning Crusade in January all the way through to 'Gerstmann-gate', the list is highly eventful ... it's been a big year for games. "The removal of Super Columbine Massacre RPG from the Slamdance Guerilla Gamemaker competition sent shockwaves through the independent game community, but the event did bring two very important things to light. Firstly, it showed that even the independent art community has a clear delineation between how it treats games and how it treats other mediums. But even more importantly, the voluntary withdrawal of many other entrants in the competition showed the solidarity of the independent community, and emphasized their dedication to the progression of the medium."
Math

Riding the Failure Cascade 195

An anonymous reader writes "The Escapist has up an article looking at a curve that represents the dissolution of large social groups, like online guilds. Called the Failure Cascade, it's essentially a way of examining the dissociation of members of an organization predicated on a culture of success. They primarily explore this phenomenon using descriptions of EVE corporate alliances. 'These are the two forces at work in [an] alliance's failure cascade: the individual and the guild ... This happens because the failure cascade is the inverse of a network effect. Websites like MySpace define their value by the people that use the service just as guilds define their quality by their members. As bad events cause players to leave or become inactive, the quality drop leads others to do the same in a spiral that rarely stabilizes, until no one is left.'"
Robotics

Giving Avatars Real Bodies 88

trogador writes "Researchers are working to associate online avatars with physical bodies, connecting virtual reality robots with steel and software counterparts. The unification of software and mobility like this results in the so-called 'Ubibot' (ubiquitous robot), which the researchers predict is the future of interactive robotics. In the future, avatars on your pc/cell/pda screen may be able to bring you your tea or scratch your back. 'Two key components of the interface involve the sensor mapper and behavior mapper. The sensor mapper helps Rity get physical (ultrasound) sensor information from Mybot, enabling the virtual avatar to use physical information. The behavior mapper helps Rity actually perform physical behaviors using Mybot in a real environment, enabling the avatar to interact physically with human beings in real environments.'"
Role Playing (Games)

How They 3D Print Your WoW Character 54

WoW Insider had the chance to sit down with Ed Fries, the founder of the new and highly unique business FigurePrints. Fries is best known for his work at Microsoft on the original Xbox, but he hasn't been idle since he left the company in 2004. His newly launched service allows World of Warcraft players to 'print' their characters out as 3D sculptures. He and blogger Mike Schramm discuss the origins of the company, and the process used to make the figs: "At heart, it's basically an inkjet printer, which is pretty cool. It actually uses HP-11 inkjet printheads. But instead of printing on paper, it prints on a thin layer of plaster powder. So you have to imagine that there's a bay with a platform, and a spreader bar comes in and spreads a very thin layer of plaster powder, which has the consistency of flour. So it gets spread onto the platform, like a sheet of paper. And then the printheads come out, and they print right into that plaster. It sets the ink on top of it, and like paper it soaks into it-that plaster hardens."
Role Playing (Games)

Final Fantasy Turns 20 88

1up has a massive quartet of features up this week, celebrating the 20th anniversary of the Final Fantasy series. Starting with 'Origins', the site looks at the beginning of the series, an event that was supposed to spell 'the end' for Square. The company lived on, of course, and in 'Everyone's Fantasies' series author Nadia Oxford looks at the rise of the Final Fantasy dynasty going from 8-bit obscurity to the 'mega-fame' of FFVII. Her final piece in the set 'Fertile Fantasy', examines how Square/Enix is now franchising the heck out of the name. To wrap up with 'Future Fantasy', Jeremy Parish looks at the staggering fifteen games with the FF brand due out in the next year. "Even if all of Fabula Nova Crystalis slips to 2009, that's still one title per month -- and we haven't even seen what's on the roster in the way of announcements for the new year. Clearly, Final Fantasy is going strong, but Square Enix's franchising efforts may be doing as much harm as good; of those 15 titles, only one is a new 'true' Final Fantasy game. True, the series has always supported its share of spin-offs -- even blatant name-whoring back in the Game Boy days. Still, we can't help but worry that the Final Fantasy name is being spread a bit too thin; if Square Enix really hopes to keep the series alive for another 20 years or more, they'll need to reconsider what the name Final Fantasy really means."

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