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Role Playing (Games)

Fox News / EA Spar Over Mass Effect 'Controversy' 192

The whacked out rantings of Kevin McCullogh have been a hot topic on games blogs in recent weeks, as his lurid description of Mass Effect prompted vitriol from actual gamers. That exchange would have been easily left behind if not for the fact that Fox News stepped into the fray, adding a measure of 'fair and balanced' to the discussion. Their 'Sexbox Sexpose' drew in veteran games journalist Geoff Keighley, who optimistically thought he'd be given the chance to set the record straight. Instead they filled the airwaves with plainly false generalizations about the game's sexual content. Kotaku is reporting that EA is fighting back, protecting BioWare's property and demanding a correction. From EA's letter to Fox: "The resulting coverage was insulting to the men and women who spent years creating a game which is acclaimed by critics for its high creative standards. As video games continue to take audiences away from television, we expect to see more TV news stories warning parents about the corrupting influence of interactive entertainment. But this represents a new level of recklessness." I hope the EA folks aren't holding their breath.
Role Playing (Games)

World of Warcraft Hits 10 Million Subscribers 450

technirvana writes "Blizzard Entertainment, owners of World of Warcraft, announced today that the game now has more than 10 million paying subscribers around the world. Online gameplay costs an average of $15 USD per month. Those 10 million paying subscribers include 5.5 million players in Asia, 2.5 million in the US and 2 million in Europe. The Warcraft brand was first introduced in 1994 and World of Warcraft was launched in 2001."
Role Playing (Games)

World of Warcraft Gold Limit Reached, It's 2^31 479

Mitch writes "Blizzard apparently used signed integers for their World of Warcraft gold values as some people have recently hit the limit of 2^31. "Apparently that amount is 214,748 gold, 36 silver, 48 copper. After you reach that lofty sum, you'll no longer be able to receive money from any source in the game. While some responses to the original posts claim that this exact limit had previously been theorized to exist, there have been no reports of anyone in the game actually achieving this amount via legal means." I guess Blizzard didn't expect anyone to ever get close to that much gold in game."

The State of Security in MMORPGs 288

Anonymous writes "Security researchers Greg Hoglund and Gary McGraw poked around in World of Warcraft and other online games, finding vulnerabilities and exploiting the system using online bots and rootkit-like techniques to evade detection. Their adventures in online game security became fodder for the book, Exploiting Online Games. McGraw discussed with securityfocus the state of security in modern video games, cheating and anti-cheating systems, how the market for cheats, exploits, and digital objects is growing, what we could learn from the design of these huge systems, and how game developers react to submissions of security vulnerabilities."
Games

THQ Acquires Big Huge Games 8

Gamasutra reports that Rise of Nations (and Catan) developer Big Huge Games has been purchased by publisher THQ. Last May we discussed their RPG alliance, and the Gamastura article notes that this 'getting to know you' period was instrumental in the purchase. "We asked THQ's [executive vice president of worldwide studios Jack Sorensen] if, when working with developers to publish a title, they regularly consider bringing those developers in-house. 'We're not unique there," he conceded, "but yeah, every external group that we work with, it's always in the back of our minds. Rather than it being purely financially driven -- although that's a big component -- it's more about [finding] the next group of game developers that can really add a unique take on the studio system, either from a genre or platform perspective, but also fit in well so that we can continue the culture that we built.'" Additional commentary from RPS.
Role Playing (Games)

Ask the Designers of D&D Fourth Edition 482

This past August, big news dropped in the tabletop gaming community: 2008 would see the release of a fourth edition of Dungeons and Dragons. Since then the official D&D Insider site, and communities like the excellent ENWorld, have been doing their best to keep us up to date on the ins and outs of the newest way to dungeon-delve. With the release just five months away, we've been given a chance to put some questions to the team developing the game. One question per post, if you would, and we'll make sure to pass the best questions on to the designers. Don't forget to ask about the online version of the D&D tools as well! We'll get their answers back to you as soon as we get them, so fire away.
Role Playing (Games)

Jade Empire 2 in the Works 34

San Jose Mercury News reporter Dean Takahashi shared a small story over the holiday that will be music to the ears of RPG fans. BioWare is apparently already hard at work on a Jade Empire 2 . "I talked with someone who saw code for Jade Empire 2. It's coming for the Xbox 360, and it's real. It's not much as far as scoops go, but I'm on vacation. What do you expect? Jade Empire was BioWare's second big game for the Xbox, following the exclusive Star Wars Knights of the Old Republic title in 2003. It will be interesting to see if Jade Empire 2 will remain an exclusive for the Xbox 360, now that Electronic Arts has agreed to acquire BioWare/Pandemic."

The 50 Biggest Gaming Events of 2007 49

The Next Generation site has up an article looking back on the 50 biggest gaming events of 2007. From the launch of Burning Crusade in January all the way through to 'Gerstmann-gate', the list is highly eventful ... it's been a big year for games. "The removal of Super Columbine Massacre RPG from the Slamdance Guerilla Gamemaker competition sent shockwaves through the independent game community, but the event did bring two very important things to light. Firstly, it showed that even the independent art community has a clear delineation between how it treats games and how it treats other mediums. But even more importantly, the voluntary withdrawal of many other entrants in the competition showed the solidarity of the independent community, and emphasized their dedication to the progression of the medium."
Math

Riding the Failure Cascade 195

An anonymous reader writes "The Escapist has up an article looking at a curve that represents the dissolution of large social groups, like online guilds. Called the Failure Cascade, it's essentially a way of examining the dissociation of members of an organization predicated on a culture of success. They primarily explore this phenomenon using descriptions of EVE corporate alliances. 'These are the two forces at work in [an] alliance's failure cascade: the individual and the guild ... This happens because the failure cascade is the inverse of a network effect. Websites like MySpace define their value by the people that use the service just as guilds define their quality by their members. As bad events cause players to leave or become inactive, the quality drop leads others to do the same in a spiral that rarely stabilizes, until no one is left.'"
Robotics

Giving Avatars Real Bodies 88

trogador writes "Researchers are working to associate online avatars with physical bodies, connecting virtual reality robots with steel and software counterparts. The unification of software and mobility like this results in the so-called 'Ubibot' (ubiquitous robot), which the researchers predict is the future of interactive robotics. In the future, avatars on your pc/cell/pda screen may be able to bring you your tea or scratch your back. 'Two key components of the interface involve the sensor mapper and behavior mapper. The sensor mapper helps Rity get physical (ultrasound) sensor information from Mybot, enabling the virtual avatar to use physical information. The behavior mapper helps Rity actually perform physical behaviors using Mybot in a real environment, enabling the avatar to interact physically with human beings in real environments.'"
Role Playing (Games)

How They 3D Print Your WoW Character 54

WoW Insider had the chance to sit down with Ed Fries, the founder of the new and highly unique business FigurePrints. Fries is best known for his work at Microsoft on the original Xbox, but he hasn't been idle since he left the company in 2004. His newly launched service allows World of Warcraft players to 'print' their characters out as 3D sculptures. He and blogger Mike Schramm discuss the origins of the company, and the process used to make the figs: "At heart, it's basically an inkjet printer, which is pretty cool. It actually uses HP-11 inkjet printheads. But instead of printing on paper, it prints on a thin layer of plaster powder. So you have to imagine that there's a bay with a platform, and a spreader bar comes in and spreads a very thin layer of plaster powder, which has the consistency of flour. So it gets spread onto the platform, like a sheet of paper. And then the printheads come out, and they print right into that plaster. It sets the ink on top of it, and like paper it soaks into it-that plaster hardens."
Role Playing (Games)

Final Fantasy Turns 20 88

1up has a massive quartet of features up this week, celebrating the 20th anniversary of the Final Fantasy series. Starting with 'Origins', the site looks at the beginning of the series, an event that was supposed to spell 'the end' for Square. The company lived on, of course, and in 'Everyone's Fantasies' series author Nadia Oxford looks at the rise of the Final Fantasy dynasty going from 8-bit obscurity to the 'mega-fame' of FFVII. Her final piece in the set 'Fertile Fantasy', examines how Square/Enix is now franchising the heck out of the name. To wrap up with 'Future Fantasy', Jeremy Parish looks at the staggering fifteen games with the FF brand due out in the next year. "Even if all of Fabula Nova Crystalis slips to 2009, that's still one title per month -- and we haven't even seen what's on the roster in the way of announcements for the new year. Clearly, Final Fantasy is going strong, but Square Enix's franchising efforts may be doing as much harm as good; of those 15 titles, only one is a new 'true' Final Fantasy game. True, the series has always supported its share of spin-offs -- even blatant name-whoring back in the Game Boy days. Still, we can't help but worry that the Final Fantasy name is being spread a bit too thin; if Square Enix really hopes to keep the series alive for another 20 years or more, they'll need to reconsider what the name Final Fantasy really means."
Role Playing (Games)

Academic Games Are No Fun 159

Ponca City, We Love You writes "Academics have been flocking to use virtual worlds and multiplayer games as ways to research everything from economics to epidemiology and turn these environments into educational tools. A game called Arden, the World of Shakespeare, funded with a $250,000 MacArthur Foundation grant and developed at Indiana University was supposed to test economic theories by manipulating the rules of the game. There's only one problem. "It's no fun, " says Edward Castronova, Arden's creator and an associate professor of telecommunications at the university. "You need puzzles and monsters," he says, "or people won't want to play ... Since what I really need is a world with lots of players in it for me to run experiments on, I decided I needed a completely different approach." Part of the problem is it costs a lot to build a new multiplayer game. While his grant was large for the field of humanities, it was a drop in the bucket compared with the roughly $75 million that goes into developing something on the scale of World of Warcraft. Castronova is releasing Arden to the public as is and says his experience should serve as a warning for other academics. "What we've really learned is, you've got to start with a game first," Castronova says. "You just have to." The new version is titled Arden II: London Burning."
Role Playing (Games)

Crime Wave Thwarted in Second Life 183

Ponca City, We Love You writes "The Mercury News reports that a vulnerability in the way Second Life protects a user's money has been identified. Risks for users are reportedly limited because the researchers say the flaw can be quickly patched. The flaw exploits a known problem with Apple's QuickTime - when a virtual character passes by an infected object planted by hackers, the Second Life software activates QuickTime so it can play the video or picture. Hackers can direct the Second Life software to a malicious Web site that then allows them to 'take over the user's avatar and force it to hand over its Linden cash. Second Life is recommending that users disable streaming video playback in the Second Life viewer except when you are attending a known and trusted venue.' The hack raises tough questions for operators of virtual worlds. Should they be as secure as banks and guarantee the safety of money and property that characters in the world possess?"
Role Playing (Games)

World of Warcraft Hits 9.3 Million Players 117

Gamasutra is reporting that, along with Vivendi's ever-increasing earnings, recent information has been released updating the current player stats for World of Warcraft. Despite suspicions of falling numbers due to the long wait between now and Rise of the Lich King, Blizzard's Massive title is larger than ever, with some 9.3 million players. "Vivendi has chalked up the increase not only to its WoW subscriber base, but the release of its The Burning Crusade expansion, which saw release in China in the latter part of the third quarter ... The company also noted that its subscriber base has continued to grow from the 9 million mark it celebrated in July to more than 9.3 million, which it says is up more than one million subscribers since December 31 of last year."
Security

World of Warcraft's Brand New Rootkit 576

Captain Kirk writes "We all know that World of Warcraft has checked for hacks to ensure a safe game environment for all players. The latest version of these checks goes beyond anything seen so far in that what is being checked is now completely encrypted. Obviously this hits bot writers as can be seen from these complaints, But it also strikes at the privacy of all users. Now Blizzard has a tool that is encrypted and can run any type of scan, transfer any file or edit any document on your computer. That can't be right."
Role Playing (Games)

EVE Online's First Quarterly Economics Report Published 80

The first quarterly report from EVE Online's very own economist has been released at the game's official site. GamesIndustry.biz has some comments from Dr. Guðmundsson on this first batch of numbers, exploring a bit of his methodology and the joys of working in EVE's closed environment: "Since life in Eve evolves at a faster pace than real life, we must use a so-called 'chained price index' rather than a representative basket. In real life, representative baskets are always used and in many cases the surveys for these baskets are done with very long time intervals. By looking at our results it is obvious how the fixed basket approach can overestimate the impact of price changes, just as predicted by theory. With consumer preferences changing faster now in real life than ever before (consumer electronics is a good example), this might be a lesson that could help us understand better changes in price levels and how we measure that outside virtual worlds."

Call of Duty 4 Review 183

The Call of Duty series is a benchmark for first-person shooters. The first title refreshed the already-tired World War II setting by added a gripping gameplay-based narrative, while the second was an important launch title for the Xbox 360. The newest chapter in the series, Call of Duty 4, is a new standard for the series and the genre. Set in modern times, the title breaks the mold of previous CoD titles in other ways as well. Most intriguing is its online 'character' development system, which takes some of the great ideas used in Battlefield 2 to the next level. Though the game suffers somewhat from overly-familiar gameplay in the single-player component, you'll probably be too busy gawking at the scenery to care. Read on for my impressions of this extremely attractive series update.
Role Playing (Games)

AR Facade Moves Beyond the Lab 39

Renata writes "Researchers from Georgia Tech's GVU Center have installed AR Façade at the Grand Auto Text exhibition at the Beall Center for Art and Technology in Irvine, CA. The AR Façade installation presents an augmented reality version of desktop-based game Façade. The exhibit marks the first time this elaborate augmented reality interactive drama has been seen outside the GVU lab. The AR Façade immersive drama presents the virtual characters of Façade inside a real, physical apartment. Players play the role of an old friend invited over for drinks at a make-or-break moment in the collapsing marriage of the reactive characters, Grace and Trip. While some players attempt to pacify the characters, others break the ice with comic relief, performing for friends who can observe the unfolding drama from outside the exhibit. The uneasy social situation becomes all too real as players are able to move freely throughout a physical apartment and use gestures and speech to interact with the autonomous characters who appear graphically imposed in the space using a video-mix head-mounted AR display. The three month long exhibition will be open to public until December 15th."
Role Playing (Games)

World of Warcraft Patch 2.3 Coming Next Week 198

Blizzard has officially announced that World of Warcraft Patch 2.3 will be dropped onto live servers next Tuesday. It's a huge update to the behemoth of Massively Mutiplayer games, including elements like a new raid zone called Zul'Aman, significant class changes, new questing content in the Dustwallow Marsh zone, and an increase in leveling speeds between 20-60. The full patch notes are available on the official site. "Elsewhere Guild Banks let you keep track of and organize your stocks much more efficiently, the Auction House has been revamped so it is easier to use, and you will be able to pick up daily quests so you have something to keep you from falling asleep as you go back to the same dungeons or battlegrounds again and again. The old 40-man Alterac Valley battleground has been fiddled with, too, so it should now have extra added fun, and those of you around the mid-level mark should head to Dustwallow Marsh for new quests and speedy leveling."

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