XBox (Games)

Mass Effect Has Gone Gold 48

BioWare's sci-fi RPG epic Mass Effect has now 'gone gold'. Essentially, the game is done and is ready to be pressed onto discs in time for its November 20th launch date. "The Limited Collector's Edition of Mass Effect will include a wealth of background on the game. Foremost among the premium package's offerings is a pair of 36-page booklets, one of which offers a primer on the game's universe and timeline, and the other a collection of concept artwork. The set will also include a bonus DVD with documentaries on the making of the game, a look inside BioWare, 18 Xbox Live gamer pics, 16 dashboard themes, 10 songs from the soundtrack, and 600 concept images with commentary from the game's art directors. [Z: But sites have noted it is only available for purchase online.] On top of that, gamers who preorder ... will receive a bonus disc with an introductory documentary on the game, a dozen gamer pics, eight dashboard themes, three songs from the soundtrack, and various trailers."
Security

EVE Online Endures Downtime Due to Breached Security 69

Gamasutra is reporting that a serious security breach caused the closure of EVE Online this past weekend. A previously-unnoticed anomaly in a database prompted CCP, makers of the game, to close down the game world and their website while the issue was examined. The flaw was rectified, and service restored the same day. No credit card or billing information was exposed in the breach. "Explained [CCP chief of operations Jón Hörðdal], 'What we discovered was an indication that one of our databases was being accessed through a security breach. Our policy in such cases is to mobilize a taskforce of internal and external experts to evaluate the situation.' Hörðdal said that the taskforce concluded that going completely dark so that an exhaustive scan could be performed was the best course of action. 'While some may feel that such a drastic reaction was not warranted, it is always our approach to err on the side of caution in order to protect the players,' he said."
Role Playing (Games)

The Barbarians At The MMOG Gates 78

simoniker writes "Areae president Raph Koster is perhaps best known as a designer of Ultima Online and the previous CCO of Sony Online Entertainment, and in an in-depth Gamasutra interview, he discusses his views on 'game grammar', the uniting of MMOs and online worlds, and the software patent problem. In particular, he's been talking about the 'barbarians at the gates' for hardcore MMO makers: 'Even the creation of the MUD in the first place was that. It was the Internet-based reaction to the stuff that had existed on the microcomputers and the Plato network and all of that. All of a sudden, "Oh, wait! We can put a text MUD on Arpanet!" And it was like, "Whoa!" and it spread like wildfire, and all of a sudden, all of that other stuff went away. So it's really possible for that stuff to be happening now with microtransactions, with portals versus traditional publishers, with digital distribution publishers versus traditional publishers, and with MMOs from MTV versus MMOs from Sony or EA or NCSoft.'"
Role Playing (Games)

D&D Fourth Edition Books To Be Released in June 59

Bill Slavicsek, R&D director on Dungeons and Dragons at Wizards of the Coast, has announced via his personal column that the three core books for Fourth Edition will all be coming out in the same month. When the new game version was announced at Gen Con this year, the initial idea was that the books would be staggered over a three month period. "After conferring with our various trade partners, the Sales Team here at Wizards came back with word that they'd rather have the three core rulebooks release in the same month than over three consecutive months. As that's how we originally wanted to release them, Brand and R&D got together with our Production Team to see if we could accommodate the request. The answer is YES! The new release schedule looks like this: May: H1: Keep on the Shadowfell 4th Edition D&D adventure with Quick-Start Rules. June 6: 4th Edition Player's Handbook, Dungeon Master's Guide, and Monster Manual." As a note, the article is trapped behind an inane login for the Dungeons and Dragons Insider site. Hey WotC? It's really hard to talk up your new toys when you make it hard to read your content. Why not loosen up a bit?
Games

The Making of The Longest Journey 45

Rock, Paper, Shotgun is hosting an interview/retrospective with Ragnar Tørnquist talking about the classic point-and-click adventure game The Longest Journey. The piece starts off with a surprise: the game was originally intended to be a platformer. "I wanted to tell a story, a specific story - and that's why we ended up making an adventure rather than an RPG or an action game ... We were all fans of the classic adventures from LucasArts and Sierra, and I'd made a bunch of text adventures on the Commodore 64 back in the day, so the genre was a natural match. But in the end it was all about the story, and finding the gameplay mechanics to suit that."
Networking

Neuro-Reckoning May Reduce MMOG Time Lag 88

Hugh Pickens writes "Time lag can cause some very strange behavior in massively multiplayer online games when players' actions onscreen become slow and jerky. New techniques are on the way to reduce the problem of lag time in MMOGs when a player's computer can't keep up with changes in a shared online world. Games like Quake use a technique called dead reckoning and while traditional dead-reckoning systems that assume that a game character will maintain the velocity and direction that it has at the moment an update is sent to all other participating computers; dead reckoning works best for movement and shooting and less well for erratic actions such as interacting with objects or with other players. Read the abstract of new technique called 'neuro-reckoning' that may improve the predictive process by installing a neural network in each player's computer to predict fast, jerky actions."
PlayStation (Games)

Who Says 2D Gaming is Dead? 164

Retro Gaming with Racketboy has up a feature looking at the best modern 2D games out there, all on the PlayStation 2. He highlights the best of every genre, from the modern classic RPG/beat-em-up Odin Sphere to the timeless beauty that is the Metal Slug series. "Disgaea: Hour of Darkness & Disgaea 2: Cursed Memories: Disgaea greatly resembles other strategy RPGs. Its isometric perspective, 3D battlefields, and nice-looking 2D characters are clearly reminiscent of most other games of this type, and on first impression, so is the game's turn-based combat system. However, you'll soon realize that this game actually plays very differently. The gameplay itself is, in a word, weird."
XBox (Games)

Too Human Drops Cloak Of Mystery 41

That 'other' RPG hybrid, Too Human has been in silent running mode since their disastrous 2006 E3 showing. Thankfully, the game has progressed to the point where the team felt comfortable revealing the game. For the moving picture show, GameTrailers has you covered. For a more textual experience, 1up, Team Xbox, and Gamespot all chip in with their two cents. From Gamespot's post: "If you're familiar with the loot/drop systems in MMO games and action role-playing games, such as Diablo II, you'll have a reasonable idea of what you can expect from Too Human. Many of the enemies that you kill--most of which are robotic variations on classic fantasy goblins, dark elves, and the like--will drop weapons, armor pieces, or item blueprints for you to collect. Items are color-coded according to their rarity, and unsurprisingly, the most powerful items in the game are those that drop the least frequently. The rarest and most powerful items in Too Human can only be obtained by collecting a blueprint for their design from an enemy then spending a significant amount of money on having the item crafted."
Role Playing (Games)

First Look at World of Warcraft Comic 47

The MTV Multiplayer blog has a first look at the World of Warcraft comic book slated to start its run next month. Set to be published by the Wildstorm imprint, and written by "Thor" and "Orion" veteran Walter Simonson, the comic will focus on the exploits of an amnesiac human washed up on the shores of the continent of Kalimdor. "Simonson said the comic will be 'very much tied to the lore and to the Warcraft history.' 'If you're a longtime player, I think the comic is a revelation about some of the mysteries,' he explained. 'There are mysteries from the past that have never been totally addressed within the game, or at least we're able to address them in the comic in a way that the game hasn't been able to.' He also said that he tried to write the comic so that it appeases Warcraft fans as well as newcomers." For a taste of the art from the first issue (done by Ludo Lullabi and inker Sandra Hope), the site has the first five pages available for viewing.
Role Playing (Games)

Bethesda Rolls Out Final Oblivion Content Addition 23

Closing out an era, Bethesda Softworks will be bringing the final piece of downloadable content out for Elder Scrolls IV: Oblivion. Rogues and mages both have their lairs, and this newest addition is for the melee-types: The Fighter's Stronghold. Starting this coming Monday it will be available on the 360 and for PC, and for one week only it will be free for the taking. They're also hoping to bring this content to the PS3 version of the game. "Since we're talking about DLC, I thought I'd update you with what's going on with the PS3 version of Oblivion. We are close, very close to working something out to bring Shivering Isles to PS3 owners. That may be in downloadable form via PSN, or as a standalone retail disc, or both. I can't say definitively yet that it will happen, and I definitely can't say when. But it's looking good, and hopefully we'll have good news soon. Don't have anything I can tell you about any other DLC, but Shivering Isles is the one we get asked about all the time, so I at least wanted to update folks on that."
Role Playing (Games)

DDoS Attacks Cripple Real Money Trading Sites 30

WhaddayaMeanIHaveToLevelUpTheOldWay writes "A massive denial of service attack has disabled some of the world's largest virtual goods trading sites. The Korea-based sites hit by the attack are responsible for most of the country's estimated $1bn annual trade in virtual gold, weapons and other items for games like World of Warcraft. Local press reports are blaming Chinese botnet controllers for the attacks and claim that this is an extortion attempt. The sites affected have been offline for four days and reportedly handle more than 90 percent of Korea's online item trading — a business now worth more than $3m a day, according to Korean government statistics."
Role Playing (Games)

Gods and Heroes Canceled 29

WarCry was one of the first with the news that Perpetual Entertainment's years-in-the-making MMOG Gods and Heroes is now canceled. The title was due out in August, and was pushed back after changes to the animation system were put into place. Now on 'indefinite hold', it appears a game just weeks or months away from release will never see commercial production. From the article: "Our source tells us that the majority of the Gods and Heroes development team has been let go as part of the move, which comes only a few weeks after they had downsized and pushed back the release date. The Star Trek Online team, those who worked on the Perpetual Platform (which was recently licensed to BioWare) and a small number of people from the Gods and Heroes team will be remain with the company." For a great deal more usefully cynical commentary, F13 (as always) has us covered.
Role Playing (Games)

Warhammer Online Beta Shutdown 65

Garthilk writes "Most MMOs typically go through delays in release date; EA Mythic's Warhammer Online has already been pushed back to early next year. A recent announcement from the company on their beta boards has given fans pause, though. EA Mythic is shutting down their external beta test program, and possibly won't reopen it until December. Mythic says this pause in external testing will serve as an opportunity to refine and polish the games core mechanics. A public announcement is said to follow soon."
Role Playing (Games)

Mistwalker Announces Two RPGs for the DS 68

Mistwalker studios, the studio headed by Hironobu Sakaguchi, has announced they are hard at work on two RPGs for the Nintendo DS. One is a portable version of their just-released-for-360 title Blue Dragon, while a second title called AWAY: Tsuresarareta Hitobito has few details attached at this point. "Little is known about the title outside of the fact that it's being developed by Artoon. They are notable for having Naoto Oshima--character designer for Sonic and Dr. Robotnik--on board. The only hint about the game is the subtitle, 'Tsuresarareta Hitobito,' which means 'kidnapped people'--strange considering the release date of January 31, 2008 is quickly approaching." Great news for RPG-loving DS owners, who can add these titles to the stack with Dragon Quest IX . It's also an interesting example of a primarily Microsoft studio creating content for a Nintendo console, which coincides with rumours of Viva Pinata for the Wii currently in the works.
Intel

Intel Salivates Over Virtual World Processing Demands 52

CNet has up an article looking at the lucrative virtual world market for processor companies. An Intel developer forum held in San Francisco this week highlighted the opportunities for selling hardware to both consumers and vendors in the VW marketplace. "[Chief Technology Officer Justin Rattner] showed statistics that indicated a PC's processor bumps up to 20 percent utilization while browsing the Web, while its graphics processor doesn't even break above 1 percent. But running Second Life--even with today's coarse graphics--pushes those to 70 percent for the main processor and 35 to 70 percent for the graphics processor, he said. The Google Maps Web site and Google Earth software pose intermediate demands. Running a virtual worlds server is vastly more computationally challenging, though, when compared with 2D Web sites and even massively multiplayer online games such as Eve Online. An Eve Online server can handle 34,420 users at a time, but Second Life maxes a server out with just 160 users."
Games

Status Report From the Open Source Games Community 81

qubodup writes "Free Gamer, an open source gaming blog, has recently become the center of open source artists, developers and gamers. In its forums, the GPU-hungry Classical Java RPG and the Neverball-killer irrlamb have found their second home. So did sub-communities like extremist free gamers, who insist on games not only be free software but also to contain free content and want to build a knowledge base of existing free games. There are also free content artists, which address an old problem of open source games and want to supply graphics and sound for projects in need of game media."
PlayStation (Games)

Eternal Sonata PS3 Version, Extras Confirmed 58

Just last week the unique RPG Eternal Sonata was confirmed for a PlayStation 3 launch. IGN is now reporting that even though PS3 roleplaying fans will have to wait until next year for the game, they're going to get numerous extras as a consolation prize. "New events are being added, to help give players a deeper understanding of the storyline. The game will also feature new playable characters. Crescendo and Serenade, who played a major role in the 360 version's storyline but were not playable, will now be able to take part in battle. Crescendo makes use of a mace and shield. Serenade is all about her heart-shaped staff ... Bandai Namco is also working a costume system that will allow you to freely change your characters' costumes. Accompanying this is an increase in costume variations."
PC Games (Games)

The State of Blizzard's Union 71

Gamasutra has an extensive interview with Senior Vice President Frank Pearce (one of the company's original founders), and Starcraft II producer Chris Sigaty. They discuss some elements of the the company's future. They discuss their expectations for Starcraft II, some hints of what's to come in World of Warcraft, and word that 50 people are working on the mysterious 'Team 3' game. "Pearce: Our global headcount is like, 2700. Most of that is customer service for World of Warcraft. I mean in terms of development staff... it's probably around 350. For all of Blizzard. World of Warcraft development team is about 135 people...40 for you [indicates Chris' Starcraft 2 team], 50 for ... Team 3 ... Gamasutra: Team 3? What's Team 3 working on? Pearce: Team 3 is working on something really awesome. I will totally tell you, it's really awesome ... Nope, can't give you any hints. Gamasutra: Well, as long as it's awesome."
PC Games (Games)

Hellgate London Beta Signups Begin 52

Via Eurogamer comes the news that Beta signups for Hellgate: London have begun. Folks looking forward to the unique blend of FPS/RPG/MMOG can sign up at the official site. From Eurogamer's blurb: "If you're one of the lucky ones pulled out of the gruesome sorting hat, you'll have a chance to get to grips with the ambitious multiplayer part of the game. You might remember that there are two tiers for this; one is a limited and free version, the other asks for a monthly subscription of [about $14] in return for bundles of exciting bits and pieces - player housing, extensive guild options, enormous raid encounters, loads of items to collect, and more. It forms an integral part of the package developer Flagship Studios will be offering when the full game launches on 2nd November."

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