×
Role Playing (Games)

FFVII RPG Running in Second Life with Square's OK (Maybe) 29

wjamesau writes "A group of Second Life Residents have created an amazing-looking RPG inspired by the city of Midgar from Final Fantasy VII , with a scripted combat system and game masters who run SOLDIER versus AVALANCHE action set-pieces. An interesting twist is that Squaresoft, the owners of the Final Fantasy IP, apparently gave the non-commercial project their blessing — or maybe not. The island of Midgar has changed ownership so no one's quite sure, but several hundred players keep it going through donations. 'Operating as if Square gave approval has made them act as if they work for Square. They have rules about never sharing information about pirating Final Fantasy gear, and are the best promotion of any brand in Second Life. If Square were ever to come to Second Life, no PR manager could dream of creating a more dedicated player base than this one.'"
Role Playing (Games)

Fallout 3 Van Buren Tech Demo Released 41

gbridge writes "Over eight years since the release of Fallout 2, the original (pre-alpha) tech demo of Black Isle Studio's abandoned Fallout 3 Van Buren project has made its way into the public domain. It's obviously a long, long way from being even beta quality but fans are rejoicing that they finally have something of the cancelled project to see for themselves. Bethesda have also given Fallout fans something to look forward to by announcing that a teaser video of their own interpretation of Fallout 3 will be released in 33 days time."
Lord of the Rings

The Destiny of Lord of the Rings Online 184

An anonymous reader writes "Julian Murdoch over at Gamers With Jobs posits that the recently released Lord of the Rings Online, for all it's flaws, is a new kind of game — the Destiny-Locked RPG: 'The reason that Story sets LOTRO apart is because you know how it ends. This is a luxury World of Warcraft simply can never have. There is no logical end to WoW, where the evil WoW faction of the Horde is victorious, and every member of the good-aligned Alliance dies. The viciously PvP nature of EVE Online means that the story can only sit on the sidelines and inform, not take center stage. But in LOTRO, the game is the story. In this, the game has far more in common with Oblivion than it does with WoW.' The argument here is that a game in which the outcome is known is fundamentally a different (and possibly better) form of gameplay than that the current rage of emergent-gameplay sandbox weak storied games. A challenging idea." It's not so much that the game's ending is already known, as that there is an ending.
Role Playing (Games)

Lineage III Source Code Stolen? 61

Shack News and the Korean newspaper Chosun Ilbo are reporting that sourcecode for the MMOG Lineage III may have been stolen. As the third Massively Multiplayer game in a huge-selling South Korean series released by publisher NCSoft, over a billion dollars may be lost as a result of this theft. "The Seoul Metropolitan Police said Wednesday that seven former NCsoft employees are suspected of having sold the technology to a major Japanese game company. The seven left the Korean firm in February and allowed the Japanese company to review the software during a job interview. Police believe that the technology might have been copied during the demonstration."
Role Playing (Games)

The BBC On RMT 34

Real Money Transfer (RMT) is a contentious subject among MMOG players, but not something usually addressed by major news organizations. Joystiq has up a post on the BBC's coverage of gold farming in World of Warcraft , with a reporter 'live from Ironforge' addressing the issue. "The BBC has taken a straight look at Chinese gold farmers in the World of Warcraft. We'd fear for our own jobs when MSM begin competently portraying game news — thankfully, gold farming is old news and has already been well documented in the last two years, so we feel relatively safe. The piece takes a look at your typical Chinese gold farming operation, with some nifty use of green-screen by the reporter being magically teleported into the game. At least it wasn't another WoW game addiction piece."
Role Playing (Games)

Warhammer Online Delayed Until 2008 77

To the surprise of almost no one, EA Mythic has announced that Warhammer Online won't be out until next year. Eurogamer reports: "'Since our acquisition by EA, we have been afforded many wonderful development opportunities and we plan to take full advantage of everything that is available. This includes taking several additional months to make the best MMORPG possible,' Mythic's Mark Jacobs wrote in a community newsletter." They're going to use the extra time to go back over the Dwarven and Greenskin areas to implement new ideas they've had since working on the original content. With the successful launch of LOTRO this week, and the continuing crash and burn of Vanguard , MMOG developers seem to be wising up to the importance of a really good launch.
Role Playing (Games)

Dragon Quest IX Battle System Revealed 39

1up is reporting on the combat system for the upcoming Dragon Quest IX . Rumoured to be a departure from the classic turn-based style, the DS title is now confirmed to be much more like previous iterations of the game than initially thought. "Enemies will be visible on the field, and players will enter into battle once in contact with them. Like Dragon Quest VIII, the battle will be presented in 3D with players selecting commands for attacking enemies, casting spells and others. In the case of multiplayer, each of the players will select commands for their characters shown at the bottom part of the screen. Dragon Quest IX will also be the first time players can customize their appearance including physical features such as your height, weight, face, hair as well as your costume. It is not yet known whether the costumes will be dependent on the class you have selected."
Role Playing (Games)

Ten Years of FFXIII? 146

IGN is reporting that the next game in the Final Fantasy series will probably be around for quite a while. If Square/Enix has anything to say about it, we'll be playing the FFXIII family of games for the next ten years. "Although speaking with a Nintendo magazine, Hashimoto brought up Final Fantasy XIII as a comparison for Square Enix's decision to expand upon the FFVII storyline through the Compilation project years after the game's original release. 'Different from something like VII, which we expanded upon afterwards, with Fabula Nova Crystallis FFXIII, we've thought about an expansive world setting from the start. Under the idea of wanting everyone to be sucked into the world for 10 years, we're preparing a number of categories.' He likened this approach to films like Star Wars, Harry Potter and Lord of the Rings." Chris Kohler took the time to point out that, in the same interview, the Square folks stated they're still not entirely convinced about this whole Virtual Console thing. "We feel that the Japanese game market still requires [physical] media. Also, FF and Dragon Quest are played by a wide range of users, from children to adults, so there are limitations when you consider the problems that we would have with billing systems."

Pokemon Diamond/Pearl Released in U.S. 61

The wait for 'catch-em-all' folks in the US is over; Pokémon Diamond and Pearl are out today. Joystiq and Kotaku have coverage of yesterday's launch party at the Nintendo Store. "There was a station set up to play the card game, manned by adults who were there to teach the game to kids. Finally there was a station where Junichi Masuda, the game director, and Shigeru Ohmori, the game design lead, signed autographs for those old enough to know who they are. It may have been meant to push Pokémon merchandise (the guys at the card station handed out thin packs of cards to every kid who came by) but it also meant there was something for everyone." 1up and Gamespot, meanwhile, are offering up reviews of the game. Both hand it the respectable score of 8.5, saying that it's still a great game experience but dinging the developers for not moving the series forward in any innovative directions.
XBox (Games)

Mass Effect Delayed to September 40

Computer and Videogames reports that Bioware has moved Mass Effect's release to September, from the previous launch window of June/July. "The news comes from an official Microsoft event this morning, though no more details have been offered. The September release puts Mass Effect in head-to-head competition with fellow first-party RPG Blue Dragon, which is also released that month. This might seem silly to you budding industry analysts, but it's probably just as beneficial for Microsoft to avoid the infamous Summer drought." As much as I was looking forward to taking on the machines sooner rather than later, I guess if they want it to be 'good' ...
Role Playing (Games)

The Call On Lord of the Rings Online 64

The Beta has been going on for some time now, and for all intents and purposes Lord of the Rings Online has launched. Pre-order players will be able to move their characters to the live game when the title officially lights up on April 24th, and commentators on Massively Multiplayer games have weighed in. Their opinion, generally, is unanimous: buy it. Tobold contributes a full-on review, as does CVG. AFK Gamer doesn't go in for such long-form opinions, but he still has a lot to say. Specifically, Foton comments on the good, the okay, and the bad, as well as a few words on the game's (somewhat out of the ordinary) classes. "[The game is] deep and broad. An MMOG, any MMOG, with its premium box price and its premium subscription prices, needs to offer more activities than: you can kill stuff, and, umm, you can kill other players, and umm, you could check the auctions/trade channel. There's many ways to screw around in this MMOG: Deeds, accomplishments, exploration (easy to outrun higher level mobs), titles, player-made music, engaging quest text, a solid start to the crafting system, MONSTER PLAY!!! There's probably more, but that's all I've tried so far."
Role Playing (Games)

Paizo to Discontinue Dragon and Dungeon Magazines 82

An anonymous reader slipped us a link to a page on the Wizards.com site marking the end of an era. As of September of this year Dungeon and Dragon Magazines will cease publication. Dragon has been in continuous circulation since 1976, while Dungeon will be marking its 150th issue at the end of its run in August. Paizo Publishing, the current printing house for the magazines, is offering several options for what to do with your ongoing subscription. From the announcement on the Wizards site: "'Today the internet is where people go to get this kind of information,' said Scott Rouse, Senior Brand Manager of Dungeons & Dragons, Wizards of the Coast. 'By moving to an online model we are using a delivery system that broadens our reach to fans around the world. Paizo has been a great partner to us over the last several years. We wish them well on their future endeavors.'" I've looked forward to my issue of Dragon every month for over a decade. It will be sad to see it go.
Role Playing (Games)

When Tax Day Comes to Azeroth 141

1up is running a short piece originally from Games For Windows: The Official Magazine. It discusses the inevitability of taxation coming to virtual worlds, and a little bit about what that might mean in the indeterminate future: "Taxable income includes everything from tangibles like cookies to more ephemeral and subjective things like works of art, concert tickets, or advice. Those big, scary books that most sane people pay accountants to understand for them don't really narrow down what counts as taxable income so much as meticulously define it as damn near any piece of matter, energy, or information that should happen to pass into your possession over the course of the year. That goofy World of WarCraft gnome that GFW editor-in-chief Jeff Green's been leveling isn't any more intangible than, say, stocks."
Role Playing (Games)

Fallout IP Sold to Bethesda Softworks 174

In what I can only see as good news, the Fallout IP has been sold to Bethesda Softworks. A long, long time ago simoniker posted that Bethesda was licensing the IP from Interplay; as of earlier this month, they now own it lock, stock, and barrel. Gamasutra reports: "According to the filing, first spotted by Fallout fansite No Mutants Allowed, the purchase of the Fallout license and accompanying IP was settled on April 9th of this year, with final payment installments expected to be delivered by the third quarter of this year ... In an interesting twist, as part of the agreement Interplay now acts as a licensee of the IP as it continues to ramp up production on its own Fallout-themed massively multiplayer game, first announced in 2004 alongside Bethesda's sequel, and shown via internal documents as recently as December to have a projected $75 million dollar budget and launch date of 2010."
Role Playing (Games)

Neverwinter Nights 2 Expansion Announced 56

Next Generation is reporting Atari's announcement of an expansion for Neverwinter Nights 2 entitled Mask of the Betrayer. "Mask of the Betrayer will put players back into the Forgotten Realms (of Dungeons & Dragons fame) shortly after the events of the original Neverwinter Nights 2. The expansion will incorporate a new campaign, more feats and spells, races, weapons, monsters and enhanced modding tools, among other new features. Developer Obsidian Entertainment, the same studio behind the original Neverwinter Nights 2 and 2004's Star Wars: Knights of the Old Republic II: The Sith Lords, will be handling development of Mask of the Betrayer."
Role Playing (Games)

The Platinum Age of CRPGs 112

Matt Barton writes "I've just posted my third (and final) installment on CRPG history at GamaSutra: The Platinum and Modern Ages. This article covers the many classics released between 1994 and 2004, including Fallout, Planescape: Torment, Ultima Underworld, and of course Baldur's Gate, Diablo, and The Elder Scrolls. It also discusses why WoW and other MMORPGs aren't descended from these CRPGs (but rather MUDs). The Platinum Age produced the finest CRPGs ever made — but the future of the stand-alone, single-player CRPG looks grim."
Role Playing (Games)

Bethesda Investigates Shivering Isles Bug 54

Gamespot reports on a glitch in the recently-released Shivering Isles expansion to Elder Scrolls IV: Oblivion. It's unclear at this time if the Xbox 360 version of the title also has it, but on the PC side of things a game-breaking snafu can arise after 50-120 hours of gameplay post-Isles installation. "The bug apparently starts affecting the game as soon as the expansion pack is installed for the PC version of Shivering Isles. The problem arises because the game generates a huge number of identification numbers internally for objects, and once the allotted space for those numbers becomes exhausted, newly created objects will disappear from the gameworld and the game could simply crash ... It appears that the more frames per second the game runs at, the faster that space of identification numbers fills up."

Radical Transparency at NASA Via Second Life 123

An anonymous reader writes "Aaron Rowe over at Wired has an article about a couple of young scientists at NASA's Ames Research Center working to open source the space program through software development and other ways to allow the public to participate in real NASA programs. According to Robert Schingler, the NASA CoLab project manager, 'CoLab is building an infrastructure to encourage and facilitate direct participation from the talented and interested public...' Apparently, the group holds weekly meetings on their island in the popular online virtual world Second Life."
Role Playing (Games)

Taxes, Second Life and Warcraft 441

An anonymous reader wrote in to say that there is "...a new law review article that explores the tax treatment of players in Second Life and World of Warcraft. The bottom line is that commercial activity that occurs in virtual worlds should be taxed the same as in the real world. But purely personal activity within virtual worlds should not be taxed."

Slashdot Top Deals