Role Playing (Games)

Paizo to Discontinue Dragon and Dungeon Magazines 82

An anonymous reader slipped us a link to a page on the Wizards.com site marking the end of an era. As of September of this year Dungeon and Dragon Magazines will cease publication. Dragon has been in continuous circulation since 1976, while Dungeon will be marking its 150th issue at the end of its run in August. Paizo Publishing, the current printing house for the magazines, is offering several options for what to do with your ongoing subscription. From the announcement on the Wizards site: "'Today the internet is where people go to get this kind of information,' said Scott Rouse, Senior Brand Manager of Dungeons & Dragons, Wizards of the Coast. 'By moving to an online model we are using a delivery system that broadens our reach to fans around the world. Paizo has been a great partner to us over the last several years. We wish them well on their future endeavors.'" I've looked forward to my issue of Dragon every month for over a decade. It will be sad to see it go.
Role Playing (Games)

When Tax Day Comes to Azeroth 141

1up is running a short piece originally from Games For Windows: The Official Magazine. It discusses the inevitability of taxation coming to virtual worlds, and a little bit about what that might mean in the indeterminate future: "Taxable income includes everything from tangibles like cookies to more ephemeral and subjective things like works of art, concert tickets, or advice. Those big, scary books that most sane people pay accountants to understand for them don't really narrow down what counts as taxable income so much as meticulously define it as damn near any piece of matter, energy, or information that should happen to pass into your possession over the course of the year. That goofy World of WarCraft gnome that GFW editor-in-chief Jeff Green's been leveling isn't any more intangible than, say, stocks."
Role Playing (Games)

Fallout IP Sold to Bethesda Softworks 174

In what I can only see as good news, the Fallout IP has been sold to Bethesda Softworks. A long, long time ago simoniker posted that Bethesda was licensing the IP from Interplay; as of earlier this month, they now own it lock, stock, and barrel. Gamasutra reports: "According to the filing, first spotted by Fallout fansite No Mutants Allowed, the purchase of the Fallout license and accompanying IP was settled on April 9th of this year, with final payment installments expected to be delivered by the third quarter of this year ... In an interesting twist, as part of the agreement Interplay now acts as a licensee of the IP as it continues to ramp up production on its own Fallout-themed massively multiplayer game, first announced in 2004 alongside Bethesda's sequel, and shown via internal documents as recently as December to have a projected $75 million dollar budget and launch date of 2010."
Role Playing (Games)

Neverwinter Nights 2 Expansion Announced 56

Next Generation is reporting Atari's announcement of an expansion for Neverwinter Nights 2 entitled Mask of the Betrayer. "Mask of the Betrayer will put players back into the Forgotten Realms (of Dungeons & Dragons fame) shortly after the events of the original Neverwinter Nights 2. The expansion will incorporate a new campaign, more feats and spells, races, weapons, monsters and enhanced modding tools, among other new features. Developer Obsidian Entertainment, the same studio behind the original Neverwinter Nights 2 and 2004's Star Wars: Knights of the Old Republic II: The Sith Lords, will be handling development of Mask of the Betrayer."
Role Playing (Games)

The Platinum Age of CRPGs 112

Matt Barton writes "I've just posted my third (and final) installment on CRPG history at GamaSutra: The Platinum and Modern Ages. This article covers the many classics released between 1994 and 2004, including Fallout, Planescape: Torment, Ultima Underworld, and of course Baldur's Gate, Diablo, and The Elder Scrolls. It also discusses why WoW and other MMORPGs aren't descended from these CRPGs (but rather MUDs). The Platinum Age produced the finest CRPGs ever made — but the future of the stand-alone, single-player CRPG looks grim."
Role Playing (Games)

Bethesda Investigates Shivering Isles Bug 54

Gamespot reports on a glitch in the recently-released Shivering Isles expansion to Elder Scrolls IV: Oblivion. It's unclear at this time if the Xbox 360 version of the title also has it, but on the PC side of things a game-breaking snafu can arise after 50-120 hours of gameplay post-Isles installation. "The bug apparently starts affecting the game as soon as the expansion pack is installed for the PC version of Shivering Isles. The problem arises because the game generates a huge number of identification numbers internally for objects, and once the allotted space for those numbers becomes exhausted, newly created objects will disappear from the gameworld and the game could simply crash ... It appears that the more frames per second the game runs at, the faster that space of identification numbers fills up."

Radical Transparency at NASA Via Second Life 123

An anonymous reader writes "Aaron Rowe over at Wired has an article about a couple of young scientists at NASA's Ames Research Center working to open source the space program through software development and other ways to allow the public to participate in real NASA programs. According to Robert Schingler, the NASA CoLab project manager, 'CoLab is building an infrastructure to encourage and facilitate direct participation from the talented and interested public...' Apparently, the group holds weekly meetings on their island in the popular online virtual world Second Life."
Role Playing (Games)

Taxes, Second Life and Warcraft 441

An anonymous reader wrote in to say that there is "...a new law review article that explores the tax treatment of players in Second Life and World of Warcraft. The bottom line is that commercial activity that occurs in virtual worlds should be taxed the same as in the real world. But purely personal activity within virtual worlds should not be taxed."
Security

WoW Players Targeted By Windows Flaw Exploit 130

grimwell writes "The BBC is carrying the story that the ANI flaw is being used to target World of Warcraft players, as hackers search for account details. 'Analysis of that malicious software showed that it lay dormant on a victims machine until they ran World of Warcraft (WoW) at which point it captured login data and sent it to the hacking group ... Research by security firm Symantec suggests that the raw value of a WoW account is now higher than a credit card and its associated verification data.'" Doubtless, any compromised accounts would quickly see their equipment sold, and the resulting gold transferred to another account. This gold would then be sold for US currency to Real Money Traders like the company IGE.
Role Playing (Games)

How Pro Gaming Will Change World of Warcraft 146

1up has a piece looking at the impact that commercial support of WoW Arena teams might have on the game. There are already two teams backed with corporate money, both pulled from prominent PvP guilds in the Bloodlust battlegroup. "It's a challenge to pick teams to sponsor in WoW's PvP: 'The same team that may be ranked #2 or #3 in one Battlegroup may be ranked #1 in another," said Stephen Schoder of Check Six. "this makes the proposition of scouting out the right team more difficult than most other competitive eSports. The arena system in World of Warcraft is much more complicated than the simplistic FPS and RTS games in terms of being able to immediately pick up on what is going on.'"
Role Playing (Games)

World's First Gold Farming RPG 91

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Kevlar_Sindome writes "Verse Studios announced today that they have officially 'changed everything', with the release of their first game: Fool's Gold. Fool's Gold lets players take on the role of the heroic gold farmer seeking profit from gold hungry characters who seem to have an unlimited amount of money to spend, but never enough time to spend it. Touted as the first Gold Farming Role Playing Game ( GF-RPG ), Verse Studios hopes to get a jump on starting a new game genre. Fool's Gold is free for download off the Verse Studios website."
Role Playing (Games)

Blizzard Adds Tinfoil Hat to Solve Armory Complaints 53

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A blue post on the WoW forums shows that blizzard's official stance on player aversion to the Armory will be addressed by adding a new item, the Tinfoil Hat. "While the Tinfoil Hat provides the wearer with added protection against mind control and other befuddlements, the hat's most interesting and truly unique property is that it completely removes the wearer's character profile from the Armory website and provides enhanced privacy for its wearer!"
Lord of the Rings

EA Locks Up Lord of the Rings IP 51

Gamasutra has the word that EA has the Lord of the Rings IP locked up through the end of next year. With the additional license for the books under their wing and no competition from Vivendi, they have big plans set for their next game inside the franchise world. "The announcement follows EA's previously announced The Lord of the Rings: The White Council, an open world RPG for Xbox 360, PlayStation 3, and PC. However, with EA making plans for a new The Lord Of The Rings title, the fate of this project, once referred to as the cryptic Project Gray Company, remains uncertain. EA confirmed in early February that the game, while not canceled, had been put on hold." Relatedly, Game|Life notes that one million players will soon be traveling through Middle Earth as the open beta for Lord of the Rings Online gets underway. If you signed up to get in, you probably will. Update: 03/30 04:00 GMT by Z : The text referring to the White Council game was edited on the Gamasutra story, and here as well to reflect that.
Role Playing (Games)

Guild Wars Expansion, Sequel Officially Announced 52

katalin writes "Arenanet, makers of the Guild Wars Massive game, have announced the first 'true' expansion pack to the game - Eye of the North. Next year will also see the beginning of a Beta test for a true sequel to the original Guild Wars. The new game will be substantially different from the current offering, with many elements similar to a more traditional fantasy Massively Multiplayer game. It still, however, will not require a monthly fee to play."
Role Playing (Games)

Disney, Stuffed Animals, Draw Kids to Online Games 20

CNN Money has up a piece looking at the next defining force in online games; neither Blizzard nor Lord of the Rings Online has their attention: it's all about stuffed animals. 'Tweens', as they're called, are a hugely influential market and game-makers are finally responding with online spaces keyed to their interests. Titles like Club Penguin and WebKinz allow older kids their freedom while still providing a safe place to play. Outfits like Disney and Nickelodeon are getting into the fray, and with good reason. Tweens, the article estimates, are a $40 billion demographic. "Club Penguin and Webkinz trumpet their sites as safe, ad-free environments. Disney and Nickelodeon are more frankly commercial and--in a big shift--ad-supported. Marketing to kids is always tricky; no one wants to be seen shilling to children. And whether the kids will buy the branded content, or the products advertised, remains to be seen. But the biggest question hovering over this whole market is what the kids will want in the future--like next week. The most carefully crafted strategies can be blown up by an overnight shift in whatever adolescents deem cool. "
Role Playing (Games)

Rethinking the MMOG 163

Gamasutra is running a piece right now called Rethinking the MMO. Game designer Neil Sorens takes issue with some of the consistent blights on the traditional Massive gaming experience, like the phenomenon of the 'ordinary' hero, and the extremely large time investment required to 'get anywhere'. Though he doesn't offer a lot in the way of concrete solutions to these issues, his appraisal of the genre is sure to spark a few conversations: "As long as developers and publishers do nothing but copy what is successful, they--and gamers--will continue to miss out on these games' staggeringly awesome potential. And as long as [MMOGs] are designed by and for stat geeks (whom I know and love and sometimes am) with little regard for traditional game design fundamentals, they will continue to waste that potential."
Businesses

Coldwell Banker To Sell Second Life Properties 175

Dekortage sends news of what may be a new development in the attempted mainstreaming of Second Life. We've seen plenty of examples of real-world news media, politicos, and PR campaigns setting up in SL. But so far most of this action has been about first-life organizations trying to gain real-world publicity by their forays into SL. CNN is reporting that the real estate firm Coldwell Banker is moving into SL for the purpose of selling and renting in-world properties. From the article: "Coldwell Banker has bought extensive tracts of property on the central 'mainland' of Second Life. (Most companies own 'islands' scattered all over.) It subdivided this digital land into 520 individual houses and living units, half of which it will sell and half it will rent... 'A small number of land barons mostly control real estate in Second Life, and we thought we could bring real estate to the masses,' [a VP explained]."
PlayStation (Games)

FFXIII Exclusivity Under Discussion 120

In an interview between a French-language newspaper and Sony Computer Entertainment France president Georges Fornay, he revealed that FFXIII's exclusivity is still under discussion. Gamespot reports, and attempted to check with Square-Enix about the reality of this situation. If the high-profile RPG's exclusivity is not a lock for the PS3, it could be a crushing blow for Sony's future plans. "The development costs of games have exploded, and it has become more difficult to have exclusives, outside of our own games. But we have for launch day [in France] 30 games, including MotorStorm, Resistance: Fall of Man, and Virtua Fighter 5. Moreover, we are expecting 200 games [for the PS3] by the end of 2007...As far as Final Fantasy XIII goes, I can tell you that the exclusivity is in discussion."
Role Playing (Games)

Dungeons & Dragons and IT 243

boyko.at.netqos writes "An editorial in Network Performance Daily tries to take a (1d6) stab at explaining why geeky engineering types are also typically the types that enjoy a rousing game of D&D. From the article "The greatest barrier to creativity is a lack of boundaries. Counter-intuitive — almost zen-like — but we've found it to be true. This is why people play Dungeons & Dragons (and similar games), and why network engineers often spend time putting out fires when they could be improving the network."
Role Playing (Games)

Virtual Worlds Are Worth 1 Billion Dollars 56

IronWilliamCash writes with a link to a BBC article letting us know some unsurprising news: Massively Multiplayer games are a Billion dollar industry here in the west. They're worth even more in countries like China, South Korea, and Taiwan, but the recognition of the MMOG genre's appeal in Western nations is quite laudable. "Games such as World of Warcraft and worlds like Habbo Hotel are fast becoming "significant platforms" in the converged media world, the report said ... Revenues from subscriptions to MMOGs will hit $1.5bn by 2011. But the growth in MMOGs remains limited compared to developing markets such as video on demand, which is expected to be worth $11.4bn from revenues in four years' time." The article goes on to cover the diversification of the genre and the rise of casual titles in the Massive space.

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