Role Playing (Games)

CCP Speaks on Allegations of Misconduct in Eve 48

Arti writes "Last week the hacker spoke, raising questions for many about how game companies should deal with 'out of game' tactics. What about the game companies themselves? The man behind Kugutsumen.com alleged that CCP employees had been involved too intimately with the game's top alliance, Band of Brothers (who, ironically, have publicly described themselves as 'omnipotence itself'). These claims were made based on posts apparently hacked from the alliance's private forums. CCP promised to look into the allegations. Now they report in a post that many players say is inadequate and does nothing to address a crisis of confidence in CCP's oversight of its employees. Developers need to understand the games they make, and deserve to enjoy them, but how far? And what should a company do when an issue like this pits it against some of its own customers?" Blues News has an excellent summary of the thread's contents, distressing though they be.
PlayStation (Games)

PS3 Oblivion Approaching PC Quality Visuals 242

fistfullast33l writes "After taking a beating in Gamespot's side by side Comparison of Xbox 360 and PS3 graphics, Playstation 3 owners may finally have something to hold over the 360 fans. Both Gamespot and IGN have previews posted yesterday that talk up the graphics and performance improvements over the 360 version. Load times and texture quality and draw distance have been improved, as well as 'new shaders dedicated to rendering the foreground cleanly with sharper details, so rocky landscapes now have craggy appearances instead of smooth, non-distinct surfaces,' according to IGN. They end with the ultimate hype, 'screens from the PS3 version should approach those from high end PCs running Oblivion, which is an impressive feat.' How is this possible? Gamespot reports that 'Oblivion will make extensive use of the PS3's hard drive by caching multiple gigabytes of data, which seemed to help with load times from what we saw.' While there are no official reports of this making it into the new 360/PC expansion Shivering Isles, a rumor on the Gamespot preview says that 1up might have the scoop."
Role Playing (Games)

Vanguard - Saga of Heroes Released 72

An anonymous reader writes "After years of promises and fan hype, Sigil Games Online and SOE has released Vanguard: Saga of Heroes. I've been playing the pre-release the last few days and I've been really enjoying it. I scoffed at the idea of diplomacy in a MMOG, but Sigil has done something with it I've never seen before. They made it a card game...within a game. MMORPG.com has a preview of the Beta game, and Gamespy offers up out of the box impressions of the game on Launch day. GameTrailers has a launch day trailer and dragon mount video to give you an idea of what it looks like in action. Whether the game turns out well or not, the fans are happy that it is finally on the shelves."
XBox (Games)

Was Blue Dragon What X360 Needed In Japan? 91

simoniker writes "Have major RPG Blue Dragon and other Microsoft efforts paved the way for Japanese Xbox 360 success? 8-4 Ltd's John Ricciardi and Kotaku's Japanese correspondent Brian Ashcraft have been talking about the issue, with Ricciardi commenting on Gears Of War's recent appearance in the Japanese Top 10 game chart, with 33,000 units sold in one week: 'I mean, granted, everything is relative — so yes, in a market where the average 360 game sells around 5,000 copies, 30,000 or so may seem like a big deal, but at the end of the day, their userbase is not expanding. The week Gears came out they only sold a little over 7,000 pieces of hardware. It's not enough.'"
Role Playing (Games)

Should MMOG 'Play' Be Confined? 62

Arti writes "Eve Online is famous for hosting the world's first virtual IPO, and also for its Byzantine 'meta game', in which players create fake characters and accounts to infiltrate each other's organisations for intelligence, theft or sabotage. More recently the game has seen the rise of Kugutsumen an intel blog whose creator has been accused of using real-world hacks to obtain secret information from other player forums and private messages. Some players are up in arms at the use of such out-of-game tactics. On the other hand, Kugutsumen claims these techniques have uncovered evidence of corruption. Quite aside from the legal ramifications of attacking other people's web forums, should game companies tolerate forms of 'play' that involve out of game illegality? Should they attempt to monitor and punish these kinds of activity using sanctions in-game, where the company writes the rules? This ties right back in to the discussion of Real Money Transfer we've been having over the past week. Where does the line between 'play' and 'cheating' lie?"
Role Playing (Games)

eBay Virtual World Delisting Skips Second Life 42

As a follow-up to last week's eBay delisting story, CNET has the word that Second Life content is exempt from this decision. Mr. Durzy, speaking with CNET, specifically cited Second Life content as exempt because of the uncertain role of the virtual world. As the company (and the rest of us) are uncertain whether to label Second Life as a game in the first place, player-created content is still sellable via eBay auction. A perfectly fine explanation, but GigaGamez takes things a step further, pointing out that eBay founder Pierre Omidyar became a major investor in Linden Labs in 2004. It's uncertain if this constitutes a conflict of interest, because confusion about what exactly Second Life is persists pretty much everywhere. Just the same, it's interesting to note. Their article on the subject also has a few words of commentary from Edward Castronova, the well-known commentator on all things RMT.
Role Playing (Games)

GenCon SoCal Throws In the Towel 36

The official GenCon website is hosting the official press release with the news: the West coast GenCon is no more. Citing 'competing shows' in the Southern California area, the RPG convention is closing up shop so that staff can focus on the Midwestern/East Coast Flagship event GenCon Indy. In an open letter from Peter Adkinson, he states how much he regrets this decision, and describes the four years of the event as well as the decision-making that led to this state of affairs. In his long discussion of the event, he downplays the attempt to merge with the IDG event and the inclusion of videogames into the GenCon formula. Though it's not listed as a root cause, the death of E3 would seem to be having a ripple effect here as well. He makes sure to point out that GenCon Indy isn't going anywhere, and that this year's 40th anniversary should be an interesting one.
Role Playing (Games)

eBay Delisting All Auctions for Virtual Property 324

The growing popularity of Massively Multiplayer games has brought the issue of ownership rights in virtual worlds, and the appropriateness of what is called 'real money transfer' (RMT) into an increasingly public light. The success of the company IGE, as well as the launch of Sony Online Entertainment's 'Station Exchange' service would seem to indicate that RMT is now an acceptable part of Massive gaming. The well-known auction site eBay has recently made a policy decision that may throw these assumptions into a different light. Following up on a rumour that's been going around I spoke today with a media representative for the company, who confirmed that eBay is now delisting all auctions for 'virtual artifacts' from the site. This includes currency, items, and accounts/characters; not even the 'neopoints' used in the popular Neopets service is exempt from this decision. Read on below for the company's rationale for this decision, and a few words on the impact this could have on future RMT sales.
Role Playing (Games)

WoW Expansion Sells 2.4 Million, New MMOG Planned 161

Computer and Videogames is reporting that 2.4 Million copies of Burning Crusade were sold on the first day of retail sales. Those numbers are just for North American and the EU, too, which totally discounts any sales the box may have had in Asian markets. Even without our eastern brethren, that number pretty much destroys every other launch-day sales number for a PC game. Meanwhile, the same gent that teased us with the next StarCraft game has tossed out this bone as well: Blizzard's next MMOG 'won't be another WoW'. From the article: "'When we announce our next MMORPG it's not going to be another WOW--we're not a company that tends to tread the same ground,' he told British film magazine Empire. 'It'll be something innovative and new that really brings entertainment to another level.' American Blizzard reps declined to expand on Bassat's comments, although the fact that the company began hiring real-time strategy developers last summer might offer a clue." So ... another Blizzard MMOG. Huh.
Role Playing (Games)

BioWare Goes Episodic With New Games 52

The word from the site Computer and Videogames is that BioWare will be offering episodic content for all of its upcoming games. This includes Mass Effect, Dragon Age, and Jade Empire: Special Edition. CEO Ray Muzyka, in an interview with CVG, talks about this and many other elements of the coming year in PC gaming. From the article: "The videogame market is very cyclical and PC and console gaming have an uneasy alliance - as new console systems are released, early adopter fans move over to check those games out and as PC systems reach and surpass console systems at the end of a console life cycle, a good number of those early adopter fans move back over to PC gaming. Console gaming is huge of course, especially when you add in hardware sales, but it's hard to quantify the enormous impact of online gaming on the overall PC market - retail sales just don't capture the revenues from the increasingly successful PC MMOs as well as digital distribution and episodic gaming (which are both gaining strength year after year)."
Games

Columbine RPG - How Real Is Too Real? 118

westlake writes "Washington Post columnist Mike Musgrove offers a rare and balanced view from the mainstream press of the Slamdance Competition and Super Columbine Massacre RPG. Surprised by the effective use of flashbacks and the authentic dialogue of the Columbine game, he goes on to say: 'But when it came time to start creating mayhem in the school's halls, I couldn't bring myself to push the buttons to continue. Odd, I suppose, because I have killed thousands of video game characters over the years. And though the game's chunky graphics are primitive...no game has ever made me feel nearly as queasy. I didn't want to be responsible for the real-world violence that happened that day, even in a game.' Ledonne figures that games will either grow into a medium in which it is acceptable to confront and challenge an audience with titles like his, or will devolve into a stagnant, failed format."
The Internet

Political Strife Erupts in Second Life 156

covert.c writes "A real-life drama in the political world has spilled over into the virtual, as the Second Life headquarters of France's controversial Front National political party fell to violent protesters. The anti-FN activists, who had armed themselves with slogans, placards and weapons, leveled the digital buildings occupied by Front National. Second Life is often home to established political and social movements. It seems logical that opposing forces would also choose to make SL their stage."
Games

Sequels We'd All Like To See 514

Voodoo Extreme has a feature up that's a wishlist for future sequels. They run down some great game franchises that have been off the board for a little while, and wonder out loud about the possibility of new installments. Besides the usual suspects for lists like this (StarCraft, TIE Fighter, Descent, Ultima), they touch on some cult favorites that are ... less likely to show up in modern gaming. From the article: "Planescape Torment 2: The Poop -- Loved by many a forumgoer is Planescape Torment, a Dungeons & Dragons-themed RPG set in the other planes of existence. It was a dark game with evil undertones, but also lighthearted and funny at times. Just think Baldur's Gate with an M rating. The Scoop -- Odds of a sequel are equal to or greater than Elvis coming home on the mothership." Any oldies you'd like to see back on modern systems? While I really like many of the ideas listed here, the LucasArts classics Grim Fandango and Maniac Mansion are the ones I'd most like to see rehashed.
Games

Slamdance Festival Loses More Entrants 62

In yet more displays of solidarity with the creator of Super Columbine Massacre RPG, additional Slamdance finalists have withdrawn. The incredibly creative Toblo, as well as the titles Once Upon a Time and Everyday Shooter have taken themselves out of consideration in protest of the Columbine game's removal from the competition. Only eight of the original 14 finalists are still in the competition, with several of those having gotten together to write a letter of protest to the contest's organizers. Danny Leddonne, creator of the Columbine title, has spoken with Ars Technica and Next Gen in recent days, and touches on both his controversial title and the hoopla that now surrounds it. Update: 01/10 20:21 GMT by Z : It doesn't end. Slamdance has now lost a sponsor over this.
Games

Columbine RPG Kickout Has Repercussions 118

As a direct result of the removal of the Columbine RPG from the Slamdance game competition, two games (so far) have pulled out of the judging process. The Forge has extensive commentary on the first pullout (the game Braid), as well as the removal of fl0w from the competition. From the article: "Regardless of the artistic merit, the facts as I understand them are that Slamdance had actively courted the creator of SCM RPG! to enter it into the festival, which then judged it to be a finalist before bending over for the corporations and shredding their credibility by removing it from the competition. Imagine Dominoes Pizza deciding it objected to the theme of Brokeback Mountain and told the Academy Awards to remove it. Imagine them doing it after it was already a finalist."
Role Playing (Games)

Neverwinter Nights 2 Review 282

Neverwinter Nights was like an arrow of Zonk-slaying aimed directly at my gamer heart. I've been a table-top player since grade school, and a CRPG version of Dungeons and Dragons with the (at the time) new 3.0 rule set was tremendously exciting. Some four years later, and the sequel had me equally excited. Neverwinter Nights 2 was developed by Obsidian (of Planescape: Torment fame), using a fairly faithful version of the newer 3.5 rules. The result is a game that oozes D&D from every pore. You've got tons of spells, prestige classes, quirky-weird races (tieflings? anybody?), and a polished, functional story that gets you from point A to point B with a minimum of pain. A recipe for a nerdgasm if there ever was one. The game itself, regrettably, suffers from a fairly big problem: they rolled a 1 on their Craft(Videogame) roll. Read on to find out why they should have taken 10 in my impressions of Neverwinter Nights 2.

The Warhammer Online Team Responds 220

Last month we asked you for questions for the makers of Warhammer Online. The tone of the response made it obvious that many readers were concerned about where the company was taking the Warhammer world. Their responses should, at least somewhat, put those of you frustrated by what you've seen so far at ease. The makers of the upcoming MMOG from Mythic have responded with detail and good humour to the insightful queries you put to them. They were also considerate enough to label their responses, so you know exactly who has answered each question. So, please, read on for the responses from Mythic's Warhammer Online team.

Final Fantasy XII Review 261

The Final Fantasy series is almost twenty years old. When Square developed the first title in the series, the game's name was meant to coincide with designer Hironobu Sakaguchi's retirement. Instead, the game's popularity set the stage for a series that has now reached twelve 'main' titles and more than half a dozen offshoots. Almost everything about the series has changed over the years, except for popularity and a generally high level of quality. Final Fantasy XII has changed almost everything from the series norm, except the quality. The result is a game that very well may be considered the best Japanese RPG in years. It's a smarter, more adult, and absolutely beautiful title; the perfect balm for anyone not taken with The Elder Scrolls IV: Oblivion . Read on for my impressions of the newest and most ambitious chapter of the Fantasy that's never quite Final.

The Lameness of Warcraft 354

Slate is running an article lamenting the fact that, despite World of Warcraft's popularity, it is a deeply flawed game. Author Chris Dahlen makes the statement that Blizzard's MMOG should take its cues from single-player RPGs by offering further customization, morality based choices, and dynamic events. From the article: "Blizzard has written new storylines before. Last winter, it challenged players to team up and fuel a worldwide war effort. As a payoff, it unlocked new territory. This was a good example of letting the users drive a story, but Warcraft needs more of them. New wars should break out, cities should rise and fall, and all hell should break loose at least once a month--and the players should be the ones to make it happen. After all, in a world that never changes, you can never make your mark." I want to be snarky and point out that this guy obviously has no idea how these games are designed, but I think he pretty much nails what every MMOG player really wants out of a game. Now, if only it were feasible within the bounds of money, time, and talent.

CCP and White Wolf Games To Merge 131

Evod writes "Crowd Control Productions, maker of the MMORPG EVE Online, announced today at their annual fanfest in Reykjavik, Iceland that a merger between White Wolf Publishing and themselves is a done deal. From the White Wolf Press Release: 'The merged company will enable CCP to integrate White Wolf's leading expertise in offline gaming development to enhance and create physical products for its MMOG, EVE Online. Products to be introduced in 2007 will include strategy guides, enhanced collectible card games, role-playing systems, and novels all based on EVE Online. White Wolf will leverage CCP's industry-leading technologies to bring its offline role-playing titles online. Conceptualization and early development has begun to bring White Wolf's World of Darkness, one of the world's strongest gaming properties, into the online world.' Each company will keep its own name and Hilmar Petursson, Chief Executive Officer of CCP, will step up as CEO of the merged companies." If you're a MMOG fan, or a table-top RPG fan, this is some interesting stuff right here.

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