UK Woman Charged As Terrorist For Computer Files 470

Terror Alert Brown writes "Reuters is reporting that a UK woman has been charged as a terrorist because of computer files on her hard drive. According to the article, these files included 'the Al Qaeda Manual, The Terrorists Handbook, The Mujahideen Poisons Handbook, a manual for a Dragunov sniper rifle, and The Firearms and RPG Handbook.' She was picked up in connection with the plot stopped in August to detonate explosives in airplanes flying out of Heathrow airport. Now might be a good time to delete any copies of the Anarchist's Cookbook you once read for amusement and still have floating around on your hard drive."

Games That Advanced the Art of Storytelling 121

monikersi writes "In October 2006, the editors of Gamasutra asked its readership of game industry professionals to chime in and vote for which game brought storytelling forward in the biggest way, from any genre (text adventure through action title to RPG or sim and beyond) — there are plenty of picks, and some surprising winners." From the article: "Forcing the user to build the story piecemeal through personal logs and snippets of information throughout the game created a varied experience for each user. This drove the player to fill the holes in the story with the next log and their own assumptions and imagination. I remember playing System Shock 2 years after playing it for the first time and had a markedly different reaction due to changes in my own perspective. Phenomenal."

The State of Gaming in Japan 45

dean73 writes to mention an article at the SeekJapan site entitled The State of Gaming in Japan. The article runs down the seventh round of the console war from the Japanese perspective. IE: The one where Microsoft is probably going to lose. From the article: "The Xbox 360 comes to us now with a reduced price, a screwed-up slogan ('do! Game, do! Choice, do! Xbox 360') and a slew of games targeted at the Japanese audience. The trump card is Hironobu Sakaguchi: the Final Fantasy creator's studio, Mistwalker, is due to deliver the first of two Xbox-only RPGs, Blue Dragon, on December 7th. Given that the Xbox has until now lacked any decent Japanese-style RPG (the cocaine of the J-geek world), this might prove just the ticket, and Microsoft is predicting a big hit."

Blue Dragon Pushing 360 Bundles in Japan 34

1up is reporting that Blue Dragon 360 bundle pre-orders are selling fast in Japan. Maybe, finally, Microsoft has a product that will get the Japanese market on its side. From the article: "According to one retailer, Microsoft is planning to produce 100,000 of the Blue Dragon hardware bundles, and 10% of these will be the limited set with all the cool Blue Dragon merchandise we mentioned. With all the Toriyama fans in Japan, it might not be surprising to hear that these 10,000 limited sets are being snapped up pretty quickly, but hey, we're talking about the Xbox 360 in Japan -- the machine has been struggling to sell more than a thousand units each week recently. At the end of the first day of pre-orders, most retailers are now sold out of the limited set."

Clover Studios' Final Interview 4

1up had a chance to speak with Clover Studios before the word came down of the studio closure and the departure of some key designers. The interview with Clover's president Atsushi Inaba touches on game concepts, the next-gen consoles, and their thoughtful development process. From the article: "When we started development on Okami the Wii didn't exist. We had no idea what the Wii was. If the Wii had existed when we began designing Okami, then we probably would have considered doing something with the controller. It's really hard to say how that would have worked out, as Okami is very finely tuned for the PS2 system. While I agree with you the Wii controller would have been interesting for using the Celestial Brush, for instance, at its heart Okami is an action adventure RPG." Sad to think we'll never see an Okami for the Wii, now.

Check Out PoxNora 88

There's been some good previews of Pox Nora, as well as an interview with the development team. I've been playing PoxNora a bit recently, and have greatly enjoyed. The description most people have given is part collectable card game, part RPG, and part strategy game -- and roll them all together. The game itself is available for both PC and Mac with the main focus being the collection of runes to summon your champions on the battlefield. I also like that the entry level is free, whereas adding more runes in, trading with others and such is basically a la carte service. At launch, the online store will have nearly 200 Runes. Starter packs ($8.49) include 30 random Runes and boosters ($2.99) contain 10 random Runes. Players can play PoxNora with pre-constructed starter decks for free. There some more information that I've pasted below, but I'd be interested to hear about other folks playing -- or you haven't, try out and lemme know what you think. Plus, the notion of crushing my friends via online cards a la MTG is one that brings a smile to my face.

Why Sony Needs a 'Major Nelson' 84

Microsoft's 'Major Nelson' and executive Peter Moore have been visible representatives of the 360 console for well over a year now. 'Grandfather of Gaming' Shigeru Miyamoto and asskicking Reggie Fils-Aime have have preached the Wii concept through good writeups and bad name jokes. Sony ... well, Sony has Ken Kutaragi, Phil Harrison, and Kaz Hirai. They say helpful things like 'we don't care', and 'disks won't matter', and (my personal favorite) 'the PS3 is a computer'. RPG Site has a compelling argument stating that Sony needs a Major Nelson to cut through this crazy executive talk, and reconnect the company with real gamers. From the article: "While it's not something that appeals to every group of people that play games - the casual market and kids, for example, the existence of these people allows the part of the market that is most opinionated - the core gamers, those who have a very clear opinion on what they want and what is good and bad - to interact with somebody who can actually bring about change. Hell, on a lesser note, it even gives the fanboys someone to worship."
Games

Epic's Rein and the Unreal Engine's Long Arms 57

Gamasutra is covering comments made by Mark Rein, of Epic Games, at the GDC London event. He had some choice words on just about everything, slamming Sony's arrogance and Intel chips, showing off Gears of War while quieting detractors, and discussing the huge number of licensees for Epic's new engine. From the article: "Rein also commented on some of the most notable third-party Unreal Engine 3 titles from this year, from Bioshock through Mass Effect, but was particularly interested in Lost Odyssey, the Hironobu Sakaguchi-created Xbox 360 RPG. 'Lost Odyssey was a little lost for a while - it took the developers a little bit of time to find out how to use Unreal Engine 3,' said Rein. He noted the problem in getting Japanese developers to change their pipeline to UE3, but that it is something developers are getting much better at."

Next-Gen's Top 20 From Tokyo 78

Next Generation has a rundown on the 20 games they think defined TGS 2006. Leading the pack is Microsoft's double-barrel RPG action, Lost Odyssey and Blue Dragon, their current great white hope for the Japanese market. From the article: "The weight of the bigger names involved -- artists Takehiko Inoue and Akira Toriyama, and writer Kiyoshi Shigematsu -- might even draw in completely uninitiated gamers. Blue Dragon, coming this year, as a pack-in with the console, will help make the machine a more familiar sight in homes that purchase PlayStation 2s for Dragon Quest; Lost Odyssey, coming next year, looks like something that could be advertised in cinemas." White Knight Story clocks in at number 3, and everyone from Ars Technica to Tycho is praising this Level 5 game as being the first PS3 title they're really getting excited about.

'Columbine RPG' Creator Discusses the Dawson Shooting 127

Back in May, Brian Crecente of Kotaku and the Rocky Mountain News had a chat with the maker of the 'Columbine RPG'. Today, he talks again with game-maker Danny LeDonne about possible connections between his game and the Dawson shooting. From the article: "My very first reaction, frankly, was to head to my toilet bowl and throw up. I knew what was in the works and I knew the next week would be spent keeping my head above water while the press tried to bury me with guilt-laden questions and implications of complicity in murder. I also knew that this was no time to fold or get weak-kneed. I made a game. I believed in it. Now it was time to defend it. No one would do that except me."

BioWare to Develop Games for DS 44

VonSnouty writes "The revered RPG specialist Bioware is setting up a special handheld division in Edmonton, and it's revealed their first creation will be for the Nintendo DS. Neverwinter Nights? Mass Effect? Erm, Jade Empire? Place yer bets!" It's also possible this could tie in to their as-yet-untitled MMOG. From the article: "The new handheld group will be led by project director, Dan Tudge, former president and founder of indie studio Exile Interactive, who has previously worked for major publishers such as Nintendo, Microsoft, THQ, and Sega." Hey, I liked Jade Empire.

Record Number of Titles At TGS 16

Gamespot is reporting that this year's Tokyo Game Show will feature a record number of titles on display, some 573 games. The huge numbers reflects the console launch cycle, but surprisingly a full half of the games on offer are either PC or mobile games. The official TGS site has the full list of games, with Square Enix having some particularly interesting titles on offer. Sony has released the list of playable PS3 and PSP games that will be at the event, with heavy hitters like Heavenly Sword, Lair, Resistance, and Warhawk rounding out the list nicely. Game|Life has some commentary on the games selection for the curious. "Also on Sakaguchi's plate are two Xbox 360 RPGs to be published by Microsoft. Blue Dragon was reconfirmed to be shipping this year, and Lost Odyssey will be at Tokyo Game Show but ship in 2007. Microsoft's dreams of publishing the next big Japanese RPG don't stop there, however. The company's partnership with Star Ocean creators Tri-Ace will come to fruition next year with an RPG called Infinite Undiscovery."

Dungeons, Cities, and Psionics 177

It's time to check in with the table-top scene, with a slew of products from earlier this year. With one exception, everything I have to discuss today is from Wizards of the Coast (WotC). The well-known maker of Dungeons and Dragons is having a banner year, a year they've been referring to as the 'Year of Dragons'. Their draco-specific products will get a look here on the site in a month or two, and later this month I should have a full report on the 4th Edition of the Shadowrun RPG. Today, though, we've got demons, psionics, epic-level play, and a second Player's Handbook. Oh yeah, and a 670-page, $120 sourcebook called Ptolus. Read on for my impressions of these great excuses to throw a d20.

Is World of Warcraft More Than Just A Game? 339

walnutmon writes "Newsweek has published a three page article asking whether World of Warcraft is more than just a game. Though some spend their time in WoW grinding, others take a break from the monotony of gaming to interact with others from the community in a meaningful way. From the article: 'Generally, though, players of the game enjoy a form of community rarely seen in the real world; higher-level players go out of their way to tutor newbies and accompany them on quests. Deep friendships are forged. Relationships begin that flower into marriage, with Tauren brides and Undead grooms tying the knot in some virtual tavern in Thunder Bluff.' I guess the question is, does a game become more when people do more than play to win, or is this just an added feature?" Raph Koster has been of the opinion, for quite some time now, that all MMOGs are virtual worlds; it just so happens you can play a game inside many of them. What's your view on this? Are Massive games just another kind of game title, or are they something special?

When Is a Con Not a Con? 441

From the journals, here's some food for thought: Does a "crime" committed in an alternate world have any ramifications in the "real" world? Case in point is this article from the Gamers With Jobs site outlining the exploits of one Dentara Rask, a character in CCP's Eve Online massively multiplayer online world. According to the the article, Dentara Rask ran a Ponzi scheme within the game, amassing a large amount of on-line wealth (700 billion ISK), and then bragging about it. The question is posed: since a Ponzi scheme in real life is a punishable criminal offense, what about when it happens in a MMORPG? Assuming there are no rules within the game environment to prevent this, how would you go about punishing someone in the real world for something they did in an artificial one? And can they be punished?

Can Anyone Beat WoW? 365

Next Generation is running an article penned by DFC Intelligence Analyst David Cole, exploring the overwhelming popularity of World of Warcraft. Coles asks Is It Possible to Surpass World of Warcraft? He explores the reasons behind WoW's success, and what it means for the market as a whole. From the article: "All of these factors point towards one conclusion: World of Warcraft's success, admirable as it may be, will be extremely difficult to duplicate. This will be bad news for all the frothy investors who are suddenly discovering the MMOG business model. In the new DFC Intelligence Online Game Market report we forecast revenue in the MMOG market to grow over 150% from 2006 to 2011. However, this doesn't account for all the investment money that is likely to be lost chasing after that revenue growth."

Attack of the B-Grade Games 125

The best games on the market are referred to as AAA titles. This refers to the cost required to make them, but it's often used to indicate the quality of a game title as well. Not every disc you pop in a drive can be God of War, though. Games that honestly give their all deserve at least a little respect; B for effort, as it were. Today I have impressions for two titles that favour style over substance and go down swinging, filling the screen with hundreds of NPCs for sheer shock value. Capcom's Dead Rising and the Dynasty Warriors wannabe Ninety-Nine Nights manage to both disappoint and satisfy. Like B-grade films, they're so bad that you just might love them. Read on for the Attack of the B-Grade Games!
Role Playing (Games)

Bioware Announces New Neverwinter Module 34

Despite assurances that we'd seen the last of new NWN modules, Joystiq is reporting that Darkness over Daggerford is now available for download, thanks to the folks at Ossian Studios. From the article: "Ossian Studios is comprised of BioWare veterans and RPG enthusiasts, and while they had originally planned Darkness over Daggerford as a premium module release, this lengthy single-player campaign is now available as a free download at the Neverwinter Nights Vault. Check out BioWare's interview with Ossian co-founder Alan Miranda, and let us know what you think of Daggerford."

Gen Con 2006 in a Nutshell 89

Another year, another trip into the heart of dorkness. Gen Con Indy 2006 was marked, not so much by the big releases (because there weren't that many this year), but by changes in the wind. Several newer systems were in their second year, garnering praise for their continued quality. Some games that we saw last year weren't even around this year. Others were just not doing as well as their creators would have hoped. The focus, though, was entirely on the games ... and next year's convention. The talk in the halls and on the exhibit hall floor, when not about dice and mechanics, surrounded what Gen Con will be like next year and the changes that videogames will bring to the event. Read on for my comments about what I saw this year, what worked, what didn't, and a few words on what might result from next year's changes.

Slashdot Top Deals