NES (Games)

28 Years Later, Hacker Fixes Rampant Slowdown of SNES' Gradius III (arstechnica.com) 58

Ars Technica's Kyle Orland reports that Brazilian ROM hacker Vitor Vilela has released a ROM patch for the hit arcade game Gradius III, creating a new, slowdown-free version of the game for play on SNES emulators and standard hardware. "In magazine screenshots, the game's huge, colorful sprites were a sight to behold, comparable to the 1989 arcade original," writes Orland. "In action, though, any scene with more than a handful of enemies would slow to a nearly unplayable crawl on the underpowered SNES hardware." From the report: The key to Vilela's efforts is the SA-1 chip, an enhancement co-processor that was found in some late-era SNES cartridges like Super Mario RPG and Kirby Super Star. Besides sporting a faster clock speed than the standard SNES CPU (up to 10.74 Mhz versus 3.58 Mhz for the CPU), SA-1 also opens up faster mathematical functions, improved graphics manipulation, and parallel processing capabilities for SNES programmers.

The result, as is apparent in the comparison videos embedded here, is a version of Gradius III that Vilela says runs two to three times faster than the original. It also keeps its silky smooth frame rate no matter how many detailed, screen-filling sprites clutter the scene. That's even true in the game's notorious, bubble-filled Stage 2, which is transformed from a jittery slide show to an amazing showcase of the SNES' enhanced power. As if that wasn't enough, the patch even slashes the game's loading times, cutting a full 3.25 seconds from the notably slow startup animation.
Vilela notes that the lack of slowdown "makes it incredibly super difficult" and even suggests that "some arcade segments of the game do not look RTA (real-time action) viable with SA-1. But we shouldn't underestimate the human capabilities."
AI

AI is Helping Old Video Games Look Like New (theverge.com) 57

Classic video games are getting a makeover. But it's not big-name game developers making the improvements: it's independent modders. From a report: The technique being used is known as "AI upscaling." In essence, you feed an algorithm a low-resolution image, and, based on training data it's seen, it spits out a version that looks the same but has more pixels in it. Upscaling, as a general technique, has been around for a long time, but the use of AI has drastically improved the speed and quality of results. "It was like witchcraft," says Daniel Trolie, a teacher and student from Norway who used AI to update the visuals of 2002 RPG classic The Elder Scrolls III: Morrowind. "[It] looked like I just downloaded a hi-res texture pack from [game developers] Bethesda themselves."

Trolie is a moderator at the r/GameUpscale subreddit where, along with specialist forums and chat apps like Discord, fans share tips and tricks on how to best use these AI tools. Browsing these forums, it's apparent that the modding process is a lot like restoring old furniture or works of art. It's a job for skilled craftspeople, requiring patience and knowledge. Not every game is a good fit for upscaling, and not every upscaling algorithm produces similar results. Modders have to pick the right tool for the job before putting in hundreds of hours of work to polish the final results. It's a labor of love, not a quick fix.

Role Playing (Games)

After 40 Years 'Dungeons & Dragons' is Suddenly Popular (cnbc.com) 182

CNBC reports Dungeons and Dragons "has found something its early fans never expected: Popularity." The days of hiding away in a basement rolling dice and playing "Dungeons and Dragons" in darkness is over. More than 40 years after the first edition of "Dungeons and Dragons" hit shelves, video platforms Twitch and YouTube are leading a renaissance of the fantasy roleplaying board game -- and business is booming. "DnD has been around for 45 years and it is more popular now than it has ever been," said Greg Tito, senior communications manager, at Wizards of the Coast. In each of the last five years, sales of "Dungeons and Dragons" merchandise has grown by double digits.

The company, owned by toymaker Hasbro, attributes this massive sales boom to the launch of the fifth edition of the game in 2014 and to "Critical Role," a weekly show on live streaming video platform Twitch that features voice actors from TV shows and video games playing "Dungeons and Dragons...." "When a new edition for a game like this releases, there is that flurry of activity, people get really excited about it and then, historically, that excitement has waned," he said. "The fifth edition has completely blown that model out of the water. With the release in 2014, it has grown and only continued to grow. Every kind of statistical model we've been able to to use from the history of 'Dungeons and Dragons' has been broken at this point. So, we are in uncharted territory...."

"Critical Role" has become so popular that when it launched a Kickstarter last week to create an animated special based on the characters from the first campaign, it was funded within one hour. The team behind the web series had wanted $750,000 to fund the endeavor. With 33 days remaining in the crowdfunding campaign, "Critical Role" has raised more than $7.3 million from 53,000 backers.

It is now the most-funded film/video project in Kickstarter history.

Over the years Dungeons & Dragons -- and the people who played it -- have usually been played for laughs in TV sitcoms like Freaks and Geeks, several episodes of Community, and an episode of Big Bang Theory with William Shatner, Joe Manganiello, Kevin Smith, and Kareem Abdul-Jabbar.
Role Playing (Games)

Massive Collaborative Text Adventure 'Cragne Manor' Released (rcveeder.net) 33

Long-time Slashdot reader Feneric writes: Cragne Manor , a 20th anniversary tribute to the classic work of horror interactive fiction Anchorhead by Michael Gentry, is now available for free public download. It was written by a collaboration of over 80 authors and programmers organized by Ryan Veeder and Jenni Polodna. Each author worked on a room in isolation, not knowing the details of other authors' assignments. The result is a sprawling, puzzle-dense game that will at turns delight, confound, amuse, and horrify.

More announcements are available here and here, and an early review is also online.

"Each location is a different author's take on a tribute to Anchorhead," reports the official site, "or an original work of Lovecraftian cosmic horror, or a deconstruction of cosmic horror, or a gonzo parody of cosmic horror, or a parody of some other thing, or a portrait of life in Vermont, or a pure experiment in writing with Inform 7, or something else entirely.

"There are tons of puzzles. The puzzles get very weird."
PlayStation (Games)

Blockchain Gaming Is Coming to the PS4 (sludgefeed.com) 48

An anonymous reader shares a report: The relatively new blockchain gaming industry is about to take a massive step forward as non-fungible tokens (NFTs) are making their way onto the PlayStation 4. Arcade Distillery, a game developer that creates titles for PS Vita, PS4, Xbox One and Nintendo Switch, is gearing up to launch a new game for the PS4 built around the Ethereum (ETH) blockchain. Plague Hunters is a single-player-focused, turn-based strategy RPG with some PvP elements and the sequel to the successful Plague Road.

The game, which will be free-to-play and feature a marketplace for P2P transactions, has passed the Sony review process, passing all of PlayStation's terms and conditions, despite containing numerous elements of blockchain tech. This marks the first time any blockchain game has been able to accomplish this feat. Similar to other blockchain games, it looks like Plague Hunter's in-game assets, including units, weapons and other items, will be pegged to NFTs.

Role Playing (Games)

RIP Greg Stafford, a Fundamental Personage of the RPG Industry (chaosium.com) 39

"The first published RPG was Dungeons & Dragons, shortly followed by some other imitative games," Greg Stafford once said. "Chaosium, however, was never content to imitate but published games that were original in style of play, content and design."

Greg Stafford died Thursday at the age of 71. Long-time Slashdot reader argStyopa shares this memorial from Chaosium's Michael O'Brien. As one of the greatest game designers of all time; winner of too many awards to count; and a friend, mentor, guide, and inspiration to generations of gamers, "the Grand Shaman of Gaming" influenced the universe of tabletop gaming beyond measure. Greg founded The Chaosium in 1975... Under his leadership, the company quickly became renowned for its originality and creativity, and was responsible for introducing numerous things to the hobby that are standards today. As John Wick (7th Sea, Legend of the Five Rings) memorably said, "The older I get, the more I hear young RPG designers say 'Never been done before!' And then I just point at something Greg Stafford did a few decades ago."

Greg's work in roleplaying games, board games, and fiction have been acclaimed as some of the most engaging and innovative of all time. There will doubtless be many valedictory messages over the coming days from the countless people that Greg inspired and enthused across his many interests and passions -- Glorantha, Oaxaca, King Arthur, shamanism, mythology and more. For now, we leave you with the words of the Myth maker himself, speaking at the 2018 ENnies Awards ceremony, his last public engagement

"When I started Chaosium in 1975... we never imagined, truly, that it would reach the magnitude that it has today," Stafford tells the audience. "It went through a long period of being some strange thing that just random geeks did... I figure when role-playing games get on The X-Files and The Simpsons, we've made it..."

""It's true that it's not us. We're a bunch of obsessive-compulsive, detail-minded game designers, people looking desperately for a job that doesn't make them wear a tie to work, artists who would've never had a market without our industry. We all do a lot of work, but in fact we're just a small handful of people, and truly the phenomenon that we have today is not due to us, but is due to you, the fans and the players. We really appreciate everything that you've done... I want to say thank you to all of you fans."

The forum at Basic Roleplaying Central has started a condolences thread.
Role Playing (Games)

Two Events Celebrate Text Adventures, Roguelike Games (ifcomp.org) 19

An anonymous reader writes: The 24th annual Interactive Fiction Competition kicked off Monday, unveiling 77 new text adventures which will vie for nearly $9,000 in prize money. The contest's organizers are encouraging people to play and rate the free games, and encourage their friends to join in the fun (or to donate more prize money or other prizes). They're dedicating this year's competition to the memory of Stu Galley, who co-founded the pioneering text adventure company Infocom back in 1979 with his classmates from MIT. Infocom went on to create everything from Zork to a popular Hitchhiker's Guide to the Galaxy game, and Stu is credited as the driving force behind text adventures like Moonmist, Seastalker, and The Witness.
Meanwhile, long-time Slashdot reader paulproteus reminds us that the "Roguelike Celebration" is happening today and tomorrow at the GitHub office in San Francisco -- and is streaming on Twitch. The Roguelike Celebration is a community-generated weekend of talks, games, and conversations about roguelike [games] and related topics, including procedural generation and game design... It's for fans, players, developers, scholars, and everyone else, including people new to this type of game.
First Person Shooters (Games)

Addiction To Fortnite Cited In Over 200 Divorce Petitions (dailydot.com) 134

An anonymous reader writes: In just the last 35 weeks, one online divorce site received over 200 petitions citing addiction to Fortnite and other online games as one of the reasons someone wanted a divorce. "[T]he dawn of the digital revolution has introduced new addictions," said a spokesperson for the company, also citing online pornography and social media. "These numbers equate to roughly 5% of the 4,665 petitions we have handled since the beginning of the year and as one of the largest filers of divorce petitions in the UK, is a pretty good indicator."

On the other hand, the A.V. Club notes that the web site's creators "have a vested interest in making divorce seem sexy and cool in a way that only 'You walked in front of the screen and a 10-year-old in Wyoming shot me dead so now I'm taking the house' truly can."

Nintendo

Nintendo Shuts Down Tool Used To Build Pokemon Fan Games (arstechnica.com) 78

An anonymous reader quotes a report from Ars Technica: Since 2007, Pokemon Essentials has been a crucial part of the Pokemon fan game community. As a free mod for the paid RPG Maker software, Pokemon Essentials offers all the graphics, music, maps, and tilesets a fan game maker needs to craft their own Poke-adventure. Fans of the tool congregated around the PokeCommunity forums and a dedicated Pokemon Essentials wiki to download files, share creations, and discuss the scene. Earlier this week, however, PokeCommunity forum moderator Marin announced that "the Pokemon Essentials wikia and all downloads for it have been taken down due to a copyright claim by Nintendo of America." That means "we will not allow Pokemon Essentials or any of its assets to be hosted or distributed on PokeCommunity," the announcement reads. "We sincerely apologize that we have to do this, but there is no going around it." Fandom, the company that hosts the wiki, confirmed to the Verge that it had "received a DMCA notice on behalf of Nintendo notifying us of content that was in violation of its copyright holdings. After carefully assessing the violations in regards to the Pokemon Essentials wiki, we came to a decision to take it down."
Role Playing (Games)

LambdaMOO, MUDs, and 'When the Internet Was Young' (undark.org) 114

Slashdot reader travers_r shares "a peek into the early days of internet culture and multiplayer gaming." (Apparently this MOO has been running continuously for 28 years.) "From the looks of it, squatters run it now..." LambdaMOO was different from the earliest MUDs, which were Tolkienesque fantasies -- hack-and-slash games for Dungeons & Dragons types with computer access, mostly college students. LambdaMOO was one of the first social MUDs, where people convened largely to play-act society, and what might have been "one of the first MUDs to be run by an adult," [co-creator Pavel] Curtis believes... Everybody comes through the Coat Closet the first time they visit LambdaMOO, entering the Living Room through a curtain of clothes, like children into Narnia. In between the textual rooms and objects they explore, there's a faster-moving flow of words, the coursing real-time chatter of LambdaMOO's other users. This is a Multi-User Domain: a chatroom and a world at once, a place where telling takes the place of being...

[I]t's nearly impossible to describe to a modern computer user what that means, because although MUDs once made up 10 percent of internet traffic, their dominance was obliterated by the arrival of the visual, hyperlinked, page-based Web. To anyone weaned on images and clicked connections, every explanation sounds batty: A MUD is a text-based virtual reality. A MUD is a chatroom built by talking. A MUD is Dungeons & Dragons all around the world. A MUD is a map made of words. The science fiction writer Philip K. Dick once defined reality as "that which, when you stop believing in it, doesn't go away," and in that sense a MUD is a real place. But a MUD is also nothing more than a window of text, scrolling along as users describe and inhabit a place from words.

Undark titled their piece "a mansion filled with hidden worlds: when the internet was young," describing the mansion's halls as "really just a string of code, where people once lived, and still do, in some way or another, as someone must, until the server winks out." I logged in a few times in 1997, so I'm probably in there too...

The article describes reading a Usenet newsgroup about MUDs back in 1990. "Approximately half of the contributors thought it was a game; the other half vehemently and heatedly disagreed."

Does all this bring back memories for any Slashdot readers?
DRM

Blizzard Issues DMCA Notice to a Fan-Run 'WoW' Legacy Server (torrentfreak.com) 308

An anonymous reader calls it "the never-ending stupidity of copyright wars." TorrentFreak reports: Blizzard Entertainment is taking a stand against a popular World of Warcraft legacy server. The fan-operated project allows gamers to experience how the game was played over a decade ago and to revive old battles... In recent years the project has captured the hearts of tens of thousands of die-hard WoW fans. At the time of writing, the most popular realm has more than 6,000 people playing from all over the world... Blizzard, however, sees this as copyright infringement and has asked GitHub to pull the site's code offline.
The article notes the DMCA notice came "just weeks after several organizations and gaming fans asked the US Copyright Office to make a DMCA circumvention exemption for 'abandoned' games."
Classic Games (Games)

Text Adventure Competition Reports A 36% Spike In Entries (ifcomp.org) 21

There's just four days left to vote for the winner of the 23rd Annual Interactive Fiction Competition. An anonymous reader writes: This year's contest set a record, drawing 79 new text adventures -- 36% more entries than the previous year's 58. All of this year's games are available online, furthering the competition's goal of "making them freely available in order to encourage the creation, play, and discussion of interactive fiction." (And they're also available in a 236-megabyte .zip archive.)

Each game's developer is competing for $4,800 in cash prizes, to be shared among everyone who finishes in the top two-thirds (including a $247 prize to the first-place winner). Authors of the top-rated games will also get to choose from a 38-prize pool (which includes another $200 cash prize donated by Asymmetric Publications, as well as a "well-loved" used Wii console). But the most important thing is there's a bunch of fun new text adventures to play. Reviews are already appearing online, lovingly collected by the Interactive Fiction Wiki. And one game designer even livestreamed their text adventure-playing on Twitch.

Nintendo

Super Nintendo Classic Coming in September (hollywoodreporter.com) 127

Rumors are true. Nintendo is gearing up to launch the SNES Classic, a miniaturized version of the glorious original Super Nintendo Entertainment System. The console will include 21 games when it launches September 29. A report adds: Among the big surprises: a never-before released Star Fox 2 is in the mix. Here's the full list of games: Super Mario World, Super Mario Kart, The Legend of Zelda: A Link to the Past, F-Zero, Super Metroid, Super Street Fighter II Turbo: Hyper Fighting, Super Punch Out, Super Castlevania IV, Donkey Kong Country, Mega Man X, Kirby Super Star, Final Fantasy III, Kirby's Dream Course, Star Fox, Super Mario World 2: Yoshi's Island, Super Mario RPG: Legend of the Seven Stars, Contra III: The Alien Wars, Secret of Mana, EarthBound, and Super Ghouls 'n Ghosts. It will retail at a price point of $80.
Classic Games (Games)

Original Colossal Cave Adventure Now Playable On Alexa (amazon.com) 36

Last month Eric Raymond announced the open sourcing of the world's very first text adventure. Now Slashdot reader teri1337 brings news about their own special project: A few old-timers here may recall with fond memories the phrase "Somewhere nearby is Colossal Cave..." Well, a voice-playable version of Colossal Cave "Adventure" is now available on Amazon Echo devices as a [free] Alexa Skill. This is a port of the original 1976 text adventure game written by Willie Crowther and Don Woods, which started the interactive fiction genre and led to later games like Infocom's Zork. This version was written from scratch as an AWS Lamda function incorporating the original 350-point game database, and made available with permission from Don Woods.
Classic Games (Games)

ESR Announces The Open Sourcing Of The World's First Text Adventure (ibiblio.org) 118

An anonymous reader writes: Open source guru Eric S. Raymond added something special to his GitHub page: an open source version of the world's first text adventure. "Colossal Cave Adventure" was first written in 1977, and Raymond remembers it as "the origin of many things; the text adventure game, the dungeon-crawling D&D (computer) game, the MOO, the roguelike genre. Computer gaming as we know it would not exist without ADVENT (as it was known in its original PDP-10 incarnation...because PDP-10 filenames were limited to six characters of uppercase)...

"Though there's a C port of the original 1977 game in the BSD game package, and the original FORTRAN sources could be found if you knew where to dig, Crowther & Woods's final version -- Adventure 2.5 from 1995 -- has never been packaged for modern systems and distributed under an open-source license. Until now, that is. With the approval of its authors, I bring you Open Adventure."

Calling it one of the great artifacts of hacker history, ESR writes about "what it means to be respectful of an important historical artifact when it happens to be software," ultimately concluding version control lets you preserve the original and continue improving it "as a living and functional artifact. We respect our history and the hackers of the past best by carrying on their work and their playfulness."

"Despite all the energy Crowther and Woods had to spend fighting ancient constraints, ADVENT was a tremendous imaginative leap; there had been nothing like it before, and no text adventure that followed it would be innovative to quite the same degree."
Nintendo

Nintendo Switch Will Launch On March 3rd For $299, Won't Feature Region-Locking Software (cnet.com) 167

Nintendo has released more details about its upcoming Nintendo Switch gaming console. We have learned that the console will be launching on March 3rd worldwide, and in North America the console will be available for $299.99. What's more is that it won't feature region-locking for software, meaning you can play games from any region no matter where you buy your console. CNET reports: There will also be a Nintendo Switch online service that will be a paid service. It will launch as a trial with pricing to be announced later in 2017. For fans of imports of Japanese exclusives, it was announced the new system will have no region locking -- a big break from tradition for Nintendo. The Switch itself is said to have battery life from 2.5 to 6 hours and can be charged over USB-C. Nintendo says it will have portable battery accessories also available to charge on the go. The Joy-con is the name for new controller, usable in a combined controller style or separated into two halves to let two players play together. It will also be available in a range of colors for people who want to mix things up. The Joy-con has a whole bunch of clever tricks -- motion control, IR sensor, haptic feedback -- and a series of 'versus' game ideas called "1, 2, Switch" that let you play games (like a quick draw shooting game) without needing to look at the screen, just face each other down with the Joy-con controllers. Other games announced that need you to keep the full Joy-con all to yourself include 'Arms', a robotic boxing battle game, and Splatoon 2. Plus the new Mario game, Super Mario Odyssey, which aims to deliver a 'sandbox' experience across many realms outside the Mushroom kingdom, including the real world. And this time his cap has come to life. For the more serious RPG fans, Xenoblade Chronicles 2 was also announced for the Nintendo Switch. Followed by a very small tease for Fire Emblem Warriors. All up, Nintendo says there are over 80 games in development for the Nintendo Switch. If you live in New York, "a limited quantity of pre-orders for the #NintendoSwitch will begin on 1/13 at 9AM while supplies last," Nintendo NY tweeted.
Role Playing (Games)

Analysts Tout 'State of The Developer' Survey By Awarding RPG Characters (amazon.com) 47

An anonymous reader writes: Analysts at VisionMobile have begun conducting this year's "State of the Developer" Survey -- their perennial assessment of salaries, skills, and tools -- but this time with a twist. "Based on your responses, you'll find out what kind of character you'd be in a fantasy world: A mage? A fighter? A dragon slayer?" according to a blog post publicizing the event by Amazon's manager of developer marketing. "As in previous years, you'll also receive your personal Developer Scorecard showing how you compare to other developers in your country, a free copy of the final State of the Developer Nation report, and a chance to win some cool prizes."
The survey presents a map of seven "kingdoms" -- IoT, Mobile, Desktop, Backend, Web, Machine learning, and AR/VR -- and invites developers to complete their "quest," awarding virtual badges and real-world prizes, which include an Oculus Rift headset, a Surface Pro 3, an Apple Watch, and a Pixel Phone. Along your "journey," a developer owl even dispatches encouraging geeky jokes. (Like "Whenever I see a door that says 'push', I always pull first, to avoid conflicts.")
Classic Games (Games)

2016 Winners Announced For Interactive Fiction Competition (ifcomp.org) 24

An anonymous reader writes: This week IFComp 2016 announced the winners in their 22nd annual interactive fiction competition. After a seven-week play period, the entry with the highest average rating was "the noir standout 'Detectiveland' by Robin Johnson," according to contest organizers (while the game earning the lowest score was "Toiletworld.") A special prize is also awarded each year -- the Golden Banana of Discord -- for the game which provoked the most wildly different ratings. This year that award went to "A Time of Tungsten" by Devin Raposo. ("The walls are high, the hole is deep. She is trapped, on a distant planet. Watched. She may not survive...")
The games will soon be released on the official IF Archive site, but in the meantime you can download a 222-megabyte archive of all 58 games.
Classic Games (Games)

New Text Adventures Compete In 22nd 'Interactive Fiction Competition' (ifcomp.org) 25

An anonymous Slashdot reader writes: 58 brand-new text adventures are now available free online for the 22nd Annual Interactive Fiction Competition. The public is encouraged to play the games, and on November 16th the contest's organizers will announce which ones received the highest average ratings. After 22 years, the contest is now under "the auspices of the Interactive Fiction Technology Foundation, a new, charitable non-profit corporation dedicated to supporting the technologies and services that enable IF creation and play..." according to the contest's organizers. "[T]he competition now runs on servers paid for by the IF-loving public, and for this I feel sincere gratitude."
Role Playing (Games)

The NSA's Delightfully D&D-inspired Guide To the Internet (muckrock.com) 43

"The NSA has a well-earned reputation for being one of the tougher agencies to get records out of, making those rare FOIA wins all the sweeter..." according to Muckrock.com, and "the fact that the records in question just so happen to be absolutely insane are just icing on the cake...." v3rgEz writes: In 2007, two NSA employees put together "Untangling the Web," the agency's official guide to scouring the World Wide Web. The 651-page guide cites Borges, Freud, and Ovid -- and that's just in the preface. MuckRock obtained a copy of the guide under an NSA Freedom of Information request, and has a write up of all the guide's amazing best parts.
They're calling it "the weirdest thing you'll read today".

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