Role Playing (Games)

Masks in the Woods 30

John Tynes, a tabletop RPG developer well-known for work on products for Pagan Publishing and Wizards of the Coast, has a piece in this week's Escapist about the power of the tabletop roleplaying experience. He compares it to the experience of roleplaying in a Massive game, and finds it lacking. From the article: "There is no golden age here. There's just another group of players who tried to tell some stories and couldn't bend the tools to their will. The tools even made things harder in some cases - as in the contentious area of IC vs. OOC chat. Endsong says the guild started with local chat being in character. But more and more members switched to using voice communication via TeamSpeak. If you thought roleplaying online via text messages was a challenge, try it with a headset." Please note - this article contains some disturbing descriptions. No sarcasm, reader beware.
Role Playing (Games)

Mother 3 Finished After 11 Years 31

reidman writes "The unusual Japanese RPG Mother 2 (later released as "EarthBound" stateside) was a huge success in Japan. Hints about the development of the game's sequel were everywhere (even in the game itself). Originally developed for the ill-fated 64DD, the sequel was downgraded, delayed, and eventually cancelled. The fans, however, were too obsessed to let it be - and the game was quietly picked up again. Earlier this month an official announcement was finally made - the obsessive pursuit of the fans has made Mother 3 a reality (in Japan, at least) - it will be released on April 20, 2006 for the GBA! Now to get it translated..."
Games

Not Every Game is a Sequel 80

Earth Wind and Metal writes "In response to a recent article from the Guardian about the lack of original games, Siliconera selected ten brand new titles set for release in 2006 to keep your eyes on. Five of the games are new to the USA and the other five are making their world debut. The list includes the robot house sim Chibi Robo, sandbox mecha RPG Steambot Chronicles, Taito's DS cooking game Cooking Mama and of course Okami." I am *really* looking forward to Okami.
Television

Gamers Make Network News 16

This weekend will see two very different portrayals of gamers by major media outlets. Gamepolitics reports on tonight's episode of Dateline NBC, which will detail a murder plot crafted by an RPG gamer. From the article: "'This is a tough case,' said Dateline correspondent Dennis Murphy. 'There were no forensics. (the police) knew that Brian Trimble was the link, the video-game player locked forever at 16 years old. Blaine Norris had the nerves to do the killing. And they had to get one guy to flip on the other.'. Meanwhile, Sunday's 60 Minutes will feature a piece on professional gamer Fatal1ty. From that article: "Some believe the time is near for video game competitions to become large spectator events. If and when that happens, Wendel will have played an enormous role."
Role Playing (Games)

5.5 Million WoW Players, Lunar Festival 52

Gamasutra reports that World of Warcraft has hit another milestone in subscribers, with One Million European players and 5.5 Million players worldwide. From the article: "The figure of 1 million customers is more than four times the previously estimated size of the entire European MMORPG market. According to data from Media Control and GFK panels, plus internal studies and account data from Blizzard itself, the company is also claiming that World of WarCraft was the best selling full price PC game in Europe last year." All those players will have a new world event to look forward to at the end of the month, as RPG Vault gives a preview on the Lunar Festival due to be released on January 27th.
Role Playing (Games)

Bill Roper on the Hellgate 12

eToyChest has an interview up with Bill Roper, formerly of Blizzard Entertainment, discussing progress on the action-RPG Hellgate: London. From the article: "Hellgate: London is playable as a stand-alone single-player game, but it's the multiplayer components that we believe will really make it shine. We're building our own online destination for the game that is comparable in features to any MMORPG. This means a client/server structure to provide safe and secure gaming, character databases, customer service, guild support and so on. We want to provide ongoing content for the game long after it has shipped, and we're building both the game and our infrastructure to lay the ground work for doing just this."
XBox (Games)

Elder Scrolls IV Will Fit On One Disc 62

Gamespot is reporting that, despite earlier reports, the much-anticipated Elder Scrolls IV will fit on one disc for the Xbox 360. 1up is running a preview of the game, slated for a March release. From the article: "This game aims to let the player feel not only immersed in the game world, but also tied to it in an integral way. Your actions will determine future events, and have lasting impacts. For example, during the demo, we learned that the character had accidentally set a villager on fire earlier; after that, when he tried to go join a guild that he had joined in every previous demo, the guildmaster told him he was not welcome. There's a way to fix this, of course -- you can pay a fine, or do something to rehabilitate your reputation so that other villagers will think more kindly of you."
Portables (Games)

New Tetris, Guild Wars Announced 44

Announcements have been made for new titles that are likely to get some folks excited. An online-enabled version of Tetris for the Nintendo DS is slated to come out this March, and the first add-on to the online RPG Guild Wars is due out sometime in the second Quarter. From the Tetris article: "After long dismissing online play as not being central to gaming, Nintendo is fast becoming one of Web-enabled multiplayer's biggest boosters ... Tetris DS, a reworked edition of the 1985 Soviet puzzle game. It will add six new modes to Tetris' classic block-combination gameplay, all of which will incorporate the DS's second, touch-sensitive screen. "
Games

EA Files System Shock Trademark 22

Gamespot is reporting the EA has filed for a trademark on the System Shock brand. From the article: "Electronic Arts registered a trademark last month on the title 'System Shock' for use in video games. Interestingly enough, it also made note that the trademark was to apply to 'a computer game that may be accessed network-wide by network users,' or 'an online computer game accessed and played via mobile and cellular phones and other wireless devices.' An EA representative was not immediately available for comment as to whether the trademark was a sign that the dormant franchise would soon be awoken, or if it was just a bit of routine upkeep of the company's intellectual property. " Take-Two is still developing the title thought to be the spiritual successor to the System Shock series, BioShock. Their purchase of Irrational Studios was reported yesterday.
Role Playing (Games)

Dungeons and Dragons Online Beta Impressions 148

The NDA for the Dungeons and Dragons Online Beta is now a thing of the past. F13's piece prior to the lifting of the NDA is a good place to get started. They also have a lively discussion going, discussing all aspects of the upcoming game, which launches February 28th. From the f13 piece: "The most important thing to understand about DDO is Turbine is trying a different take on the genre. People looking strictly for a WoW clone in a D&D flavored wrapper won't find it. For some that may be a good thing, for others not so much. Oh to be sure, it has a lot of the same trappings as your previous favorite graphical-Diku-mud; after all, most fantasy computer role playing games owe a little or very large portion of their structure to the granddaddy of all pen and paper rpgs, Dungeon & Dragons. So it comes as no surprise to find this game with familiar fantasy races, defined character classes, and easily recognizable fantasy monsters, magic items and spells. But, as I have grown fond of saying these last several years, the devil's in the implementation. To that end, DDO is almost as easily defined by what it is NOT as by what it IS."
Role Playing (Games)

U.S. FFXI 360 Beta Begins 25

Gamespot is reporting that the U.S. Final Fantasy XI Xbox 360 Beta has begun. You're going to have to get ahold of a Beta disc from the Official Xbox magazine's February issue, and then sign up at the PlayOnline site. From the article: "When the game goes live in May, Xbox 360 players will be able to rub elbows and swap healing potions with their PlayStation 2 and PC counterparts. But for the duration of the beta test, Xbox 360 users will be kept on their own servers. They will be able to interact with beta testers from Europe and Japan, however. While Square Enix has issued a list of known issues with the beta game, support for USB keyboards and mice has been included."
Role Playing (Games)

Indie MMOG Developer Fails 15

Gamespot has the news that independent developer of the MMOG 'Twilight War' Smiling Gator has unfortunately closed up shop. Funding was the primary reason for their closure. From the article: "Twilight War, a massively multiplayer online role-playing game using the Source engine (first featured in Half-Life 2), would have been Smiling Gator's first game. The company had billed Twilight War as 'an MMORPG with an integrated first-person-shooter-style combat system where thousands of online players come together in an expansive and immersive three-dimensional world.'" The Twilight War HQ site has information on the game for those interesting in what might have been.
Role Playing (Games)

Everquest I and II Slated For Expansions 32

GinoMGG writes "Talk about a quick release. Hot on the tail of Desert of Flames SOE is acting fast to give those at the 60 cap something to do. WhoDigs has news from Ubisoft Germany on the Everquest 2 expansion, 'Kingdom of Sky'." Gamespot has word on both the EQLive and EQ2 expansions, while Mobhunter has a closer look at Everquest's 11th expansion - The Prophecy of Ro. From the Gamespot article: "The second expansion for EQII, Kingdom of Sky, will add an all-new structured skill and ability achievement system and will raise the level cap for adventurer and artisans to level 70 and guilds to level 50. It will add 10 new zones, 25 new monsters, and 'troves' of new items. Its plot will concern the Overrealm, a new realm of floating islands suspended at high altitudes, as well as a plot by ancient foes of Norrath to wreak havoc."
PlayStation (Games)

Kingdom Hearts II Preview 40

1up.com has an in-depth preview of the much anticipated Kingdom Hearts II RPG. The second mashup between SquareEnix and Disney is expected in the states sometime in late Spring or early Summer. From the article: "If the first Kingdom Hearts was a crazy experiment, then the sequel is the final product, refined and polished in dozens of small-but-important ways. One of the most obvious improvements is the game's massively higher budget; though the first looked nice, Kingdom Hearts II is one of the best looking games the PS2 has ever -- or will ever -- see. From photorealistic models to 'I can't believe it's not PS3' massive battles, the game convinces the aging PS2 hardware to do things that seem nearly impossible."
Games

A Short Interview with John Carmack 15

The Guardian Gamesblog had the chance to pick John Carmack's brain about mobile gaming's first official doom title: The Doom RPG. From the article: "Q: On your blog you talked about getting into Java programming as a means of resetting some assumptions and habits after working on Quake III. So did Doom RPG help? How? A: It wasn't so much the Java aspects as the mobile platform that is the diversion. It has been worthwhile, but I didn't get to go all that far down the detour before my primary responsibilities asserted themselves. I did three major blocks of coding on the project and regular design review meetings, which was all I could spare the time for. The crew at Fountainhead did a great job of following up on the direction and turning my rough project into a polished product."
Role Playing (Games)

Ultima V: Lazarus Released 23

Vistaer writes "After over five years in development, Team Lazarus has finally released their full remake of the classic 80's RPG "Ultima V: Warriors of Destiny". This remake is built as a total conversion for Dungeon Siege, and not only does it retain the original story, characters, and setting of Ultima V, but also adds many new systems and improvements to the Dungeon Siege engine including branching dialogues, day/night cycles, portraits for every character in the game and much much more. Weighing in at just over 500MB, this game could prove to be a delight to many CRPG fans."
Role Playing (Games)

The Near Future of SquareEnix 25

SquareEnix has announced some of its plans for 2006. Gamasutra reports on an upcoming three year anniversary party for FFXI in March of next year. There will be some major announcements at the event, as well as information on the upcoming MMOG expansion. Gamespot also has information from the Jump Fest 2005 event, where SquareEnix displayed announced plans for a Dragon Quest VIII spinoff starring Yangus. Xbox 360 RPG studio Mistwalker was also there, with details on upcoming titles Lost Odyssey and Blue Dragon.
Role Playing (Games)

Games That Travel Well 317

hipernoico writes "Wired has a summary of good portable RPG games for the end of this year. 'What better way to travel than in the company of a dragon-slaying knight? ' " I've travelled thousands of miles playing various Game Boy Pokemon titles. Although lately WarioWare Touched and Meteos have taken the place of my usual RPG travel companions. What games will you be playing while dreading arriving at your parents house?
Role Playing (Games)

Review: Dragon Quest VIII 245

Most modern single-player RPGs have changed quite a bit since the early days of the NES. Real-time combat and epic story arcs have allowed the traditionally hardcore RPG market to draw in new fans who may not otherwise want to invest 100+ hours on a single title. Square Enix, the company that founded the genre, spits in the eye of progress with Dragon Quest VIII. This traditional dungeon delve has an old-school heart with a beautiful current-generation exterior. Read on for my impressions of the latest chapter in the mind-numbingly popular Dragon Quest series.
Role Playing (Games)

Galaxies To Beat World of Warcraft? 164

We reported previously on an interview with John Smedley being run by Gamespot. They've put up the second part of the interview, and in the closing paragraph John takes the gloves off. From the article: "One thing that I love about our company is that there is no 'quit' in this company. It's about making sure that we have pride in what we do. People within the company feel so much pride in this game that they want it to beat the crap out of World of Warcraft. That's something we feel very passionate about. We know we are capable of making the best stuff out there, and I'm proud to say that with the changes we're making in Galaxies, I think we're headed in the right direction."

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