Star Wars Prequels

Comic-Con Shows Lego Star Wars, X-Men Games 9

Thanks to IGN PS2 for its first look at the unlikely double-licensed Lego Star Wars videogame, which is, as it sounds, "a Star Wars game based on the LEGO license." Apparently, the Traveller's Tales-developed multi-platform title, due out in 2005, "recounts the events of the first three episodes in the Star Wars trilogy -- The Phantom Menace, Attack of the Clones, and of course, Revenge of the Sith" with Lego-based visuals, and 1UP.com has a few more details on the game, which "mixes and matches characters and vehicles from all three movies in the ongoing prequel trilogy -- Obi-Wan Kenobi and Qui-Gon Jinn from Episode I are the main characters, but it's possible to unlock many more characters from either side of the force and drop them into free-flowing action sequences." IGN PS2 also has hands-on Comic-Con impressions of X-Men Legends, the Raven-created squad-based console RPG with "4-player co-op... [and a] mixture of classic beat 'em up controls and RPG ideals."
PC Games (Games)

Freeloading With Tactical RPG Vantage Master 22

Thanks to 1UP for its 'Freeloading' article discussing Falcom's freely downloadable PC tactical RPG Vantage Master Online. According to the author, the title "surprising balance and depth of play", even though it "took rather a while to make, and by the time things were nearing completion it was showing its age pretty badly and was practically unmarketable. The usual course of action in that situation is to just ditch the project and cut one's losses. In Falcom's case, they wrapped it up, put it up for free download at their own expense, and even went so far as to make an English (sort of) translation."
Games

Setting Sun - On Final Fantasy And Western Design Philosophies 60

Thanks to 1UP for its feature discussing the still-declining state of the Japanese videogame industry, despite recent figures showing a small increase in sales for the first half of 2004. Nevertheless, it seems that "Japanese hardware and software revenues [were] down 11% in 2003 and nearly 40% since the peak of the PlayStation generation in 1997". The piece muses on reasons for the decline: "Complex, lengthy, story-driven [Japanese] games demand an awful lot of care and feeding these days, and often offer paradoxically little replay value... [whereas Western developer] DMA Design hit on a formula with Grand Theft Auto III that... offers activities suited to both long stretches of gameplay and short sittings of cruising or random action." In a similar vein, a OPM-reprinted column from Andrew Vestal suggests a solution: "One possible catalyst [for design change] is the upcoming Final Fantasy XII. In an interview, character designer Akihiko Yoshida readily admits that 'many team members are huge fans of non-Japanese games,' and... the game disposes of large parts of console-RPG design expectations." He concludes: "It's possible the game will act as a Trojan horse, introducing Western design philosophies to a wide swath of Japanese gamers and designers."
Classic Games (Games)

Sega Dreamcast Gets Rogue RPG Conversion 33

MilenCent writes "Oh rapturous jubilation! Some saintly homebrew Dreamcast programmer has ported Rogue, that wonderful, magnificent, beautifully malevolent progenitor of PC RPGs with randomly generated game content, to Sega's undead console. The history of Rogue is long and storied, and the genre of Roguelikes (which includes a certain game you may have heard of) has found a new platform to settle on."
PlayStation (Games)

Shin Megami Tensei Nocturne And Tokyo Culture 16

Thanks to QuarterToThree for its article discussing the cultural relevance of forthcoming PS2 RPG Shin Megami Tensei: Nocturne, being released later this year in the States by creators Atlus. The author notes: "As some movies and novels are undoubtedly based around the various subcultures which spring up in these popular cities, MegaTen's soul is firmly based in Tokyo and some of the subcultures therein", and continues with regard to the mature plots of the series: "MegaTen games [which include U.S.-released side-story Persona 2], but more specifically the main series in Shin Megami Tensei, are concerned with weighty, thematic, thick, convoluted moral themes. It organizes modern and old religions and mythologies into areas where people insecure in their beliefs might be uncomfortable." In a related article, 1UP has an interview with MegaTen series composer Shoji Meguro, including samples of his work for Shin Megami Tensei: Nocturne.
PC Games (Games)

Ultima X Odyssey - Wisdom In Cancellation? 43

Thanks to Corpnews.com for its discussion of the history of the Ultima MMO franchise in the content of the recent cancellation of MMO title Ultima X: Odyssey. The author argues of the cancellation: "This isn't a surprise. No, really. More fundamentally, all this points to the fact that somebody in EA's headcheese department is scared stiff of potentially sapping subscribers from the only truly successful title [Ultima Online] to come out of the company's development sweatshops." He claims: "Furthermore, all this comes at a time when the amount of 'surefire bets' in the industry seems to be dropping exponentially. Miniscule subscription bases for former hot-ticket games like Horizons and Shadowbane, coupled with disappointing numbers for Star Wars Galaxies - at last count, the game widely predicted to crack the MMO industry open and bring in a new rush of players... make it easier than ever for suits to pull the plug on projects which require millions of dollars to even hit the shallow waters of beta." Where does EA go from here with the online Ultima franchise, given that this is the second cancelled online Ultima title?
PlayStation (Games)

Future Tactics Writer Interviewed On Unnoticed TRPG 10

Thanks to NTSC-UK for its interview with scriptwriter Paul Rose regarding Zed Two's tactical RPG Future Tactics, as he discusses some of the issues with current game scriptwriting ("You may think there's nothing wrong with them, but to someone like myself who makes a living out of writing scripts and stories, they set my teeth on edge. Especially when you get developers, or publishers, going on about their Hollywood-style scripts"), as well as the sad demise of Zed Two (then a part of Warthog) just before the game's release ("A big, big shame, given that Zed Two's ethos was to produce genuinely innovative and interesting games.") Elsewhere, Gamecritics.com has a thoughtful review of the PS2/Xbox/GC game, "saddled with poor cover art and positioned as a budget release", but considered "a breath of fresh air" by the reviewer, though NTSC-UK's review is a little more ambivalent, arguing: "It can only be hoped that [the developers'] inventiveness is met with the time and budget to do their creativity justice [in the future]."
PC Games (Games)

Ultima X - Odyssey Development Cancelled 43

eToychest writes "According to a post by David Yeeon on the front page of the official EA site, PC MMO title Ultima X: Odyssey has been cancelled. The post reads: 'As of today, development on Ultima X: Odyssey has ended. We feel that Ultima Online is where we need to focus our online efforts and most of my team will be moving to the UO expansion pack, the UO live team, and an unannounced Ultima Online project.' It's too bad, but perhaps it was for the best." GameSpot sketches out the background, explaining: "The [August 2003-announced] game went through an evolution when its design and development staff were recently moved from EA's Austin, TX studio to the company's main Redwood Shores campus... UXO was to have picked up where the Ultima IX storyline left off", and GameSpy adds that the new Ultima Online expansion pack "will be officially revealed later this month at an EA press event."
PC Games (Games)

Civilization IV Discussed As GDC Slides Released 69

Thanks to Evil Avatar for pointing to a CivFanatics news post discussing new information about Civilization IV from this year's Game Developer's Conference in San Jose, recently released online as a PowerPoint slideshow. Apparently, the in-development Firaxis PC strategy sequel, not yet officially revealed, features "Continuous, immersive 3D world (what-you-see-is-what-you-get)... Drop unfun legacy (pollution, rioting, maintenance, corruption/waste)... New killer features (religion, civics)... RPG elements (unit upgrades/experience)... Coding from scratch (multiplayer, mod-friendly)", with the important note from lead designer Soren Johnson: "Can still take over the world!" There are also a host of other GDC slides/lecture notes now available on the official site, including "Winning the Race Against Pirates And Crackers: Next Generation Copy Protection" by Erik Simon (PDF), and "Managing the Hydra: Successfully Running Multiple Projects in a Videogame Studio" by Dr. Greg Zeschuk of BioWare (DOC, PPT including some fascinating graphs.)
Classic Games (Games)

Tree Wave Releases Atari 2600 & C64 Music CD 13

TheAlchemist writes "Tree Wave, a two piece band from Texas that makes pop songs using obsolete computer and video game equipment as instruments, has released their first music CD, Cabana EP+. Paul Slocum, creator of the Atari 2600 Synthcart, Testcart, and upcoming Homestar Runner RPG, codes the music primarily on an Atari 2600, Commodore 64, Compaq 286, and Epson dot matrix printer, and Lauren Gray adds lush vocals. You can listen to two of the Cabana EP+ tracks, and visit the Tree Wave web site to learn more about the band."
Role Playing (Games)

Best Strategy RPGs Of All Time Rated 77

Thanks to eToychest for its round-up of the favorite console strategy RPGs of all time. The piece argues: "a strategy RPG is (generally) a console game in which battles take place over a grid", and highlights include Vandal Hearts ("This is where everyone interested in the genre should start"), the Tactics Ogre series ("the replay value here is unmatched, due to multiple endings in each game"), and Disgaea/La Pucelle Tactics both on the top spot ("If you don't know why these two titles are sharing number 1, go play them.")
Security

Electric Armor Tested For Light Armored Vehicles 418

joncrie writes "The Telegraph is reporting that British MoD scientists are now testing a new electric armor to protect light armored vehicles against RPGs. The new electric armour is made up of a highly-charged capacitor that is connected to two separate metal plates on the tank's exterior. When an RPG warhead fires its jet of molten copper, it penetrates both the outer plate and the insulation of the inner plate. This makes a connection and thousands of amps of electricity vaporises most of the molten copper. The rest of the copper is dispersed harmlessly against the vehicle's hull. The initial development was mentioned previously."
PC Games (Games)

Chris Avellone On Interplay, Obsidian, KOTOR2 18

Thanks to Winterwind Productions for its two-part interview with Chris Avellone, former RPG designer for Interplay's Black Isle division, discussing the continued turmoil at that company ("Projects getting cancelled just happens, but the reasons that projects were getting cancelled at Interplay never felt like good reasons"), his new home at Obsidian Entertainment ("I think our starting line of titles are going to be a good foundation to build Obsidian on... and should help when pitching new ideas to publishers"), and his work on Star Wars: Knights Of The Old Republic 2, including more specific endings compared to KOTOR ("The current game mechanic we're playing around for the endings with is something similar to Fallout, but it will be presented a little differently.")
XBox (Games)

Microsoft Discusses Xbox E3 No-Shows 48

Thanks to GameSpy for its 'Sole Food' column discussing why certain Xbox games were missing from Microsoft's line-up at last month's E3 show in Los Angeles. Titles mentioned, with included late-breaking Microsoft response, include "part action, part collectible-card game" Phantom Dust ("Microsoft Game Studios has decided to not publish Phantom Dust for North America"), action title and "everyone's favorite goggle-wearing, vacuum-wielding, time-shifting cat" Blinx 2 (We plan to make an official announcement after E3"), and "console massively multiplayer online RPG" True Fantasy Live Online ("The Level 5 team is focusing on developing and polishing the game for the Japanese release this winter, and as a result the timing of the U.S. release of the game is still undetermined.")
PC Games (Games)

Will Harvey On There Not Being There Anymore? 23

Thanks to GameSpot for its interview with Will Harvey, founder of There Inc., after the virtual world creator announced this week that it "is reevaluating its consumer-side game environment, giving itself 90 days to determine if a licensing-only model might offer a more secure upside to the company." Harvey explains that he has "left the company and I'm no longer on the board", and describes his original vision of There: "to support all the kinds of rich interactivity and human experience that top-tier video games are capable of, but in a single, unified world where everything works together." When asked to describe the problems with 'virtual world' products, he suggests: "If you look at the nongenre MMORPGS--There, Second Life, The Sims Online--they are all version 1 products that won't really be complete until version 37. The challenge is making version 1 commercially viable."
XBox (Games)

E3 - Metal Gears, Jungle Beats, Unreal Tech? 33

Thanks to continuing coverage of the E3 Expo show from GameSpot, from 1UP, from GameDaily, and many other sources - highlights for the second day included Eurogamer's detailed write-up of Metal Gear Solid 3: Snake Eater, apparently "an overwhelming spectacle" in both positive and other ways, GameSpot's first images of Unreal Engine 3.0, a "complete game development framework for next-generation consoles and DirectX9-equipped PCs", IGN Cube's hands-on impressions of DK Jungle Beat, allegedly "the sleeper hit of the show", 1UP's musings on The Lord Of The Rings: The Third Age, an "attempt to make a Japanese-style turn-based console RPG in America", and even GameSpot's brief impressions of a mobile phone-embedded Turrican, as the Factor 5 classic returns "pre-loaded on Siemens 65 Series phones."
Games

On E3's Missing Cavalcade Of Games 39

Thanks to the Gaming-Age forum regulars for discussing "notable games not actually shown at this week's E3 show", despite the insane flood of new titles, with particularly noticeable no-shows including Raven-developed PC FPS Quake IV, Sony's "oft-rumored [PlayStation 2?] sequel to ICO", Nico, as well as Microsoft/Level 5's "massively multiplayer Xbox RPG" title True Fantasy Live Online, in addition to Sony's PSX hardware, with the PS2/DVR combo now heavily rumored to have had its U.S. release canceled. Is there any other hardware/software you've been disappointed not to hear about, besides the obvious?
Operating Systems

Egyptian Linux Advocates' Replies 539

Alaa and his friends at Linux-Egypt put a lot of thought into answering your questions. Alaa wrote, "we felt there was much misinformation or lack of information about egypt while reading the comments so I kinda used each question to inject some extra info," which makes this Q&A worth reading for insight into Egyptian society even if you have no particular interest in Linux. Thanks, Alaa and Linux-Egypt.
PlayStation (Games)

E3 - First Day Shows Multitude Of New Games 91

PC Games (Games)

E3 - BioWare Shows Off Dragon Age Details 11

Thanks to GameSpy for the brief details and screenshots on BioWare's new RPG, Dragon Age, noting of the 2005-due PC title: "What makes the combat system unique is that the game can be played in the over-the-shoulder mode of Knights of the Old Republic or in the tactical overhead mode of Baldur's Gate... The game also utilizes the 'combat pause,' which allows players to plan strategy while the action is frozen." BioWare's Greg Zeschuk is quoted as suggesting the game "melds the fun of party interaction from Baldur's Gate, the community and multiplayer aspect of Neverwinter Nights and the tactical combat of Knights of the Old Republic." Elsewhere, there are new screenshots of Jade Empire, BioWare's Microsoft-published Xbox RPG, and IGN Xbox's preview of Star Wars: KOTOR 2, Obsidian-developed but BioWare engine-using.

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