Classic Games (Games)

Paranoia RPG Returns in New Edition 363

Allen Varney writes "The classic tabletop roleplaying game PARANOIA, originally published by West End Games in the 1980s, returns in a new edition this August from Mongoose Publishing. PARANOIA, the game of a darkly humorous future, is set in an underground Alpha Complex ruled by an insane Computer. I am writing and (re)designing the main rulebook, under direction from original PARANOIA co-designer Greg Costikyan, with contributions from novelist and game designer Aaron Allston. I'd be happy to answer questions from Slashdot's gamers."
PC Games (Games)

The Bard's Tale - The RPG Curb Your Enthusiasm? 54

Thanks to GameSpy for its preview of forthcoming action-RPG The Bard's Tale for PS2/PC, as the latest in the classic series, whose announcement was previously covered on Slashdot Games, promises an "irreverent tone" in a game that's claimed to be "...part Baldur's Gate: Dark Alliance, part Star Wars: Knights of the Old Republic, and part Curb Your Enthusiasm." Elsewhere in the article, it's noted that this inXile Entertainment developed title is due out in Q4 2004, and features a main character in the form of "a jaded adventurer that has seen and done it all, but is somewhat the worse for wear from all of it", in a story that "pokes fun at numerous RPG clichés".
Role Playing (Games)

Mythica MMORPG Cancelled By Microsoft 223

Ivan writes "Microsoft announced that it has cancelled Mythica, its internally developed massively multiplayer PC RPG with a Nordic twist. The official website has the formal cancellation announcement, but additionally, 1UP spoke with MS reps who gave a few more details, noting 'the company had two MMORPG projects in development -- Mythica, and an as-yet-unannounced title. Rather than support the development and eventual maintenance of two MMORPGs in an already crowded and highly competitive market, Microsoft cancelled Mythica to make room for its other game.'"
GameCube (Games)

Nintendo, Miyamoto Preview 2004 Releases 102

Thanks to Cube Europe for its article discussing forthcoming Nintendo products for 2004, including insight from Shigeru Miyamoto on his in-progress games. The information, sourced from Official Nintendo Magazine in the UK, "states that Metroid Prime 2, Geist, Pokemon Fire Red and Leaf Green will all be released in Europe before the end of the year", meaning a U.S. release for these games are also likely during 2004. Miyamoto is fairly guarded about his current projects, which also include Pikmin 2, and comments on the continued mystery behind the next Mario title: "With Mario 128 I have been challenging many unprecedented things, not found in existing video games... [and] prone to lose their freshness or to be imitated once they go public." Which Nintendo products are you most looking forward to this year?
Games

What Games Should I Get for My New G5? 159

Lane.exe wonders: "So I just got a new Apple Mac G5 (Dual 1.8s, 1GB RAM, Radeon 9600, etc) and I was thinking about getting back into some gaming. I was looking over the game selection for Mac, and it's not looking as bright as I'd hoped. But I think this is due more to my ignorance of good games than anything else. What I'm looking for is a few good multiplayer shoot-em-ups (like Quake, UT or Half-Life) and a nicely engrossing RPG. The last few games I've played were Icewind Dale, Pool Of Radiance: Ruins of Myth Drannor, and MechWarrior 4. Has anyone got any suggestions along these lines?"
First Person Shooters (Games)

Half-Life 2 Targeted for Summer Release 414

Gudlyf writes "According to CNN Money, Valve's director of marketing Doug Lombardi announced that the company is 'currently targeting this summer for the completion of Half-Life 2'. From the article: 'Valve does not plan to reveal any additional information until the time surrounding the E3 trade show, where the game will once again be shown this year. E3 will be held in Los Angeles May 12-14.'" The game was delayed following a previously covered code leak, and the article also notes: "Arkane Studios, an independent French developer that created the critically-acclaimed role-playing game 'Arx Fatalis,' has licensed [Half-Life 2's Source engine] for a forthcoming title [as has Troika's Vampire: The Masquerade - Bloodlines]."
Movies

Fear Effect, Hunter The Reckoning Movies Optioned 39

Thanks to GameGossip for pointing to a Hollywood Reporter article revealing that German uber-producer Uwe Boll has optioned the rights to movies based on Fear Effect and Hunter: The Reckoning. Boll, who had previously claimed his planned Dungeon Siege film had "major crossover potential because of its unique blend of action and fantasy, on the order of Lord of the Rings", and is behind the House Of The Dead and Alone In The Dark movies, says Hunter: The Reckoning (originally from the White Wolf pen-and-paper RPG) will be a "hard, brutal, fast-paced ensemble film in the tradition of 'X-Men.'" Hunter will "shoot this summer in downtown Vancouver", with budgets for the 2 movies "ranging from $15 million-$25 million", but it's not known why Eidos' Fear Effect was optioned.
Movies

Warner Bros Makes Move Into Game Development 25

Thanks to Yahoo for reprinting the press release revealing Warner Bros has created a new videogame division, headed by Monolith co-founder Jason Hall, which "will focus on the creation, development, production and distribution of games that will be marketed to consumers under the Warner Bros. Games brand." This represents a change of attitude for Warner Bros, who previously licensed titles such as Harry Potter and The Matrix for external game development, and GameSpot provides some background for the move, noting that new WBIE boss Jason Hall "...was CEO of Monolith Productions, developer of Tron 2.0 and No One Lives Forever 2... There were previous ties between the two companies, since Monolith is currently developing the Matrix MMORPG, The Matrix Online." Update: 01/15 04:22 GMT by S : Game Informer has an interview with Jason Hall about his new position, in which he hints on "...some interesting developments throughout the course of this year... things like the Harry Potter titles."
PC Games (Games)

PC RPGs - Time To Man The Lifeboats? 84

Thanks to GameBanshee for their editorial, written by former Black Isle designer Damien Foletto, discussing how PC RPGs can survive the console role-playing game's popularity surge. He explains that console-originated RPG successes such as Star Wars: Knights Of The Old Republic are a boon: "There is no denying that SW:KOTOR's open-endedness, character creation, and story are heavily influenced by PC RPG development." This, he suggests, helps everyone out in the long run: "When these gamers are exposed to the deeper intricacies of RPG game play, and if they enjoy it, then they are more likely to pursue similar gaming experiences. This may eventually lead them to PC RPGs, or it might just make them more demanding for deeper console RPGs." Elsewhere, the rise of the console RPG is backed up by a new 'GameSpotting' editorial naming their favorite RPGs of 2003, all of which originated on consoles.
Role Playing (Games)

Urquhart On Black Isle's Past, Obsidian's Future 13

Thanks to GameSpot for their two-part interview with Obsidian Entertainment's Feargus Urquhart, discussing his former leadership of Black Isle Studios, and his new work as a founder of Obsidian. He discusses Black Isle's creeping demise amidst the cancellation of Fallout 3 ("I would assume that they are changing Black Isle from a studio to purely a brand that they can put on certain products that are published or developed by them. Whether that's a good thing or the same thing as shutting the studio down is up to debate"), muses on the future of the RPG ("I think even the PC RPGers want to see that the games they play are easier to play"), and mentions Obsidian's plans, aside from their BioWare-engine powered, rumored but unannounced game ("We... are actively looking for a second project [and] are also starting to work on our own internal technology.")
GameCube (Games)

Top-Selling Japanese Games In 2003 Reveal Trends 58

Thanks to The Magic Box for their chart showing the top-selling videogames in Japan during 2003. Square Enix's Final Fantasy X-2 for PS2 tops the chart, selling a little less than 2 million copies, despite Japanese consumer discontent with the title, and Nintendo's Pokemon Ruby/Sapphire for GBA places second, with almost 1.5 million copies sold in 2003, and nearly 5 million in total. A surprise hit in third place is the PlayStation 2 action title Dynasty Warriors 4 from Koei, and further down the chart, Final Fantasy Crystal Chronicles for GameCube can only manage a disappointing 26th place, with 310,000 copies sold, and an Xbox title of any kind is, sadly, nowhere to be seen in the Top 30.
Christmas Cheer

Japanese Gamers, Retailers, Developers Sum Up 2003 54

Thanks to Game Science for their news story compiling the results of an end-of-year survey in Japanese videogame magazine Famitsu. Among the intriguing results: the most popular game of 2003 for readers was Namco's GameCube RPG Tales Of Symphonia, with another GC title, Mario Kart: Double Dash!!, coming in second, and Square's Final Fantasy X-2 for PS2 was voted the most disappointing title of the year. Elsewhere, game developers and shops voted Western-developed Grand Theft Auto III the game that "sold better than your expectations", and Square Enix's Final Fantasy XII is the most-awaited Japanese title of 2004 among developers, retailers, and gamers, with that company's Dragon Quest VIII firmly ensconced in second place. Finally, as an aside, the Game Science site has collected a neat conglomeration of Happy New Year postcards from Japanese game developers.
PC Games (Games)

BioWare Founders On 2003, Future Prospects 34

Thanks to C+VG for their interview with BioWare founders Dr. Ray Muzyka and Dr. Greg Zeschuk, discussing "their thoughts on the videogames of the past year [and] potential future developments" for their own company. They lament that "one of the most unfortunate things happening in the industry today is the demise of the small independent developer", and note they're "working on three new games, all set in BioWare-created intellectual properties, right now" (lending credence to the previous rumor that the BioWare-affiliated Obsidian Entertainment may be creating the sequel to Star Wars: Knights Of The Old Republic, which sports an external IP.) The internal BioWare projects include the already-announced Xbox action-RPG Jade Empire, as well as "a PC RPG inspired by our own past work on both the Baldur's Gate series and Neverwinter Nights."
PlayStation (Games)

Jump Festa Shows Off Final Fantasy XII, Dragon Quest 28

Thanks to IGN PS2 for its information about the new Final Fantasy XII trailer debuting at Japan's recent Jump Festa exhibition The Magic Box has some still images from the "lengthy seven minute trailer" for the PS2 RPG sequel, which shows cinematic action and battle scenes, but unfortunately without "[revealing] much about the gameplay systems." There's also a hands-on look at the PS2 remake of Dragon Quest V, which apparently brings "a little bit of new flavor to a classic old-school game", originally released on the Super Nintendo back in 1992. Finally, 1UP has a brief overview of the festival, including pictures of a Slime-infested Christmas tree.
PC Games (Games)

Online Gamer Wins Virtual Theft Lawsuit 38

ThePretender writes "A Reuters article details the story of (what I believe is) the first online-gaming lawsuit won regarding virtual theft, with a Chinese court ordering a game company to 'return hard-won virtual property to a player whose game account was looted by a hacker'. Apparently, the article feels the need to throw in that the RedMoon-playing gamer's looted booty included 'a make-believe stockpile of bio-chemical weapons' for some reason... 'I exchanged the equipment with my labour, time, wisdom and money, and of course they are my belongings,' said Li Hongchen (the gamer) and the courts agreed, ordering the game company to restore his bounty." We've covered earlier stages of this lawsuit in the past.
PC Games (Games)

EverQuest And The Skaff Effect Explored 72

Thanks to the QT3 forums for pointing to a Bastion Press column discussing why EverQuest and its sequels may always be the most popular MMORPG series. The author argues that EverQuest, though not without its problems, is good at keeping up with the competition: "Sony learns from other products released into the marketplace, and they continue to watch new developments from new games and absorb the more innovative features." This is all part of what he calls 'The Skaff Effect', referencing a similar phenomenon seen in another genre: "Despite a number of very good games in the tabletop RPG marketplace, none of them have ever managed to topple D&D as the #1 game in the field. Skaff Elias (one of the guys behind the Magic revolution) hypothesized that any new game released into a marketplace dominated by one brand would only serve to drive more consumers to that brand."
PC Games (Games)

Turbine Cuts Out Publishers With Funding Boost 32

Thanks to an anonymous reader for pointing to an official press release announcing MMORPG developer Turbine has secured almost $20 million in venture capital funding to help fund Turbine's first self-published PC MMO project, Dungeons & Dragons Online. A GameSpot story quotes a Turbine spokesman as saying the move presents a "total shift in [our] business model. We're taking out the middle man between us and our fans." The Asheron's Call developers are still "partnered with Atari for retail marketing and distribution" on D&D Online, the company it "secured the D&D MMORPG sublicense" from earlier this year, but describes its intent to "[transition] from a developer into service publisher with its newest franchises." Turbine are also still working on The Lord Of The Rings: Middle-Earth Online in partnership with Vivendi.
PlayStation (Games)

Fallout - BoS Welcomed By Some, Not Others 22

Thanks to GameSpot for their hands-on impressions of Fallout: Brotherhood of Steel, the PS2/Xbox action RPG that's set in the world of the seminal PC RPG series. The article comments: "Though we're still in mourning over the passing of Black Isle [and cancellation of Fallout 3 for PC], we're comforted by this new game that's playing as expected thus far." This more action-orientated console title "has the simple and basically entertaining mechanics of Baldurs Gate: Dark Alliance", since it "uses the same [game] engine", but Fallout fansite No Mutants Allowed are less forgiving about the cancellation of Fallout 3, ranting to GameSpot: "So you're comforted by the title that got a lot of good people sacked and a very promising title canned?", as they continue to present leaked pictures and team farewells from Fallout 3, as well at looks at obviously-influenced German PC RPG title The Fall: Last Days Of Gaia.
First Person Shooters (Games)

Cthulhu Continues Gaming Heritage From Dark Corners 21

Thanks to GameSpy for their interview with the creators of Call of Cthulhu: Dark Corners of the Earth, as the long-in-development survival horror PC FPS, based on the Chaosium RPG, in turn based on HP Lovecraft's 'weird fiction' writings, discusses its setting ("The majority of the action takes place in the sea port of Innsmouth, the setting for the famous Lovecraft story 'The Shadow over Innsmouth'"), and uniquely Lovecraftian gameplay traits: ("The concept of Jack's mental health and its slow degradation is one of the core concepts in Dark Corners of the Earth. This loss in sanity will risk the development of specific mental conditions; these include shaking, blurred vision, hallucinations, dizziness, and panic.") As for its previous videogame heritage, Lovecraftian influences seem particularly noticeable in id's Quake series - but if in doubt, you can always Cthuugle for it.
Portables (Games)

Pokemon GBA Bugs Out, Internal Clock To Blame 83

Thanks to 1UP for their article revealing the popular GameBoy Advance titles Pokemon Ruby/Sapphire have a time-unlocked glitch that's just been activated in Japan, since the game has features based on how long it's been played, and Nintendo have discovered there's "...an issue with its internal clock that can disable certain gameplay systems after a year's worth of playtime." Specifically, you can plant trees in-game which "eventually bear fruit, which you then feed to your pet monsters to cause them to evolve in useful and interesting ways." Unfortunately, after a year from the game's start date, "those trees are unable to grow." Nintendo has "...invited Japanese players to bring or send their game cartridges to one of many service centers around the country. The service centers will apply a patch that corrects the issue and return the fixed copy of the game free of charge." Finally, Nintendo of America have commented "The earliest the issue could appear [in the U.S.] is March 2004, which is the one year anniversary of the first sale in North America."

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