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PC Games (Games)

PC RPGs - Time To Man The Lifeboats? 84

Thanks to GameBanshee for their editorial, written by former Black Isle designer Damien Foletto, discussing how PC RPGs can survive the console role-playing game's popularity surge. He explains that console-originated RPG successes such as Star Wars: Knights Of The Old Republic are a boon: "There is no denying that SW:KOTOR's open-endedness, character creation, and story are heavily influenced by PC RPG development." This, he suggests, helps everyone out in the long run: "When these gamers are exposed to the deeper intricacies of RPG game play, and if they enjoy it, then they are more likely to pursue similar gaming experiences. This may eventually lead them to PC RPGs, or it might just make them more demanding for deeper console RPGs." Elsewhere, the rise of the console RPG is backed up by a new 'GameSpotting' editorial naming their favorite RPGs of 2003, all of which originated on consoles.
Role Playing (Games)

Urquhart On Black Isle's Past, Obsidian's Future 13

Thanks to GameSpot for their two-part interview with Obsidian Entertainment's Feargus Urquhart, discussing his former leadership of Black Isle Studios, and his new work as a founder of Obsidian. He discusses Black Isle's creeping demise amidst the cancellation of Fallout 3 ("I would assume that they are changing Black Isle from a studio to purely a brand that they can put on certain products that are published or developed by them. Whether that's a good thing or the same thing as shutting the studio down is up to debate"), muses on the future of the RPG ("I think even the PC RPGers want to see that the games they play are easier to play"), and mentions Obsidian's plans, aside from their BioWare-engine powered, rumored but unannounced game ("We... are actively looking for a second project [and] are also starting to work on our own internal technology.")
GameCube (Games)

Top-Selling Japanese Games In 2003 Reveal Trends 58

Thanks to The Magic Box for their chart showing the top-selling videogames in Japan during 2003. Square Enix's Final Fantasy X-2 for PS2 tops the chart, selling a little less than 2 million copies, despite Japanese consumer discontent with the title, and Nintendo's Pokemon Ruby/Sapphire for GBA places second, with almost 1.5 million copies sold in 2003, and nearly 5 million in total. A surprise hit in third place is the PlayStation 2 action title Dynasty Warriors 4 from Koei, and further down the chart, Final Fantasy Crystal Chronicles for GameCube can only manage a disappointing 26th place, with 310,000 copies sold, and an Xbox title of any kind is, sadly, nowhere to be seen in the Top 30.
Christmas Cheer

Japanese Gamers, Retailers, Developers Sum Up 2003 54

Thanks to Game Science for their news story compiling the results of an end-of-year survey in Japanese videogame magazine Famitsu. Among the intriguing results: the most popular game of 2003 for readers was Namco's GameCube RPG Tales Of Symphonia, with another GC title, Mario Kart: Double Dash!!, coming in second, and Square's Final Fantasy X-2 for PS2 was voted the most disappointing title of the year. Elsewhere, game developers and shops voted Western-developed Grand Theft Auto III the game that "sold better than your expectations", and Square Enix's Final Fantasy XII is the most-awaited Japanese title of 2004 among developers, retailers, and gamers, with that company's Dragon Quest VIII firmly ensconced in second place. Finally, as an aside, the Game Science site has collected a neat conglomeration of Happy New Year postcards from Japanese game developers.
PC Games (Games)

BioWare Founders On 2003, Future Prospects 34

Thanks to C+VG for their interview with BioWare founders Dr. Ray Muzyka and Dr. Greg Zeschuk, discussing "their thoughts on the videogames of the past year [and] potential future developments" for their own company. They lament that "one of the most unfortunate things happening in the industry today is the demise of the small independent developer", and note they're "working on three new games, all set in BioWare-created intellectual properties, right now" (lending credence to the previous rumor that the BioWare-affiliated Obsidian Entertainment may be creating the sequel to Star Wars: Knights Of The Old Republic, which sports an external IP.) The internal BioWare projects include the already-announced Xbox action-RPG Jade Empire, as well as "a PC RPG inspired by our own past work on both the Baldur's Gate series and Neverwinter Nights."
PlayStation (Games)

Jump Festa Shows Off Final Fantasy XII, Dragon Quest 28

Thanks to IGN PS2 for its information about the new Final Fantasy XII trailer debuting at Japan's recent Jump Festa exhibition The Magic Box has some still images from the "lengthy seven minute trailer" for the PS2 RPG sequel, which shows cinematic action and battle scenes, but unfortunately without "[revealing] much about the gameplay systems." There's also a hands-on look at the PS2 remake of Dragon Quest V, which apparently brings "a little bit of new flavor to a classic old-school game", originally released on the Super Nintendo back in 1992. Finally, 1UP has a brief overview of the festival, including pictures of a Slime-infested Christmas tree.
PC Games (Games)

Online Gamer Wins Virtual Theft Lawsuit 38

ThePretender writes "A Reuters article details the story of (what I believe is) the first online-gaming lawsuit won regarding virtual theft, with a Chinese court ordering a game company to 'return hard-won virtual property to a player whose game account was looted by a hacker'. Apparently, the article feels the need to throw in that the RedMoon-playing gamer's looted booty included 'a make-believe stockpile of bio-chemical weapons' for some reason... 'I exchanged the equipment with my labour, time, wisdom and money, and of course they are my belongings,' said Li Hongchen (the gamer) and the courts agreed, ordering the game company to restore his bounty." We've covered earlier stages of this lawsuit in the past.
PC Games (Games)

EverQuest And The Skaff Effect Explored 72

Thanks to the QT3 forums for pointing to a Bastion Press column discussing why EverQuest and its sequels may always be the most popular MMORPG series. The author argues that EverQuest, though not without its problems, is good at keeping up with the competition: "Sony learns from other products released into the marketplace, and they continue to watch new developments from new games and absorb the more innovative features." This is all part of what he calls 'The Skaff Effect', referencing a similar phenomenon seen in another genre: "Despite a number of very good games in the tabletop RPG marketplace, none of them have ever managed to topple D&D as the #1 game in the field. Skaff Elias (one of the guys behind the Magic revolution) hypothesized that any new game released into a marketplace dominated by one brand would only serve to drive more consumers to that brand."
PC Games (Games)

Turbine Cuts Out Publishers With Funding Boost 32

Thanks to an anonymous reader for pointing to an official press release announcing MMORPG developer Turbine has secured almost $20 million in venture capital funding to help fund Turbine's first self-published PC MMO project, Dungeons & Dragons Online. A GameSpot story quotes a Turbine spokesman as saying the move presents a "total shift in [our] business model. We're taking out the middle man between us and our fans." The Asheron's Call developers are still "partnered with Atari for retail marketing and distribution" on D&D Online, the company it "secured the D&D MMORPG sublicense" from earlier this year, but describes its intent to "[transition] from a developer into service publisher with its newest franchises." Turbine are also still working on The Lord Of The Rings: Middle-Earth Online in partnership with Vivendi.
PlayStation (Games)

Fallout - BoS Welcomed By Some, Not Others 22

Thanks to GameSpot for their hands-on impressions of Fallout: Brotherhood of Steel, the PS2/Xbox action RPG that's set in the world of the seminal PC RPG series. The article comments: "Though we're still in mourning over the passing of Black Isle [and cancellation of Fallout 3 for PC], we're comforted by this new game that's playing as expected thus far." This more action-orientated console title "has the simple and basically entertaining mechanics of Baldurs Gate: Dark Alliance", since it "uses the same [game] engine", but Fallout fansite No Mutants Allowed are less forgiving about the cancellation of Fallout 3, ranting to GameSpot: "So you're comforted by the title that got a lot of good people sacked and a very promising title canned?", as they continue to present leaked pictures and team farewells from Fallout 3, as well at looks at obviously-influenced German PC RPG title The Fall: Last Days Of Gaia.
First Person Shooters (Games)

Cthulhu Continues Gaming Heritage From Dark Corners 21

Thanks to GameSpy for their interview with the creators of Call of Cthulhu: Dark Corners of the Earth, as the long-in-development survival horror PC FPS, based on the Chaosium RPG, in turn based on HP Lovecraft's 'weird fiction' writings, discusses its setting ("The majority of the action takes place in the sea port of Innsmouth, the setting for the famous Lovecraft story 'The Shadow over Innsmouth'"), and uniquely Lovecraftian gameplay traits: ("The concept of Jack's mental health and its slow degradation is one of the core concepts in Dark Corners of the Earth. This loss in sanity will risk the development of specific mental conditions; these include shaking, blurred vision, hallucinations, dizziness, and panic.") As for its previous videogame heritage, Lovecraftian influences seem particularly noticeable in id's Quake series - but if in doubt, you can always Cthuugle for it.
Portables (Games)

Pokemon GBA Bugs Out, Internal Clock To Blame 83

Thanks to 1UP for their article revealing the popular GameBoy Advance titles Pokemon Ruby/Sapphire have a time-unlocked glitch that's just been activated in Japan, since the game has features based on how long it's been played, and Nintendo have discovered there's "...an issue with its internal clock that can disable certain gameplay systems after a year's worth of playtime." Specifically, you can plant trees in-game which "eventually bear fruit, which you then feed to your pet monsters to cause them to evolve in useful and interesting ways." Unfortunately, after a year from the game's start date, "those trees are unable to grow." Nintendo has "...invited Japanese players to bring or send their game cartridges to one of many service centers around the country. The service centers will apply a patch that corrects the issue and return the fixed copy of the game free of charge." Finally, Nintendo of America have commented "The earliest the issue could appear [in the U.S.] is March 2004, which is the one year anniversary of the first sale in North America."
GameCube (Games)

Virtua Fighter Cyber Generation Revealed 33

Thanks to IGN PS2 for their information on the unveiling of Sega's Virtua Fighter Cyber Generation for PlayStation 2/GameCube, as the semi-secret game formerly known as Virtua Fighter Quest "takes the form of an action-RPG title, rather than a versus fighter." 1UP also has a preview and in-game screenshots of the game, now due in Japan in Summer 2004, which "on the surface... seems to have only a passing connection to the original Virtua Fighter games." However, it turns out the teenage lead characters are collecting 'Virtua Souls', which "...contain fighting data from legendary fighters of old who took part in a tournament to name the world's best fighter", and when you "collect a Virtua Soul... you'll end up being able to perform a special skill, recognizable as moves from the Virtua Fighter series."
PlayStation (Games)

Why Random Encounters In RPGs Aren't That Bad 138

Thanks to GameSpot for their guest editorial discussing why randomized enemy encounters in videogame RPGs aren't as bad as they're made out to be. The author argues: "The most common charge is that random battles are 'unrealistic.' To this I counter that the RPG experience is inherently unrealistic." He goes on to comment: "A more valid argument is that random battles 'pad' gameplay. I'm not going to argue with this, but I am going to say that RPGs need that padding... With battles cut out, there isn't really anything to fill the gameplay void." He ends by floating compromise solutions for when "it's simply annoying to be assaulted by all manner of enemies when you simply want to make it to the next town", suggesting: "Adjustable [encounter] rates or ways to abbreviate battles, especially with radically weaker adversaries, would be one way to speed things up."
Portables (Games)

Sword Of Mana - Another Square Enix GBA Success? 54

Thanks to Game Informer for their hands-on look at Sword Of Mana for the Game Boy Advance, as Square Enix follow up Final Fantasy Tactics Advance, which has sold almost 500,000 copies on Nintendo's handheld in the US alone, with this portable RPG, which GameNow describe succinctly as "...a retelling of the age-old black-and-white Game Boy release Final Fantasy Adventure... essentially a prequel to the rest of the Mana series." The official site has more in-depth information, and GameNow points out "most of the original Mana games team is working on this one", suggesting "RPG fans can't really go wrong" with the December 1st-released title. What other Square Enix games would you like to see on Game Boy Advance?
PlayStation (Games)

Japanese Survey Shows Tricky Market For Western Games 65

Thanks to GameSpot for their article discussing the results of a survey of over 1,000 Japanese gamers, conducted at this year's Tokyo Game Show. Among the more telling trends was a definite lack of interest in Western-developed games: "The percentage of respondents currently own non-Japanese software? Just over 1 percent. And only 4 percent expressed interest in buying such software in the future." The survey also revealed the true dominance of the RPG in Japan, as "...39 percent of respondents identified it as their favorite genre. This is far ahead of every other genre: strategy gaming, the second most popular choice, tallied only 7 percent of the votes." Finally, although it may be that Tokyo Game Show attendees "tend to be hardcore gamers", thus skewing the results, "ownership of [Xbox] ranked lower than five consoles that aren't even in production", including the Dreamcast and Saturn.
Role Playing (Games)

From RPG Shortcomings To A RPG Renaissance? 81

Thanks to GameSpot for their 'GameSpotting' guest editorial, focusing on the alleged inferiority of the RPG genre, and the 'hybrid' games which use these RPG elements to great effect. The writer suggest: "Unlike most games, there is almost no skill required in RPGs - no hand-eye coordination, no button-timing", and while calling RPGs "inferior to other kinds of games", still finds addiction and praise in the "sense of power and accomplishment that comes from seeing your puny character grow from a weakling into an ass-kicking machine." But he finds hybrid titles, such as "first-person shooters [that] are starting to incorporate upgradable skills and character classes", to be examples of a "RPG renaissance", suggesting: "Game developers are starting to realize that almost every game can include and would benefit from RPG elements."
PlayStation (Games)

Final Fantasy X-2 - Hype, Dress-Up, Bender 27

Thanks to 1UP for its illustrated primer to Final Fantasy X-2, illustrating the PS2 RPG sequel that debuts in the U.S. on Tuesday. Advance press reviews vary somewhat, but fan reviews of the import version have been overwhelmingly favorable, with the GameFAQs messageboards also harboring a handy pre-release guide to "give you a feel of how the game is played". 1UP illustrates the 'dress-up' angle of FFX-2 well with their expose of "the new Job system and the costumes it entails", showcasing the Cher-like variety of outfits Yuna, Rikku, and Paine wear, and finally, Futurama fans may rejoice, because Bender himself, John Di Maggio returns in FFX-2 as the voice of Wakka. Update: 11/16 15:48 GMT by S : GameSpy has just added their own review of the game, giving it 3/5 ("It's not quite what you may be expecting.")
PlayStation (Games)

Final Fantasy XII Details Leak Ahead Of Unveiling 89

Thanks to GameSpot for its coverage of pictures and details of Square Enix's Final Fantasy XII, as a Japanese print magazine released a very short preview ahead of "an official presentation of the game" on November 19th in Tokyo. According to the piece, the game "...will take place in a fantasy world where there are other races aside from humans, and flying vessels fill the sky", and "main characters in Final Fantasy XII are a boy named Van and a girl named Arche." The available media also contains a CG shot of "a soldier riding on a chocobo", for those worried their favorite winged creature would be excluded from this instalment.
PC Games (Games)

Star Wars - Knights of The Old Republic PC Gold! 53

Cobol Junky writes "After many months of development, the PC version of Star Wars:Knights Of The Old Republic has finally been finished. KOTOR for the Xbox has been a huge success, and the PC version will most definitely do just as well. Expect it to be on store shelves Tuesday, November 18th." This was among my favorite Xbox titles to date. I'll probably snag a copy just to replay it on the light side, and at high res.

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