OpenGL Shading Language 2nd Edition 52
Martin Ecker writes "The Orange Book is back in its second edition. Randi J. Rost's "OpenGL Shading Language" (also called the Orange Book because of its orange cover) published by Addison-Wesley returns with 4 new chapters, roughly 140 new pages and quite a few new sample shaders. Like the first edition, the second edition of the book is one of the best introductions to GLSL - the OpenGL Shading Language - that also explains in-depth how to develop shaders in GLSL for lighting, shadows, animation, and other topics. The book targets an audience that is already familiar with computer graphics and with OpenGL. Knowledge of the C programming language is also advantageous for the reader. Since I've reviewed the first edition previously, I will focus on the new chapters of the book in this review." Read the rest of Martin's review.