Microsoft

Microsoft Is Laying Off 1,850 to Streamline Its Smartphone Business (theverge.com) 113

Microsoft is making more changes to its smartphone business. The company, which sold its feature phone business last week, on Wednesday announced that it is scaling back hardware -- laying off 1,850 staff and take a charge of $950 million including $200 million in severance payments in a memo to all employees. The company insists that "great new devices" are in the works. From Myerson's memo: Last week we announced the sale of our feature phone business. Today I want to share that we are taking the additional step of streamlining our smartphone hardware business, and we anticipate this will impact up to 1,850 jobs worldwide, up to 1,350 of which are in Finland. These changes are incredibly difficult because of the impact on good people who have contributed greatly to Microsoft. Speaking on behalf of Satya and the entire Senior Leadership Team, we are committed to help each individual impacted with our support, resources, and respect. For context, Windows 10 recently crossed 300 million monthly active devices, our Surface and Xbox customer satisfaction is at record levels, and HoloLens enthusiasts are developing incredible new experiences. Yet our phone success has been limited to companies valuing our commitment to security, manageability, and Continuum, and with consumers who value the same. Thus, we need to be more focused in our phone hardware efforts.
Windows

Pac-Man 256 Coming To PlayStation 4, Xbox One, and PC With Multiplayer (venturebeat.com) 54

Pac-Man is coming to gaming consoles. Publisher Bandai Namco announced on Monday that Pac-Mac 256 will be launching on Xbox One, PlayStation 4, and PC on June 21. The VentureBeat reports: The console version of Pac-Man 256 will include a four-player local co-op game where you and your friends will have to collaborate to eat as many pellets as possible while collectively avoiding ghosts. This means that you can have up to four people sitting together on a couch and playing the game simultaneously. Each person controls a Pac-Man, and you will work together to avoid the ghosts. Because it is "local" co-op, this isn't an online mode, and you should instead think of it as something to do at a party... if you're cool like me and play video games at parties.
Microsoft

Terrorists No Longer Welcome On OneDrive, Outlook, Xbox Live (betanews.com) 81

Microsoft has updated its anti-terrorism policies. In a blog post, the Redmond, Washington-based company said that it would remove "terrorist content" from a fleet of its services including OneDrive, Outlook and Xbox Live, reports BetaNews. For its search engine Bing, however, Microsoft says that it would only remove links when it is required by local law, citing free expression for all. The company adds that it would fund research for a tool that could help it better scan such content and flag image, audio and video. From company's blog post: There is no universally accepted definition of terrorist content. For purposes of our services, we will consider terrorist content to be material posted by or in support of organizations included on the Consolidated United Nations Security Council Sanctions List that depicts graphic violence, encourages violent action, endorses a terrorist organization or its acts, or encourages people to join such groups. The UN Sanctions List includes a list of groups that the UN Security Council considers to be terrorist organizations.
China

Microsoft Finds Legal Path To Launch Minecraft In China (arstechnica.com) 91

An anonymous reader quotes a report from Ars Technica: Minecraft's PC and smartphone versions are finally coming to China. On Friday, Microsoft and Mojang announced the beginning of a "five-year exclusive partnership" with Chinese software publisher NetEase, Inc to roll the game out onto Chinese computer and smartphone marketplaces. Microsoft was able to publish the game on Xbox One consoles late last year, but those consoles have yet to penetrate the Chinese market to the extent that PCs and smartphones have, and the fact that even Microsoft had to license the game to someone else as opposed to launching it from its own Shanghai campus is a stern reminder of what roadblocks stand in the way of Western software developers. "The most challenging aspect of doing business in China by far is dealing with the government," former PopCap executive James Gwertzman said at the 2010 Game Developers Conference. Game publishers must acquire a combined six permits to launch a game in China, and most of those permits cannot be acquired by foreign-operated companies. Microsoft is presumably in the exact same regulatory boat, and its choice of partner is telling; NetEase already has a major Western-gaming reputation thanks to its partnership with megawatt game makers Blizzard. Gwertzman guessed that Minecraft will probably avoid such undue attention with its upcoming launch. "Minecraft is on the good side as it encourages teamwork and learning," he said. "I see Minecraft as the perfect example of a game that will receive public support [in China]." Meanwhile, American technology companies like Apple and Microsoft are undergoing security reviews in the communist country.
Microsoft

One Million Dormant Xbox Live Gamertags Can Be Yours Starting Wednesday (arstechnica.com) 22

An anonymous reader shares an Ars Technica report: Are you the type to dash madly toward any new online service's sign-up page even if you think you'll never touch it again, just to lock down your username of choice? As any good geek knows, handles are a precious commodity, especially for free services that don't have explicitly advertised nickname-recycling policies. One online ecosystem, Xbox Live, may have a respite in store for users who want to remove extraneous numbers or characters from their Gamertag of choice. A Monday announcement from Xbox Live PR chief Larry "Major Nelson" Hryb confirmed that a slew of "nearly one million" dormant Gamertags will be made available for qualified Xbox Live Gold members starting on Wednesday, May 18, at 2pm EDT.
Microsoft

Microsoft Kills Its Game-Building Platform Spark (arstechnica.com) 84

An anonymous reader writes:"Starting 5/13/16, 'Project Spark' will no longer be available for download on the Xbox Marketplace or Windows Store," Microsoft wrote in a blog post, adding that it will go offline for good on August 12th. They thanked fans who have "gone above and beyond supporting 'Project Spark' by uploading hundreds of thousands of creations and dreaming up millions of objects, behaviors, and experiences..."

Ars Technica remembered Spark as the free multi-device, build-your-own game platform that you never knew existed. "Marketing teams never effectively sold the possibilities and power of Spark's make-your-own-game system," reports Ars Technica. "While short teaser videos hinted at the game enabling everything from kart racers to airborne battles, major demonstrations tended to revolve more around generic 3D platformers.

First Person Shooters (Games)

Original 'Doom' Level Remade in the New 'Doom' (vice.com) 46

An anonymous reader writes: After the new Doom was released yesterday, Vice discovered its SnapMap feature had already been used to recreate one of the levels from the original Doom. "The original Doom thrived on a strong modding community, and id is supporting that tradition here in a great way." Sharing videos for both the old and new versions of the E1 M2 nuclear plant map, Vice also applauded the interface for the new SnapMap tool, which lets users design their own levels, even on consoles. SnapMap includes tools for arranging objects, placing enemies, and even triggering events when a player reaches certain points in a level. "It's incredibly easy to use considering how much you can do, and so far I've had little trouble uploading, downloading, and browsing for user-made levels."
Newegg is also offering a $15 discount code for PC, Xbox One, or PS4 versions.
Electronic Frontier Foundation

Humble Bundle Announces 'Hacker' Pay-What-You-Want Sale (humblebundle.com) 52

An anonymous reader writes: Humble Bundle announced a special "pay what you want" sale for four ebooks from No Starch Press, with proceeds going to the Electronic Frontier Foundation (or to the charity of your choice). This "hacker edition" sale includes two relatively new titles from 2015 -- "Automate the Boring Stuff with Python" and Violet Blue's "Smart Girl's Guide to Privacy," as well as "Hacking the Xbox: An Introduction to Reverse Engineering" by Andrew "bunnie" Huang, and "The Linux Command Line".

Hackers who are willing to pay "more than the average" -- currently $14.87 -- can also unlock a set of five more books, which includes "The Maker's Guide to the Zombie Apocalypse: Defend Your Base with Simple Circuits, Arduino, and Raspberry Pi". (This level also includes "Bitcoin for the Befuddled" and "Designing BSD Rootkits: An Introduction to Kernel Hacking".) And at the $15 level -- just 13 cents more -- four additional books are unlocked. "Practical Malware Analysis: The Hands-On Guide to Dissecting Malicious Software" is available at this level, as well as "Hacking: The Art of Exploitation" and "Black Hat Python."

Nice to see they've already sold 28,506 bundles, which are DRM-free and available in PDF, EPUB, and MOBI format. (I still remember Slashdot's 2012 interview with Make magazine's Andrew "bunnie" Huang, who Samzenpus described as "one of the most famous hardware and software hackers in the world.")
XBox (Games)

Slashdot Asks: Is the Golden Era of Video-Game Console Sales Over? 314

Microsoft announced on Wednesday that it has stopped producing Xbox 360, a gaming console it launched in 2005. According to estimations, the company sold more than 85 million Xbox 360 units worldwide. Quartz has an insightful story today, in which it compares the shipment numbers of Xbox One and the PlayStation 4, the current generation consoles, to conclude that the "golden era" of video-game console sales is over. According to estimations, citing data provided by Nintendo, CNET, GameSpot, and Giant Bomb, the crown for the most popular gaming console goes to the Sony PlayStation 2 (2000) with 155.1 million inventories shipped. Sony PlayStation (1994) saw the movement of 102.49 million units, whereas 101.63 million Nintendo Wii inventories were dispatched. In comparison, Sony has sold 35.9 million units of PlayStation 4 so far, and Microsoft has sold roughly 10 million Xbox One units. From Quartz's report: It does seem, to some degree, that the golden age of home video-game consoles may be over. The previous generation of consoles was the last generation that didn't have to contend for users' time with mobile games. And you could make a strong case that a large portion of the casual gaming audience that Nintendo attracted for the Wii was almost entirely wiped out by mobile gaming. After all, the Wii was released in 2006 -- a year before the iPhone launched. Nintendo's next console, the Wii U, has been the company's worst-selling of all time. The average consumer may now feel more inclined to just pick up their phone and play Candy Crush or Temple Run than to get up and swing a controller around. The home console's saving grace could well be virtual reality. Just about every major tech and video-games company is working on a VR headset -- apart from Nintendo, it seems -- and early reviews of Facebook's Oculus Rift and HTC's Vive headsets have reduced non-gamers to tears. None of the top 10 most popular games consoles of all time have been released in the last 10 years, and VR may well be what turns the slowing console market back around.What's your take on this?
Microsoft

Microsoft Stops Xbox 360 Production, Servers To Stay Online 75

Microsoft announced on Wednesday that it has stopped manufacturing new Xbox 360 consoles. "Xbox 360 means a lot to everyone in Microsoft," wrote Phil Spencer, Xbox chief. "And while we've had an amazing run, the realities of manufacturing a product over a decade old are starting to creep up on us." The company says that it will, obviously, continue to sell the existing inventory of Xbox 360, a gaming console it launched on November 22, 2005. Xbox 360 game servers will also remain functional, the company said. Microsoft also assured that services such as Games with Gold and Deals with Gold will continue on Xbox 360, and if your console runs into a hardware issue, Xbox Support will take care of it. The Xbox 360 is currently available for purchase at $199.99, for a 500GB model with a copy of Forza Horizon 2. Microsoft added Xbox 360 backward compatibility to its current generation Xbox One console last year.
XBox (Games)

GameStop Forms Publishing Program GameTrust To 'Revolutionize' the Process (gamespot.com) 40

An anonymous reader writes: GameStop has announced today a publishing label called "GameTrust," which includes developers like Insomniac Games, Ready at Dawn, Tequila Works, and Frozenbyte. Mark Stanley, GameStop VP of Internal Development and Diversification, told GameSpot in a recent interview, "We do not involve ourselves in the creative process because at the end of the day, that is what our developer partners are passionate about," he explained. "By allowing developers to fully focus on their craft, GameTrust can focus on all other aspects of bringing a new IP to market, leveraging our deep expertise and retail channel leadership to support each developer and connect their games with a broader global audience." According to GameStop's program release, GameTrust will "revolutionize the game development and distribution process" by way of giving developers another option to bring their games to market, leveraging GameStop's leadership in the retail channel (including marketing and more) to help bring games to a larger audience. Everything "from casual to serious, console to PC, triple AAA titles to independent games" will be supported. They'll be available through all of GameStop's retail channels as well as Steam, Xbox Live, Playstation Network, the eShop, and others. The full interview with Mark Stanley can be found here. GameStop first revealed its foray into game publishing when Insomniac Games, developer of Ratchet and Clank Overdrive, unveiled its upcoming adventure game Song of the Deep.
Privacy

There Are Some Super Shady Things In Oculus Rift's Terms of Service (gizmodo.com) 186

An anonymous reader quotes a report from Gizmodo: While the [Oculus Rift] is cool, like any interesting gadget, it's worth looking through the Terms of Service, because there are some worrisome things included. Quite a few of the items in the document are pretty typical in any sort of Terms of Service agreement. These include details like waiving your right to a juried trial and agreeing to go into arbitration instead. Oculus can also terminate your service for myriad reasons, and third parties can collect information on you. However, there are some even more devilish details in the Rift's full Terms of Service. If you create something with the Rift, the Terms of Service say that you surrender all rights to that work and that Oculus can use it whenever it wants, for whatever purposes. Basically, if you create something using the device, Oculus can't own it, but the company can use it -- and they don't have to pay you for for using it. Oculus can use it even if you don't agree with its use. Oculus can collect data from you while you're using the device. Furthermore, the information that they collect can be used to directly market products to you. As UploadVR noted, the Oculus Rift is a device that is always on (much like Microsoft's Xbox One Kinect feature) which leads to further concerns about when the information will be collected.
Microsoft

Microsoft Unlocks the Ability To Turn Xbox One Consoles Into 'Development Kits' (polygon.com) 73

Dave Knott writes: Today, Microsoft made good on a nearly three-year-old promise, unlocking the ability for all retail Xbox One consoles to become development kits. This mode will allow anyone to build, test and experiment with Universal Windows Program (UWP) development. Converting a console to Dev Mode requires no special equipment or fees, though to fully access the abilities, a user will need to create a Dev Center account. After setting up Dev Mode, a user simply pairs their Xbox One with Visual Studio, which sees the console as a Windows 10 machine to which it can deploy content directly through a wired connection. While this feature eases self-publishing on Xbox One, a developer will still have to go through Microsoft's concept approval, which usually takes about two weeks, before the game is eligible to be published on Xbox One. The big change here is that while traditionally Microsoft had to give a hopeful developer a dev kit, now a developer can just switch over their own retail console.
XBox (Games)

Microsoft Asks If You'd Be Happy With Selling Back Digital Xbox One Games For 10% (windowscentral.com) 101

An anonymous reader writes: A recent survey from Microsoft has asked the community whether or not they would want a feature allowing them to sell back their digital games, just like you would a physical disc at GameStop. Unfortunately, the trade-in price for said digital content is 10-percent of what you paid at the point of purchase in store credit. While this is just a survey and doesn't mean the feature is coming to the Xbox platform, it does show Microsoft is actively pursuing the idea.
Microsoft

Sexism Is Still a Thing At Microsoft's GDC Party (techcrunch.com) 586

An anonymous reader writes from an article on TechCrunch: Microsoft hired a bunch of women wearing very little clothing to dance and socialize with people at the company's official Game Developers Conference after-party last night in San Francisco, Business Insider reports. Phil Spencer, head of Xbox, said in a statement to TechCrunch. "At Xbox-hosted events at GDC this past week, we represented Xbox and Microsoft in a way that was not consistent or aligned to our values. It was unequivocally wrong and will not be tolerated. I know we disappointed many people and I'm personally committed to holding ourselves to higher standards. We must ensure that diversity and inclusion are central to our everyday business and core values. We will do better in the future." What's problematic is that Microsoft chose to throw a party that clearly caters to heterosexual men by hiring women as objects of sex.
Network

Xbox Live Now Supports Cross-Platform Multiplayer With PS4 (techcrunch.com) 105

An anonymous reader writes from an article on TechCrunch: Microsoft just announced that game developers can now create cross-platform multiplayer modes that work with other consoles and operating systems. So it means that the next Call of Duty or FIFA could feature a multiplayer mode that works with both Xbox and Playstation gamers. It just depends on developers now. Microsoft has historically restricted cross-platform play as the Xbox Live was the first successful multiplayer network for consoles. And yet, Microsoft is now lagging behind the Playstation 4 with its Xbox One. By opening up cross-platform multiplayer, Microsoft could convince late adopters to buy an Xbox One even though their friends have a PlayStation 4. It's also a way to make sure that there are enough plays for less popular games. It's unclear how developers are supposed to deal with duplicated PlayStation Network and Xbox Live screen names.
Bitcoin

Microsoft Store No Longer Accepts Bitcoins As Payment (techtimes.com) 116

westlake writes: It may come as a surprise to many here [but not all! -- Ed.], but back in December 2014, Microsoft began accepting Bitcoin.as payments for apps, games, and music purchased through the Windows Store, for its Win 10, Windows Phone and Xbox customers. Big-ticket items like MS Office were excluded. The service has been quietly discontinued. Crypto-currencies may excite the geek, but the Windows Store is mass-market and middle class, and the interest just might not be there.
Graphics

Microsoft Losing Ground On Windows Store and UWP For Gaming 209

Vigile writes: Microsoft has big plans to try and merge the experiences of the Xbox One and Windows for gaming but the push back from the community and from major developers and personalities is mounting. Earlier this week PC Perspective posted a story that detailed the controversy around DX12 performance analysis without an exclusive full screen mode, changes to multi-GPU configurations and even compatibility issues with variable refresh that crop up from games from the Windows Store. Microsoft's only official response so far as been that it is listening to feedback and plans to address it with upcoming changes. Now today, Epic's Tim Sweeney has posted an editorial at The Guardian with an even more dramatic tone, saying that UWP (Unified Windows Platform) "can, should, must and will, die..." Clearly the stakes are being placed in the ground and even damage control from Phil Spencer on Twitter isn't likely to hold back angry PC users.
Microsoft

Microsoft To Unify PC and Xbox One Platforms (theguardian.com) 214

New submitter Serzen writes: According to The Guardian, Microsoft is planning to end fixed console hardware for the Xbox One as a move towards one ecosystem running Unified Windows Applications. The head of the company's Xbox division, Phil Spencer, said that the Universal Windows Platform would be central to the company's gaming strategy. "That is our focus going forward," he told reporters. "Building out a complete gaming ecosystem for Universal Windows Applications." What this could mean is that the Xbox One becomes more like a PC, with Microsoft releasing updated versions at regular intervals with more powerful processors and graphics hardware. In theory, because games will be written as UWAs, older titles will remain compatible with the new machines.
Cellphones

ARM: Mobile Graphics Will Surpass PlayStation 4, Xbox One In 2017 (venturebeat.com) 90

AmiMoJo writes with a report from Venturebeat on the state (and predicted future) of mobile-device graphics: ARM, the technology design company responsible for the popular ARM CPU architecture, is preparing for another big leap in computational power for smartphones and tablets. ARM ecosystem director Nizar Romdan explained that the chips that his company creates with partners like Nvidia, Samsung, and Texas Instruments will generate visuals on par with and then surpass what you get from the PlayStation 4 and Xbox One consoles by the end of 2017. PS4 can compute around 1.84 TFLOPS (tera FLOPS), with mobile chips approaching 2 TFLOPS by the last quarter of 2017. Romdan points out that virtual reality eliminates that form factor difference. Wearing a headset on your face is the same if you're tethered to a PC or using a phone.

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