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PlayStation (Games)

Sony's PS5 Pro is Real and Developers Are Getting Ready For It (theverge.com) 25

Sony is getting ready to release a more powerful PS5 console, possibly by the end of this year. After reports of leaked PS5 Pro specifications surfaced recently, The Verge has obtained a full list of specs for the upcoming console. From the report: Sources familiar with Sony's plans tell me that developers are already being asked to ensure their games are compatible with this upcoming console, with a focus on improving ray tracing. Codenamed Trinity, the PlayStation 5 Pro model will include a more powerful GPU and a slightly faster CPU mode. All of Sony's changes point to a PS5 Pro that will be far more capable of rendering games with ray tracing enabled or hitting higher resolutions and frame rates in certain titles. Sony appears to be encouraging developers to use graphics features like ray tracing more with the PS5 Pro, with games able to use a "Trinity Enhanced" (PS5 Pro Enhanced) label if they "provide significant enhancements."

Sony expects GPU rendering on the PS5 Pro to be "about 45 percent faster than standard PlayStation 5," according to documents outlining the upcoming console. The PS5 Pro GPU will be larger and use faster system memory to help improve ray tracing in games. Sony is also using a "more powerful ray tracing architecture" in the PS5 Pro, where the speed here is up to three times better than the regular PS5. "Trinity is a high-end version of PlayStation 5," reads one document, with Sony indicating it will continue to sell the standard PS5 after this new model launches. Sony is expecting game developers to have a single package that will support both the PS5 and PS5 Pro consoles, with existing games able to be patched for higher performance.

Movies

Struggling Movie Exhibitors Beg Studios For More Movies - and Not Just Blockbusters (yahoo.com) 119

Movie exhibitors still face "serious risks," the Los Angeles Times reported Tuesday: Attendance was on the decline even before the pandemic shuttered theaters, thanks to changing consumer habits and competition for people's time and money from other entertainment options. The industry has demonstrated an over-reliance on Imax-friendly studio action tent poles, when theater chains need a deep and diverse roster of movies in order to thrive... It remains to be seen whether the global box office will ever get back to the $40 billion-plus days of 2019 and earlier years. A clearer picture will emerge in 2025 when the writers' and actors' strikes are further in the past. But overall, there's a strong case that moviegoing has proved to be relatively sturdy despite persistent difficulties.
Which brings us to this year's CinemaCon convention, where multiplex operators heard from Hollywood studios teasing upcoming blockbusters like Joker: Folie à Deux, Furiosa: A Mad Max Saga, Transformers One, and Deadpool & Wolverine. Exhibitors pleaded with the major studios to release more films of varying budgets on the big screen, while studios made the case that their upcoming slates are robust enough to keep them in business... Box office revenue in the U.S. and Canada is expected to total about $8.5 billion, which is down from $9 billion in 2023 and a far cry from the pre-pandemic yearly tallies that nearly reached $12 billion... Though a fuller release schedule is expected for 2025, talk of budget cuts, greater industry consolidation and corporate mergers has forced exhibitors to prepare for the possibility of a near future with fewer studios making fewer movies....

As the domestic film business has been thrown into turmoil in recent years, Japanese cinema and faith-based content have been two of movie theaters' saving graces. Industry leaders kicked off CinemaCon on Tuesday by singing the praises of Sony-owned anime distributor Crunchyroll's hits — including the latest "Demon Slayer" installment. Mitchel Berger, senior vice president of global commerce at Crunchyroll, said Tuesday that the global anime business generated $14 billion a decade ago and is projected to generate $37 billion next year. "Anime is red hot right now," Berger said. "Fans have known about it for years, but now everyone else is catching up and recognizing that it's a cultural, economic force to be reckoned with.... " Another type of product buoying the exhibition industry right now is faith-based programming, shepherded in large part by "Sound of Freedom" distributor Angel Studios...

Theater owners urged studio executives at CinemaCon to put more films in theaters — and not just big-budget tent poles timed for summer movie season and holiday weekends... "Whenever we have a [blockbuster] film — whether it be 'Barbie' or 'Super Mario' ... records are set," added Bill Barstow, co-founder of ACX Cinemas in Nebraska. "But we just don't have enough of them."

Piracy

MPA Has Big Plans To Crack Down on Movie Piracy Again (theverge.com) 88

The Motion Picture Association is going off on piracy again. During CinemaCon in Las Vegas, MPA CEO Charles Rivkin announced that the organization plans on working with Congress to pass rules blocking websites with pirated content. The Verge: The MPA is a trade association representing Hollywood studios, including Paramount, Sony, Universal, and Disney (it's also behind the ratings board that gives you an R if you say curse words too often). It has long lobbied for anti-piracy laws, but it seems the battle is heating up again. In his speech on Tuesday, Rivkin highlights what a major problem piracy in the US has become, saying it costs "hundreds of thousands of jobs" and "more than one billion in theatrical ticket sales."

It's true: piracy has gone up in recent years. A report from piracy data analytics company Muso revealed that video piracy websites around the globe received 141 billion visits in 2023, making for a 12 percent increase when compared to 2019. The US and India made up most of these visits. But at the same time, the price to subscribe to a streaming service is higher than ever, and so is the cost of a movie ticket. The solution to stopping piracy, at least in Rivkin's eyes, is to prevent users from accessing piracy websites altogether.

AI

'Humane' Demos New Features on Its Ai Pin - Which Starts Arriving April 11 (mashable.com) 27

Indian Express calls it "the ultimate smartphone killer". (Coming soon, its laser-on-your-palm feature will display stock prices, sports scores, and flight statuses.)

Humane's Ai Pin can even translate what you say, repeating it out loud in another language (with 50 different languages supported). And it can read you summaries of what's on your favorite web sites, so "You can just surf the web with your voice," according to a new video released this week.

The video also shows it answering specific questions like "What's that song by 21 Savage with the violin intro?" (And later, while the song is playing, answering more questions like "This was sampled from another song. What song was that?") But then co-founder Imran Chaudhri — an iPhone designer and one of several former Apple employees at Humane — demonstrated a "Vision" feature that's coming soon. Holding a Sony Walkman he asks the Pin to "Look at this and tell me when it first came out" — and the Pin obliges. ("The Sony Walkman WM-F73 was released in 1986...") In another demo it correctly supplied the designer of an Air Jordan basketball shoe.

They're also working on integrating this into a Nutrition Tracking application. (A demonstrator held a doughnut and asked the Pin to identify how much sugar was in it.) If you tell the Pin that you've eaten the doughnut, it can then calculate your intake of carbs, protein, and fats.

And in the video the Pin responded within seconds to the command "Make a spreadsheet about top consumer tech reviewers on YouTube [with] real names, subscriber counts, and URLs." It performed the research and created the spreadsheet, which appears on the demonstrator's laptop, apparently logged in to Humane's cloud-based user platform.

In the video Humane's co-founder stresses that its Ai Pin does all this without downloading applications, "which allows me to stay present in the moment and flow." But while it can also make phone calls and sends text messages, Imran Chaudhri adds that "Ai Pin is a completely new form factor for compute. It's never been about replacing. It's always been about creating new ways to interact with what you need. So instead of having to sit down to use a computer, or reaching in to your pocket and pulling out your phone and navigating apps, Ai Pin allows you to simply act on something the moment you think about it — letting AI do all the work for you."

Or, as they say later "This is about technology adapting and reacting to you. Not you having to adapt to it."

There's also talk about their "AI OS" — named Cosmos — with the Pin described as "our first entry point" into that operating system, with other devices planned to support it in the future. (Mashable's reporter notes that Humane's Ai Pin is backed by OpenAI CEO Sam Altman, and writes "I was impressed with how well it worked.") The video even ends with an update for SDK developers. In the second half of 2024, "you're going to be able to connect your services to the Ai Pin using REST APIs and OAuth." Phase two will let developers run their code directly on Humane's cloud platform — while Phase three will see developers codes on Ai Pin devices, "to get access to the mic, the camera, the sensors, and the laser. We are so excited to see what you're gonna build."

Humane says its Ai Pin will start shipping at the end of March, with priority orders arriving starting on April 11th.
PlayStation (Games)

Sony Reportedly Pauses PSVR 2 Production Due To Low Sales (roadtovr.com) 23

According to Bloomberg, Sony has paused production of its PlayStation VR 2 virtual reality headset, as sales have "slowed progressively" since its February 2023 launch. Road to VR reports: Citing people familiar with the company's plans, Sony has produced "well over 2 million units" since launch, noting that stocks of the $550 headset are building up. The report alleges the surplus is "throughout Sony's supply chain," indicating the issue isn't confined to a single location, but is spread across different stages of Sony's production and distribution network. This follows news that Sony Interactive Entertainment laid off eight percent of the company, which affected a number of its first-party game studios also involved in VR game production. Sony entirely shuttered its London Studio, which created VR action-adventure game Blood & Truth (2019), and reduced headcount at Firesprite, the studio behind PSVR 2 exclusive Horizon Call of the Mountain.

Meanwhile, Sony is making PSVR 2 officially compatible with PC VR games, as the company hopes to release some sort of PC support for the headset later this year. How and when Sony will do that is still unknown, although the move underlines just how little confidence the company has in its future lineup of exclusive content just one year after launch of PSVR 2.

AI

OpenAI Board Reappoints Altman and Adds Three Other Directors (reuters.com) 8

As reported by The Information (paywalled), OpenAI CEO Sam Altman will return to the company's board along with three new directors. Reuters reports: The company has also concluded the investigation around Altman's November firing, the Information said, referring to the ouster that briefly threw the world's most prominent artificial intelligence company into chaos. Employees, investors and OpenAI's biggest financial backer, Microsoft had expressed shock over Altman's ouster, which was reversed within days. The company will also announce the appointment of three new directors, Sue Desmond-Hellmann, a former CEO of the Bill and Melinda Gates Foundation, Nicole Seligman, a former president of Sony Entertainment, and Fidji Simo, CEO of Instacart, the Information said. "I'm pleased this whole thing is over," Altman said.

"We are excited and unanimous in our support for Sam and Greg [Brockman]," OpenAI chair and former Salesforce executive Bret Taylor told reporters. Taylor said they also adopted "a number of governance enhancements," such as a whistleblower hotline and a new mission and strategy committee on the board. "The mission has not changed, because it is more important than ever before," added Taylor.

An independent investigation by the law firm WilmerHale determined that "the prior Board acted within its broad discretion to terminate Mr. Altman, but also found that his conduct did not mandate removal." The summary, provided by OpenAI, continued: "The prior Board believed at the time that its actions would mitigate internal management challenges and did not anticipate that its actions would destabilize the Company. The prior Board's decision did not arise out of concerns regarding product safety or security, the pace of development, OpenAI's finances, or its statements to investors, customers, or business partners. Instead, it was a consequence of a breakdown in the relationship and loss of trust between the prior Board and Mr. Altman."
Sony

PlayStation Cutting 900 Jobs In Video Game Industry's Latest Round Of Big Cuts (gamespot.com) 29

Sony's PlayStation division is cutting jobs in the latest round of high-profile layoffs in the video game industry. From a report: By some estimations, 2024 has already seen more than 7,000 video game industry layoffs. Related to these moves, PlayStation is proposing to close its London games studio, which was most recently responsible for developing PlayStation VR games. Cuts are also coming to Sony's other studios, including Firesprite, Insomniac Games, Naughty Dog, and Guerrilla. PlayStation's technology, creative, and support teams are also affected by these measures. In a blog post, outgoing SIE CEO Jim Ryan said it was an "extremely hard decision" to make these cuts, which amount to 900 people or about 8% of PlayStation. Ryan is leaving in March.
Sony

Sony Claims To Offer Subs 'Appropriate Value' For Deleting Digital Libraries (arstechnica.com) 36

An anonymous reader quotes a report from Ars Technica: Sony is making an effort to appease customers who will lose their entire Funimation digital libraries when the anime streaming service merges into Crunchyroll. Currently, though, the company's plan for giving disappointed customers "an appropriate value" for their erased digital copies isn't very accessible or clear. Earlier this month, Sony-owned Funimation announced that customers' digital libraries would be unavailable starting on April 2. At that time, Funimation accounts will become Crunchyroll accounts. Sony acquired Crunchyroll in 2021, so some sort of merging of the services was expected. However, less expected was customers' lost access to online copies of beloved anime that they acquired through digital codes provided in purchased Funimation DVDs or Blu-rays. Funimation for years claimed that customers would be able to stream these copies "forever, but there are some restrictions."

Rahul Purini, Crunchyroll's president, explained the decision while speaking to The Verge's latest Decoder podcast, noting that the feature was incorporated into the Funimation platform. "As we look at usage of that and the number of people who were redeeming those and using them, it was just not a feature that was available in Crunchyroll and isn't in our road map," Purini said. The executive claimed that Funimation is "working really hard directly" with each affected customer to "ensure that they have an appropriate value for what they got in the digital copy initially." When asked what "appropriate value" means, Purini responded: "It could be that they get access to a digital copy on any of the existing other services where they might be able to access it. It could be a discount access to our subscription service so they can get access to the same shows through our subscription service. So we are trying to make it right based on each user's preference."

It could be that they get access to a digital copy on any of the existing other services where they might be able to access it. It could be a discount access to our subscription service so they can get access to the same shows through our subscription service. So we are trying to make it right based on each user's preference. Clarifying further, Purini confirmed that this means that Sony is willing to provide affected customers with a new digital copy via a streaming service other than Crunchyroll. The executive said that the company is handling subscribers' requests as they reach out to customer service. Notably, this approach to compensating customers for removing access to something that they feel like they purchased (digital copies are considered a free addition to the physical copies, but some people might not have bought the discs if they didn't come with a free digital copy) puts the responsibility on customers to reach out. Ahead of Purini's interview, Sony didn't publicly announce that it would offer customers compensation. And since Funimation's terms of use include caveats that content may be removed at any time, customers might have thought that they have no path for recourse.

Movies

Disney Strikes Deal For Sony To Take Over Its DVD, Blu-ray Disc Business (variety.com) 82

Disney is outsourcing its DVD and Blu-ray disc business to Sony Pictures Entertainment. Variety reports: As part of the deal, Sony will market, sell and distribute all Disney's new releases and catalog titles on physical media to consumers through retailers and distributors in the U.S. and Canada. Disney will continue to manage its own digital media, like premium video-on-demand. It's unclear if this will result in layoffs at Disney. However, the studio is expected to conduct an internal assessment across all business functions that support physical entertainment amid the transition to Sony, according to sources familiar with the agreement.

According to Disney, the licensing model allows the studio to continue to offer films and TV shows through physical retailers and to respond to consumer demand more efficiently. The company said the shift is consistent with strategies it's implemented companywide, as well as transitions in other markets.

Piracy

Cox Communications Wins Order Overturning $1 Billion US Copyright Verdict 17

Internet service provider Cox Communications has been cleared of a $1 billion jury verdict in favor of several major record labels that had accused it of failing to curb user piracy. "The 4th U.S. Circuit Court of Appeals in Richmond, Virginia, ruled on Tuesday that the amount of damages was not justified and that a federal district court should hold a new trial to determine the appropriate amount," reports Reuters. From the report: A Virginia jury in 2019 found Cox, the largest unit of privately-owned Cox Enterprises, liable for its customers' violations of over 10,000 copyrights belonging to labels including Sony Music Entertainment, Warner Music Group, and Universal Music Group. The labels' attorney Matt Oppenheim said that the appeals court "affirmed the jury's verdict that Cox is a willful infringer," and that "the evidence of Cox's complete disregard for copyright law and copyright owners has not changed." "A second jury will get to hear that same compelling evidence, and we fully expect it will render a significant verdict," Oppenheim said.

More than 50 labels teamed up to sue Cox in 2018, in what was seen as a test of the obligations of internet service providers (ISPs) to thwart piracy. The labels accused Cox of failing to address thousands of infringement notices, cut off access for repeat infringers, or take reasonable measures to deter pirates. Atlanta-based Cox had told the 4th Circuit that upholding the verdict would force ISPs to boot households or businesses based on "isolated and potentially inaccurate allegations," or require intrusive oversight of customers' internet usage. Other ISPs, including Charter Communications, Frontier Communications and Astound Broadband, formerly RCN, have also been sued by the record labels.
United States

Cox Communications Wins Order Overturning $1 Billion US Copyright Verdict (reuters.com) 42

Cox, the cable television and internet service provider, convinced a U.S. appeals court to throw out a $1 billion jury verdict in favor of several major record labels that had accused it of failing to curb user piracy, setting the stage for a new trial on the matter. From a report: The 4th U.S. Circuit Court of Appeals in Richmond, Virginia ruled on Tuesday that the amount of damages was not justified and that a federal district court should hold a new trial to determine the appropriate amount. A Virginia jury in 2019 found Cox, the largest unit of privately owned Cox Enterprises, liable for its customers' violations of over 10,000 copyrights belonging to labels including Sony Music Entertainment, Warner Music Group, and Universal Music Group. More than 50 labels teamed up to sue Cox in 2018, in what was seen as a test of the obligations of internet service providers (ISPs) to thwart piracy.
Sony

Sony's PlayStation Portal Hacked To Run Emulated PSP Games (theverge.com) 12

An anonymous reader shares a report: Sony's new PlayStation Portal has been hacked by Google engineers to run emulated games locally. The $199.99 handheld debuted in November but was limited to just streaming games from a PS5 console and not even titles from Sony's cloud gaming service. Now, two Google engineers have managed to get the PPSSPP emulator running natively on the PlayStation Portal, allowing a Grand Theft Auto PSP version to run on the Portal without Wi-Fi streaming required. "After more than a month of hard work, PPSSPP is running natively on PlayStation Portal. Yes, we hacked it," says Andy Nguyen in a post on X. Nguyen also confirms that the exploit is "all software based," so it doesn't require any hardware modifications like additional chips or soldering. Only a photo of Grand Theft Auto: Liberty City Stories running on the PlayStation Portal has been released so far, but Nguyen may release some videos to demonstrate the exploit at the weekend.
Games

How One Developer Earned Over $300K From Games Made in 30 Minutes (theguardian.com) 70

An anonymous reader shares a report: "The first one, I'll be honest, probably took seven or eight hours," says TJ Gardner. "But the subsequent ones -- Stroke the Beaver, for example -- would have taken about half an hour." Gardner is the creator of the "Stroke" video games, available to download from the PlayStation Store for $4 a pop. Each one features a different animal -- cats, dogs and hamsters, along with less cuddly creatures such as snakes and fish -- and they all follow the same blueprint.

When you start the game, an image of the animal appears against a plain blue background. In the top left-hand corner of the screen are the words "Strokes 0." You press X to stroke the animal. The animal flashes briefly. The number in the corner goes up by 1. After 25 strokes, you are rewarded with a bronze trophy. Keep going until you hit 2,000 strokes, and you will receive a platinum award. That's it. There is no animation; there are no sound effects. Just a picture of an animal under a Creative Commons licence from Wikipedia, and some lo-fi acoustic beats looping endlessly in the background. No running, no jumping, no guns, no baddies, no special moves or power-ups or puzzles. Are the Stroke games even video games at all?
The Stroke games, launched in September 2022, have been downloaded more than 120,000 times, amassing nearly $350,000 in sales. Sony takes a 30% cut for hosting the game in the PlayStation Store, leaving Gardner with a pre-tax profit of about $240,000.
Microsoft

Phil Spencer Wants Sony and Nintendo Games on Xbox, But Says He Doesn't Expect It (videogameschronicle.com) 19

Microsoft announced this week that four of Xbox's previously-exclusive games are going cross-platform to PlayStation and Switch. Xbox head Phil Spencer says in a new interview that he'd like to see Sony and Nintendo bring their games to Xbox -- but that he isn't holding his breath. From a report: In an interview for journalist Stephen Totilo's Game File newsletter, Spencer said the decision to bring four Xbox games to other consoles wasn't intended to make its rivals follow suit. "This is not for me, like, some kind of bartering system," Spencer explained. "We're doing it for the better of Xbox's business." Despite this, Spencer said he would of course welcome other consoles' games on Xbox, and noted that it would be beneficial for multiplayer games in particular, where building a large online community is important for a game's lifespan.

"I will say, when I look at a game like Helldivers 2 -- and it's a great game, kudos to the team shipping on PC and PlayStation -- I'm not exactly sure who it helps in the industry by not being on Xbox," he said. "If you try to twist yourself to say, like, somehow that benefited somebody somewhere. But I get it. There's a legacy in console gaming that we're going to benefit by shipping games and not putting them on other places. We do the same thing." Spencer also noted that Helldivers 2 -- which Sony released on PlayStation and PC on the same day -- is doing well on the latter. "I will say shipping more games in more places and making them more accessible to more people is a good part of the gaming business," he said.
Further reading: Phil Spencer Puts Apple's Money Where His Mouth Is.
PlayStation (Games)

Sony's PS5 Enters 'Latter Stage of Its Life Cycle' (theverge.com) 38

After missing its sales target in the last quarter, Sony says it plans to emphasize the PlayStation 5's profitability over unit sales as the console approaches its fourth birthday. "Looking ahead, PS5 will enter the latter stage of its life cycle," said Sony senior vice president Naomi Matsuoka. "As such, we will put more emphasis on the balance between profitability and sales. For this reason, we expect the annual sales pace of PS5 hardware will start falling from the next fiscal year." Sony also said it has no plans to release "any new major existing franchise titles" in its next fiscal year. The Verge reports: Sony now expects to sell 4 million fewer PS5 consoles in its 2023 fiscal year ending March 31st compared to previous projections, Bloomberg reports. The revision came as part of today's third-quarter earnings release which saw Sony lower the PS5 sales forecast from the 25 million consoles it expected to sell down to 21 million.

While PS5 sales were up in Sony's third quarter, increasing to 8.2 million units from 6.3 million in the same quarter the previous year, Bloomberg notes that this was roughly a million units lower than it had previously projected. That's despite the release of the big first-party title Spider-Man 2, strong sales of third-party titles, and the launch of a new slimmer PS5 in November.

In its third quarter, Sony's gaming revenue was up 16 percent versus the same period the previous year, sitting at 1.4 trillion yen (around $9.3 billion), but operating income was down 26 percent to 86.1 billion yen (around $572 million) due to promotions in the third quarter ending on December 31st.

Media

Amazon Prime Video Drops Dolby Vision, Atmos Unless You Pay Extra 90

Amazon Prime Video has cut Dolby Vision and Atmos support from their ad tier subscription. "That's on top of the ads that Amazon injected into the service on January 29th," reports The Verge. "Now, when you pay $2.99 a month to remove those ads, you can get Dolby Vision and Dolby Atmos back as well." The Verge reports: That's the word from 4KFilme, which discovered that their smart TVs from Sony, LG, and Samsung were now displaying content in HDR10 with Dolby Digital 5.1 as opposed to the higher fidelity options they'd enjoyed previously. Amazon spokesperson Katie Barker confirms to The Verge that it's a deliberate move: "Dolby Vision and Dolby Atmos capabilities are only available on the ad free option, on relevant titles."

While price hikes are no longer remotely unusual in the streaming video space, where Netflix now charges $22.99 a month for its 4K tier, it's a bit harder to compare Amazon's prices to Netflix. Prime Video is also available as an $8.99-per-month standalone subscription; if you subscribe that way and add $2.99 per month, it's more like a 28 percent price hike. If you prefer ads, Prime Video's $8.99-per-month is a dollar less than Disney Plus with ads at $9.99 per month, though Netflix currently offers its 1080p service with ads at $6.99 per month.
Movies

Streamer Plex Launches Its Long-Promised Movie Rentals Store (techcrunch.com) 27

Sarah Perez reports via TechCrunch: Fresh on the heels of its $40 million fundraise, streaming media company Plex is today announcing its expansion into a new business: a movie rentals storefront. The addition, which will initially be offered to U.S. customers, will give the streamer another means of generating revenue beyond its subscription products and ad-supported streaming -- a diversification that will prove critical as the ad market continues to be unpredictable.

At launch, the marketplace will offer movies from top studios, including WB, Paramount, MGM, Lionsgate and A24, which means Plex users will be able to rent titles like "Barbie," "Wonka," "Aquaman and the Lost Kingdom," "Mission: Impossible -- Dead Reckoning," "The Color Purple," "Expend4bles," "PAW Patrol: The Mighty Movie," "Hunger Games: The Ballad of Songbirds and Snakes," "Mean Girls" and others. Plex says there will be just over 1,000 titles available to rent starting at $3.99, but the number of titles will grow over time. Titles will also move in and out of windows, so the number of rentals will fluctuate over time, as well. [...]

Once users rent a movie, they have 30 days to watch. After starting the rental, you'll have 48 hours to finish viewing it, similar to other marketplaces. The movie will also appear in the "Continue Watching" section on Plex's home screen if you don't finish watching it upon your first go. The company plans to add more studio partners to its movie rentals store over time, it says. [...] The new movie marketplace will launch across platforms, Plex notes, including its apps on Amazon Fire TV, Apple TV, Android TV/Google TV, Roku, smart TVs (LG, Hisense, Samsung, Sony, VIZIO), game consoles and Apple and Android smartphones and tablets.

Japan

TSMC To Build Second Japan Chip Factory, Raising Investment To $20 Billion (reuters.com) 44

Taiwanese chipmaker TSMC announced plans to build a second chip factory in Japan by the end of 2027, bringing total investment in its Japan venture to more than $20 billion. "Taiwan Semiconductor Manufacturing Co announced plans in 2021 to build a $7 billion chip plant in Kumamoto in southern Japan's Kyushu," notes Reuters. From the report: In a statement, TSMC, the world's largest contract chipmaker, said its majority-owned unit Japan Advanced Semiconductor Manufacturing in Kumamoto would build a second fabrication plant, or fab, in response to rising customer demand. The second fab will begin construction by the end of this year and with both factories the site is expected to have total monthly capacity of more than 100,000 12-inch wafers to be used for automotive, industrial, consumer and high performance computing-related applications, TSMC said. The capacity plan may be further adjusted based upon customer demand, it added.

TSMC's expansion in Kyushu is central to the Japanese government's efforts to rebuild the country's position as a leading chip manufacturing centre and ensure the stable supply of chips amid trade tensions between the United States and China. The decision to build a second fab is a vote of confidence by TSMC in Japan where construction of the first fab has run smoothly and which, Reuters has reported, it sees as a source of diligent workers with a government that is easy to deal with.

Microsoft

Microsoft Weighs Launching Some Games, Including Indiana Jones, on the PS5 (theverge.com) 15

An anonymous reader shares a report: Bethesda's upcoming Indiana Jones game is also tentatively set to launch on Sony's PlayStation 5 console. We got our first glimpse of Indiana Jones and the Great Circle during Microsoft's Xbox Developer Direct event last month, where it was announced for Xbox and PC. A source familiar with Microsoft's plans tells The Verge that Bethesda is also considering bringing Indiana Jones and the Great Circle to PS5.

A new multi-platform approach for certain Xbox games is emerging inside Microsoft, we're told, with the company weighing up which titles will remain exclusive and others that will appear on Switch or PS5 in the future. Indiana Jones appears to be part of this new wave of multi-platform games. While Bethesda will launch its Indiana Jones game first as an Xbox console exclusive, it's currently set to have a rather short period of exclusivity we're told. A release for PS5 is being considered for some months later, with Bethesda tentatively targeting a December 2024 launch for the Xbox and PC versions.

Businesses

Raspberry Pi Is Planning a London IPO, But Its CEO Expects 'No Change' In Focus (arstechnica.com) 40

An anonymous reader quotes a report from Ars Technica: The business arm of Raspberry Pi is preparing to make an initial public offering (IPO) in London. CEO Eben Upton tells Ars that should the IPO happen, it will let Raspberry Pi's not-for-profit side expand by "at least a factor of 2X." And while it's "an understandable thing" that Raspberry Pi enthusiasts could be concerned, "while I'm involved in running the thing, I don't expect people to see any change in how we do things." CEO Eben Upton confirmed in an interview with Bloomberg News that Raspberry Pi had appointed bankers at London firms Peel Hunt and Jefferies to prepare for "when the IPO market reopens."

Raspberry previously raised money from Sony and semiconductor and software design firm ARM, and it sought public investment. Upton denied or didn't quite deny IPO rumors in 2021, and Bloomberg reported Raspberry Pi was considering an IPO in early 2022. After ARM took a minority stake in the company in November 2023, Raspberry Pi was valued at roughly 400 million pounds, or just over $500 million. Given the company's gradual recovery from pandemic supply chain shortages, and the success of the Raspberry Pi 5 launch, the company's IPO will likely jump above that level, even with a listing in the UK rather than the more typical US IPO. Upton told The Register that "the business is in a much better place than it was last time we looked at it [an IPO]. We partly stopped because the markets got bad. And we partly stopped because our business became unpredictable."
"It's a good thing, in that people care about us," Upton said in response to concerned hobbyists and tech enthusiasts. "What Raspberry Pi [builds] are the products we want to buy, and then we sell them to people like us," Upton said. "Certainly, while I'm involved in it, I can't imagine an environment in which the hobbyists are not going to be incredibly important."

The IPO is "about the foundation," Upton said, with that charitable arm selling some of its majority stake in the business entity to raise funds and expand. "We've not cooked up some new way for a not-for-profit to do an IPO, no," he noted. [He told Ars that Raspberry Pi's business arm has had both strategic and private investors in its history, along with a majority shareholder in its Foundation (which in 2016 owned 75 percent of shares), and that he doesn't see changes to what Pi has built. He also noted that the foundation was previously funded by dividends from the business side.]

"We do this transaction, and the proceeds of that transaction allow the foundation to train teachers, run clubs, expand programs, and ... do those things at, at least, a factor of 2X. That's what I'm most excited about." Upton said there would be "no change" to the kinds of products Pi makes, and that makers are "culturally important to us." [...] "If people think that an IPO means we're going to ... push prices up, push the margins up, push down the feature sets, the only answer we can give is, watch us. Keep watching," he said. "Let's look at it in 15, 20 years' time."

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