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Star Wars Prequels

New 'Star Wars: Tales of the Jedi' Animated Series Begins Streaming on Disney+ (cnn.com) 33

The animated series "Star Wars: Tales of the Jedi" premiered this week on Disney+, witih all six 15-minute episodes released on Wednesday.

CNN calls it a slick and well-produced "kind of super-service for the Star Wars faithful, rekindling old flames, and comfortably submerging them in the past." But they also add that animation "has also become a vehicle for greater experimentation, as witnessed in the Star Wars: Visions anime shorts that premiered last year." It's hardly a surprise that this latest addition to the mythology comes courtesy of producer Dave Filoni, who oversaw such series as The Clone Wars and Rebels before throwing his fertile mind for all things Star Wars into The Mandalorian and other live-action fare. Filoni wrote five of the six shorts, which are split between Ahsoka Tano (again voiced by Ashley Eckstein), soon to be featured in her own live-action spinoff; and Count Dooku (played in the movies by Christopher Lee, and voiced by Corey Burton).

Beyond a glimpse of a baby Ahsoka (just in time for holiday gift-giving, kids), in an episode that illustrates her home planet and its warrior streak, the episodes leap around in time. That includes additional insights into Dooku and his abandonment of the Jedi order to embrace the dark side and Darth Sidious (Ian McDiarmid). The anthology format creates the opportunity to drop in at different inflection points scattered across the "Star Wars" timeline.

"Fans will likely be particularly intrigued by some of the gradations surrounding Ahsoka, her relationship to Anakin Skywalker and the aftermath of the Clone Wars," the article teases...
Censorship

There's No Tiananmen Square In the New Chinese Image-Making AI (technologyreview.com) 73

An anonymous reader quotes a report from MIT Technology Review: There's a new text-to-image AI in town. With ERNIE-ViLG, a new AI developed by the Chinese tech company Baidu, you can generate images that capture the cultural specificity of China. It also makes better anime art than DALL-E 2 or other Western image-making AIs. But there are many things -- like Tiananmen Square, the country's second-largest city square and a symbolic political center -- that the AI refuses to show you. When a demo of the software was released in late August, users quickly found that certain words -- both explicit mentions of political leaders' names and words that are potentially controversial only in political contexts -- were labeled as "sensitive" and blocked from generating any result. China's sophisticated system of online censorship, it seems, has extended to the latest trend in AI. It's not rare for similar AIs to limit users from generating certain types of content. DALL-E 2 prohibits sexual content, faces of public figures, or medical treatment images. But the case of ERNIE-ViLG underlines the question of where exactly the line between moderation and political censorship lies.

The ERNIE-ViLG model is part of Wenxin, a large-scale project in natural-language processing from China's leading AI company, Baidu. It was trained on a data set of 145 million image-text pairs and contains 10 billion parameters -- the values that a neural network adjusts as it learns, which the AI uses to discern the subtle differences between concepts and art styles. That means ERNIE-ViLG has a smaller training data set than DALL-E 2 (650 million pairs) and Stable Diffusion (2.3 billion pairs) but more parameters than either one (DALL-E 2 has 3.5 billion parameters and Stable Diffusion has 890 million). Baidu released a demo version on its own platform in late August and then later on Hugging Face, the popular international AI community. The main difference between ERNIE-ViLG and Western models is that the Baidu-developed one understands prompts written in Chinese and is less likely to make mistakes when it comes to culturally specific words.

But ERNIE-ViLG will be defined, as the other models are, by what it allows. Unlike DALL-E 2 or Stable Diffusion, ERNIE-ViLG does not have a published explanation of its content moderation policy, and Baidu declined to comment for this story. When the ERNIE-ViLG demo was first released on Hugging Face, users inputting certain words would receive the message "Sensitive words found. Please enter again (...)," which was a surprisingly honest admission about the filtering mechanism. However, since at least September 12, the message has read "The content entered doesn't meet relevant rules. Please try again after adjusting it. (...)" In a test of the demo by MIT Technology Review, a number of Chinese words were blocked: names of high-profile Chinese political leaders like Xi Jinping and Mao Zedong; terms that can be considered politically sensitive, like "revolution" and "climb walls" (a metaphor for using a VPN service in China); and the name of Baidu's founder and CEO, Yanhong (Robin) Li. While words like "democracy" and "government" themselves are allowed, prompts that combine them with other words, like "democracy Middle East" or "British government," are blocked. Tiananmen Square in Beijing also can't be found in ERNIE-ViLG, likely because of its association with the Tiananmen Massacre, references to which are heavily censored in China.
Giada Pistilli, a principal ethicist at Hugging Face, says it could be helpful for the developer of ERNIE-ViLG to release a document explaining the moderation decisions. "Is it censored because it's the law that's telling them to do so? Are they doing that because they believe it's wrong? It always helps to explain our arguments, our choices," says Pistilli.

"Despite the built-in censorship, ERNIE-ViLG will still be an important player in the development of large-scale text-to-image AIs," concludes the report. "The emergence of AI models trained on specific language data sets makes up for some of the limitations of English-based mainstream models. It will particularly help users who need an AI that understands the Chinese language and can generate accurate images accordingly."

"Just as Chinese social media platforms have thrived in spite of rigorous censorship, ERNIE-ViLG and other Chinese AI models may eventually experience the same: they're too useful to give up."
Anime

World's Largest Japanese Anime Database 'Anime Taizen' Opens To the Public (crunchyroll.com) 23

The world's largest comprehensive database on Japanese anime, Anime Taizen, was opened to the public today, August 25, at 13:00 (JST). Taizen means "A book that collects all things related to the matter" in Japanese. Crunchyroll reports: Since 2015, The Association of Japanese Animations (AJA) has been promoting the "Anime NEXT_100" project to commemorate the 100th anniversary of Japanese animation. As a major initiative of the project, this database was first released on a trial basis on October 22, 2021, and after confirming functionality and operation, and making improvements and updates, it has now been released to the public. As of the end of July 2022, Anime Taizen has approximately 15,000 registered titles, mainly Japanese commercial anime works released from 1917 to the present. In addition to title name searches, the database has search functions for chronology, Japanese syllabary, keywords, etc. As a result of the research to date, the number of episodes amounts to approximately 180,000.
Anime

Crunchyroll Closes Deal To Acquire Anime Superstore Right Stuf (crunchyroll.com) 24

Crunchyroll announced that it's acquired Right Stuf, one of the world's leading online anime superstores. "Expanding Crunchyroll's eCommerce offerings, the acquisition aims to serve anime fans and collectors an even wider array of merchandise for online purchase including manga, home video, figures, games, music and everything in between," writes the company in a post. From the report: Founded in 1987, Right Stuf is a leading consumer source for anime pop culture merchandise online. By visiting its eCommerce portal, enthusiasts and collectors can find thousands of products, including Blu-rays, manga books, music, figurines, collectables, and more. Right Stuf also offers licensed anime home video products through its own label.

"For 35 years, Right Stuf's mission has been to connect anime fans with the products they love," said Shawne Kleckner, CEO of Right Stuf. "Joining forces with Crunchyroll allows us to accelerate and scale this effort more than ever before. There has never been a more exciting time to be an anime fan than today!" Kleckner and the Right Stuf team will join Crunchyroll's Emerging Businesses organization, led by Terry Li.
Sony acquired Crunchyroll for $1.175 billion from AT&T, in a deal that closed in August 2021.
The Internet

The Founder of GeoCities On What Killed the 'Old Internet' (gizmodo.com) 55

An anonymous reader quotes a report from Gizmodo, written by Jody Serrano: In the early aughts, my wheezing dialup connection often operated as if it were perpetually out of breath. Thus, unlike my childhood friends, it was near to impossible for me to watch videos, TV shows, or listen to music. Far from feeling limited, I felt like I was lucky, for I had access to an encyclopedia of lovingly curated pages about anything I wanted to know -- which in those days was anime -- the majority of which was conveniently located on GeoCities. For all the zoomers scrunching up their brows, here's a primer. Back in the 1990s, before the birth of modern web hosting household names like GoDaddy and WP Engine, it wasn't exactly easy or cheap to publish a personal website. This all changed when GeoCities came on the scene in 1994.

The company gave anyone their own little space of the web if they wanted it, providing users with roughly 2 MB of space for free to create a website on any topic they wished. Millions took GeoCities up on its offer, creating their own homemade websites with web counters, flashing text, floating banners, auto-playing sound files, and Comic Sans. Unlike today's Wild Wild Internet, websites on GeoCities were organized into virtual neighborhoods, or communities, built around themes. "HotSprings" was dedicated to health and fitness, while "Area 51" was for sci-fi and fantasy nerds. There was a bottom-up focus on users and the content they created, a mirror of what the public internet was like in its infancy. Overall, at least 38 million webpages were built on GeoCities. At one point, it was the third most-visited domain online. Yahoo acquired GeoCities in 1999 for $3.6 billion. The company lived on for a decade more until Yahoo shut it down in 2009, deleting millions of sites.

Nearly two decades have passed since GeoCities, founded by David Bohnett, made its debut, and there is no doubt that the internet is a very different place than it was then. No longer filled with webpages on random subjects made by passionate folks, it now feels like we live in a cyberspace dominated by skyscrapers -- named Facebook, Google, Amazon, Twitter, and so on -- instead of neighborhoods. [...] We can, however, ask GeoCities' founder what he thinks of the internet of today, subsumed by social media networks, hate speech, and more corporate than ever. Bohnett now focuses on funding entrepreneurs through Baroda Ventures, an early-stage tech fund he founded, and on philanthropy with the David Bohnett Foundation, a nonprofit dedicated to social justice and social activism that he chairs. Right off the bat, Bohnett says something that strikes me. It may, in fact, be the sentence that summarizes the key distinction between the internet of the '90s-early 2000s and the internet we have today. "GeoCities was not about self-promotion," Bohnett told Gizmodo in an interview. "It was about sharing your interest and your knowledge."
When asked to share his thoughts on the internet of today, Bohnett said: "... The heart of GeoCities was sharing your knowledge and passions about subjects with other people. It really wasn't about what you had to eat and where you've traveled. [...] It wasn't anything about your face." He added: "So, what has surprised me is how far away we've gotten from that original intent and how difficult it is [now]. It's so fractured these days for people to find individual communities. [...] I've been surprised at sort of the evolution away from self-generated content and more toward centralized programing and more toward sort of the self-promotion that we've seen on Facebook and Instagram and TikTok."

Bohnett went on to say that he thinks it's important to remember that "the pace of innovation on the internet continues to accelerate, meaning we're not near done. In the early days when you had dial up and it was the desktop, how could you possibly envision an Uber?"

"We're still in that trajectory where there's going to be various technologies and ways of communicating with each other, [as well as] wearable devices, blockchain technology, virtual reality, that will be as astounding as Uber seemed in the early days of GeoCities," added Bohnett. "I'm very, very excited about the future, which is why I continue to invest in early-stage startups because as I say, the pace of innovation accelerates and builds on top of itself. It's so exciting to see where we might go."
Youtube

YouTube Ends Lofi Girl's Two-Year-Long Music Stream Over Bogus DMCA Warning (techcrunch.com) 74

An anonymous reader writes: There are three constants in life: death, taxes and the "lofi hip hop radio -- beats to relax/study to" YouTube stream. That is, until YouTube falsely hit the Lofi Girl channel with a DMCA takedown, bringing the beloved streams offline for the first time in over 2 years. With over 668 million views, the stream was one of YouTube's most popular places for people to go when they wanted to listen to calming, yet engaging music while studying or working. Listeners sometimes used the stream's live chat like an anonymized, distant study group, reminding each other to take breaks and drink water. So when the stream suddenly stopped, fans were worried.

[...] Yesterday, Lofi Girl addressed the sudden takedown in a tweet, stating that "the lofi radios have been taken down because of false copyright strikes." In response, fans of Lofi Girl circulated the tag #BringBackLofiGirl to get YouTube's attention. Some even went as far as to spam and troll FMC Music, the Malaysian label that allegedly issued the false copyright complaint, while others created fan art. Lofi Girl told TechCrunch that all of the channel's music is released through its record label, Lofi Records, so they have the necessary rights to share it. Because Lofi Girl has the proper rights to the music, YouTube determined that the account is not in violation of copyright laws. The platform responded to Lofi Girl on Twitter Monday, saying that the missing livestream videos should be reinstated in 24 to 48 hours.

If past precedent holds true, Lofi Girl's next stream will have to start again from the beginning, rather than as a continuation of the existing 2-year-long stream. In 2020, the channel faced a similar problem when an accidental suspension ended its 13,000-hour stream. In that case, YouTube also owned up to its mistakes and reinstated the account, but the same issues have apparently returned. [...] Today, in YouTube's reply to Lofi Girl, the company said that the takedown requests were "abusive," meaning that they were leveraged as an attack against the channel, rather than out of actual concern for copyright violations. This behavior is incredibly common, but platforms have struggled to determine when these reports are legitimate and when they're unsubstantiated.
"This event has shone a light on an underlying problem on the platform: It's 2022, and there are countless smaller creators out there, many of which engaged in this discussion, that continue to be hit daily by these false claims on both videos and livestreams," Lofi Girl wrote in a tweet.

"We're shocked and disappointed to see that there's still not any kind of protection or manual review of these false claims," Lofi Girl wrote on Twitter. "At the end of the day, it was entirely out of our control, and the sad part is that there was no way to appeal beforehand/prevent it from happening."
PlayStation (Games)

Sony Readies For 'Metaverse Revolution' With Cross-Platform Push (reuters.com) 32

Japanese conglomerate Sony said it is well-positioned to play a leading role in the metaverse, or immersive virtual worlds, which commentators speculate will massively disrupt industries and establish new powerhouses. From a report: "The metaverse is at the same time a social space and live network space where games, music, movies and anime intersect," Chief Executive Kenichiro Yoshida said at a strategy briefing on Wednesday, pointing to the use of free-to-play battle royale title Fortnite from Epic Games as an online social space. Sony's game, music and movie units contributed two-thirds of operating income in the year ended March, underscoring the group's transformation from consumer electronics maker into a metaverse-ready entertainment juggernaut under Yoshida and predecessor Kazuo Hirai. The firm is a gaming gatekeeper with its PlayStation 5 console, however observers point to the risk presented by the growth of cross-platform, cloud-based titles and their potential to reduce the influence of proprietary platforms. Sony has been adjusting its approach, enabling cross-play in Fortnite in 2018.
Anime

Pirate Site Traffic Surges With Help From Manga Boom (torrentfreak.com) 16

New data shared by tracking company MUSO shows that the number of visits to pirate sites has increased by nearly 30% compared to last year. The publishing category is growing particularly hard, mostly driven by manga piracy. The United States continues to harbor the most pirates in absolute numbers. TorrentFreak reports: During the first quarter of 2022, pirate site visits increased by more than 29% compared to a year earlier, which is good for a dazzling 52.5 billion visits. Nearly half of this traffic (48%) goes to TV-related content. The publishing category takes second spot with 27%, followed by the film (12%), music (7%), and software (6%) categories. The traffic increase is noticeable across all types of piracy but the publishing category stands out. Compared to the first quarter of 2021, the number of visits in this category has grown explosively. Software piracy is lagging behind, but the category still continues to grow. The strong growth in the publishing category is largely driven by manga, comics or graphic novels originating from Japan. Some of the pirate sites dedicated to this 'niche', such as Manganato.com, attract well over 100 million 'visits' per month. That's more than iconic pirate sites such as The Pirate Bay and Fmovies.to.

The United States is the country that sends most visitors to pirate sites. With well over 5.7 billion 'visits' in the first three months of the year, the U.S. is good for more than 10% of all piracy traffic. With a 39% increase compared to last year, pirate audience growth exceeds the global average. Russia and India follow at a respectable distance with just over 3 billion visits to pirate sites, followed by China and France, with 1.8 and 1.7 billion visits, respectively. There is no single explanation for the apparent piracy boom. However, MUSO sees the upward trend as an alarming signal and expects that the 'streaming wars' and growing subscription fatigue may play a role.

Iphone

Apple's iPhone Cameras Accused of Being 'Too Smart' (newyorker.com) 162

The New Yorker argues that photos on newer iPhones are "coldly crisp and vaguely inhuman, caught in the uncanny valley where creative expression meets machine learning...."

"[T]he truth is that iPhones are no longer cameras in the traditional sense. Instead, they are devices at the vanguard of 'computational photography,' a term that describes imagery formed from digital data and processing as much as from optical information. Each picture registered by the lens is altered to bring it closer to a pre-programmed ideal." In late 2020, Kimberly McCabe, an executive at a consulting firm in the Washington, D.C. area, upgraded from an iPhone 10 to an iPhone 12 Pro... But the 12 Pro has been a disappointment, she told me recently, adding, "I feel a little duped." Every image seems to come out far too bright, with warm colors desaturated into grays and yellows. Some of the photos that McCabe takes of her daughter at gymnastics practice turn out strangely blurry. In one image that she showed me, the girl's upraised feet smear together like a messy watercolor. McCabe said that, when she uses her older digital single-lens-reflex camera (D.S.L.R.), "what I see in real life is what I see on the camera and in the picture." The new iPhone promises "next level" photography with push-button ease. But the results look odd and uncanny. "Make it less smart — I'm serious," she said. Lately she's taken to carrying a Pixel, from Google's line of smartphones, for the sole purpose of taking pictures....

Gregory Gentert, a friend who is a fine-art photographer in Brooklyn, told me, "I've tried to photograph on the iPhone when light gets bluish around the end of the day, but the iPhone will try to correct that sort of thing." A dusky purple gets edited, and in the process erased, because the hue is evaluated as undesirable, as a flaw instead of a feature. The device "sees the things I'm trying to photograph as a problem to solve," he added. The image processing also eliminates digital noise, smoothing it into a soft blur, which might be the reason behind the smudginess that McCabe sees in photos of her daughter's gymnastics. The "fix" ends up creating a distortion more noticeable than whatever perceived mistake was in the original.

Earlier this month, Apple's iPhone team agreed to provide me information, on background, about the camera's latest upgrades. A staff member explained that, when a user takes a photograph with the newest iPhones, the camera creates as many as nine frames with different levels of exposure. Then a "Deep Fusion" feature, which has existed in some form since 2019, merges the clearest parts of all those frames together, pixel by pixel, forming a single composite image. This process is an extreme version of high-dynamic range, or H.D.R., a technique that previously required some software savvy.... The iPhone camera also analyzes each image semantically, with the help of a graphics-processing unit, which picks out specific elements of a frame — faces, landscapes, skies — and exposes each one differently. On both the 12 Pro and 13 Pro, I've found that the image processing makes clouds and contrails stand out with more clarity than the human eye can perceive, creating skies that resemble the supersaturated horizons of an anime film or a video game. Andy Adams, a longtime photo blogger, told me, "H.D.R. is a technique that, like salt, should be applied very judiciously." Now every photo we take on our iPhones has had the salt applied generously, whether it is needed or not....

The average iPhone photo strains toward the appearance of professionalism and mimics artistry without ever getting there. We are all pro photographers now, at the tap of a finger, but that doesn't mean our photos are good.

Anime

Sony Bets Big on Crunchyroll as Global Anime Audience Grows (latimes.com) 28

Sony Pictures Entertainment is consolidating its anime businesses under the Crunchyroll banner to better compete in the growing streaming market for Japanese animation. From a report: The company is adding hundreds of hours of programming and dozens of titles, including "Cowboy Bebop," to the Crunchyroll streaming service that were previously available through its Funimation outlet, the company said Tuesday. Culver City-based Sony Pictures, the film and TV entertainment arm of Tokyo electronics giant Sony Corp., made a big bet on the anime market last year when it bought streaming service Crunchyroll from AT&T for $1.175 billion. The problem was that Sony then had two subscription streamers focused on the market for Japanese animation. Fans had to subscribe to both Crunchyroll and Funimation to get everything they wanted, in addition to Netflix and other services, said Colin Decker, who runs Sony's anime businesses.
Classic Games (Games)

After 56 years, SEGA Officially Sells Off All Its Arcades (polygon.com) 21

There may still be cabinets in rows with flashing lights and electronic sounds — but Polygon reports a historic change in the world of videogame arcades: Even though arcades all over the world have been in a steady decline over the past 20 years, owing to the ubiquity of console and PC gaming, they've kept a fairly major place in Japan's gaming culture. However, in 2020 with the COVID-19 pandemic, even Japan's arcades started to falter. In late 2020 Sega sold 85% of its shares in the company's arcades, which are run by the Sega Entertainment division, to Genda. Now, as new variants of COVID-19 crop up and the arcade business continues to struggle, Sega has sold the remaining shares to Genda as well, according to Eurogamer and Tojodojo.

Sega's arcades will be renamed GiGO throughout Japan, according to a tweet from Genda chief executive Takashi Kataoka.

"It's worth noting that although Sega's Entertainment business ran its arcade locations, the company manufactured and sold arcade machines themselves separately and will likely continue to do so," reports Video Games Chronicle.

And "While it is sad to see an era of Sega's history come to an end, this doesn't mean Sega will stop making actual arcade games," notes the Metro, which points out that Sega "has continued to supply arcades with new games right up to the present day."

But Syfy Wire notes the news comes "after a remarkable 56 years maintaining a coin-operated gaming presence from its native Japan." In memory Eurogamer shared it editor-in-chief's posts about visiting Tokyo's iconic arcade and anime district Akihabara.
Anime

New York Anime Convention Possibly Infected With Omicron (reuters.com) 170

Long-time Slashdot reader Aighearach shares a report from Reuters: President Joe Biden on Thursday laid out his strategy to fight the coronavirus as the highly contagious Omicron spread across the globe with winter coming and hours after the first known U.S. case of community transmission of the variant was reported. [...] In California and Colorado, the patients had recently returned from trips to southern Africa and had not gotten booster doses. The case in Minnesota is the first known community transmission within the United States. The patient in Minnesota had recently travelled to New York City for an anime convention, prompting the city to launch contact tracing to try to contain the spread.

"We are aware of a case of the Omicron variant identified in Minnesota that is associated with travel to a conference in New York City, and we should assume there is community spread of the variant in our city," New York City Mayor Bill de Blasio said.
The person told state health investigators he attended the Anime NYC 2021 convention at the Javits Center from Nov. 19 to 21 and developed mild symptoms on Nov. 22. How many Slashdot readers were there? Have you had a recent COVID test?

As of this writing, CNBC reports a total of five cases of the omicron Covid-19 variant have been confirmed in New York. "Cases were discovered in Suffolk County, two in Queens, one in Brooklyn and one in New York City," the report states, citing Gov. Kathy Hochul.
Sci-Fi

Ridley Scott Confirms 'Blade Runner' and 'Alien' Live-action Shows (inputmag.com) 37

While making the press rounds for his upcoming film, House of Gucci, iconic director Sir Ridley Scott revealed that both Blade Runner and Alien live-action television series are in the early stages of development. From a report: Speaking to the BBC news radio series, Today, Scott explained that his team has already written an initial pilot script for the former show, which would most likely air as a 10-episode run. Although the Alien series was first announced nearly a year ago as an FX on Hulu exclusive from showrunner Noah Hawley (Fargo and Legion), little has been heard of the project since then. Scott didn't tell much, but confirmed that the Alien series is still "being written for pilot," adding that Hawley and his crew "have to also write out the history, if it's eight hours or 10 hours, the bible of what happens in those 10 hours." A CGI anime set in the world of Agent K and Deckard in the year 2032, Blade Runner: Black Lotus, is currently airing on Adult Swim.
Anime

Netflix Drops Action-Packed Teaser For 'Cowboy Bebop' Series (nypost.com) 59

Netflix just released an action-packed teaser for its live-action adaptation of the 1998 Japanese anime series "Cowboy Bebop." From a report: A 10-episode series -- which chronicles a group of cosmos-hopping bounty-hunters and is based on the cartoon of the same name -- will premiere on Netflix next month [...]. The 2 1/2-minute trailer, titled "The Lost Session," featured characters Spike Spiegel (voiced by John Cho), Jet Black (Mustafa Shakir) and Faye Valentine (Daniella Pineda) running after a runaway target while squabbling about how to best catch the enemy. The trailer also teased the show's main villain, Vicious (Alex Hassell), as well as a snippet of the song "Green Bird" from the original series episode "Ballad for Fallen Angels." The group's spaceship, the Bebop, was also featured in the clip. A full trailer will be released on Oct. 26, just ahead of the Nov. 19 debut on Netflix.
Anime

Is the Comic Book Industry Dying or Thriving? (gamesradar.com) 163

Somewhere on Yahoo, one writer asks "Is the comic book industry dying or thriving?" There was a time when comic books were sold at newsstands alongside mainstream publications, according to Forbes, but that changed in the early 1980s when periodical comics all but disappeared from newsstands. From then on, the vast majority of comic books were sold through independently owned retail comic shops.
But GamesRadar+ notes a boom started in the 1990s — when comic books became an investment: Long story short, folks outside of regular comic book readers discovered that, in some cases, key comic book issues (such as those that debuted popular characters or titles) could be worth significant amounts of money on the secondary market, leading to some fans buying dozens of copies of a single issue in the hopes of someday capitalizing on their monetary value...

Someone should've explained supply and demand — the bubble burst because when everyone is buying and meticulously preserving a million copies of a comic book, there is no rarity to drive up the value to the level of less well-preserved comic books from earlier eras.

Their article also points out that this era saw the dawn of lucrative "variant covers". But the '90s also saw a rebellion of top Marvel artists who left to found Image comics, "the first major third-party publisher to challenge Marvel and DC's reign over the industry in years," which led to "a rise in independent and creator-owned comic books, both large and small, and helped the rising tide of indie publishers gain a solid foothold as an overall industry presence." (Presumably this "rising tide" would also include publishers of manga and anime-derived titles.)

So where are we now? The article on Yahoo notes the vast popularity of comic book movies, and also argues that "The billion-dollar comic business continues to boom." According to Publisher's Weekly, sales of comic books and graphic novels topped $1.28 billion in 2020, an all-time high. It's no fluke. With a few exceptions — sales fell a little in 2017, for example — comic book sales have been rising consistently for decades.
But who's actually reading comic books? Is it teenagers? Nostalgic adults? Investing collectors? People who saw the movies first? (If you're 12 years old, are you going to read some comic book, or watch The Avengers?)

Comic books now also have to compete with incredibly immersive videogames, virtual reality, and a gazillion cellphone apps — not to mention social media, and even online fan fiction. So I'd be interested to hear the experiences of Slashdot's readers. It seems like we'd be a reasonably good cross section of geek culture — but can we solve the riddle of the state of the comic book industry today?

Share your own thoughts in the comments. Is the comic book industry dying or thriving?
Anime

Netflix Reveals Premiere Date, First Images For Live-Action Cowboy Bebop Series (arstechnica.com) 99

Netflix has announced that its long-delayed, live-action adaptation of the influential and popular classic anime series Cowboy Bebop will premiere on Friday, November 19. Ars Technica reports: The streaming service also released the first images from the show, giving fans some sense of what to expect from a live-action series based on an animated one famous for its visual flair. The images show actor John Cho (Star Trek, Harold & Kumar Go To White Castle) as the series' lead character, Spike Spiegel. The series will also star Alex Hassell (Suburbicon), Daniella Pineda (Jurassic World: Fallen Kingdom), and Mustafa Shakir (Luke Cage), among others. Andre Nemec will be the series showrunner. He previously worked as a writer and producer on sci-fi TV series Alias and Zoo, plus the 2014 Teenage Mutant Ninja Turtles movie. The director of the original anime series, Shinichiro Watanabe, is a consultant for the new show. Also returning from the anime is score composer Yoko Kanno.

Cowboy Bebop originally premiered in 1998. It is a space western about a group of bounty hunters on a spaceship called the Bebop. It drew critical acclaim and became a cult hit thanks in part to its striking visual style and its strong thematic elements.

Sci-Fi

Virtual Comic-Con Includes Trailers For 'Blade Runner' Series, 'Dune' Movie - and NASA Panels (space.com) 71

Comic-Con went virtual again in 2020. (San Diego businesses will miss the chance to profit from the 100,000 visitors the convention usually attracted.) And NPR reports the convention has gotten smaller in other ways: Both Marvel Studios and DC are staying away; as it did last year, DC is again directing its resources towards its own event, DC FanDome, set for mid-October. But fans of shows like Doctor Who, Dexter and Comic-Con stalwart The Walking Dead will have lots to look forward to.
Rotten Tomatoes and The Verge have gathered up the trailers that did premier. Some of the highlights:

But interestingly, one of the more visibile presenters was: NASA. Current and former NASA officials made appearances on several different panels, according to Space.com, including one on modern space law, U.N. treaty-making, and how it all stacks up against the portrayal we get in our various future-space franchises. And a former NASA astronaut was also part of a panel touting a virtual simulation platform, "where students can have access to the same tools that professionals use and in the case of space are given the opportunity to solve real problems related to missions to our Moon, Mars, and beyond... from piloting to terra-forming to creating habitats and spacecraft."

There was also a panel of four NASA engineers titled "No Tow Trucks Beyond Mars," on "how we go boldly where there's no one around to fix it. Hear stories from the trenches of the heartbreaks, close calls, and adventures of real-life landing (and flying!) on Mars and our round-table discussion of what Netflix got right in their movie Stowaway."

Sunday's panels will include an astronomer, an astrobiologist, and a geologist/paleontologist discussing "The Science of Star Wars" with the concept designer for Star Wars episodes 7-9, Rogue One, and Solo.


Japan

Iconic Japanese Videogame Music Incorporated Into Olympic Opening Ceremony (huffpost.com) 23

"Fans of Japanese video games couldn't believe their ears as Olympic athletes paraded into Tokyo's National Stadium during the opening ceremony for the 2020 Games on Friday..." reports the Huffington Post. During the Parade of Nations section of the ceremony, "The orchestra was playing tunes from some of their favorite games." In a celebration of Japanese popular culture that is appreciated worldwide, the entry parade was set to tunes from games developed by Sega, Capcom and Square Enix. It kicked off with "Overture: Roto's Theme" from Dragon Quest. Next up was "Victory Fanfare" from Final Fantasy. The parade featured more tunes from Monster Hunter, Soulcaliber and Sonic the Hedgehog. According to Classic FM, the music from Kingdom Hearts was composed by Yoko Shimomura, who is responsible for the music for some of the biggest video games ever made. Fans were delighted to hear her work being incorporated into the ceremony.

While the list didn't feature widely recognized tunes from cultural juggernauts like Mario Bros. or The Legend of Zelda, the music helped give a sense of atmosphere to the ceremony, which was held in almost an empty stadium due to coronavirus restrictions.

There's even an elaborate doodle at Google.com commemorating the Opening Ceremonies with an anime animation that leads to a multi-level 1980s-style videogame in which Lucky the cat competes in various sporting events. (Though the Huffington Post notes that in the real world, about 1,000 people sat in the 68,000-capacity stadium.)

The Washington Post reports the Japanese public "overwhelmingly opposed hosting the Olympics as a new wave of the pandemic hit the country." But unfortunately, host city Tokyo signed a contract agreeing the event could only be cancelled by the International Olympic Committee, and now "There's the possibility — once utterly remote — that Japanese voters could kick Prime Minister Yoshihide Suga out of power in parliamentary elections later this year."
Entertainment

Netflix Opens an Online Shop To Hawk Items From Popular Shows (bloomberg.com) 26

Netflix is branching into toys, games and clothing based on its popular shows, looking to mine popular characters for added revenue much like Walt Disney. From a report: The streaming service is launching Netflix.shop, a retail arm that will sell curated products from its catalog of shows and movies. As part of the launch, Netflix is introducing a collection of anime-inspired products, according to a statement Thursday. Products from other programs are in the works, too. The move into merchandising is a logical extension for Netflix. Other major studios generate billions of dollars in revenue from toys, collectibles and other goods based on popular characters and shows. [...] The shop will open in the U.S. before expanding to other countries, Netflix said.
Movies

A 'Terminator' Anime Series is Coming to Netflix (variety.com) 75

Variety magazine reports that Netflix has ordered Terminator anime series: "'Terminator' is one of the most iconic sci-fi stories ever created -- and has only grown more relevant to our world over time," said John Derderian, Netflix's vice president of Japan and anime. "The new animated series will explore this universe in a way that has never been done before. We can't wait for fans to experience this amazing new chapter in the epic battle between machines and humans."

Mattson Tomlin will serve as showrunner and executive producer on the series. Tomlin most recently wrote the Netflix original film "Project Power" and worked on the screenplay for Matt Reeves' upcoming film "The Batman...."

"Anyone who knows my writing knows I believe in taking big swings and going for the heart," Tomlin said. "I'm honored that Netflix and Skydance have given me the opportunity to approach 'Terminator' in a way that breaks conventions, subverts expectations and has real guts."

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