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Social Networks

'Federation Is the Future of Social Media' (theverge.com) 51

An anonymous reader quotes a report from The Verge, written by Nilay Patel: Today, I'm talking to Jay Graber, the CEO of Bluesky Social, which is a decentralized competitor to Twitter, er, X. Bluesky actually started inside of what was then known as Twitter — it was a project from then-CEO Jack Dorsey, who spent his days wandering the earth and saying things like Twitter should be a protocol and not a company. Bluesky was supposed to be that protocol, but Jack spun it out of Twitter in 2021, just before Elon Musk bought the company and renamed it X. Bluesky is now an independent company with a few dozen employees, and it finds itself in the middle of one of the most chaotic moments in the history of social media. There are a lot of companies and ideas competing for space on the post-Twitter internet, and Jay makes a convincing argument that decentralization -- the idea that you should be able to take your username and following to different servers as you wish -- is the future. It's a powerful concept that's been kicking around for a long time, but now it feels closer to reality than ever before. You've heard us talk about it a lot on Decoder: the core idea is that no single company -- or individual billionaire -- can amass too much power and control over our social networks and the conversations that happen on them.

Bluesky's approach to this is something called the AT Protocol, which powers Bluesky's own platform but which is also a technology that anyone can use right now to host their own servers and, eventually, interoperate with a bunch of other networks. You'll hear Jay explain how building Bluesky the product alongside AT Protocol the protocol has created a cooperate-compete dynamic that runs throughout the entire company and that also informs how it's building products and features -- not only for its own service but also for developers to build on top of. Jay and I also talked about the growth of the Bluesky app, which now has more than 5 million users, and how so many of the company's early decisions around product design and moderation have shaped the type of organic culture that's taken hold there. Content moderation is, of course, one of the biggest challenges any platform faces, and Bluesky, in particular, has had its fair share of controversies. But the idea behind AT Protocol and Bluesky is devolving control, so Bluesky users can pick their own moderation systems and recommendation algorithms -- a grand experiment that I wanted to know much more about.

Finally, Jay and I had the opportunity to get technical and go deeper on standards and protocols, which are the beating heart of the decentralization movement. Bluesky's AT Protocol is far from the only protocol in the mix -- there's also ActivityPub, which is what powers Mastodon and, soon, Meta's Threads. There's been some real animosity between these camps, and I asked Jay about the differences between the two, the benefits of Bluesky's approach, and how she sees the two coexisting in the future.

AI

Tennessee Becomes First State To Protect Musicians, Other Artists Against AI (npr.org) 23

An anonymous reader quotes a report from NPR: Tennessee made history on Thursday, becoming the first U.S. state to sign off on legislation to protect musicians from unauthorized artificial intelligence impersonation. "Tennessee (sic) is the music capital of the world, & we're leading the nation with historic protections for TN artists & songwriters against emerging AI technology," Gov. Bill Lee announced on social media. The Ensuring Likeness Voice and Image Security Act, or ELVIS Act, is an updated version of the state's old right of publicity law. While the old law protected an artist's name, photograph or likeness, the new legislation includes AI-specific protections. Once the law takes effect on July 1, people will be prohibited from using AI to mimic an artist's voice without permission.
Social Networks

DeSantis Signs Bill Requiring Parental Consent For Kids Under 16 To Hold Social Media Accounts 151

Florida Governor Ron DeSantis just signed into law HB 3 [PDF], a bill that will give parents of teens under 16 more control over their kids' access to social media and require age verification for many websites. From a report: The bill requires social media platforms to prevent kids under 14 from creating accounts, and delete existing ones. It also requires parent or guardian consent for 14- and 15-year-olds to create or maintain social media accounts and mandates that platforms delete social media accounts and personal information for this age group at the teen's or parent's request.

Companies that fail to promptly delete accounts belonging to 14- and 15-year-olds can be sued on behalf of those kids and may owe them up to $10,000 in damages each. A "knowing or reckless" violation could also be considered an unfair or deceptive trade practice, subject to up to $50,000 in civil penalties per violation. The bill also requires many commercial apps and websites to verify their users' ages -- something that introduces a host of privacy concerns. But it does require websites to give users the option of "anonymous age verification," which is defined as verification by a third party that cannot retain identifying information after the task is complete.
Movies

Tired of Streaming? Home-Grown 'Free Blockbuster' Libraries Are Trying to Offer Alternatives (seattletimes.com) 27

In 2019 Los Angeles film/TV producer Brian Morrison painted Blockbuster's logo onto an old newspaper box — and then filled it up with used DVDs. "The Free Blockbuster movement slowly gained traction," reports the New York Times — aided at times by social media — "and eventually more than 200 other community boxes had opened from Louisiana to Canada and even Britain."

Though it's not clear how many are still operational, a 37-year-old California opened a free "Blockbuster" library outside her home earlier this year, according to the article, "and stocks it with season-specific films, subversive books and free candy." "We are social animals; we want to go out into the world and engage with each other," said Brian Morrison, who keeps a lending library outside his home. He often refills it with DVDs and VHS tapes of TV series, horror movies and, on occasion, signed independent films, and said that it had encouraged interaction with his neighbors.

Andrew Kevin Walker, a Los Angeles-based screenwriter, said he had visited secondhand stores especially to seek out films to leave in the boxes, including two sealed James Bond box sets and a copy of "Cobra," a 1986 film written by Sylvester Stallone. "It's an opportunity for people to really share their love of cinema, whether it be their favorite guilty pleasure or their favorite movie of all time," he said.

Viewers with streaming fatigue say they are tired of chasing content that moves around an ever-expanding array of platforms or even disappears altogether, and some long for the physical media that was dominant until streaming took over. "I think it's great that folks are doing this, keeping the spirit of DVDs alive, circulating film[s] in and exchanging them," said Joe Pichirallo, a film producer and professor at New York University...

Alfonso Castillo, who co-founded a Free Blockbuster on Long Island, N.Y., with his son, said the lending library sees regular turnover with people both taking and dropping off movies, including older people. "My sense is that for them, it's less of this cool novelty sort of ironic thing and more like, finally, there's a place to get DVDs again," he said.

Award-winning filmmaker Ava DuVernay misses the commentary tracks on DVDs (along with director's cuts).

But more importantly, they told the Times that when it comes to art, "nothing beats holding it in your hand... It is a part of the experience of consuming and experiencing art."
Security

Chinese Spies Sell Access into Top US, UK Networks (theregister.com) 16

An anonymous reader shared this report from The Register: Chinese spies exploited a couple of critical-severity bugs in F5 and ConnectWise equipment earlier this year to sell access to compromised U.S. defense organizations, UK government agencies, and hundreds of other entities, according to Mandiant.

The Google-owned threat hunters said they assess, "with moderate confidence," that a crew they track as UNC5174 was behind the exploitation of CVE-2023-46747, a 9.8-out-of-10-CVSS-rated remote code execution bug in the F5 BIG-IP Traffic Management User Interface, and CVE-2024-1709, a path traversal flaw in ConnectWise ScreenConnect that scored a perfect 10 out of 10 CVSS severity rating.

UNC5174 uses the online persona Uteus, and has bragged about its links to China's Ministry of State Security (MSS) — boasts that may well be true. The gang focuses on gaining initial access into victim organizations and then reselling access to valuable targets... Just last month, Mandiant noticed the same combination of tools, believed to be unique to this particular Chinese gang, being used to exploit the ConnectWise flaw and compromise "hundreds" or entities, mostly in the U.S. and Canada. Also between October 2023 and February 2024, UNC5174 exploited CVE-2023-22518 in Atlassian Confluence, CVE-2022-0185 in Linux kernels, and CVE-2022-3052, a Zyxel Firewall OS command injection vulnerability, according to Mandiant.

These campaigns included "extensive reconnaissance, web application fuzzing, and aggressive scanning for vulnerabilities on internet-facing systems belonging to prominent universities in the U.S., Oceania, and Hong Kong regions," the threat intel team noted.

More details from The Record. "One of the strangest things the researchers found was that UNC5174 would create backdoors into compromised systems and then patch the vulnerability they used to break in. Mandiant said it believes this was an 'attempt to limit subsequent exploitation of the system by additional unrelated threat actors attempting to access the appliance.'"
The Matrix

It's 25 Years Later. Are We All Now Trapped in 'The Matrix'? (msn.com) 181

It was March 24, 1999 that The Matrix premiered, premembers the Wall Street Journal. "To rewatch The Matrix is to be reminded of how primitive our technology was just 25 years ago. We see computers with bulky screens, cellphones with keypads and a once-ubiquitous feature of our society known as 'pay phones,' central to the plot of the film."

But the article's headline warns that "25 Years Later, We're All Trapped in 'The Matrix'". [I]n a strange way, the film has become more relevant today than it was in 1999. With the rise of the smartphone and social media, genuine human interaction has dropped precipitously. Today many people, like Cypher, would rather spend their time in the imaginary realms offered by technology than engage in a genuine relationship with other human beings.

In the film, one of the representatives of the AI, the villainous Agent Smith, played by Hugo Weaving, tells Morpheus that the false reality of the Matrix is set in 1999 because that year was "the peak of your civilization. I say your civilization, because as soon as we started thinking for you it really became our civilization." Indeed, not long after "The Matrix" premiered, humanity hooked itself up to a matrix of its own. There is no denying that our lives have become better in many ways thanks to the internet and smartphones. But the epidemic of loneliness and depression that has swept society reveals that many of us are now walled off from one another in vats of our own making...

For today's dwellers in the digital cave, the path back into the light doesn't involve taking a pill, as in "The Matrix," or being rescued by a philosopher. We ourselves have the power to resist the extremes of the digital world, even as we remain linked to it. You can find hints of an unplugged "Zion" in the Sabbath tables of observant Jews, where electronic devices are forbidden, and in university seminars where laptops are banned so that students can engage with a text and each other.

Twenty-five years ago, "The Matrix" offered us a modern twist on Plato's cave. Today we are once again asking what it will take to find our way out of the lonely darkness, into the brilliance of other human souls in the real world.

Classic Games (Games)

New Book Remembers LAN Parties and the 1990s 'Multiplayer Revolution' (cnn.com) 74

CNN looks back to when "dial-up internet (and its iconic dial tone) was 'still a thing..." "File-sharing services like Napster and LimeWire were just beginning to take off... And in sweaty dorm rooms and sparse basements across the world, people brought their desktop monitors together to set up a local area network (LAN) and play multiplayer games — "Half-Life," "Counter-Strike," "Starsiege: Tribes," "StarCraft," "WarCraft" or "Unreal Tournament," to name just a few. These were informal but high-stakes gatherings, then known as LAN parties, whether winning a box of energy drinks or just the joy of emerging victorious. The parties could last several days and nights, with gamers crowded together among heavy computers and fast food boxes, crashing underneath their desks in sleeping bags and taking breaks to pull pranks on each other or watch movies...

It's this nostalgia that prompted writer and podcaster Merritt K to document the era's gaming culture in her new photobook "LAN Party: Inside the Multiplayer Revolution." After floating the idea on X, the social media platform formerly known as Twitter, she received an immediate — and visceral — response from old-school gamers all too keen to share memories and photos from LAN parties and gaming conventions across the world... It's strange to remember that the internet was once a place you went to spend time with other real people; a tethered space, not a cling-film-like reality enveloping the corporeal world from your own pocket....

Growing up as a teenager in this era, you could feel a sense of hope (that perhaps now feels like naivete) about the possibilities of technology, K explained. The book is full of photos featuring people smiling and posing with their desktop monitors, pride and fanfare apparent... "It felt like, 'Wow, the future is coming,'" K said. "It was this exciting time where you felt like you were just charting your own way. I don't want to romanticize it too much, because obviously it wasn't perfect, but it was a very, very different experience...."

"We've kind of lost a lot of control, I think over our relationship to technology," K said. "We have lost a lot of privacy as well. There's less of a sense of exploration because there just isn't as much out there."

One photo shows a stack of Mountain Dew cans (remembering that by 2007 the company had even released a line of soda called "Game Fuel"). "It was a little more communal," the book's author told CNN. "If you're playing games in the same room with someone, it's a different experience than doing it online. You can only be so much of a jackass to somebody who was sitting three feet away from you..."

They adds that that feeling of connecting to people in other places "was cool. It wasn't something that was taken for granted yet."
Transportation

Air Industry Trends Safer, But 'Flukish' Second Crash Led Boeing to Mishandled Media Storm, WSJ Argues (msn.com) 78

There's actually "a global trend toward increased air safety," notes a Wall Street Journal columnist.

And even in the case of the two fatal Boeing crashes five years ago, he stresses that they were "were two different crashes," with the second happening only "after Boeing and the FAA issued emergency directives instructing pilots how to compensate for Boeing's poorly designed flight control software.

"The story should have ended after the first crash except the second set of pilots behaved in unexpected, unpredictable ways, flying a flyable Ethiopian Airlines jet into the ground." Boeing is guilty of designing a fallible system and placing an undue burden on pilots. The evidence strongly suggests, however, that the Ethiopian crew was never required to master the simple remedy despite the global furor occasioned by the first crash. To boot, they committed an additional error by overspeeding the aircraft in defiance of aural, visual and stick-shaker warnings against doing so. It got almost no coverage, but on the same day the Ethiopian government issued its final findings on the accident in late 2022, the U.S. National Transportation Safety Board, in what it called an "unusual step," issued its own "comment" rebuking the Ethiopian report for "inaccurate" statements, for ignoring the crew's role, for ignoring how readily the accident should have been avoided.
So the Wall Street Journal columnist challenges whether profit incentives played any role in Boeing's troubles: In reality, the global industry was reorganized largely along competitive profit-and-loss lines after the 1970s, and yet this coincided with enormous increases in safety, notwithstanding the sausage factory elements occasionally on display (witness the little-reported parking of hundreds of Airbus planes over a faulty new engine).

The point here isn't blame but to note that 100,000 repetitions likely wouldn't reproduce the flukish second MAX crash and everything that followed from it. Rather than surfacing Boeing's deeply hidden problems, it seems the second crash gave birth to them. The subsequent 20-month grounding and production shutdown, combined with Covid, cost Boeing thousands of skilled workers. The pressure of its duopoly competition with Airbus plus customers clamoring for their backordered planes made management unwisely desperate to restart production. January's nonfatal door-plug blowout of an Alaska Airlines 737 appears to have been a one-off when Boeing workers failed to reinstall the plug properly after removing it to fix faulty fuselage rivets. Not a one-off, apparently, are faulty rivets as Boeing has strained to hire new staff and resume production of half-finished planes.

Boeing will sort out its troubles eventually by applying the oldest of manufacturing insights: Training, repetition, standardization and careful documentation are the way to error-free complex manufacturing.

As he sees it, "The second MAX crash caught Boeing up in a disorienting global media and political storm that it didn't know how to handle and, indeed, has handled fairly badly."
Classic Games (Games)

''Tetris Reversed'? Alexey Pajitnov Shows Footage From Rediscovered Prototype for 'Tetris' Sequel (venturebeat.com) 22

Tetris creator Alexey Pajitnov and others spoke at the Game Developers Conference about Tetris Reversed, reports VentureBeat — and told the story of "a lost prototype of a Tetris game that was never published." But little did Pajitnov know that an engineer in charge of the game, Vedran Klanac, had kept a copy of it. Through the help of intermediaries, he showed it to Pajitnov and the two shared their memories of what happened to the lost game...

Pajitnov has lived in the U.S. since 1991, where he has been involved in the development of games such as Pandora's Box and worked with companies such as Microsoft and WildSnake Software... Klanac is the CEO of Ocean Media, and he is originally from Zagreb, Croatia. He was an aerospace engineer who started his career in the games industry with Croteam where he built the physics engine for Serious Sam 2.

Since 2006, he has been running Ocean Media, a game publishing company with a focus on consoles. During the last 20 years, he was involved in production as a programmer and executive producer in more than 200 projects. And it turns out he was the programmer who created the Tetris Reversed code based on instructions from Pajitnov, who had passed them on through a middleman. In 2011, programmer Vedran Klanac went to the NLGD Festival of Games in Utrecht, The Netherlands. He listened to a talk on a charitable effort from Martin de Ronde, a cofounder of game studio Guerrilla Games. Klanac said in an interview with GamesBeat that he listened to De Ronde's talk and offered to help. De Ronde came back months later saying he had an agreement with Pajitnov about creating a new prototype for a Tetris game.

De Ronde asked if Klanac if he wanted to make Tetris Reversed by Pajitnov.

"Are you kidding me?" Klanac reacted.

The idea is still to survive as long as you can, according to the article — but the entire playfield was accessible. "For the first time in public, they showed the video of the prototype in action," according to the article, which also records Pajitnov reaction. "When you see the gameplay video, and when you look at the design elements. This is Tetris for like 300 IQ people."

No word on yet on whether the game will ever be officially published.
Television

Netflix's '3 Body Problem' Draws Mixed Reviews, Sparks Anger in China (cnn.com) 104

"My favorite kind of science fiction involves stories rooted in real science..." writes NPR's reviewer. "[T]here is something special about seeing characters wrestle with concepts closer to our current understanding of how the universe works."

The Verge calls it an "impressive" and "leaner" story than the book, arguing "it's a good one — and very occasionally a great one" that introduces the author's key ideas, though channelling "the book's spirit but not its brilliance."

And Slate calls it a "downright transformative" adaptation, "jettisoning most of the novel's characters and plucking scenes from all three books," while accusing it of "making the trilogy's expansive and philosophical story into something much more pedestrian and digestible."

But Reuters notes there's huge interest in China over this adaptation (by the co-creator of Mem>Game of Thrones) for the first Asian novel to win the Hugo Award for best science fiction novel. "The new series was trending on Chinese social media platform Weibo on Friday," reports Reuters, "with 21 million views so far." (The show came in first on Weibo's "top hot" trend rankings, they add, "despite Netflix being officially inaccessible in China. Chinese viewers would have had to watch the Netflix series from behind a VPN or on a pirate site.")

So what was their verdict? CNN reports Netflix's adaptation "has split opinions in China and sparked online nationalist anger over scenes depicting a violent and tumultuous period in the country's modern history." Among the country's more patriotic internet users, discussions on the adaptation turned political, with some accusing the big-budget American production of making China look bad. The show opens with a harrowing scene depicting Mao Zedong's Cultural Revolution, which consumed China in bloodshed and chaos for a decade from 1966... "Netflix you don't understand 'The Three Body Problem' or Ye Wenjie at all!" read a comment on social media platform Weibo. "You only understand political correctness!"

Others came to the show's defense, saying the scene closely follows depictions in the book — and is a truthful reenactment of history. "History is far more absurd than a TV series, but you guys pretend not to see it," read one comment on Douban, a popular site for reviewing movies, books and music.

Author Liu said in an interview with the New York Times in 2019 that he had originally wanted to open the book with scenes from Mao's Cultural Revolution, but his Chinese publisher worried they would never make it past government censors and buried them in the middle of the narrative. The English version of the book, translated by Ken Liu, put the scenes at the novel's beginning, with the author's blessing... Various other aspects of the show, from its casting and visual effects to the radical changes to the story's original setting and characters, also attracted the ire of Chinese social media users. Many compared it to a Chinese television adaptation released last year — a much lengthier and closer retelling of the book that ran to 30 episodes and was highly rated on Chinese review platforms.

The Netflix adaptation featured an international cast and placed much of the action in present-day London — thus making the story a lot less Chinese.

Businesses

Trump's Truth Social Is Going Public (wired.com) 229

An anonymous reader quotes a report from Wired: Former president Donald Trump'sTruth Social, a shameless Twitter clone, is set to become a publicly traded company as soon as next week. Shareholders of Digital World Acquisition Corp. voted on Friday to merge with Trump Media and Technology Group, the company behind Truth Social. The vote is a culmination of a years-long saga attempting to merge Trump Media with a publicly traded company in what's known as a SPAC deal. The company will trade under the ticker DJT once it goes public. [...] Truth Social looks nearly identical to Twitter, with some key distinctions. Instead of "tweeting," users post a "truth." A "retweet" is called a "retruth." Unlike many right-wing Twitter clones, the site functions well, has remained mostly online, and actually appears to have a somewhat active user base. But since launching in February 2022, after Trump was kicked off of mainstream platforms for inciting violence during the January 6 riot at the Capitol, the company has been mired in controversy.
Apple

DOJ Blames Apple For Failure of Amazon Fire Phone, Windows Phone and HTC 247

DOJ, in the court filing (PDF): Many prominent, well-financed companies have tried and failed to successfully enter the relevant markets because of these entry barriers. Past failures include Amazon (which released its Fire mobile phone in 2014 but could not profitably sustain its business and exited the following year); Microsoft (which discontinued its mobile business in 2017); HTC (which exited the market by selling its smartphone business to Google in September 2017); and LG (which exited the smartphone market in 2021). Today, only Samsung and Google remain as meaningful competitors in the U.S. performance smartphone market. Barriers are so high that Google is a distant third to Apple and Samsung despite the fact that Google controls development of the Android operating system.
The Courts

Texas Sues xHamster and Chaturbate (404media.co) 292

An anonymous reader quotes a report from 404 Media: Texas Attorney General Ken Paxton just sued two more porn sites, xHamster and Chaturbate, alleging they aren't complying with age verification laws. As first reported by local news outlet KXAN, the Office of the Attorney General filed two civil lawsuits on Tuesday afternoon against Hammy Media, which owns xHamster, and Multi Media, which owns Chaturbate. Texas Governor Greg Abbott signed HB 1181 into law in June, which requires porn sites to verify the ages of users through a driver's license or passport. If porn sites don't force consenting adults to hand over a government-issued ID in order to watch other consenting adults have sex on camera, they face heavy fines.

Paxton's lawsuit against xHamster asks the court to force the site to pay a civil penalty of up to $1.67 million, with an additional $10,000 a day since filing. For Chaturbate, it's $1.78 million plus $10,000 per day. Last week, Pornhub's parent company Aylo blocked anyone accessing its network of sites from a Texas IP address, and replaced its network of sites -- which include Pornhub, Brazzers, YouPorn and many more -- with a message about its rejection of age verification legislation that requires adults to show government-issued ID to access porn. [...] As of writing, xHamster and Chaturbate are still accessible in Texas and don't have requirements to verify users' ages with a government ID.

Businesses

Reddit Prices IPO At $34 Per Share, the Top of the Range (techcrunch.com) 54

An anonymous reader writes: Reddit priced its stock on Wednesday at $34 a share, the top of the anticipated range, a signal that investors are excited about the company's IPO on Thursday. The social media giant raised nearly $500 million in the offering. Excluding employee stock options, the 19-year old company's valuation will start at $5.4 billion, a far cry from its last private market value of $10 billion, set in August 2021, the top of the last tech markets boom. The stock, which is the most anticipated offering of the year so far, will debut on New York Stock Exchange on Thursday with the ticker symbol "RDDT."
Biotech

Neuralink Shows First Brain-Chip Patient Playing Online Chess Using His Mind 52

Neuralink, the brain-chip startup founded by Elon Musk, showed its first patient using his mind to play online chess. Reuters reports: Noland Arbaugh, the 29-year-old patient who was paralyzed below the shoulder after a diving accident, played chess on his laptop and moved the cursor using the Neuralink device. The implant seeks to enable people to control a computer cursor or keyboard using only their thoughts. Arbaugh had received an implant from the company in January and could control a computer mouse using his thoughts, Musk said last month.

"The surgery was super easy," Arbaugh said in the video streamed on Musk's social media platform X, referring to the implant procedure. "I literally was released from the hospital a day later. I have no cognitive impairments. I had basically given up playing that game," Arbaugh said, referring to the game Civilization VI, "you all (Neuralink) gave me the ability to do that again and played for 8 hours straight."

Elaborating on his experience with the new technology, Arbaugh said that it is "not perfect" and they "have run into some issues." "I don't want people to think that this is the end of the journey, there's still a lot of work to be done, but it has already changed my life," he added.
Censorship

India Will Fact-Check Online Posts About Government Matters (techcrunch.com) 32

An anonymous reader quotes a report from TechCrunch: In India, a government-run agency will now monitor and undertake fact-checking for government related matters on social media even as tech giants expressed grave concerns about it last year. The Ministry of Electronics and IT on Wednesday wrote in a gazette notification that it is amending the IT Rules 2021 to cement into law the proposal to make the fact checking unit of Press Information Bureau the dedicated arbiter of truth for New Delhi matters. Tech companies as well as other firms that serve more than 5 million users in India will be required to "make reasonable efforts" to not display, store, transmit or otherwise share information that deceives or misleads users about matters pertaining to the government, the IT ministry said. India's move comes just weeks ahead of the general elections in the country. Relying on a government agency such as the Press Information Bureau as the sole source to fact-check government business without giving it a clear definition or providing clear checks and balances "may lead to misuse during implementation of the law, which will profoundly infringe on press freedom," Asia Internet Coalition, an industry group that represents Meta, Amazon, Google and Apple, cautioned last year.

Meanwhile, comedian Kunal Kamra, with support from the Editors Guild of India, cautioned that the move could create an environment that forces social media firms to welcome "a regime of self-interested censorship."
Technology

Researcher Who Oversaw Flock Surveillance Study Now Questions How It Was Done (404media.co) 12

samleecole writes: Last month, the surveillance company Flock Safety published a study and press release claiming that its automated license plate readers (ALPR) are "instrumental in solving 10 percent of reported crime in the U.S." The study was done by Flock employees, and given legitimacy with the "oversight" of two academic researchers whose names are also on the paper. Now, one of those researchers has told 404 Media that "I personally would have done things much differently" than the Flock researchers did.

The researcher, Johnny Nhan of Texas Christian University, said that he has pivoted future research on Flock because he found "the information that is collected by the police departments are too varied and incomplete for us to do any type of meaningful statistical analysis on them." Flock is one of the largest vendors of ALPR cameras and other surveillance technologies, and is partially responsible for the widespread proliferation of this technology. It markets its cameras to law enforcement, homeowners associations, property managers, schools, and businesses. It regularly publishes in-house case studies and white papers that it says shows Flock is instrumental in solving and reducing crime, then uses those studies to market its products.

The Internet

US Broadband Providers To Begin Providing New Comparison Labels (reuters.com) 19

Major U.S. broadband internet providers must start displaying information similar to nutrition labels on food products to help consumers shop for services starting on April 10, under new rules from the Federal Communications Commission. From a report: Verizon Communications said it will begin providing the labels on Wednesday. The FCC first moved to mandate the labels in 2022. Smaller providers will be required to provide labels starting in October. The rules require broadband providers to display, at the point of sale, labels that show prices, speeds, fees and data allowances for both wireless and wired products. Verizon Chief Customer Experience Officer Brian Higgins said in an interview the labels will help consumers make "an equal comparison" between product offerings, speeds and fees.

Higgins said standardized labels across the industry "make it easier for customers to do a comparison of which provider is going to be the best fit for their needs." He said customers will still need to research various bundling offers across carriers. The labels were first unveiled as a voluntary program in 2016. Congress ordered the FCC to mandate them under the 2021 infrastructure law. "Consumers will finally get information they can use to comparison shop, avoid junk fees, and make informed choices about which high-speed internet service is the best fit for their needs and budget," FCC Chair Jessica Rosenworcel said.

The Internet

Modern Web Bloat Means Some Pages Load 21MB of Data (tomshardware.com) 110

Christopher Harper reports via Tom's Hardware: Earlier this month, Danluu.com released an exhaustive 23-page analysis/op-ed/manifesto on the current status of unoptimized web pages and web app performance, finding that just loading a web page can even bog down an entry-level device that can run the popular game PUBG at 40 fps. In fact, the Wix webpage requires loading 21MB of data for one page, while the more famous websites Patreon and Threads load 13MB of data for one page. This can result in slow load times that reach up to 33 seconds or, in some cases, result in the page failing to load at all.

As the testing above shows, some of the most brutally intensive websites include the likes of... Quora, and basically every major social media platform. Newer content production platforms like Squarespace and newer Forum platforms like Discourse also have significantly worse performance than their older counterparts, often to the point of unusability on some devices. The Tecno S8C, one of the prominent entry-level phones common in emerging markets, is one particularly compelling test device that stuck. The device is actually quite impressive in some ways, including its ability to run PlayerUnknown's Battlegrounds Mobile at 40 FPS -- but the same device can't even run Quora and experiences nigh-unusable lag when scrolling on social media sites.

That example is most likely the best summation of the overall point, which is that modern web and app design is increasingly trending toward an unrealistic assumption of ever-increasing bandwidth and processing. Quora is a website where people answer questions -- there is absolutely no reason any of these websites should be harder to run than a Battle Royale game.

Youtube

Kids' Cartoons Get a Free Pass From YouTube's Deepfake Disclosure Rules (wired.com) 20

An anonymous reader quotes a report from Wired: YouTube has updated its rulebook for the era of deepfakes. Starting today, anyone uploading video to the platform must disclose certain uses of synthetic media, including generative AI, so viewers know what they're seeing isn't real. YouTube says it applies to "realistic" altered media such as "making it appear as if a real building caught fire" or swapping"the face of one individual with another's." The new policy shows YouTube taking steps that could help curb the spread of AI-generated misinformation as the US presidential election approaches. It is also striking for what it permits: AI-generated animations aimed at kids are not subject to the new synthetic content disclosure rules.

YouTube's new policies exclude animated content altogether from the disclosure requirement. This means that the emerging scene of get-rich-quick, AI-generated content hustlers can keep churning out videos aimed at children without having to disclose their methods. Parents concerned about the quality of hastily made nursery-rhyme videos will be left to identify AI-generated cartoons by themselves. YouTube's new policy also says creators don't need to flag use of AI for "minor" edits that are "primarily aesthetic" such as beauty filters or cleaning up video and audio. Use of AI to "generate or improve" a script or captions is also permitted without disclosure. [...]

The exemption for animation in YouTube's new policy could mean that parents cannot easily filter such videos out of search results or keep YouTube's recommendation algorithm from autoplaying AI-generated cartoons after setting up their child to watch popular and thoroughly vetted channels like PBS Kids or Ms. Rachel. Some problematic AI-generated content aimed at kids does require flagging under the new rules. In 2023, the BBC investigated a wave of videos targeting older children that used AI tools to push pseudoscience and conspiracy theories, including climate change denialism. These videos imitated conventional live-action educational videos -- showing, for example, the real pyramids of Giza -- so unsuspecting viewers might mistake them for factually accurate educational content. (The pyramid videos then went on the suggest that the structures can generate electricity.) This new policy would crack down on that type of video.
"We require kids content creators to disclose content that is meaningfully altered or synthetically generated when it seems realistic," says YouTube spokesperson Elena Hernandez. "We don't require disclosure of content that is clearly unrealistic and isn't misleading the viewer into thinking it's real."

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