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PlayStation (Games)

FTC Has Told Sony It Has To Disclose PlayStation's Third-Party Exclusivity Deals (videogameschronicle.com) 22

An anonymous reader shares a report: The Federal Trade Commission (FTC) has largely denied Sony's request to quash a Microsoft subpoena requesting that it divulge confidential documents. Microsoft served Sony with the subpoena in January as part of its defence-building process ahead of an FTC lawsuit regarding its proposed acquisition of Activision Blizzard. The subpoena included 45 separate requests for Sony documents, including copies of every third-party licensing agreement Sony has, and "all drafts of and communications regarding" SIE president Jim Ryan's declaration to the FTC. Sony attempted to quash or limit the subpoena, arguing that a number of the requests were either irrelevant to the case or too time-consuming and expensive to carry out.

However, in a newly filed order made by the FTC's chief administrative law judge, most of Sony's arguments have been rejected. Most notable among Sony's requests was that an order to produce a copy of "every content licensing agreement [it has] entered into with any third-party publisher between January 1, 2012 and present" be quashed, a request which has been denied. Sony had argued that this information had no apparent value, and that compiling the documents would mean an "unduly burdensome" manual review of over 150,000 contract records to find which ones were relevant. Microsoft's argument, which the FTC has agreed with, was that since much of the Activision Blizzard acquisition case revolves around whether gaining access to its IP could result in Xbox-exclusive titles that could negatively impact competition, it was important to understand the full extent of Sony's own exclusivity deals and "their effect on industry competitiveness." One request the FTC did grant Sony, however, was to limit the date range of documents being requested -- as such, only documents dated from January 1, 2019 to the present date will be required.

Microsoft

Microsoft's Licensing Offer Likely To Satisfy EU on Activision (reuters.com) 10

Microsoft's offer of licensing deals to rivals is likely to address EU antitrust concerns over its $69 billion acquisition of Activision, Reuters reported Thursday, citing three people familiar with the matter said, helping it to clear a major hurdle. From the report: Microsoft announced the Activision bid in January last year, its biggest ever, to take on leaders Tencent and Sony, in the booming videogaming market and to venture in the metaverse which is virtual online worlds where people can work, play and socialise. The European Commission, which is scheduled to decide on the deal by April 25, is not expected to demand that Microsoft sell assets to win its approval, the people said. Microsoft President Brad Smith last month said the U.S. software group was ready to offer rivals licensing deals to address antitrust concerns but it would not sell Activision's lucrative "Call of Duty" franchise.
Microsoft

Microsoft Inks Nvidia Game Deal To Assuage Regulators Over Activision Merger (reuters.com) 18

"Microsoft has struck a 10-year deal to bring "Call of Duty" and other Activision games to Nvidia's gaming platform, if the Xbox maker is allowed to complete its much-contested $69 billion acquisition of Activision," reports Reuters. It comes hot on the heels of a 10-year deal with Nintendo that guarantees Nintendo players will get Activision games on the same day as Xbox, with full feature and content parity. Reuters reports: Regulators and competitors like Sony have come out hard against the proposed Microsoft-Activision tie-up, and a Nvidia deal could allay concerns by ensuring more ways for consumers to get games controlled by Microsoft. [...] Microsoft President Brad Smith told a news conference on Tuesday he was now more optimistic of getting the Activision acquisition done after the Nvidia deal and a similar arrangement with Nintendo.

Phil Eisler, vice president and general manager of Nvidia's GeForce Now segment, said that titles such that "Call of Duty" will not be available on Nvidia's service unless Microsoft acquires Activision but that other Microsoft-owned titles such as "Minecraft" are covered immediately under the 10-year license agreement. "We were a little concerned about it at the beginning," Eisler said of the Microsoft-Activision deal. "But then we reached out to Microsoft, and they were very open about wanting to enable cloud gaming and work with us on a 10-year license agreement. So over time, they made us more and more comfortable with it."

Eisler said Nvidia is not paying Microsoft for access to the titles, which has been the chip company's practice with other gaming companies such as "Fortnite" maker Epic Games. Instead, Nvidia's 25 million customers will need to pay Nvidia for access to its cloud gaming platform and pay Microsoft for its games. Nvidia said it now supports the Xbox maker's bid to purchase Activision, but the deal could still be a hard sell with regulators. Smith said he hoped that rival Sony will consider doing the same type of deal with Nvidia.

Microsoft

Microsoft Signs 10-Year Deal To Bring Future Xbox Games Including Call of Duty To Nintendo (venturebeat.com) 25

Microsoft president Brad Smith announced that the company has signed a 10-year deal to bring Xbox games -- including Call of Duty once it is acquired -- to Nintendo players. From a report: The signed deal means Microsoft is living up to its promise to the Federal Trade Commission that it will make Call of Duty available to other platform companies like Nintendo if its $68.7 billion deal to acquire Activision Blizzard is approved. Smith said in a tweet, "This is just part of our commitment to bring Xbox games and Activision titles like Call of Duty to more players on more platforms." The binding agreement means that Nintendo players will get the games on the same day as Xbox, with full feature and content parity, so they can experience Call of Duty just as Xbox and PlayStation gamers enjoy Call of Duty.

Microsoft said it is committed to providing long-term equal access to Call of Duty to other gaming platforms. The FTC has sued Microsoft for potential antitrust claims, and Microsoft has not yet been able to strike a similar deal with Sony, which is trying to get regulators to quash the deal. The feature parity claim is interesting because I think it means that Microsoft will bring the game to a new Nintendo console that hasn't been announced yet, as such a machine would be able to run the full Call of Duty game. The Nintendo Switch isn't capable of running the full Call of Duty, I believe.

AI

Almost-unbeatable AI Comes To Gran Turismo 7 (arstechnica.com) 34

An anonymous reader shares a report: Last year, Sony AI and Polyphony Digital, the developers of Gran Turismo, developed a new AI agent that is able to race at a world-class level. At the time, the experiment was described in a paper in Nature, where the researchers showed that this AI was not only capable of driving very fast -- something other AI have done in the past -- but also learned tactics, strategy, and even racing etiquette. At the time, GT Sophy -- the name of the AI -- wasn't quite ready for prime time. For example, it often passed opponents at the earliest opportunity on a straight, allowing itself to be overtaken in the next braking zone.

And unlike human players, GT Sophy would try to overtake players with impending time penalties -- humans would just wait for that penalized car to slow to gain the place. But in the intervening year, Sony AI and Polyphony Digital have been working on GT Sophy, and tomorrow (February 21), GT Sophy rolls out to Gran Turismo 7 as part of update 1.29, at least for a limited time. Until the end of March, players can try their skills against Sophy in the GT Sophy Race Together mode in a series of races with increasing difficulty levels. There's also a one-versus-one match where you race Sophy in identical cars, so you can see how much slower you are than the AI.

Microsoft

Activision CEO Kotick Says Sony 'Won't Return Our Phone Calls' (thegamer.com) 15

An anonymous reader shares a report: Things aren't looking great for the Microsoft-Activision merger. The EU has issued a statement of objections, the UK's CMA issued a provisional report finding the merger would stifle competition, and the FTC has outright sued to make sure the merger never happens in the US. It seems every major world regulator has a problem with Microsoft and Activision shacking up. It's at this point that most C-suite executives of a major corporation would start hedging their bets, but Sony has started screening Bobby's calls.

"It's funny, Sony's not on the phone to us," said Activision Blizzard CEO Bobby Kotick. "In fact, they're not returning our phone calls." In an interview with Fox Business, Kotick talked about the embattled merger and how normally he'd be on the phone with Sony executives talking about new business ventures. That's all changed because of the Microsoft merger.

Television

Amazon Greenlights Spider-Man Noir Live-Action Series (variety.com) 28

A Spider-Man Noir live-action series is in the works at Amazon, Variety has learned exclusively. From the report: The untitled series will follow an older, grizzled superhero in 1930s New York City. An individual with knowledge of the project says that the show will be set in its own universe and the main character will not be Peter Parker. [...] Oren Uziel will serve as writer and executive producer on the Spider-Man Noir show. Uziel developed the show along with "Spider-Man: Into the Spider-Verse" producers Phil Lord and Christopher Miller and former Sony boss Amy Pascal, who all executive produce. Pascal executive produces via Pascal Pictures. Sony Pictures Television is the studio, with Lord and Miller currently under an overall deal there.

The Spider-Man Noir comics originally debuted in 2009 as part of the Marvel Noir universe. That version of the iconic superhero lives in New York during the Great Depression. He is bitten by a spider hidden inside a stolen artifact, causing him to have visions of a spider-god who grants him superpowers. The character has previously appeared onscreen in the animated series "Ultimate Spider-Man" with Milo Ventimiglia providing his voice, while Nicolas Cage voiced the character in "Into the Spider-Verse." The Amazon show will be the first live-action iteration of Spider-Man Noir.

Crime

Finland's Most-Wanted Hacker Nabbed In France (krebsonsecurity.com) 17

An anonymous reader quotes a report from KrebsOnSecurity: Julius "Zeekill" Kivimaki, a 25-year-old Finnish man charged with extorting a local online psychotherapy practice and leaking therapy notes for more than 22,000 patients online, was arrested this week in France. A notorious hacker convicted of perpetrating tens of thousands of cybercrimes, Kivimaki had been in hiding since October 2022, when he failed to show up in court and Finland issued an international warrant for his arrest. [...] According to the French news site actu.fr, Kivimaki was arrested around 7 a.m. on Feb. 3, after authorities in Courbevoie responded to a domestic violence report. Kivimaki had been out earlier with a woman at a local nightclub, and later the two returned to her home but reportedly got into a heated argument. Police responding to the scene were admitted by another woman -- possibly a roommate -- and found the man inside still sleeping off a long night. When they roused him and asked for identification, the 6 3 blonde, green-eyed man presented an ID that stated he was of Romanian nationality. The French police were doubtful. After consulting records on most-wanted criminals, they quickly identified the man as Kivimaki and took him into custody.

Kivimaki initially gained notoriety as a self-professed member of the Lizard Squad, a mainly low-skilled hacker group that specialized in DDoS attacks. But American and Finnish investigators say Kivimaki's involvement in cybercrime dates back to at least 2008, when he was introduced to a founding member of what would soon become HTP. Finnish police said Kivimaki also used the nicknames "Ryan", "RyanC" and "Ryan Cleary" (Ryan Cleary was actually a member of a rival hacker group -- LulzSec -- who was sentenced to prison for hacking). Kivimaki and other HTP members were involved in mass-compromising web servers using known vulnerabilities, and by 2012 Kivimaki's alias Ryan Cleary was selling access to those servers in the form of a DDoS-for-hire service. Kivimaki was 15 years old at the time. In 2013, investigators going through devices seized from Kivimaki found computer code that had been used to crack more than 60,000 web servers using a previously unknown vulnerability in Adobe's ColdFusion software.

Multiple law enforcement sources told KrebsOnSecurity that Kivimaki was responsible for making an August 2014 bomb threat against former Sony Online Entertainment President John Smedley that grounded an American Airlines plane. That incident was widely reported to have started with a tweet from the Lizard Squad, but Smedley and others said it started with a call from Kivimaki. Kivimaki also was involved in calling in multiple fake bomb threats and "swatting" incidents -- reporting fake hostage situations at an address to prompt a heavily armed police response to that location.

Nintendo

'Legend of Zelda: A Link to the Past' Reverse-Engineered for Linux, Switch, Mac, and Windows (neowin.net) 41

More than 30 years ago Nintendo released the third game in its Legend of Zelda series — appropriately titled, "A Link to the Past."

This week Neowin called it "one of the most beloved video games of all time," reporting that it's now been reverse-engineered by a GitHub user named Snesrev, "opening up the possibility of Link to the Past on other platforms, like Sega's 32X or the Sony Playstation." This reimplementation of Link to the Past is written in C and contains an astonishing 80,000 lines of code. This version is also content complete, with all the same levels, enemies, and puzzles that fans of the original game will remember.

In its current state, the game requires the PPU and DSP libraries from LakeSNES, a fast SNES emulator with a number of speed optimizations that make the game run faster and smoother than ever before. Breaking from the LakeSNES dependency, which allows for compatibility on modern operating systems, would allow the code to be built for retro hardware. It also offers one of the craziest features I have seen in a long time; the game can run the original machine code alongside the reverse-engineered C implementation. This works by creating a save-state on both versions of the game after every frame of gameplay, comparing their state and proving that the reimplementation works.... Snesrev now works alongside 19 other contributors.

Despite the immense amount of work that went into this project, the result is brilliant. Not only does the game play just like the original, it also includes a number of new features that were not present in the original. For example, the game now supports pixel shaders, which allow for even more stunning visuals. It also supports widescreen aspect-ratios, giving players a wider field of view, making the game even more immersive on modern displays. Another new feature of this reimplementation is the higher quality world map. The new map is much more detailed and gives players a better sense of the world they are exploring....

The amount of time, effort, and talent that went into creating this is simply astonishing.

Thanks to Slashdot reader segaboy81 for sharing the article.
PlayStation (Games)

Sony Halves Reported Sales Expectations For Coming PSVR2 Headset (arstechnica.com) 79

Sony is drastically scaling back its sales expectations for next month's launch of the PlayStation VR2 headset, according to a Bloomberg report citing "people familiar with [Sony's] deliberations." Ars Technica reports: The PlayStation 5 maker now expects to sell just 1 million PSVR2 units by the end of March, down from sales expectations of 2 million units in that period, as reported last October. Sony expects to sell about 1.5 million more headsets in the following fiscal year, which ends in March 2024, according to the report. The scaled-back sales expectations would put the PSVR2 slightly ahead of the pace set by the original PSVR headset, which sold just under a million units in its first four months and 2 million units in just over a year. But that kind of sales pace looks less impressive today, when a headset like the Meta Quest 2 can sell a reported 2.8 million units in its first quarter, on its way to total sales of over 15 million, according to market analysis firm IDC.

The Quest 2 has a few key advantages in the competition with Sony's upcoming headset, including an asking price that's $150 less, even after a recent price hike. The self-contained Quest 2 also doesn't need to be tethered to any external hardware, contrasting with the PSVR2's reliance on a hookup to a $499 PlayStation 5. Despite the Quest 2's success at its relatively low price, though, the VR industry at large seems to be moving toward the higher end of the pricing spectrum these days. Meta's Quest Pro launched last October at a bafflingly high $1,499, though a one-week sale has slashed that price by $400 for the moment. And next month's standalone Vive XR Elite will cost $1,099.

Sony

New Sony Walkman Music Players Feature Stunning Good Looks, Android 12 (arstechnica.com) 48

Sony has a pair of new Android Walkmans out, the NW-A300 and NW-ZX700. Ars Technica reports: We'll start with the most consumer-friendly of the two, the NW-A300. This basic design debuted in 2019 with the NW-A105, but that shipped with Android 9. This is an upgraded version of that device with a less-ancient version of Android, a new SoC, and a scalloped back design. In Sony's home of Japan, the 32GB version is 46,000 yen (about $360), while in Europe, it's 399 euro (about $430). The NW-A300 is a tiny little device that measures 56.6x98.5x12 mm, so pretty close to a deck of playing cards. [...] The front is dominated by a 3.6-inch, 60 Hz, 1280x720 touchscreen LCD. There's 32GB of storage, and the device supports Wi-Fi 802.11AC and Bluetooth 5. That's about all Sony wants to talk about for official specs. It touts "longer battery life" but won't say how big the battery is, promising only "36 hours* of 44.1 KHz FLAC playback, up to 32 hours* of 96 KHz FLAC High-Resolution Audio playback." Presumably, that's all with the screen off. [...] This is a music player, so of course, there's a headphone jack on the bottom of the unit. You'll also find a spot for a lanyard, a speedy USB-C 3.2 Gen1 port for quick music transfers, and a MicroSD slot for storing all your music. Buttons along the side of the device also give you every music control you could want, like a hold switch, previous, play/pause, next, volume controls, and power.

There's another new Sony Walkman, the NW-ZX700. It's 104,500 yen ($818) in Japan, and while that sounds like a lot for a portable music player, it's actually a relative bargain compared to the "Signature Series" NW-WM1ZM2, which goes for an eye-popping $3,700 thanks to audiophile hocus-pocus like a "gold plated, oxygen-free, copper body." Anyway, back to this $800 model. Unlike regular phone equipment, this has a proper audio amplifier with big, beefy capacitors to power the analog audio output. That makes it much bigger than the A300, at 72.6x132 mm and a whopping 17 mm thick. It also has two audio outs: a standard 3.5 mm headphone jack and a 4.4 mm "balanced" audio jack, which is used by some high-end audio equipment. I'm sure Sony has a wonderful headphone collection to match. [...] Both this and the A300 use the S-Master HX digital amplifier chip, which supports Sony's high-resolution "NativeDSD" audio format, which is also used on Super Audio CDs. If you're some kind of heathen that is just streaming 128kb Spotify, Sony's "DSEE Ultimate" feature dubiously claims to be able to "upscale" your music with AI. There's also a "Vinyl Processor" that will add record player noises to your audio for an "authentic listening experience."

Google

Google, Nvidia Express Concerns To FTC About Microsoft's Activision Deal (bloomberg.com) 18

Alphabet's Google and Nvidia have expressed concerns to the Federal Trade Commission about Microsoft's acquisition of Activision Blizzard, adding fuel to the government's case against the $69 billion deal, Bloomberg News is reporting, citing people familiar with the matter. From the report: The companies joined Sony in raising issues with the transaction, which the FTC sued to block in December. The commission has argued that the deal would hinder competition in the video-game industry and has scheduled an in-house trial for August. Either company could be called to testify as part of the FTC trial.

Google and Nvidia provided information that backs a key FTC contention -- that Microsoft could gain an unfair advantage in the market for cloud, subscription and mobile gaming -- according to the people, who asked not to be identified because the process is confidential. In its remarks to the FTC, Nvidia stressed the need for equal and open access to game titles but didn't directly oppose the acquisition, according to one of the people.

IT

Raspberry Pi Launches Higher Resolution Camera Module, Now With Autofocus (theverge.com) 38

Raspberry Pi is launching a new camera module for use with its diminutive DIY computers -- the Camera Module 3. Its upgraded Sony IMX708 sensor is higher resolution, but perhaps more important is that the new module supports high dynamic range photography and autofocus. Alongside it, Raspberry Pi is also releasing a new camera board for use with M12-mount lenses. From a report: Combined, the new features mean the Camera Module 3 should be able to take more detailed photographs (especially in low light), and can focus on objects as little as 5cm away. The autofocus uses a Phase Detection Autofocus (PDAF) system, with Contrast Detection Autofocus used as a backup. In contrast, previous versions of the camera module had fixed-focus lenses, which Raspberry Pi CEO Eben Upton writes were "optimized to focus at infinity" and could only take a "reasonably sharp image" of objects around a meter away.

The new module's sensor has a resolution of 11.9 megapixels (compared to 8.1 megapixels for the last version), and has a higher horizontal resolution that should allow it to film HD video. HDR support means the Camera Module 3 can take several exposures of the same scene, and combine them so that both darker and lighter parts of an image are properly exposed (at the expense of some resolution) -- a trick commonly performed by just about every smartphone. Prices start at $25 for the Camera Module 3 with a standard field-of-view, while the ultra-wide angle version with a 102-degree field of view is $35.

PlayStation (Games)

Using Your PS5 Vertically May Result in Hardware Failure (pcmag.com) 84

The PS5 looks to have a design fault that can take months to appear and only seems to happen if you use the console while it's in a vertical orientation. From a report: As Wololo reports, hardware repair specialists working on PS5 consoles that fail to boot are finding the problem is caused by the liquid metal thermal interface Sony used on the custom AMD Zen 2 CPU. When the PS5 is oriented in a vertical position, over time the liquid metal is moving and spilling out on to the components surrounding the CPU. This also means the liquid metal is no longer evenly spread across the chip it's meant to help cool.
PlayStation (Games)

Sony Says the PlayStation 5 Shortage Is Over (theverge.com) 54

An anonymous reader quotes a report from The Verge: The PlayStation 5 shortage is finally over — at least according to Sony. "Everyone who wants a PS5 should have a much easier time finding one at retailers globally, starting from this point forward," said Jim Ryan, the company's gaming boss, during its CES presentation. The company also announced that it's sold around 30 million consoles at this point. That's around 5 million more than the last time it released sales numbers in November.

It's been a long time getting to this point; the PlayStation 5 launched in November 2020, and it wasn't until August 2022 that we declared it "almost easy to buy." For most of the console's life, getting one required you to be either very lucky, relatively on-the-spot with drops, or willing to pay scalpers or Best Buy significantly more than the console's MSRP. Even recently, the main way to get it was via a $550 bundle, which included the PS5 with disk drive, and a game -- that's fine if you were already going to buy Horizon Forbidden West or God of War Ragnarok, but a pretty steep markup if you were hoping for the $399.99 digital console. During the presentation, Ryan thanked PlayStation fans for their patience as the company "managed unprecedented demand amid global challenges over the past two years."

Television

The Hidden Cost of Cheap TVs (theatlantic.com) 222

Perhaps the biggest reason TVs have gotten so much cheaper than other products is that your TV is watching you and profiting off the data it collects. From a report: Modern TVs, with very few exceptions, are "smart," which means they come with software for streaming online content from Netflix, YouTube, and other services. Perhaps the most common media platform, Roku, now comes built into TVs made by companies including TCL, HiSense, Philips, and RCA. But there are many more operating systems: Google has Google TV, which is used by Sony, among other manufacturers, and LG and Samsung offer their own.

Smart TVs are just like search engines, social networks, and email providers that give us a free service in exchange for monitoring us and then selling that info to advertisers leveraging our data. These devices "are collecting information about what you're watching, how long you're watching it, and where you watch it," Willcox said, "then selling that data -- which is a revenue stream that didn't exist a couple of years ago." There's nothing particularly secretive about this -- data-tracking companies such as Inscape and Samba proudly brag right on their websites about the TV manufacturers they partner with and the data they amass.

The companies that manufacture televisions call this "post-purchase monetization," and it means they can sell TVs close to at cost and still make money over the long term by sharing viewing data. In addition to selling your viewing information to advertisers, smart TVs also show ads in the interface. Roku, for example, prominently features a given TV show or streaming service on the right-hand side of its home screen -- that's a paid advertisement. Roku also has its own ad-supported channel, the Roku Channel, and gets a cut of the video ads shown on other channels on Roku devices.

Microsoft

Microsoft Says It Has No Idea When Call of Duty Came Out (theverge.com) 35

An anonymous reader shares a report: One year ago this month, Microsoft announced it would spend $68.7 billion to acquire Activision Blizzard, highlighting how it would get "iconic franchises" including Call of Duty, Warcraft and Candy Crush for that fee. But now that gamers and regulators are worrying Microsoft might keep Call of Duty from appearing on Sony's PlayStation, Microsoft's lawyers are suddenly pretending they have no idea why Call of Duty is special. Or even when it came out, for that matter.

As Matt Stoller notes, the company's 37-page reply to the FTC lawsuit seeking to block the Activision Blizzard deal includes this laughable passage: "Microsoft avers that it lacks knowledge or information sufficient to form a belief as to the truth of the allegations concerning industry perceptions of Call of Duty and Call of Duty's original release date; or as to the truth of the allegations concerning Call of Duty's launch and typical release schedule and the resources and budget Activision allocates to Call of Duty, including the number of studios that work on Call of Duty."

Businesses

Netflix Will Be Next On Microsoft's Shopping List (reuters.com) 77

Satya Nadella keeps thinking bigger. Microsoft's chief executive has been buying new businesses at an impressive clip. Look for him to add Netflix to the list in 2023. Reuters reports: [...] The two companies are already closely aligned. Netflix chose Microsoft as its advertising partner for a new advertising-supported subscription service. Microsoft President Brad Smith also sits on the Netflix board. Part of the rationale for a deal is that Microsoft wants to offer a video-game streaming service over multiple devices. Netflix has its own big plans in gaming. In 2022, the company co-led by Reed Hastings snapped up developer Spry Fox, its sixth in-house studio. Becoming part of the Microsoft empire would supercharge those ambitions. A bundle with streaming TV and games together is not hard to fathom.

With a market value 13 times that of Netflix, as of early December, $1.8 trillion Microsoft can afford Netflix. A 30% premium would value the Netflix enterprise at nearly $190 billion. Significant cost savings would be hard to find, however. And after taxing the $8 billion of operating profit that analysts project for Netflix in 2024, the implied return on investment would only be half its 8% weighted average cost of capital, per Morningstar analysts. Nadella has defied such back-of-the-envelope financial logic before. And if nothing else, he has shown a willingness to be a bold dealmaker. On that basis, it's easy to believe Microsoft will set its sights on Netflix.

The Courts

Lawsuits Suggest Some Video Game Cheating Could Be Illegal (axios.com) 80

A raft of lawsuits from the games industry seeks to crack down on cheating in some popular online games, arguing that making cheats for games and even using them might be illegal. From a report: Cheating is a scourge of many online games, inspiring increasingly bold legal counteroffensives by some of the companies who make them. Those lawsuits are largely aimed against makers of cheat software, but they don't let players who use the cheats fully off the hook.Cheat-makers "induce and enable individual Destiny 2 players to create an unauthorized and infringing derivative work each time they deploy the cheat software," states one lawsuit from Sony-owned Bungie Studios that's still winding its way through the courts.

The kinds of cheats in play aren't the ones old-school gamers might have applied by inputting a developer-programmed invincibility code. Rather, they involve premium cheats that let players see through walls to get an advantage in multiplayer combat games such as Destiny 2 or Call of Duty. Game companies, many of which are banning tens and hundreds of thousands of accounts, say cheating scares off honest players and is costly to fight. Bungie estimated in one suit that it spends "roughly $1,250,000 per year on its anti-cheating measures," not including legal costs.

Iphone

Tim Cook Admits That iPhones Use Sony Camera Sensors (theverge.com) 76

Tim Cook has tweeted an admission that Apple uses Sony image sensors in its iPhones as part of the CEO's supplier tour of Japan. "We've been partnering with Sony for over a decade to create the world's leading camera sensors for iPhone," Cook tweeted, and thanked Sony CEO Kenichiro Yoshida for showing him around the Kumamoto facility. The Verge reports: Apple largely keeps tight-lipped about the specifics of the hardware components that go into each iPhone, so outright confirming that it's used Sony camera sensors for over a decade is notable. Apple's website tends to just list the specs of each iPhone's camera -- such as resolution, aperture, and field of view -- rather than the specific components used. But hardware specifics have tended to matter less in the age of computational photography.

Tim Cook's visit to Sony's facility suggests this partnership isn't going anywhere anytime soon, and a recent report in Nikkei Asia offers some clues as to what the companies are working on for future iPhones. Sony is said to have developed a new image sensor that uses a new semiconductor architecture to capture more light and reduce both over- and underexposure. The new sensor is expected to feature in Apple's next generation of iPhones, but will also ship to other smartphone manufacturers.

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