The End of the iPhone Upgrade? 96
An anonymous reader shares a New Yorker story: Ultimately, the iPhone 16 does little to meaningfully improve on the experience I had with the 12, besides, perhaps, charging with a USB-C, as my laptop does, cutting down on the number of cords I have to keep track of. Instead, the greatest leaps in Apple's hardware are largely directed at those niche users who are already invested in using tools such as artificial intelligence and virtual reality. The company has announced that, within a month or so, the new phones will be able to operate its proprietary artificial-intelligence system, which means that users may soon be relying on A.I. to perform daily personal tasks, like navigating their calendars or responding to e-mails. The 15 and 16 Pros can take three-dimensional photos, designed for V.R., using the Apple Vision Pro. Thus far, I don't use A.I. tools or V.R. with any frequency and have no intention of doing so on my iPhone.
The fact that I do not need an iPhone 16 is a testament not so much to the iPhone's failure as to its resounding success. A lot of the digital software we rely on has grown worse for users in recent years; the iPhone, by contrast, has become so good that it's hard to imagine anything but incremental improvements. Apple's teleological phone-design strategy may have simply reached its end point, the same way evolution in nature has repeatedly resulted in an optimized species of crab. Other tech companies, meanwhile, are embracing radical departures in phone design. Samsung offers devices that fold in half, creating a smaller screen that's useful for minor tasks, such as texting, and a larger one for watching videos; Huawei is upping the ante with three folds. The BOOX Palma has become a surprise hit as a smartphone-ish device with an e-ink screen, similar to Amazon's Kindle, which uses physical pixels in its display. Dumbphones, too, are growing more popular by intentionally doing less. Apple devices, by contrast, remain effective enough that they can afford to be somewhat static.
The fact that I do not need an iPhone 16 is a testament not so much to the iPhone's failure as to its resounding success. A lot of the digital software we rely on has grown worse for users in recent years; the iPhone, by contrast, has become so good that it's hard to imagine anything but incremental improvements. Apple's teleological phone-design strategy may have simply reached its end point, the same way evolution in nature has repeatedly resulted in an optimized species of crab. Other tech companies, meanwhile, are embracing radical departures in phone design. Samsung offers devices that fold in half, creating a smaller screen that's useful for minor tasks, such as texting, and a larger one for watching videos; Huawei is upping the ante with three folds. The BOOX Palma has become a surprise hit as a smartphone-ish device with an e-ink screen, similar to Amazon's Kindle, which uses physical pixels in its display. Dumbphones, too, are growing more popular by intentionally doing less. Apple devices, by contrast, remain effective enough that they can afford to be somewhat static.