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Portables (Apple)

Apple Unveils New MacBook Pro Featuring OLED Touch Bar, Touch ID - Powered By Intel Skylake Processor ( 322

At an event on Thursday, Apple unveiled the new 2016 MacBook Pro. The redesigned MacBook Pro comes with "incredible extreme" all-metal body. The main attraction of the new MacBook Pro is an OLED touch strip at the top that Apple is calling the Touch Bar. The Touch Bar comes with a fingerprint scanner Touch ID that users can tap to log-in quickly to their computer as well as make online payments. The touch strip offers on-screen button that changes according to the application you're running. Schiller, Apple SVP, said it was time Apple gotten rid of the dedicated function keys. The new MacBook Pro is thinner and lighter than the existing model, and it is powerful too. It comes in two screen sizes: 13-inch, which weighs 3 pounds and measures 14.9mm -- down from 18mm from older MacBook Pro. The trackpad is larger too, Apple says, twice as larger than the older one. Also, it's Force Touch trackpad. ArsTechnica adds: Both laptops are still recognizably MacBook Pros, but in keeping with Apple's design priorities they've got slimmer profiles and smaller footprints. This is made possible in part by the move to USB Type-C ports like the one in the MacBook, all four of which support Thunderbolt 3. All four ports can be used to charge the system, too. Compared to the measly one port in the MacBook, the MacBook Pros are much more appealing to people who plug lots of stuff into their computers at once. Apple has also made the cowardly decision to retain the headset jack. Both systems include new Intel Skylake processors -- dual-core chips in the 13-inch Pro and quad-core chips in the 15-inch model, just like before. The 13-inch Pros ship exclusively with Intel Iris 540 GPUs, while the 15-inch models ship with Polaris-based AMD Radeon graphics at the high-end.The 13-inch model MacBook Pro starts at $1,799, whereas the 15-inch model starts at $2,399.
Open Source

Linux Mint Unveils New 'Mintbox Mini Pro' Desktop ( 70

It's been 18 months since the original Mintbox Mini launched, and this week saw the release of the new Mintbox Mini Pro (which costs just $100 more). BrianFagioli quotes BetaNews: That extra money gets you a faster processor, more powerful graphics, double the storage, twice the RAM, improved Wi-Fi, Bluetooth, and an additional Ethernet port... This diminutive desktop is the same size as the previously-released Mintbox... Thankfully, it retains the same cute appearance and Linux Mint branding.
Their article calls it a "beautiful little computer that comes pre-loaded with Linux Mint 18 Cinnamon (64-bit)," and the Linux Mint blog promises this fanless device offers "better passive cooling thanks to an all-metal black housing" -- and comes with six different USB ports.

Microsoft and Sony Are Debating Over Whose Console Really Offers 'True 4K' ( 147

Sony's PlayStation 4, which will go on sales in two months, comes loaded with rendering pipeline and some proprietary upscaling techniques that can improve lower resolution base signals to take fuller advantage of a 4K display. Microsoft is seemingly upset with how Sony is marketing this, and it is not shying from telling people that no amount of upscaling can fill in those missing 4K pixels and the hardware inefficiency to produce native and "true 4K" images that the Project Scorpio, its gaming console that is coming next year can. Microsoft has also said that any game that it will launch during the Scorpio timeframe will "natively render at 4K." But the debate is anything from over because Microsoft keeps reminding everyone that the processor and GPU in its upcoming console is more powerful. As ArsTechnica explains: With Scorpio, Microsoft seems to be arguing that every first-party game at launch will be able to generate and render nearly 8.3 million pixels (four times as many as a 1080p game) at an acceptable frame rate (i.e., at least 30 times a second). That would be quite an achievement. As we noted back at E3, it currently takes pricey, high-end PC graphics cards like the Nvidia GTX 1080 or the AMD R9 Fury X -- cards that run $300 or much higher -- to "barely scrape by" with a native 4K, 30fps game. And those PC cards seem to have significantly more raw power than what is being claimed by Microsoft -- 9 and 8.4 teraflops, respectively, vs. a claimed 6 teraflops for Scorpio (and 4.2 teraflops for the PS4 Pro).Microsoft's head of Xbox planning, Albert Penello said, "I know that 4.2 teraflops is not enough to do true 4K." In an interview with Eurogamer, Penello adds:I think there are a lot of caveats they're giving customers right now around 4K. They're talking about checkerboard rendering and up-scaling and things like that. There are just a lot of asterisks in their marketing around 4K, which is interesting because when we thought about what spec we wanted for Scorpio, we were very clear we wanted developers to take their Xbox One engines and render them in native, true 4K. That was why we picked the number, that's why we have the memory bandwidth we have, that's why we have the teraflops we have, because it's what we heard from game developers was required to achieve native 4K.

Why Intel Kaby Lake and AMD Zen Will Only Be Optimized On Windows 10 ( 276

MojoKid writes: There was quite a stir caused recently when it was determined that Microsoft would only be fully supporting Intel's Kaby Lake and AMD's Zen next-generation processor microarchitectures with Windows 10. It's easy to dismiss the decision as pure marketing move, but there's more to consider and a distinction to be made between support and compatibility. The decision means future updates and optimizations that take advantage of the latest architectural enhancements in these new processors won't be made for older OS versions. Both of these microarchitectures have new features that require significant updates to Windows 10 to optimally function. Kaby Lake has updates to Intel's Speed Shift technology that make it possible to change power states more quickly than Skylake, for example. Then there's Intel's Turbo Boost 3.0, which is only baked natively into Windows 10 Redstone 1. For an operating system to optimally support AMD's Zen-based processors, major updates are likely necessary as well. Zen has fine-grained clock gating with multi-level regions throughout the chip, in addition to newer Simultaneous Multi-Threading technology for AMD chips. To properly leverage the tech in Zen, Microsoft will likely have to make updates to the Windows kernel and system scheduler, which is more involved than a driver update. Of course, older versions of Windows and alternative operating systems will still install and run on Kaby Lake and Zen. They are x86 processors, after all.

New Intel and AMD Chips Will Only Support Windows 10 ( 585

An anonymous reader writes: Buried in the announcement of the new Kaby Lake (seventh-generation) processors and a rash of incoming notebooks set to use them is the confirmation that they will have a Windows 10 future. Microsoft has been warning people for ages that Kaby Lake will not run on anything older than Windows 10, and it looks like AMD's upcoming Zen chip will be going the same way. Microsoft said, "As new silicon generations are introduced, they will require the latest Windows platform at that time for support. This enables us to focus on deep integration between Windows and the silicon, while maintaining maximum reliability and compatibility with previous generations of platform and silicon." "We are committed to working with Microsoft and our ecosystem partners to help ensure a smooth transition given these changes to Microsoft's Windows support policy," an Intel spokesperson said. "No, Intel will not be updating Win 7/8 drivers for 7th Gen Intel Core [Kaby Lake] per Microsoft's support policy change." An AMD representative was equally neutral. "AMD's processor roadmap is fully aligned with Microsoft's software strategy," AMD chief technical officer Mark Papermaster said, via a company spokeswoman. Slashdot reader MojoKid via HotHardware has some more details on Intel's Kaby Lake 7th Gen Core Series Processors for those yearning to learn more.

HP Builds One Desktop PC Around a Speaker, Another Modular PC In Slices ( 78

An anonymous reader writes from a report via Ars Technica: HP has announced today two new desktop PCs: HP Elite Slice and Pavilion Wave. The HP Elite Slice is a modular machine, with USB Type-C for power and I/O. The base unit contains all the core guts of the PC -- up to a 35W Core i7-6700T processor, up to 32GB of RAM, up to 512GB NVMe storage, gigabit Ethernet, 802.11ac Wi-Fi and several ports. The top cover of the main unit is modular, while the bottom of the unit contains a special connector that can allow for additional modules to be stacked. HP has an audio module that includes speakers and a microphone array, and an optical drive module. It should be available later this month, starting at $699. The Pavilion Wave on the other hand combines a PC and a speaker in a 10.3 inch tall triangular box. As for specs, it features a 35W processor, up to an i7 processor, up to 16GB RAM, with up to 1TB SSD or 2TB HDD. An AMD R9 M470 is optional. In addition to the speaker, the Wave features a microphone array for Cortana support.

Intel Unveils Full Details of Kaby Lake 7th Gen Core Series Processors ( 95

Reader MojoKid writes: Intel is readying a new family of processors, based on its next-gen Kaby Lake microarchitecture, that will be the foundation of the company's upcoming 7th Generation Core processors. Although Kaby Lake marks a departure from Intel's "tick-tock" release cadence, there have been some tweaks made to its 14nm manufacturing process (called 14nm+) that have resulted in significant gains in performance, based on clock speed boosts and other optimizations. In addition, Intel has incorporated a new multimedia engine into Kaby Lake that adds hardware acceleration for 4K HEVC 10-bit transcoding and VP9 decoding. Skylake could handle 1080p HEVC transcoding, but it didn't accelerate 4K HEVC 10-bit transcoding or VP9 decode and had to assist with CPU resources. The new multimedia engine gives Kaby Lake the ability to handle up to eight 4Kp30 streams and it can decode HEVC 4Kp60 real-time content at up to 120Mbps. The engine can also now offload 4Kp30 real-time encoding in a dedicated fixed-function engine. Finally, Intel has made some improvements to their Speed Shift technology, which now takes the processor out of low power states to maximum frequency in 15 milliseconds. Clock speed boosts across Core i and Core m 7th gen series processors of 400-500 MHz, in combination with Speed Shift optimizations, result in what Intel claims are 12-9 percent performance gains in the same power envelope as its previous generation Skylake series, and even more power efficient video processing performance.

AMD Says Upcoming Zen CPU Will Outperform Intel Broadwell-E ( 188

Reader MojoKid writes: AMD has been talking about the claimed 40% IPC (Instructions Per Clock) improvement of its forthcoming Zen processor versus the company's existing Excavator core for ages. Zen's initial availability is slated for late this year, with lager-scale roll-out planned for early 2017. However, last night, at a private press event in San Francisco, AMD unveiled a lot more details on their Zen processor architecture. AMD claims to have achieved that 40 percent IPC uplift with a newly-designed, higher-performance branch prediction and a micro-op cache for more efficient issuing of operations. The instruction schedule windows have been increased by 75% and issue-width and execution resources have been increased by 50%. The end result of these changes is higher single-threaded performance, through better instruction level parallelism. Zen's pre-fetcher is also vastly improved. There is 8MB of shared L3 cache on board now, a unified L2 cache for both instruction and data, and separate, low-latency L1 instruction and data caches. The new archicture offers up to 5x the cache bandwidth to the cores versus previous-gen offerings. However, after all the specsmanship was out of the way, AMD actually showcased a benchmark run of an 8-core Zen Summit Ridge procesor versus Intel's Broadwell-E 8-core chip, both running at 3GHz and processing a Blender rending workload. In the demo, the 8-core Zen CPU actually outpaced Intel's chip by a hair. Blender may have been chosen for a reason but this early benchmark demo looks impressive for AMD and its forthcoming Zen architecture.
Operating Systems

Arch Linux Is Now Officially Powered by Linux Kernel 4.7, Update Your Systems 54

Marius Nestor, writing for Softpedia: After a few weeks from its official release, it finally happened, Linux kernel 4.7 has just landed in the stable software repositories of the popular, lightweight and highly customizable Arch Linux operating system. Linux kernel 4.7 is the most stable and advanced kernel branch, and only a few GNU/Linux distributions have adopted since its launch on July 24, 2016. It's still marked as "mainline" not "stable" or "longterm" on the website, which means that it didn't receive a maintenance update at the moment of writing this article. As for its new features, Linux kernel 4.7 comes with an updated AMDGPU graphics driver with support for AMD Radeon RX 480 GPUs, LoadPin, a brand new security module that ensures all modules loaded by the kernel originate from the same filesystem, and support for upgrading firmware using the EFI "Capsule" mechanism. Linux kernel 4.7 also marks the sync_file fencing mechanism used in the Android mobile operating system as stable and ready for production, implements support for generating virtual USB Device Controllers in USB/IP, supports parallel directory lookups, and introduces the "schedutil" frequency governor, which is faster and more accurate than the current ones.
Desktops (Apple)

Apple Said To Plan First Pro Laptop Overhaul in Four Years ( 304

It's been a while since Apple upgraded most of its computer lineups. It has come to a point, where it's being advised that the Cupertino-based company should stop selling the dated inventories. But the wait will be over later this year, says Mark Gurman, the reporter with the best track record in Apple's ecosystem. Reporting for Bloomberg, Gurman says that the company will be overhauling its MacBook Pro laptop line for the first time in over four years, packing it with a range of interesting features. From the report: The updated notebooks will be thinner, include a touch screen strip for function keys, and will be offered with more powerful and efficient graphics processors for expert users such as video gamers, said the people, who asked not to be named. The most significant addition to the new MacBook Pro is a secondary display above the keyboard that replaces the standard function key row. Instead of physical keys, a strip-like screen will present functions on an as-needed basis that fit the current task or application. The smaller display will use Organic Light-Emitting Diodes, a thinner, lighter and sharper screen technology, KGI Securities analyst Ming-Chi Kuo said earlier this year. Apple's goal with the dedicated function display is to simplify keyboard shortcuts traditionally used by experienced users. The panel will theoretically display media playback controls when iTunes is open, while it could display editing commands like cut and paste during word processing tasks, the people said. The display also allows Apple to add new buttons via software updates rather than through more expensive, slower hardware refreshes. [...] Apple is using one of AMD's "Polaris" graphics chips because the design offers the power efficiency and thinness necessary to fit inside the slimmer Apple notebook, the person said.

AMD Extends Polaris GPU Line-up With Mainstream Radeon RX 470 and Radeon RX 460 ( 42

Some more graphics cards news via our long time reader MojoKid: AMD is officially announcing its newest mainstream members of the Polaris graphics family today, known as the Radeon RX 470 and Radeon RX 460. AMD is touting the RX 470 as a perfect companion for 1080p resolution gaming, offering 60+ FPS performance (with anti-aliasing enabled) in popular game titles. The RX 460, on the other hand, is based on Polaris 11 architecture, which has a more budget-minded performance profile. If all you're looking for is an efficient, yet capable eSports gaming card, then AMD claims the RX 460 still has you covered. Peak compute performance for the RX 470 drops in at 4.9 TFLOPs (compared to 5.8 TFLOPs for the Radeon RX 480). The RX 460 has less than half the stream processors and less than half the compute units of the RX 470 and as a result, the peak compute performance stands at 2.2 TFLOPs. Pricing for the Radeon RX 470 and Radeon RX 460 is set at $149 and $99 MSRP, respectively.

AMD Unveils Radeon Pro WX and Pro SSG Professional Graphics Cards ( 53

MojoKid writes: AMD took the wraps off its latest pro graphics solutions at SIGGRAPH today, and announced three new professional graphics cards in the new Polaris-based Radeon Pro WX Series. The Radeon Pro WX 4100 is the entry-level model with a half-height design for use in small form-factor workstations. The Radeon Pro WX 5100 is the middle child, while the Radeon Pro WX 7100 is AMD's current top-end WX model. The Radeon Pro WX 7100 has 32 compute units, offers 5 TFLOPs of compute performance, and is backed by 8GB of GDDR4 memory over a 256-bit memory interface. The Radeon Pro WX 5100 offers 28 compute units and 4 TFLOPs of performance along with 8GB memory over the same 256-bit interface, and the Radeon Pro WX 4100 is comprised of 16 compute units at 2 TFLOPs of perf with 4GB memory over a 128-bit memory link. The Radeon Pro WX 4100 has four mini DisplayPort outputs, while the Radeon Pro WX 5100 and 7100 each have four full-size DisplayPort connectors. None of these cards will be giving the new NVIDIA Quadro P6000 a run for its money in terms of performance, but they don't have to. The Quadro card will no doubt cost thousands of dollars, while the Radeon Pro WX 7100 will eek in at just under $1,000. The Radeon Pro WX 5100 and 4100 will slot in somewhat below that mark. AMD also announced the Radeon Solid State Storage Architecture and the Radeon Pro SSG card today. Details are scant, but AMD is essentially outfitting Radeon Pro SSG cards with large amounts of Solid State Flash Memory, which can allow much larger data sets to reside close to the GPU in an extended frame buffer. Whereas the highest-end professional graphics cards today may have up to 24GB of memory, the Radeon Pro SSG will start with 1TB, linked to the GPU via a custom PCI Express interface. Giving the GPU access to a large, local data repository should offer significantly increased performance for demanding workloads like real-time post-production of 8K video, high-resolution rendering, VR content creation and others.
Open Source

Linux Kernel 4.7 Officially Released ( 60

An anonymous Slashdot reader writes: The Linux 4.7 kernel made its official debut today with Linus Torvalds announcing, "after a slight delay due to my travels, I'm back, and 4.7 is out. Despite it being two weeks since rc7, the final patch wasn't all that big, and much of it is trivial one- and few-liners." Linux 4.7 ships with open-source AMD Polaris (RX 480) support, Intel Kabylake graphics improvements, new ARM platform/board support, Xbox One Elite Controller support, and a variety of other new features.
Slashdot reader prisoninmate quotes a report from Softpedia: The biggest new features of Linux kernel 4.7 are support for the recently announced Radeon RX 480 GPUs (Graphic Processing Units) from AMD, which, of course, has been implemented directly into the AMDGPU video driver, a brand-new security module, called LoadPin, that makes sure the modules loaded by the kernel all originate from the same file system, and support for generating virtual USB Device Controllers in USB/IP. Furthermore, Linux kernel 4.7 is the first one to ensure the production-ready status of the sync_file fencing mechanism used in the Android mobile operating system, allow Berkeley Packet Filter (BPF) programs to attach to tracepoints, as well as to introduce the long-anticipated "schedutil" frequency governor to the cpufreq dynamic frequency scaling subsystem, which promises to be faster and more accurate than existing ones.
Linus's announcement includes the shortlog, calling this release "fairly calm," though "There's a couple of network drivers that got a bit more loving."

NVIDIA Launches GeForce GTX 1060 To Take On AMD's Radeon RX 480 ( 89

Reader MojoKid writes: NVIDIA just launched their answer to AMD's Radeon RX 480 mainstream card today, dubbed the GeForce GTX 1060. The GP106 GPU at the heart of the GeForce GTX 1060 has roughly half of the resources of NVIDIA's current flagship GeForce GTX 1080. NVIDIA claims the GTX 1060 performs on par with a previous generation high-end GeForce GTX 980 and indeed this 120W mainstream offers an interesting mix of low-power and high-performance. The new GeForce GTX 1060 features a new Pascal derivative GPU that's somewhat smaller, called the GP106. The GP106 features 10 streaming multiprocessors (SM) with a total of 1280, single-precision CUDA cores and eight texture units. The GeForce GTX 1060 also features six 32-bit memory controllers, for 192-bits in total. GeForce GTX 1060 cards with either 6GB or 3GB of GDDR5 memory will be available and offered performance that just misses the mark set by the pricier AMD Radeon R9 Nano but often outran the 8GB Radeon RX 480. The GeForce GTX 1060 held onto its largest leads over the Radeon RX 480 in the DirectX 11 tests, though the Radeon had a clear edge in OpenCL and managed to pull ahead in Thief and in some DirectX 12 tests (like Hitman). The GeForce GTX 1060, however, consumes significantly less power than the Radeon RX 480 and is quieter too.You may also want to read PCPerspective's take on this.

Leak Shows PlayStation 4 Neo Is Expected To Have Twice The Graphics Horsepower ( 99

MojoKid writes from a report via HotHardware: Following rumors of a more powerful console in Sony's not-too-distant future -- one that will be capable of playing games at a 4K resolution -- the Japanese electronics maker last month opted to confirm it is indeed in development. Called PlayStation 4 Neo, the upgraded system will bring better hardware to the console scene to meet the needs of gaming on a television with four times as many pixels as a Full HD 1080p display. What's it going to take to game at 4K in the living room? A leaked internal document outlines some very interesting specs of the new model PS4 console. Assuming the leaked document is up to date with Sony's current plans, the PS4 Neo will use the same Jaguar cores as the original PS4, but clocked 500MHz faster, with 8 cores at 2.1GHz (up from 1.6GHz). The more significant upgrade will be the GPU. According to the slide, the PS4 Neo will use an improved version of AMD's GCN compute units (CUs), with twice the number of CUs at 36 instead of 18. They'll also be clocked faster -- 911MHz versus 800MHz. The net result is a 2.3x improvement in floating point performance.

Ask Slashdot: Why Don't Graphics Cards For VR Use Real-Time Motion Compensation? 159

dryriver writes: Graphics cards manufacturers like Nvidia and AMD have gone to great pains recently to point out that in order to experience virtual reality with a VR headset properly, you need a GPU capable of pushing at least a steady 90 FPS per eye, or a total of at least 180 FPS for both eyes, and at high resolutions to boot. This of course requires the purchase of the latest, greatest high-end GPUs made by these manufacturers, alongside the money you are already plonking down for your new VR headset, and a good, fast gaming-class PC. This raises an interesting question: virtually every LCD/LED TV manufactured in the last 5 or 6 years has a 'Real-Time Motion Compensation' feature built in. This is the not-so-new-at-all technique of taking, say, a football match broadcast live at 30 FPS or Hz, and algorithmically generating extra in-between frames in real time, thus giving you a hyper-smooth 200-400 FPS/Hz image on the TV set with no visible stutter or strobing whatsoever. This technology is not new. It is cheap enough to include in virtually every TV set at every price level (thus the hardware that performs the real-time motion compensating cannot cost more than a few dollars total). And the technique should, in theory, work just fine with the output of a GPU trying to drive a VR headset. Now suppose you have an entry level or mid-range GPU capable of pushing only 40-60 FPS in a VR application (or a measly 20-30 FPS per eye, making for a truly terrible VR experience). You could, in theory, add some cheap motion compensation circuitry to that GPU and get 100-200 FPS or more per eye. Heck, you might even be able to program a few GPU cores to run the motion compensation as a real-time GPU shader as the rest of the GPU is rendering a game or VR experience.

So my question: Why don't GPUs for VR use real-time motion compensation techniques to increase the FPS pushed into the VR headset? Would this not make far more financial sense for the average VR user than having to buy a monstrously powerful GPU to experience VR at all?

NVIDIA Announces GeForce GTX 1060, Fierce Competition For the Radeon RX 480 ( 144

Reader MojoKid writes: In May, NVIDIA released the GeForce GTX 1080. The company followed up on that beastly chip in June with slightly cut down GeForce GTX 1070 and that trickledown effect is now reaching the mainstream market with the arrival of the GeForce GTX 1060. The GeForce GTX 1060 can be seen as a direct response to the AMD Radeon RX 480, which offers a ton of performance at the $200 price point. While still built using a 16nm FinFET process, the GP106 core on the GTX 1060 features 1280 CUDA cores; exactly half that of the GTX 1080. Base clock for the GPU is 1506MHz, while the boost clock is 1708MHz (NVIDIA is quick to point out, however, the GPU core can easily be overclocked to 2GHz+). The GTX 1060 features a 192-bit memory bus and comes with 6GB of GDDR5 memory running at 8Gbps. The card has a single 6-pin power connector and a 120W TDP. NVIDIA claims that the GTX 1060 is on average 15 percent faster than its closest competitor, the Radeon RX 480. The NVIDIA GeForce GTX 1060 will be available starting July 19th from a wide variety of third-party partners including ASUS, EVGA, Gigabyte, MSI and Zotac etc. with a starting price of $249. The NVIDIA-built GeForce GTX 1060 Founder Edition will be available for $299.

AMD Details Driver Fix For Radeon RX 480's Controversial, Spec-Exceeding Power Draw ( 157

AMD's 150-watt Radeon RX 480 apparently draws more power than it is supposed to. According to Tom's Hardware blog, AMD's new graphics card used an average of 168W under load. Furthermore, the publication found that card pulled up to a whopping 90W over the motherboard's PCI-E slot, far exceeding the 75W maximum the slot it rated for. PC Perspective's findings were similar, with Witcher 3 title consuming over 190W of sustained power draw when the RX 480 was overclocked. Worse, the blog discovered that AMD's card drew 7 amps over the PCI-E slot's +12v rail, which is rated for 5.5 amps maximum. These issues could theoretically (but not likely) damage lower-end motherboards in extreme circumstances, writes PCWorld. The chip company last week addressed the concerns, noting that it will soon release a software fix. In a new statement to PCWorld, the company adds:"We promised an update today (July 5, 2016) following concerns around the Radeon RX 480 drawing excess current from the PCIe bus. Although we are confident that the levels of reported power draws by the Radeon RX 480 do not pose a risk of damage to motherboards or other PC components based on expected usage, we are serious about addressing this topic and allaying outstanding concerns. Towards that end, we assembled a worldwide team this past weekend to investigate and develop a driver update to improve the power draw. We're pleased to report that this driver -- Radeon Software 16.7.1 -- is now undergoing final testing and will be released to the public in the next 48 hours. In this driver we've implemented a change to address power distribution on the Radeon RX 480 -- this change will lower current drawn from the PCIe bus. Separately, we've also included an option to reduce total power with minimal performance impact. Users will find this as the "compatibility" UI toggle in the Global Settings menu of Radeon Settings. This toggle is "off" by default. Finally, we've implemented a collection of performance improvements for the Polaris architecture that yield performance uplifts in popular game titles of up to 3%. These optimizations are designed to improve the performance of the Radeon RX 480, and should substantially offset the performance impact for users who choose to activate the "compatibility" toggle.
XBox (Games)

Microsoft Xbox Project Scorpio Puts Out 6 TFLOPs On Par With Current Gaming PCs ( 162

MojoKid quotes a report form HotHardware: Microsoft is hoping to usher in a new era in console gaming just over a year from now. While the company is just a month away from launching the Xbox One S refresh in the U.S., Project Scorpio is the console that really has gamers talking. During E3, Microsoft provided scant details on the console, only cluing us in to the fact that it would support virtual reality, 4K gaming, and push 6 TFLOPs of computing power. Mateusz Tomaszkiewicz, CD Projekt Red's Principal Narrative Designer, had a few things to say about that last bullet point regarding compute performance. If you recall, AMD's newly introduced Radeon RX 480 offers peak performance of 5.8 TFLOPs, which puts it in close proximity of Microsoft's Project Scorpio. But of course, trying to compare consoles to PCs using this stat alone isn't exactly apples to oranges, though Tomaszkiewicz explains, "For sure [Scorpio] will have better looking games," Tomaszkiewicz said. "If this was available when we were working on Wild Hunt, I would expect similar quality that we have on PC right now or even better maybe." HotHardware's report goes on to mention that once new console hardware is introduced, it's frozen for years at a time without any updates. Therefore, it would only be a short while before PCs would completely outcompete it in terms of performance. Also, given the fact that Project Scorpio is not arriving until late 2017 at the earliest, the 6 TFLOPs of power won't seem like much when compared to the new cycle of high-end GPUs with far superior performance. Tomaszkiewicz agrees, adding, "New graphic cards are being released very often and more often than the new consoles being released. So I think it will put Scorpio on par with the PC is that we have at that point. But I think PC is growing so fast that it'll outpace [Scorpio]."

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